< < < DEAR DEVs: A letter from the Base Builders > > >
Ok, I have to ask. What is this "committee" that I've seen mentioned several times in this thread?
I monitor the dev and community trackers daily, and I haven't seen anything about any committee. |

And, LoL Mr. Hass... silly rabbit...

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Don�t say things. What you are stands over you the while, and thunders so that I cannot hear what you say to the contrary. - R.W. Emerson |
YUMMY Low-Hanging Fruit for BASE LUV

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However, some things that they work on can take several issues before they become a part of the game.
I plan on talking quite a bit about bases at the Meet and Greet this Friday. And I'm not a committee.

and round up everyone that knows more than they do"-Dylan
Her answer came long after those changes and she is suggesting a future change, so, no she was not referring to that. What she was referring to and when we will see it, I have no idea.
However, some things that they work on can take several issues before they become a part of the game. I plan on talking quite a bit about bases at the Meet and Greet this Friday. And I'm not a committee. ![]() |
Ignoring anyone is a mistake. You might miss something viral to your cause.
I plan on talking quite a bit about bases at the Meet and Greet this Friday. And I'm not a committee.
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Anyway, it looks like there will be a SF/San Jose Bay Area Meet and Greet that will be announced shortly. I wasn't going to go for a fourth year in a row (cause there never has been a commitment or timetable for base development announced at one of these that I have attended, but they are a lot of fun otherwise)... but now I do not think I can resist.
One man's terrorist is another man's freedom (or freem?) fighter; just as one man's exploit is another man's feature.
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Nerd Flirting | More Nerd Flirting | Nerds Talking About Flirting
Unbidden | Star Patrol | Real World Hero
Expect interference.
Ignoring anyone is a mistake. You might miss something viral to your cause.
Be sure to note the expression of abject fear in their eyes when you bring it up.
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I really doubt both of those, and I'll 'splain why.
First off, the Meet and Greets are really a fun, casual affair and I don't want people thinking I am going there with to aggressively raise a big fuss over any specific topics.
I do, however, intend to talk about bases and get a few thoughts off of my chest and into WW's head (and anyone else interested). Mainly just to direct attention to our concise list of things, this forum, this community and my thoughts on how a little love would go a long way.

Secondly, I hung around at the Boston Meet and Greet and there was plenty of open and honest discussion about PvP. They weren't shy or backing down and everything was very cool.
I thoroughly enjoyed just hanging out with WW and Positron and having a lot of casual, interesting conversations about a number of aspects of the game.
And WW should remember me, I'm sure. She's a really sweet person and did her best to really give everyone who wanted it some attention (Including to listening to an ongoing rant about the PvP changes as we were all supposed to be leaving, hehe, keeping me by because she wanted to hear something else I had said I wanted to mention).
All I am saying is that, it'll be a respectful exchange and I am quite interested to convey my (many of our) thoughts directly to her in person and see and hear what she has to say about it.
I'm very interested in what she can explain about her comments on the whole "finer tune control" thing for the future... and just bases in general.
And I even had a brief correspondence with her afterward, focused on her thoughts on some work I had done in my profession.
I know those replies were in jest and all, but I just didn't want to give any wrong impressions. I'm a straight shooter and I've been doing so much base editing lately that there is no question it is currently the top thing on my mind, concerning the game. So, it's going to come up big time, hehe, but these things are very cool and I have a lot of respect for the Devs I have met in person and truly look forward to hearing their thoughts.
I know none of that was probably necessary for me to post... but... Hey, I had some time to kill

