Incarnates


Cyber_naut

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
How do you hone those skills? *snip* Kill Skuls?
Kill ten-thousand gray enemies from various groups and get a badge that says "Incarnate".

That's the punchline.

"See? Now don't you feel more powerful? You're one-shotting your foes and they can't even touch you!"




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Posted

Just from a mechanical perspective, I'd hate to be the guy tasked with designing the Incarnate system and content.

If it's easily soloable, it's "anticlimactic" and "a letdown" and "lol endgame".
If it's soloable but difficult, it's "powergamey" and "requires the supposedly optional IO system" and "excludes archetypes and builds" and is "stealth forced teaming".
If it requires you to assemble a team, it's "forced teaming" and "raiding content" and "exclusionary".
If it requires many characters working in concert and is based in common zones, it is "lol zone events" and "can't get enough people together" and "lags my machine" and "never happens when I'm online".
If it requires many characters working in concert and is based in population-capped instances, it is "just like hami" and "raiding" and "exclusionary" and "elitist" as well as everything above.
If it is cooperative, it is "why is my villain helping save the world"
If it is separate for each side, it is "there aren't enough people playing redside so I can't do it".

And if it requires PvP, it will be death, the destroyer of worlds.


@SPTrashcan
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Why MA ratings should be changed from stars to "like" or "dislike"
A better algorithm for ordering MA arcs

 

Posted

Quote:
Originally Posted by Johnny_Butane View Post
Kill ten-thousand gray enemies from various groups and get a badge that says "Incarnate".

That's the punchline.

"See? Now don't you feel more powerful? You're one-shotting your foes and they can't even touch you!"
Ok, I'm in! Last 50 to clear Atlas Park is an incarnatebutt!

--NT


They all laughed at me when I said I wanted to be a comedian.
But I showed them, and nobody's laughing at me now!

If I became a red name, I would be all "and what would you mere mortals like to entertain me with today, mu hu ha ha ha!" ~Arcanaville

 

Posted

Quote:
Originally Posted by SpittingTrashcan View Post
Just from a mechanical perspective, I'd hate to be the guy tasked with designing the Incarnate system and content.

If it's easily soloable, it's "anticlimactic" and "a letdown" and "lol endgame".
If it's soloable but difficult, it's "powergamey" and "requires the supposedly optional IO system" and "excludes archetypes and builds" and is "stealth forced teaming".
If it requires you to assemble a team, it's "forced teaming" and "raiding content" and "exclusionary".
If it requires many characters working in concert and is based in common zones, it is "lol zone events" and "can't get enough people together" and "lags my machine" and "never happens when I'm online".
If it requires many characters working in concert and is based in population-capped instances, it is "just like hami" and "raiding" and "exclusionary" and "elitist" as well as everything above.
If it is cooperative, it is "why is my villain helping save the world"
If it is separate for each side, it is "there aren't enough people playing redside so I can't do it".

And if it requires PvP, it will be death, the destroyer of worlds.
To be fair, I've done my best to make a distinction between content FOR Incarnates and content TO BECOME an Incarante. I can understand content for Incarnates being harder, and I could probably tolerate it since I can use my new-found super powers on the old game. I CANNOT accept, however, that the content to become an Incarnate would be so difficult as to basically rule out solo play forevermore.

By all means, write your "epic" TFs and zone events and Monster fights. But throw me a bone here and give me something I can do to work towards the same goal, just at a slower pace, if need be.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
To quote Indigo: Easy! Just off the top of my head:

The Well of the Furies is lost. Now. It wasn't in the past, though, and it just so happens Imperious knows where it is. Turns out the Midnighters' translation magic was ambiguous, and he just didn't know we were looking for it. Of course, being what it is, the Well is guarded by hideous monsters and in a place that's difficult to get to, like at the bottom of the Underworld or something. Getting to it is no mean feat!

