Total IO noob
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Looking at various crafted Io's for time vs inf some Io's will generally be cheaper. If youre doing a cheap build you can definately find some less desired Io sets for slightly above cost (generally mez, since we Players needed each individual mez seperated Thanks devs you know best.). This idea extends to generic Io's as well.
Yes, thanks to our friends the badgers generic IOs can often be had for pennies on the dollar.
Good set IOs tend to be quite a bit more expensive than their component parts.
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
What level IOs do I craft/buy? 50, or does the level not matter? Like I said, I have absolutely no idea what I'm doing and any help is greatly appreciated. |
So for example, lets say you slot 5 level 50 Doctored Wounds into a heal power. This gives you a very handy 5% bonus to the recharge of all your powers. Now, let's say you decide to try Manticore's taskforce. You'll be reduced to level 35 and you will lose the recharge bonus because 35 is more than 3 levels below 50 (the level of your IOs). If you had slotted level 38 IOs you would still have the bonus.
For the record, common/generic/one stat IOs are "better" than level 53 SOs at level 40.
Dual (eg acc/dam) Set IOs are better than level 53 SOs at level 24. Triple (ed Acc/Dam/Rech) set IOs are better than level 53 SOs at level 20. So you can use that as a guideline.
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So would you recommend buying lower level IOs?
For Set IOs, I usually get low to mid-30s for any powers I get below mid-30s. Then level appropriate Set IOs for powers picked up after them.
Teams are the number one killer of soloists.
Another option to consider for IO's is frankenslotting relatively common and inexpensive set IO's to try and get as much enhancement value per slot as possible without consideration to set bonuses. For example a lvl 50 triple aspect IO such as Thunderstrike D/E/R provides a total enhancement of just over 63% for the use of one slot. A lvl 50 quad aspect IO such as Devastation A/D/E/R provides over 74% total enhancement in one slot. Much better than +3 SO's or lvl 50 generic IO's.
You can also do this at much lower levels. A triple aspect lvl 25 IO gives you 48% enhancement in one slot, allowing you to have better than SO level performance, that you never have to worry about replacing unless you feel like it.
http://wiki.cohtitan.com/wiki/Frankenslot
You can also take advantage of multi-aspect IO's to avoid the exemplaring effect on enhancement values.
http://wiki.cohtitan.com/wiki/Exempl...n_Enhancements
But be careful you don't tunnel vision on the set bonuses and gimp your power. The 6-piece sets *cough*Touch of Death*cough* may enhance important attributes less than you'd like with no leeway to fix it.
At least that's the way it looks to this IO noob.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Depends on if you're seeking set bonuses and if you plan on exemplaring much. IO sets lose their set bonus if you exemplar more than 3 levels below the level of the enhancements.
Another option to consider for IO's is frankenslotting relatively common and inexpensive set IO's to try and get as much enhancement value per slot as possible without consideration to set bonuses. For example a lvl 50 triple aspect IO such as Thunderstrike D/E/R provides a total enhancement of just over 63% for the use of one slot. A lvl 50 quad aspect IO such as Devastation A/D/E/R provides over 74% total enhancement in one slot. Much better than +3 SO's or lvl 50 generic IO's. You can also do this at much lower levels. A triple aspect lvl 25 IO gives you 48% enhancement in one slot, allowing you to have better than SO level performance, that you never have to worry about replacing unless you feel like it. http://wiki.cohtitan.com/wiki/Frankenslot You can also take advantage of multi-aspect IO's to avoid the exemplaring effect on enhancement values. http://wiki.cohtitan.com/wiki/Exempl...n_Enhancements |
No one seems to have linked this, yet, so -- if you want to get into IO sets, then an extremely helpful tool is Mid's Hero Designer:
http://www.cohplanner.com/
This will allow you to plan your builds, see how the various sets and set bonuses affect the powers and attributes, see what effect slotting different levels of IOs has, etc. Very useful.
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Like I said, I have absolutely no idea what I'm doing and any help is greatly appreciated.
|
- You can't have benefit from more than 5 of the same bonus. I'll come back to this, because "same bonus" is somewhat complicated.
- Keep an eye out for unique IOs. These are IOs that you can slot only once, anywhere on your character. Something like Mid's designer, linked above, will catch attempts to slot more than one of the same unique IO and disallow it.
- "Stealth" IOs that you can slot in travel powers are unique as a category. You can only slot one stealth IO, even though there are several distinct ones from different sets.
- Take note of what sets your powers can take and compare them to the set type for an IO before you buy something. For example, attack sets are broken into Ranged (Single-Target), Melee (Single-Target), Melee (AoE) and Ranged (AoE) categories. Sometimes it's surprising what sets a power can (or can't) take.
It's important to recognize that this doesn't relate (directly) to how many of a particular set you slot. Pretty obviously, slotting more than five copies of the same set would put you over the limit for at least some of its bonuses (depending on how many pieces you slotted in each power), but you can go over the limit sooner if different sets you have slotted both give you the same bonus. For example, both "Luck of the Gambler" and "Scirocco's Dervish" grant "+10% Regeneration".
Finally, the real rule isn't based on number and attribute, but on something else that you can see represented in your own character's info window, on the powers tab under the "Set Bonuses" heading. Each of these bonuses has a name. For example, "+10% Regeneration" is shown as "Large Regeneration Bonus". For each bonus of this type you have in effect, this name will appear once in the list. (Sadly, this makes the list fairly hard to read, especially since there's no clear ordering.) Why is this important? Because some things with the same numerical bonus have different names in this list, and you're allowed to have up to five of each, within the limits of your ability to actually slot that many appropriate sets. For example, there are "+7.5% Recharge Time" ("Huge Recharge Time") bonuses available in a couple of sets, and this is also the same bonus size and attribute granted by the Luck of the Gambler:Recharge IO. However, LotGs appear in your set bonus list with a distinct name: "Luck of the Gambler: Recharge Time Bonus", and so they don't count against the limit of 5 with "Huge Recharge Time" bonuses.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Another post of "gotchas", but these are more complicated.