Awesome! I hope you make it. And if you do, you better say hi! (I will if I see you first)
I remember at Boston, a lot of people didn't know what to put on their name tags, hehe.
I plan on using my Forum Handle, at least (Last time, I crammed my forum handle, my global handle and my real name on it).
I've been thinking about maybe putting a still of my avatar on something, a tag or a t-shirt... I wonder if that would stick in people's heads more.
/ends_hijack
and round up everyone that knows more than they do"-Dylan
There's no question that M&G's and HeroCon's are fun, cordial, and the devs are very accessible. They are also very nice people. That's the good news.
However, I've found one must really manage expectations when it comes to dev commitments to do anything in any kind of specified timeframe (say even a year) from these types of discussions.
The pvp crowd is a perfect example. It's great that the PvP'ers had their say in Boston (as they have elsewhere). But I haven't seen any resultant PvP changes despite some very strong (good, bad, and ugly) player "input". In fact, if anything, the forum pvp "rant" (edit add: I use the term "rant" loosely because I believe many pvp'ers make an excellent case for change) is as strong as ever.
If you do happen to hear anything about actual base development occurring (and when) I hope you will share the info. Otherwise, it's the usual friendly banter ("We are blown away by what you basebuilders have done." "We'll see" etc. etc.).
One man's terrorist is another man's freedom (or freem?) fighter; just as one man's exploit is another man's feature.
Oh, absolutely, Fire_Away.
That's all I am interested in... Having the discussion, hearing their thoughts, finding out if there is any info to be shared now.
The best you can ever really hope for is planting a seed (making that connection and getting someone to understand and possibly agree with you on a certain point).
Actual development takes a lot of time. So, if nothing is being done currently and nothing has been done already, no one is going to see actual large in-game changes any time soon.
We've all seen that we do have some low hanging fruit options that would go a long way. So... there's some hope.
I'm, honestly, mostly eager to get some clarification on WW's vague comments about future base improvements.
I'll be happy just getting some clarification (Good or bad) on that (good, very much more so preferred!).
and round up everyone that knows more than they do"-Dylan
-Where have you read that bases are going to get a large portion of attention?-
Check this out. http://boards.cityofheroes.com/showthread.php?t=213333 tell me what you think. |
I would start off with one simple question:
"What is in developemt right now for bases?"
Because anything not already in development is likely a year or more away.
i19 in on the horizon, and already I'm seeing some possible flaws. That means they'll be spending time fixing them.
I think Praetoria is the perfect place to introduce a new base editing system. Design a new one for those characters, and later make the switch in all areas.
OR, they could commit to adding 3-5 decorative items per issue, and fixing a tech issue each issue.
I, personally, would love a Base Editor design contest.
Electric, I hope you'll report back here what you hear and learn.
I really do understand your feelings reguarding bases. And we are in no way saying that we are better for this job than anyone else. The thing we are focusing on is having a formal commitee so that there is constant attention on the concerns of the base editors. We are also coming at this not from the angle of anger, which like i said is totally understandable, but from a sense that there is a need to pay more attention to the most creative players in the game. Also, i am not posting to try to convince you or calm you down in anyway. Just trying to let you all know where we stand.
Now for the fun part, as far as competitions go... that is actually one of the main goals for the group. Because that is something that we can do in the here and now while we try and figure out where to start on the base itself.
This is not a new idea, we understand that. But we have drive that we want to use for the benefit of everyone.
and all of that from a cell phone. My thumbs hurt...
United Powers of Paragon
"Hope is the last thing a person does before giving up."
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I guess I'll just dump this post in this thread... Even though I don't agree/jive with the angry tone of the OP!
Alright, I'm sorry for not posting about this sooner.
If it were as positive as I would have liked, I probably would have, hehe.
Here is the short summary: The things she mentioned in the Q&A were more immediate wishes and things she was looking to do as soon as possible (her "personal crusade")... But ran into the wall of the Code Team's focus being needed elsewhere (repeatedly). So, they have not been working on those improvements beyond looking into them and figuring out how and what... the when continues to elude them (And us).
The rest of this post is probably pointless now, hehe.
And, for the record, I had some great casual conversations with War Witch and this was the only subject that I wanted to make clear that I was asking for sort of semi-official commentary on (Plenty of other things came up, but that was just fun conversation).
War Witch so very much wants to work on bases... It is one of her "personal crusades" and she doesn't seem to be kidding about that at all.
After she became Lead Designer, she looked into fixing up the base editor, researched it and talked to the coders about it.
From what I understand, she was aiming to add new items and really seems to want to allow more than 90 degrees rotation for items (That was one thing she expressed right of the bat)... And I think that the Coders basically said that this was all possible (Certainly the adding new items and such), but the base editor has some major back-end issues AND... You can't be certain what sort of problems things like that can create as you add more code to them.
So, I think that the major point is that they are pretty adamant about fixing up the code to get rid of those back-end issues before they draw attention to the base editor and risk breaking things more and/or put the work into adding items to a messy system (As opposed to fixing the code up and adding new things to it more cleanly).
That is my understanding of that.
Here is what I thought was good...
She/They seem to be interested in fixing the existing editor and not replacing the base editor (As some of us have wondered).
She did not say this outright, so don't take that as a quote or a promise of any sort.
I honestly don't think they'd want to mess up the base builders by swapping out the system entirely.
The BIG PROBLEM for us is (Exactly as we have known it to be)...
All of this requires the CODE TEAM.
The code team is a vital and limited resource that can only work on so much at a time. And it is long work, as most of us understand.
The code team has been occupied by new zones.. and new game mechanics and such... And, as we know... Bases stays put on the list and it gets passed over (and over and over), as other things -deemed higher priority- get the focus of the code team.
The good is that it is a constant on the list...
The bad is that it is a constant on the list...
She told me she wants to get to them.
She was sincere.
I told her that I understand that, because, if even *I* had to choose between say... Power Pool and Epic Pool Customization orBase Editor improvements... I'm not so sure I'd go with Base Editor first (I might, but I'd have to think on it... And if I considered the general player-base vs just my personal wants, I'd probably go with the Power Customization).
I told her about our consolidated lists and extensive feedback and that we could really benefit from some love.
I recommended that, if they could without too much concern of breaking things an without too much extra work, give us some new items, art or low hanging fruit things... it could go a long way.
So... All in all... We are where we've been and nothing substantial has been done to get us anywhere else...
BUT... the current Lead Designer does want to get to it.
She promised content and RP elements and she's delivered on that.
Let's hope that having her in the big chair results in bases getting their due love.
The reality of picking and choosing and being able to spread the wealth in regards to what the code team works on is indeed a giant limitation (Why can't we just say, "Computer... add new base art and allow me to rotate this piece of furniture by 38 degrees, counter-clock-wise"? Instead, we have to save hordes of Oompa Loompas from Vernicisous K'nids just to have a force of workers, who then have to actually take the time to do the actual work. And there's only so many Ooompa Loompas we can feed!)
and round up everyone that knows more than they do"-Dylan
Thank you Electric-Knight for the feedback. I find it overall disappointing but not at all surprising. This has always been a question...not of "lists"... nor player "organization"... nor of dev understanding of need but... of development priority. Quite frankly, I fail to see the situation we are in now as much different than the situation we have been in for quite a long time. Perhaps that is because I've heard other, friendly, well meaning lead designers (and other devs) express their personal interest that "one day" we will see development results... but it just hasn't panned out.
If the devs are smart (near term), they will do as you suggest and provide at least some token change that will at least gain some appreciation from the base building crowd. If not, then it will just be status quo.
For me personally, I think it's time for me to back away from this effort. I have zero interest in decorative "creative" contests. Also, it certainly appears the chance of functional change is, at best, on a distant horizon (after an editor fix... whenever that occurs). I need to follow the lead of some of the "old timers" in the base game and just move on.
The reason for overall dev silence to us on this subject should now be pretty clear. There really isn't much to say other than "You guys don't rate as high as other stuff." Message received and understood.
One man's terrorist is another man's freedom (or freem?) fighter; just as one man's exploit is another man's feature.
Just to Update, I have recently been in cummunication with a red name...I won't say which one because I'm not sure if that person would want me to.
But here is the response to my base builders concerns:
As for base related concerns, we do regularly surface them to our developers and they are aware of the lack of TLC that our base community is suffering from. I cant say that something will be done soon with everything our devs have in store for the game, but it is talked about in the confines of the studio. Im sorry I cant guarantee anything, all I can say is that we try and maintain visibility on bases as well as PvP as often as we can through our regular reports to the devs. |
It seems the Studio people have no control over what the Developers themselves do...which is odd. I bolded a couple key points in the response.
It seems the Studio people have no control over what the Developers themselves do...which is odd. I bolded a couple key points in the response.
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So rather than odd ... I find that message to be reassuring.

