A Revamp for Rest.


Aura_Familia

 

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Originally Posted by MondoCool View Post
Anyone who thinks the Stamina pool should be inherent is an idiot. The Fitness pool is 100% optional, you do not have to take it.
What does that have to do with the price of tea in China?


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Originally Posted by Aura_Familia View Post
LOL

Trolling is becoming an art form.
Yeah, when you have someone who can't help but be antagonistic with practically every sentence... Well, if it walks like a duck and quacks like a duck...


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Rest is fine as it is..Quit moaning.,


 

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Originally Posted by Dr_HR View Post
Rest is fine as it is..Quit moaning.,
Rest is completely broken..Start looking for ways to fix it.,


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Originally Posted by MondoCool View Post
I don't see why people whine about having to give up three out of twenty four powers in order to be more physically fit.

Let's see. You have your nine primaries, and your nine secondaries. You probably won't take all 18, but that's 18 at the very most. Let's say you take all 18. That leaves you with 6 completely optional powers to choose from.

Hurdle, Health, Stamina. That's 21. You have three powers left to choose whatever you want from the pools, which are also optional. You could get, say, Boxing, Tough, Weave, which makes that 24. If you don't choose all your powers from your primary or secondary, you could get Hasten/SS or CJ/SJ along with that. Or even both. I know I did.

There is no loss of gameplay value when taking the Fitness pool. Your character is focusing his attention on physically training himself to be more fit and utilize his powers in a more endurance-efficient way. This gives him less time to focus on developing the general powers that all heroes/villains are capable of using. Deal with it.
Right. I shall explain why people, like myself, hate the fitness pool with every micro-circuit in our forms.

1) You need it to even function past level 20. Yes, some sets, like WP and Regen, are exempt. Even then, not always. My SS/Wp Brute has Quick Recovery AND Stamina, BOTH three slotted, and his attacks are slotted for accuracy and end mod. And he STILL runs out of endurance. Tell me that is 'right' and I will laugh in your face. Somewhat bitterly.
People keep sayng 'slot better' and 'play better'... Treat me like an idiot much? I DO that, and it seems to do sweet diddly squat.

2) Its a power poll pick. You can only get four of them, and Fitness eats one of them up. Depending if you want a travel power or not, it can really cramp up whatever concept/powers you want to roll with, basically putting you in a straightjacket you have absolutely 0% wish for.

3) Related to 2, those three powers could be spent on, I dunno, the fighting pool, or the medicine pool, leadership, anything. Depending on what build and concept you want to go for, there could be a huge array of choice that could go there...if Fitness didnt oil in like the slimy lil **** it is, and lock up that pool slot and those three power.

We're not talking about a 'loss in gameplay value'. People are objecting to effectively having to take these powers to even function.
Certain sets and ATs can get away with it. The vast majority cant. And, believe me, I have tried. Im not talking out of my skit plate here.


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Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

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Originally Posted by Dr_HR View Post
Rest is fine as it is..Quit moaning.,
A lvl 16 MA/SR Scrapper will tell you just what they think of that... Once they can breath and stand up again, that is.


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Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

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Originally Posted by Samuel_Tow View Post
Rest is completely broken..Start looking for ways to fix it.,
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Originally Posted by Techbot Alpha View Post
A lvl 16 MA/SR Scrapper will tell you just what they think of that... Once they can breath and stand up again, that is.
...It takes a slight time to work- Nothing wrong there, your out of combat anyway.
It heals you and regains Endurance..

Myabe increase the base slightly perhaps..but rest is what it says on the tin...I've never had a problem nor hated/moaned about rest..


 

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Originally Posted by Dr_HR View Post
...It takes a slight time to work- Nothing wrong there, your out of combat anyway.
It heals you and regains Endurance..

Myabe increase the base slightly perhaps..but rest is what it says on the tin...I've never had a problem nor hated/moaned about rest..
It heals both blue bars fast and the activation time is not the problem here. Recharge is. We are suggesting zero recharge.


 

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Originally Posted by xhris View Post
It heals both blue bars fast and the activation time is not the problem here. Recharge is. We are suggesting zero recharge.
^ This

Rest works fine...when it's actaully up. The silly thing is it recharges fastest at higher levels...where you no longer need it. At low levels the downtime is immensley frustrating.