There are a few different types of benefit you can get from IOs.
- Set bonuses from slotting multiple pieces of a set.
- "Set like" bonuses from slotting one special IO. Examples - Luck of the Gambler:Recharge, Steadfast Protection:KB protection, Impervium Armor: Psi Damage Resist. These benefits appear in your "Set Bonuses" list on your powers tab, just like regular set bonuses.
- Random chances for some benefit when you activate a power. Very common examples are "damage procs", which have a chance to deal bonus damage when a power affects a foe. These have some special rules I'll touch on below.
- A benefit that affects you when you activate a power, and usually lasts for 120s after that activation. This also has some special behaviors I'll touch on below. Examples - Miracle:+Recovery, Celerity:+Stealth.
Random chance IOs will work at any level as long as you can activate the power they are slotted in. Obviously, if you lose access to a power for any reason (including exemplaring, Arena settings, or Ouroboros/TF challenge settings) you can no longer activate it.
When you slot a "chance of" IO in a passive or toggle, it may not do what you expect. Passives and toggles have hidden activation rates, usually ranging from 0.5s to 10s. No matter how fast these powers re-activate internally, a "chance of" IO isn't checked for activation more than once per 10 seconds. This can have some possibly surprising effects - for example, Rain of Fire actually summons a pet that uses a passive power to deliver the rain's attacks on targets nearby. Putting a proc in this power will check every target in the effect once at cast time and once every 10s after that for the duration of the rain (15s).
The "120s" benefit IOs follow the same basic rules as random chance IOs. They're basically "chance of" effects with a 100% chance to happen. When you do something like slot a Miracle:+Recovery in Health, it basically becomes an always on effect, because its benefits last 120s and Health internally re-activates every 10 seconds. This often causes confusion, because people then have a hard time distinguishing that from "set like" bonuses. However, if you lose Health, you lose the benefit of the Miracle, no matter what level it is.
Hope that wasn't too dense.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
good stuff in this thread.
*thumbsup*
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
I'm trying to not overload the OP with information.
As far as "buying the lower level IO's": You need to plan WAY in advance to buy lower levels. Like a couple weeks. I recommend planning out two powers (preferably powers that do different things) and shopping for those two powers. Once you are done, or nearly done, you can pick new powers to shop for. My reasoning is this:
1) Two different powers gives you a fair variety of recipes that you're shopping for, but not so many that you get overwhelmed.
2) You can hold almost two full powers' worth of IOs in your tray.
3) You can see the difference between your IO'd out and untouched powers.
As for "What to buy": Max level IO's (level 50's for sets that go to 50, 40 for things like Miracle, etc.) are available MUCH faster, but often for what we in this forum call "BUY IT NAO" prices. With 24 hours [to "over a weekend"] of patience you can save a huge amount on these.
Lower level IO's are generally cheaper- they don't HAVE "BUY IT NAO" prices because you can't ever buy them NAO- but are generated much less frequently, so come up for sale much less frequently. At one point I accidentally did a measurement and discovered that as many level 50 recipes of one sort were generated as level 30-49 recipes combined. (I wasn't trying to do a measurement. I was TRYING to corner the market. I ran out of money and storage space way before I made any sort of visible dent in the supply.)
Anyway, you will probably find that if you want six recipes, there will be three or four that are fast, easy and cheap to get, one or two that will be "fast and easy" OR cheap, and one or two that will just take a long time. Leave a few bids up on different levels, for those. Don't worry too much about getting superbargains- one good drop of a rare salvage is 2 to 4 million inf.
Oh, and if you mess up and buy stuff you didn't want or need, you can probably sell it at a profit once you craft it. This is the nature of our market. People throw money at you and unless you actively duck, you're gonna get hit.
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
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The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
Fulmens, that is the exact strategy that I use for outfitting my toons with level 35 and 40 IO's and it works very well. For example, I decided that I wanted to slot Guassian's Syncronized Fire Control into Build Up for the defense bonuses at lvl 40.
I bid on all six and over the course of 2 days four dropped and the other two are still waiting to be filled.
But that's fine because the toon only has 4 slots right now anyway.
I did the same with crushing impact and Sirocco's wind and they are slowly filling.
Reactive Armor filled almost immediately, but that was because I wanted it for a Task Force I wanted to do so I bid NAO prices. The recipes still cost about 1/2 of what the finished shinies would have.
The reason I like to slot at 40 is because of my playstyle. I don't really play my level 50 very much and the hardest and most tedious grind levels are 40 to 50. I like the benefit of the set bonuses when I am actually playing the character not when he or she is sitting around collecting day job badges and marketing. +10 regeneration bonus is pretty useless at Wents.
I hate to admit it but as a 33 month vet it's time for me to learn how all these IOs work. I don't pvp and am looking to "IO out" I guess would be the right term, my current lvl 47 ill/storm troller. I did the crafting trial when IOs first came out and that is the extent of my knowledge although even that is rusty...and then on my lvl 50 emp I just went to the market and bought lvl 50 generic, I think is the term, IOs.
I could use an extremely in depth and straight forward guide to "IOing" characters.
Is it better to buy recipes/salvage and craft the IO enhancement, or try to just find the enhancements I need?
What level IOs do I craft/buy? 50, or does the level not matter?
Like I said, I have absolutely no idea what I'm doing and any help is greatly appreciated.