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It seems the Studio people have no control over what the Developers themselves do...which is odd. I bolded a couple key points in the response. |
It's not that they don't have control (I assume you're saying this because they say they want to do things, but don't/can't/haven't or that they talk about it in the confines of the studio.
That last quote about talking about it in the confines of the studio is simply them talking shop... As opposed to airing thoughts, discussions in public, where people can pick an choose what they hear/read and mistakenly think that such comments are promises of what is to come.
It's not odd... It is sort of simple (Albeit, frustrating, not just for you and me, but for them as well)...
There is an enormous limitation as to how much any team/company can actually focus on and achieve.
It's simple to come up with ideas and list and pinpoint all the things the players, the developers, the critiques would like to have implemented in this (And any) video game.
It is an utterly different thing to accomplish it. While this is obvious to even the most hard-headed fan, the restrictions still go beyond what is immediately considered by most.
The team has a ton of things they want to do, collectively and individually. And most of it (if not all) they could do. However, you need to allocate the resources - the development/design focus, the money, the time, the proper departments, on to the coding team, testing and so on... And, of course, the suits and marketing have their say (or more) in any business. Plus there is the public opinion of what you choose to do with that time that plays a factor. Both for showing outsiders that the product is thriving/headed in the right direction and for keeping the subscribers content and happy with what the team spends its focus on.
We all know that any time something is focused on by the developers, you get some subscribers complaining that they're focusing on that and not something else.
All in all... It is somewhat like the game of Musical Chairs.
The lists of wants/desires/issues are the participants and the available resources are the chairs.
The reality is that not everything a designer/developer really wants to do is within reach (Or, at best, it may be a long wait and struggle before they can convince everyone it is the right time to focus on it).
Anyways... Just babbling a bit, but I think this stuff is what you may have been confused about.
Then again... Maybe evil marketing has them locked up in the studio and controls what they work on with an adamantium fist!