However, once you get to it and share in its power... That's it. That's that. You have the power of the Incarnate. Only you don't really. You have the seed of that power, but nothing good comes for free. You can't just snap your fingers and be a god, you have to work at it. So, having found the power, it's up to you to use it and train for it in order to reach higher and higher levels of incarnate potential.

Why are you after it? Erm... Because it's there? Why do you want it? You mean aside from because it makes us more powerful? Who sends us to go get it? No-one, really. Imperious just guides us, but it's our own initiative that sends us there. How do you hone those skills? I dunno. Kill big things? Train under 100G? Visit the Peninsula of Levelling? Find the old man who lives at the top of the mountain? Kill Skuls? Why not all of the above?

That's basically what I'm saying. The story can focus on the journey and let us decide our own motivations. City of Villains is a lesson in how NOT to do things, because it assumes we want to be in Arachnos from level 1, and then it just runs with that concept for the next 49 levels. You don't want to? Well tough cookies! You're gonna'! It doesn't have to be like this. In fact, there was no reason to do it like this to begin with.
1)Complain about another poster's suggestion
2)Suggest the same think with different names
3)???
4)???
5)Seriously ???

So you just replaced the ouroboros dude with Imperious. Interesting...

Quote:
To be fair, I've done my best to make a distinction between content FOR Incarnates and content TO BECOME an Incarante. I can understand content for Incarnates being harder, and I could probably tolerate it since I can use my new-found super powers on the old game. I CANNOT accept, however, that the content to become an Incarnate would be so difficult as to basically rule out solo play forevermore.

By all means, write your "epic" TFs and zone events and Monster fights. But throw me a bone here and give me something I can do to work towards the same goal, just at a slower pace, if need be.
That's what I've been tying to explain all along. The difference between content for becoming an Incarnate and exclusive content for Incarnates. I was having problems accepting a scenario where no reason is given for the newly acquired powers; that's why I used the Ouroboros dude to fill the role of the information giver. You had RP problems accepting that someone else gives you the information. Yet, when it is your turn, you use Imperious for the exact same role and provide zero ideas about exclusive Incarnate content.
To sum up, my suggestion was that the O-dude reveals the location of the fountain. You go there (soloable content) and become an Incarnate, unlocking new powers. IF, and I repeat IF, you want to proceed and play Incarnate exclusive content, that's where the Coming Storm enters. He doesn't hire you to do a job. The Coming Storm is not a reason for YOU to become more powerful, it's a reason for HIM to find you and reveal the information.


 

Posted

Actually... to become an incarnate it would be stupid for it to be in a team just by the fact we are talking about deities that are giving you powers and they are supposed to be choosing you as themselves... Unless you want to go the power rangers route doing it in a group is just meh...especially if it is a mix hero/villian/rogue/vigilante group


 

Posted

Quote:
Originally Posted by SpittingTrashcan View Post
Just from a mechanical perspective, I'd hate to be the guy tasked with designing the Incarnate system and content.

If it's easily soloable, it's "anticlimactic" and "a letdown" and "lol endgame".
If it's soloable but difficult, it's "powergamey" and "requires the supposedly optional IO system" and "excludes archetypes and builds" and is "stealth forced teaming".
If it requires you to assemble a team, it's "forced teaming" and "raiding content" and "exclusionary".
If it requires many characters working in concert and is based in common zones, it is "lol zone events" and "can't get enough people together" and "lags my machine" and "never happens when I'm online".
If it requires many characters working in concert and is based in population-capped instances, it is "just like hami" and "raiding" and "exclusionary" and "elitist" as well as everything above.
If it is cooperative, it is "why is my villain helping save the world"
If it is separate for each side, it is "there aren't enough people playing redside so I can't do it".

And if it requires PvP, it will be death, the destroyer of worlds.


 

Posted

xhris what the frak are u ranting about? i have read all your post on this subject you are making no sense.