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Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

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Originally Posted by Techbot Alpha View Post
^ This

Rest works fine...when it's actaully up. The silly thing is it recharges fastest at higher levels...where you no longer need it. At low levels the downtime is immensley frustrating.
O.k maybe recharge can be decreased (not zero tho) cos i do admit sometimes i do wish rest was faster < level 15


 

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Originally Posted by Dr_HR View Post
O.k maybe recharge can be decreased (not zero tho) cos i do admit sometimes i do wish rest was faster < level 15
I have yet to see one decent reason why Rest shouldnt be 0 sec recharge.

-It makes no sense you have to wait between resting.
-It makes you immobile already
-It makes you vulnerable to pretty much one shot kill from anything except a -25 level grey con minion. And even then, maybe no.
-It takes a little bit of time to get back to 100%

So...one good reason why not 0 sec recharge?


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Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

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/Signed and /Signed in duplicate

I can't even begin to think of all the times I've been in the lower levels standin' in front ofa Mob with 0 Endurance and 0 Blues, waitin' for Rest to recharge...
This would be a great thing to implement if only for QoL.



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Originally Posted by Techbot Alpha View Post
So...one good reason why not 0 sec recharge?
I can't think ofa *good* reason (5am ) but when you want the Ironman badge (1m points of damage taken) for the Born in Battle Accolade, Rest is pretty handy to have.
Again, like I said, its not a good reason and I find I'm askin' myself why I even bothered to type it. XD



Member of the Stoned Templars


{|-|} Easy Kills {|-|} A&TC {|-|}

 

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Originally Posted by Techbot Alpha View Post
I have yet to see one decent reason why Rest shouldnt be 0 sec recharge.
If rest becomes 0, then wheres the risk factor?


 

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Originally Posted by Dr_HR View Post
If rest becomes 0, then wheres the risk factor?
Uhhh...

Does -1000% to Defence and Resistance cover it?
Cos thats what it DOES if you check the detailed info.

During rest, if you get so much as sneezed on, you die.
Thats sounds like plenty of risk to me...


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Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

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Why did rest get a recharge in the first place?

I'm guessing the answer is something like Jack is a jerk and thinks balance by annoyance is a good idea?


A game is not supposed to be some kind of... place where people enjoy themselves!

 

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Originally Posted by ChaosExMachina View Post
Why did rest get a recharge in the first place?

I'm guessing the answer is something like Jack is a jerk and thinks balance by annoyance is a good idea?
Like I said, it's likely one of those archaic time sink functions that exist in other MMO's but have no place in CoH. Usually such an ability has a recast timer to add to the monotony of BSing your costumers into taking as long to do something as humanly possible that was the common business model of the old age of MMO's, which was stolen from friggin' arcade machines.

I imagine Rest was drawn up as it was because that was the norm of MMO's at the time, but there's no reason I can think of why it needs to still have a recast timer of anything greater than 0.


 

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Originally Posted by Techbot Alpha View Post
Uhhh...

Does -1000% to Defence and Resistance cover it?
Cos thats what it DOES if you check the detailed info.

During rest, if you get so much as sneezed on, you die.
Thats sounds like plenty of risk to me...
Yer but have you thought..If its zero..then u can fight a mob- rest charge and rest again.. thats boring, now at least low level u have to think before u charge the next mob if ur not full health but if u can rest wheres the fun and risk of the next mob killing you.


 

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Originally Posted by Dr_HR View Post
Yer but have you thought..If its zero..then u can fight a mob- rest charge and rest again.. thats boring, now at least low level u have to think before u charge the next mob if ur not full health but if u can rest wheres the fun and risk of the next mob killing you.
If you consider waiting around for a couple of minutes for the health and endurance bars to crawl back up to 100% fun, by all means, game on.

The rest of us disagree, however. Because I know I for one tend to wait around until either 1) Im full bars again or 2) Im dead certain I can beat the next mob without issues (Like if I have a few mezzes, etc)

It changes nothing, only QoL for those who want to use it.


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Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

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If you're resting after every single mob maybe you should lower the difficulty (or team with a friend)


 

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Originally Posted by MondoCool View Post
If you're resting after every single mob maybe you should lower the difficulty (or team with a friend)
Oh, yes, because Im really thick enough to run on anything other than base difficulty pre-20 when my endurance is bad...

