So....the dumbest powersets in ur opin?


Ahmon

 

Posted

Heya, just coming back after a year or so hiatus and am wondering what the dumbest powers are to take nowadays because I'm a sucker for uhm..trying to do hard things, hero of villian side, doesn't matter. Will I make it to 50? No. Will I get frustrated and delete it before I beat my desk up? Yes. Am I still willing to try? Absolutely. Give me your worst!!! (No I won't Pl it, just play for fun)

Just call me Mr. Optimism Denied.


 

Posted

Oh great- another one of these threads.


Words to the wise aren't necessary- it's the stupid ones that need them.

"You're right...I forgot...being constantly at or the near the damage cap is a big turn off. Definitely not worth it."
- Vitality

 

Posted

Quote:
Originally Posted by magikwand View Post
Oh great- another one of these threads.
Yaay! Jaded sarcasm lives! Sry if you think I'm trolling, honestly I'm not trying to, I just wanted an honest vet/experienced opinion from the last year of play as to what the weakest powersets are out there today.

Really though, I do have my mains that I play...old school builds (for me, remember I'm just returning) like fire/em blapper, spine/regen scrapper, ice/rad corrupter, my first 50 *tear of remembrance* stone/stone tanker.. and I'm delving into new mains: broad sword/super reflexes for now.

I seem to remember some dominater sets not meshing to well together. The dark powerset left a lot to be desired for defenders way back when also. I think I recall some whining about the traps corrupter vs. devices blaster sets, pvp wise that is... I understand the invention system/recipes can fix a lot...but I'll wager there are still some bad combos out there...challenging to play, and not the most useful team wise.

As with most of us I am an alt player and *occasionally* like trying to build a difficult toon. CoX is my mmo of choice, after much experimentation, so I'm not approaching this question trying to down the game or anything...

If there is just no such thing as a sucky build nowadays, then tell me so...once again I'm just getting back, trying new things, and looking forward to the expansion.


 

Posted

Quote:
Originally Posted by Kryon1z1 View Post
Yaay! Jaded sarcasm lives! Sry if you think I'm trolling, honestly I'm not trying to, I just wanted an honest vet/experienced opinion from the last year of play as to what the weakest powersets are out there today.
He doesn't think you're trollin', it's just we've had like two of these exact same threads in the last month.


<:[ shark goes nom nom nom ]:>
[QUOTE=theOcho;3409811]As to the REAL reason I'll be leaving, I'm afraid it is indeed because Tamaki Revolution dc'd on me during a RSF.[/QUOTE]

 

Posted

Two weapons sets combined. If your looking for teeth-grinding, twin weapon-re-draw may just do it for ya


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Gotta agree with Techbot. Trick Arrow Assault Rifle defender or corruptor (you can do either now, right ?) would be a nice sucky combo, there's nothing inherently bad about either but combining the two would be incredibly tedious (to me, at least).


 

Posted

Quote:
Originally Posted by Nihilii View Post
Gotta agree with Techbot. Trick Arrow Assault Rifle defender or corruptor (you can do either now, right ?) would be a nice sucky combo, there's nothing inherently bad about either but combining the two would be incredibly tedious (to me, at least).
Don't forget to take Mace Mastery with that.


 

Posted

Quote:
Originally Posted by Kryon1z1 View Post
If there is just no such thing as a sucky build nowadays, then tell me so...
This, for the most part. Dominators got a significant tweaking a while back that may have had detrimental effects for some ridiculous, over-the-top, 50 billion inf builds, but overall made them better in most cases, and easier for people new to the AT to use. Likewise, stalkers got a significant buff, making them far more capable of meleeing like a brute or scrapper than they used to.

Energy Melee got some adjustments to make it so it's not so insanely overpowered. It's still a decent set, however, most of the people who loved the old EM, hate the changes made to Energy Transfer and Total Focus. They were pretty drastic.

Energy Aura and Electric Armor both got buffed. Both play much better with far less work than they used to need.

Blasters got tweaked too. If you've been gone 2 years, you may have already known about that one.

Pretty much everything that's been too strong or too weak has been tweaked. There really isn't anything left in the game that's useless or gimped any more, though there are definitely still things that are better than others.

Most people who seriously want to try the "play a character that sucks" challenge either go with a Toggle Man (character with so many toggles that standing still drains their Endurance Bar in a minute or two) or a Pool Man (Powers from 1-4 taken from Primary and Secondary, Powers from 6 on are taken from Power Pools and Epic Pools only).


@Roderick

 

Posted

Quote:
Originally Posted by Roderick View Post

Energy Aura and Electric Armor both got buffed. Both play much better with far less work than they used to need.
Electric got buffed, Energy got dick teased, it still sucks without heavy IO sets.