and round up everyone that knows more than they do"-Dylan
Well ok base builders, why don't we all send in a petition to support saying we want new content for bases. Tell them we have made our pleas on the forums and direct them to Impish Kat's post
Consolidated Base Concerns, 5/2010
http://boards.cityofheroes.com/showthread.php?t=220395. The reason we are sending you this petition is that we have done what you have asked and used the forums, but we still have not received an answer from the devs and that was our understanding; If you post on the forums the devs read them everyday and we would get some type of response. I mean it can't hurt right? I am sure the only thing we will get back from support is an email saying post your concern on the forums because the devs read those everyday, but atleast its a new approach to an exsisting problem.
Haha!
![]() I really doubt both of those, and I'll 'splain why. First off, the Meet and Greets are really a fun, casual affair and I don't want people thinking I am going there with to aggressively raise a big fuss over any specific topics. I do, however, intend to talk about bases and get a few thoughts off of my chest and into WW's head (and anyone else interested). Mainly just to direct attention to our concise list of things, this forum, this community and my thoughts on how a little love would go a long way. ![]() Secondly, I hung around at the Boston Meet and Greet and there was plenty of open and honest discussion about PvP. They weren't shy or backing down and everything was very cool. I thoroughly enjoyed just hanging out with WW and Positron and having a lot of casual, interesting conversations about a number of aspects of the game. And WW should remember me, I'm sure. She's a really sweet person and did her best to really give everyone who wanted it some attention (Including to listening to an ongoing rant about the PvP changes as we were all supposed to be leaving, hehe, keeping me by because she wanted to hear something else I had said I wanted to mention). All I am saying is that, it'll be a respectful exchange and I am quite interested to convey my (many of our) thoughts directly to her in person and see and hear what she has to say about it. I'm very interested in what she can explain about her comments on the whole "finer tune control" thing for the future... and just bases in general. And I even had a brief correspondence with her afterward, focused on her thoughts on some work I had done in my profession. I know those replies were in jest and all, but I just didn't want to give any wrong impressions. I'm a straight shooter and I've been doing so much base editing lately that there is no question it is currently the top thing on my mind, concerning the game. So, it's going to come up big time, hehe, but these things are very cool and I have a lot of respect for the Devs I have met in person and truly look forward to hearing their thoughts. I know none of that was probably necessary for me to post... but... Hey, I had some time to kill ![]() Awesome! I hope you make it. And if you do, you better say hi! (I will if I see you first) I remember at Boston, a lot of people didn't know what to put on their name tags, hehe. I plan on using my Forum Handle, at least (Last time, I crammed my forum handle, my global handle and my real name on it). I've been thinking about maybe putting a still of my avatar on something, a tag or a t-shirt... I wonder if that would stick in people's heads more. /ends_hijack |
Ignoring anyone is a mistake. You might miss something viral to your cause.
for tl;dr version, see bottom of post.
I'm in agreement with most all here that bases/supergroups have not received their fair share of focus of late.
I empathize with the PvP crowd in this respect too. We are both smaller factions of the overall community and continue to receive little to no support on requested features/changes.
As such I understand they, Paragon Studios, are a business, and as such, require a focus to what the majority needs. We, sadly, are not the majority.
If I were to equate our CoH community to the likes of New York City, the PvE demands/needs total a majority of the well-off Manhattan and borough businesses and population. We, my fellow base building/supergroup-minded friends, just like the PvP Community, are stuck in the "Projects' of NYC, by comparison; an existing group of people, but one the overall community doesn't put focus on due to its invariable aspect of its continued existence.
We, like they, struggle everyday to make due with what they've got to get ahead. A small yet fair percentage of the 'Projects' population, through hard work and focused efforts, go on to incredible things (Julliard, Harvard, etc), just as some of our incredible base builders and Supergroup/Villaingroup leaders have made incredible bases and group-focused functionality. A rather unfortunate larger majority of our 'Projects' population though, continue to struggle in the existence that is our neighborhood, eaking out a living day to day, such as our base builders continue to do with existing base editing tools and the diminishing support for supergroups.
But there is hope.
The base builder/supergroup community has, and continues, to be a voice in the NYC equivelant that is the COH community. The community continues to reasonably voice their needs of our "Projects"-like existence. Many want to ignore our community and/or plight because it doesn't relate to them, however, we have and continue to have a voice.
As such, like any representation in districts and boroughs and towns, we require one person in a level of exective power to focus our voiced comments and be heard through.
As it is, our devs have tried to place a peson in the position of "Bases/Supergroups" lead, and continue to pull that person to other projects and efforts, leaving us in the wind, as usual.
Although TheOcho has been gracious enough to identify the level of support he can give, and although our "base building/supergroup" community has stayed a consistant voice in the game, we need a focused dev in the spot to act as our representative; one that is not yanked to other efforts; one that has a voice; one that can effectually argue the needs of our community to a level that gets the action we have all so meticulously cataloged hundreds of times over.
I know the majority of the CoH Community recently cried for 'moar content!", and via War Witch and the devs efforts, received what they asked for. With Issue 22 and 23 planning possibly being started in the next few weeks (if not already), NOW would be a great time to get a level of representation necessary for the base builders/supergroup community. A dedicated dev.
War Witch, is this possible? Is this something that can be established and announced at this upcoming Meet & Greet, or must we wait until CoH2 Issue 6 to get the requested attention?
This community's well crafted and detailed lists and requests have been seemingly ignored...can we at LEAST get a dev that is aligned to 100% dedicated effort for our community to at least sort and voice these issues? Please??
tl;dr version:
We need a dedicated and focused (i.e. not yanked to other tasks) Dev for the Base Building/Supergroup Community.
NOW.