No. You roll an MA/SR scrapper from level 1, and play through to about level 14. You'll be sucking wind after every mob. That is guarenteed.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

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I don't believe the difficulty goes lower than x1/-1/no/no. On that level of difficulty, there are (sane!) builds that, especially at certain level ranges, will use up half or more of their endurance and/or health on a single spawn. Teaming is not always possible, and more to the point, it is explicitly a design requirement that all sane builds be capable of soloing at a rate above a certain minimum. A zero-recharge rest has no effect on people who already exceed this minimum; it merely brings up the rewards for the absolute lowest tier of performance. Considering how many orders of magnitude greater than this lowest tier we can elevate our performance without it being considered unbalanced, there's really no rewards balance reason not to throw the absolute worst performers a bone.

In fact, the recharge need not even be zero: for the absolute worst performers in terms of DPS/DPE, it may take as long as a minute to defeat a single spawn, so a 60 second recharge would achieve the same goal of making Rest available whenever it's needed.

Of course, I may as well be talking to a post for all the good it will do.


@SPTrashcan
Avatar by Toxic_Shia
Why MA ratings should be changed from stars to "like" or "dislike"
A better algorithm for ordering MA arcs

 

Posted

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Originally Posted by Techbot Alpha View Post
Oh, yes, because Im really thick enough to run on anything other than base difficulty pre-20 when my endurance is bad...

No. You roll an MA/SR scrapper from level 1, and play through to about level 14. You'll be sucking wind after every mob. That is guarenteed.
I played an MA/SD and had no problems with endurance in the lower levels. Use blue insps.


 

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So as it turns out, I actually don't have anything more interesting to do than talk to fenceposts.

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Originally Posted by MondoCool View Post
I played an MA/SD and had no problems with endurance in the lower levels. Use blue insps.
I believe he said MA/SR, as in Super Reflexes, not MA/SD, as in Shield Defense, so there's your problem.

Unless of course you're claiming that SR and SD provide equivalent benefits in the pre-SO levels. But you wouldn't claim that, because that would be absurd.
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Originally Posted by MondoCool View Post
A zero-recharge rest would make the game too easy
No it wouldn't. As long as the level of challenge requires that a conscious human being be at the controls, it is not too easy for a MMO. To appeal to the widest possible audience, the difficulty floor should be very, very low - as long as rewards are proportional, this is not a problem.
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and not adhere to comic book lore. You don't see Batman being restored to perfect health and endurace after every group of enemies he fights.
Nor have I ever seen him do any of the many things that you do in this game because it is a game and not a comic book, nor can I do in game the many things that Batman can do in his comic book because it is a comic book and not a game.
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Besides, why should we hold the hands of people that suck too badly to play the game without failing?
Money. Specifically, their money, which they spend to play the game, and which is in turn spent on features for the game that you also enjoy. That money which they would not spend on this game if it were too hard for them to achieve any success at all, or if succeeding required them to join a team.

Does it personally offend you to play a game where achieving minimal success is really really easy? If so, you may find this game, and most other MMOs, offensive.


@SPTrashcan
Avatar by Toxic_Shia
Why MA ratings should be changed from stars to "like" or "dislike"
A better algorithm for ordering MA arcs

 

Posted

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Originally Posted by MondoCool View Post
Actually, I'm saying they have the same amount of endurance consumption.
Okay, you actually do want to go there. There are three key differences between SR and SD in the first five powers. First, SD's passive power True Grit provides significantly more protection at an early level than Agile and Dodge, allowing you to turn off one or both of the protection toggles in some circumstances. Second, the two protective toggles have a lower combined endurance cost than SR's first two toggles, which provides an endurance advantage until level 16. Third, once you do reach level 16, Against All Odds can be leveraged to provide a potentially enormous boost to damage per point of endurance (which helps the blue bar) and damage per second (which helps the green bar). I have leveled both SR and SD through the first 20 levels, and the difference is substantial. So, no, your experiences do not apply to all potential situations.

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By this logic, we shouldn't have gravity, or a blue sky, or buildings, or anything else that exists in the mediums CoX is based off of.
There is an overlap in what can be represented in a game and what can be represented in a comic book. There are also differences.

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It personally offends me that people are so stupid, weak and inefficient that they have to have someone hold their hand like a baby throughout everything. People need to learn to stand on their own.
Standing on your own is an excellent quality in real life, and completely irrelevant to a pretendy fun time game.

At this point, I'm actually not sure which of us is trolling the other. You seem to be getting remarkably exercised over the idea that someone, somewhere, might not be working as hard on playing a game as you think they ought to.


@SPTrashcan
Avatar by Toxic_Shia
Why MA ratings should be changed from stars to "like" or "dislike"
A better algorithm for ordering MA arcs