"PvP Messiah"

 

Posted

Thanks for the input..ya I won't go the toggle man or pool man route, but I'll check into the defender/corrupter suggestion.


 

Posted

There are no dumb powersets, only dumb players.


 

Posted

Quote:
Originally Posted by roderick View Post
most people who seriously want to try the "play a character that sucks" challenge either go with a toggle man (character with so many toggles that standing still drains their endurance bar in a minute or two) or a pool man (powers from 1-4 taken from primary and secondary, powers from 6 on are taken from power pools and epic pools only).
YOU WILL TOGGLE ON YOUR CAPS LOCK WHEN YOU SPEAK OF TOGGLE MAN, SOLDIER!!!




((obligatory capslock-negating forum settings counter-text here))


@Eisenzahn
GW2 - Melchior.2135
AIM - Euroclydon23
Email - scorpany@yahoo.com or <sameasmyAIM>@aol.com (for the sheer novelty of an almost 20 year old email address that hasn't been overwhelmed by spambots yet)

 

Posted

Quote:
Originally Posted by Kryon1z1 View Post
The dark powerset left a lot to be desired for defenders way back when also.
That was then, when their main protective powers were bugged. At present, Dark Miasma is on the top end of Defender powersets, and generally the Defender powerset of choice for powergamer types who want to do things like solo AV's and TF's, farm, and the like.


A no attack "Group-Friendly" Defender is like a "Team Friendly" basketball player who won't dribble, run, or shoot, under any circumstances. "I'm a PASSER."

 

Posted

Elec/Devices blaster be prepared for a long slow climb to 50.


Work in progress no more. I have decided that I'm going to put my worst spelling errors here. Triage Bacon, Had this baster idea, TLR

"I'm going to beat the Jesus out of Satan!" My Wife while playing Dante's Inferno

 

Posted

Quote:
Originally Posted by Silverado View Post
There are no dumb powersets, only dumb players.
Shall I start talking about Trick Arrow Corruptors again?


 

Posted

Here are some of the combos I think would be rough. I suspect they would drive me insane. Its mostly speculative opinion, however.


* Electric / Devices Blaster (I played one of these. Hated it.)

* Gravity/Empathy controller (slow, very low control compared to most)

* Martial Arts / Invulnerability scrapper (single target, klunky)

* Trick Arrow / electric blast defender (redraw, crappy blast set)

* Stone Armor / Dark Melee (single target-ish, seems slow and tedious)

* Assault Rifle / Trick Arrow corruptor (redraw hell)

* Energy/Energy brute (slow single target attacks, mediocre secondary)

* Merc/Poison (weakest primary, secondary challenging esp vs big groups)

* Ice/Energy Dom (AOE control openers unsafe, knock-back poor mix with AA and Ice Slick, power boost only minimally helpful)

* Stalker ... cant comment, hate them generally. I would guess Spines/Energy Armor would be a rough combo.


Again, don't get offended if I listed your favorite combo, or if you know otherwise from personal experience. This is just my gut feeling. I'd certainly be open to being educated.

Lewis


Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan

 

Posted

Quote:
Originally Posted by UnicyclePeon View Post
* Martial Arts / Invulnerability scrapper (single target, klunky)
Hey!

My first and only 50 was a MA/Inv and you're totally right.


 

Posted

Is there such a thing as a bad scrapper?


Words to the wise aren't necessary- it's the stupid ones that need them.

"You're right...I forgot...being constantly at or the near the damage cap is a big turn off. Definitely not worth it."
- Vitality

 

Posted

As a slightly fancier way of saying what Silverado said, performance differentials between sets that might have been huge years ago have been smoothed out to a large degree by balance changes over the years.

Nowadays, if you'd like a major challenge you'll need to build below a set's potential or try to do "fish out of water" kinds of things. For example, you could make a challenge for yourself by building a strong single target character and playing that character at x8 players, by building a strong AOE character and setting mobs to +3 or +4 levels higher than that character's level, or by playing a petless mastermind (whips/poison or whips/dark might be FOTM for petless MM players, for a while).


 

Posted

Quote:
Originally Posted by ShoeTattoo View Post
As a slightly fancier way of saying what Silverado said, performance differentials between sets that might have been huge years ago have been smoothed out to a large degree by balance changes over the years.

Nowadays, if you'd like a major challenge you'll need to build below a set's potential or try to do "fish out of water" kinds of things. For example, you could make a challenge for yourself by building a strong single target character and playing that character at x8 players, by building a strong AOE character and setting mobs to +3 or +4 levels higher than that character's level, or by playing a petless mastermind (whips/poison or whips/dark might be FOTM for petless MM players, for a while).
And yet, they've still never truly balanced pools. I think the real way to challenge yourself is to play a pool character from level 6.