Here
To Major Deej and others...
The thing is... How/why can/would they place a Dev in charge of Bases if they're not able to spend the resources on it right now.
Yeah, we want them to spend the resources on it, but we understand the reality of it.
I'd say that it is a very good thing that the Lead Designer has a special interest in bases and base building love.
It is true that she does. I imagine it comes partly from being a world designer for so long and enjoying giving the players the chance to better create and design places for themselves (That's just speculation on my part, of course).
Still... It can't be a bad thing that we truly have a Lead Designer who personally wants to see Bases get some love.
She's fettered by the limits of reality, of course... but, still... It's better than having a Lead Designer who doesn't think of bases on their own.
We're on the personal list of the game's Lead. That is good. Unfortunately, it just doesn't make all the realities, which we know about, change so that we can get our base love now.
Whether or not we ever get any... I can't say. I hope we do. I, honestly, wish they'd not worry about fixing the base editing code up before they send us some lovin'. Based on the list of features to spend time and resources on... I think it'd be best... so long as the additions don't make the code explode.
That's for them to decide... and, so far, they have decided that they can't/shouldn't do that yet.
As far as leaving to free to play games and other games...
Hey, if that's what you want, go for it.
I don't see that happening with me.
I'm certainly not going to leave a game because of the lack of base editing support for a game that doesn't even have a base editor.
and round up everyone that knows more than they do"-Dylan
I still think an SDK is the way to go. Allow the community the option of developing new stuff and submitting it to the Studio.
Do they have time to review submissions? Well, if they don't have to totally write the code for a new base editor themselves, I'm sure they can make time.
Same goes with other areas of the game.
I remember Freedom Force use to let you develop 3D renderings and such to add to the game. Multiple MMOs allow the community to develop content.
There are some dedicated programmers and artists in our community that remain commited to City of Heroes. The developers should come up with a way to take advantage of that.
I would just like to see the double doors back. As I haven't been playing that long. I did not get to use them like some have. The base I saw that had them looked really cool, and I tried to make them myself but found I could not. sad cause it looked good
It's a hoax created to keep the busy bodies busy.
Ignoring anyone is a mistake. You might miss something viral to your cause.