120 level 50s and counting

 

Posted

Quote:
Originally Posted by Darth_Nihlus View Post
xhris what the frak are u ranting about? i have read all your post on this subject you are making no sense.
I'm not ranting about anything. I just finished the Dean MacArthur arc the other day and received a letter from the Ouroboros letter-sender. So I came here to say that I believe that he and Coming Storm might have something to do with Incarnate System and asked whether others believe so, too. The thread got a little side-tracked somewhere in the middle, but that thread's question is at the OP: "Is a Storm Coming with issue 19?".

That's it.


 

Posted

Quote:
"Is a Storm Coming with issue 19?".
Ororo Munroe was not available for questioning


 

Posted

[QUOTE=SpittingTrashcan;2879216]If it is cooperative, it is "why is my villain helping save the world"[\QUOTE]

If the incarnate content presents a big enough threat in the story I can't see where most villains would have a problem with it. A villain would have to be pretty dern nihilistic to go;

"pfft... whatever, I'm a villain, I'm not supposed to save the place where I store all my crap from Marvin the Martian just because this mudball blocks his view of Venus"

or

"Whatever, I'm not going to help even if it totally screws my plan to turn every living thing on the earth into a blood sacrifice so I can ascend to godhood. So whatever... Just go ahead and harvest everybody into a living immortal battery to empower your uni-mind computer".

Remeber, any enemy of an enemy is an ally (jeez, how is that for circular logic )



------->"Sic Semper Tyrannis"<-------

 

Posted

Or you could just look at it how the Bat series explains it... They don't want the fall of the world because it destroys their power base as much as it would destroy any Hero's power base. You can't get rich off people that are dead... well most of us can't.


 

Posted

Quote:
Originally Posted by xhris View Post
"Is a Storm Coming with issue 19?".

That's it.
As I posted earlier, the dev response at the EU anniversary event would suggest that it's not coming in the next 2 or 3 issues:

On the Coming but not yet Storm...
17:56:11 Judgement Dave: BTW are we going to see anything of that Coming Storm in the next 2 or 3 issues... or was the long range forecast as reliable as Michael Fish??
17:56:39 Ellie Mintal: The 'Experiecing Some Delays' Storm.
17:56:58 War Witch: Dangit, Ellie, you took my line.
17:57:05 Boudicea: A Compaies idea of 'soon' and a real persons are very different. i've learned that much in various jobs
17:57:27 War Witch: So true, Boudicea....

Funnily enough, no-one commented on that when I first posted it and I guess it'll be ignored again if it possibly answers the OP question...


By my mohawk shall ye know me!
my toons
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Posted

Quote:
Originally Posted by SpittingTrashcan View Post
They're not reasonable. Neither are players.
Nor are the devs. So it's nice and square all around.



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Posted

Quote:
Originally Posted by Judgement_Dave View Post
As I posted earlier, the dev response at the EU anniversary event would suggest that it's not coming in the next 2 or 3 issues:

On the Coming but not yet Storm...
17:56:11 Judgement Dave: BTW are we going to see anything of that Coming Storm in the next 2 or 3 issues... or was the long range forecast as reliable as Michael Fish??
17:56:39 Ellie Mintal: The 'Experiecing Some Delays' Storm.
17:56:58 War Witch: Dangit, Ellie, you took my line.
17:57:05 Boudicea: A Compaies idea of 'soon' and a real persons are very different. i've learned that much in various jobs
17:57:27 War Witch: So true, Boudicea....

Funnily enough, no-one commented on that when I first posted it and I guess it'll be ignored again if it possibly answers the OP question...
I honestly didn't see your post the first time. It's not that ignored it of anything.
However, it doesn't answer the question. War Witch actually said nothing on the matter, just commented on other people's replies. Devs are not known for their straight answers. Castle replied to an Electric Control thread by saying that the powerset is among many other Soon(tm) to be developed. Naturally, everyone thought that electric control was a rumour. Here we are, 2-3 weeks later waiting for Electric Control's release.

Tl;dr: Don't trust the devs. They're tricky