LOL, 1/10th current damage? So, a Scrapper "nuke" on a 1 minute timer that does 14 points of base damage at level 50? |
And yet, after all these years, even old SOed Fulcrum Shift in Support/Control AT is still working as intended... |
LOL, 1/10th current damage? So, a Scrapper "nuke" on a 1 minute timer that does 14 points of base damage at level 50? |
And yet, after all these years, even old SOed Fulcrum Shift in Support/Control AT is still working as intended... |
I don't think I've spent even 1 billion on any of my toons. Even my fully IOed out widow probably wasn't that much. Other than her, I have an IOed out Elec/Invuln Brute who was pretty cheap, and two Shield toons who do fine without even needing to be soft-capped (they each have around 30% DEF), who I didn't spend much on. I guess I also have IO scraps on my Necro/Dark MM, but I'd be surprised if I even spent 100m on her.
The rest of my 26 toons just use standard IOs with a random IO scrap here or there. |
So from where is my Mids' coming up with 141.2? What am I doing wrong? |
My point is most people, I think, spend that or far less, but the forums are dominated by the "min/max, played the game 6 years, squeeze every last ounce of awesome out of my character" player and I feel that the backlash (this week) on /Shield Defense is driven by what they can do with that powerset in optimized conditions, such as pylon fighting. |
[Insert standard Nihilii reply about Shield on SOs being stronger than other secondaries in his experience here]
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Well, I do think it's more offensive, but it's less survivable with SOs. At least compared to SR, Dark, Regen, Invuln or Ice which I have some experience with. So, I guess, stronger is relative to me. Esp. when leveling up.
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Agreed with everything Werner just said.
And yet, as great as SD can be for pure survival, I don't think I'd have problems with SD survivability by itself. It's when you stack SC on top of that, by itself before AaO is factored in, and then *with* AaO. SC is something you just click and it happens. JoeAverageGuy is going to get close results with SC (again, not considering AaO) than the best minmaxers out there. On normal AoEs you can argue there's some skill (as little as it might be, viewed from the perspective of a seasoned player) in gathering mobs into the 8 or 10 feet area for hitting as many targets as possible ; with SC's 20 feet radius, you roughly aim the middle of the pack and everything is hit by a massive damage AoE KD.
On SOs, you've got top survivability, you've got top damage and on top of that it's easy to play. It just seems a little too good to me.
(Not that I mind. I'm probably going to roll yet another Shield scrapper in the following week. Nerf, what nerf ? It's still going to be months before any eventual nerf happens, and even if SC is slashed in half it's still going to be great).
Maybe it takes an understanding of the rules, builds and play that many players don't have?
On Shield Defense, I'm going to do this:
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stamina should be enough
you're only gonna be using a max of 13.5 endurance per spawn
Recovery uniques to be able to run all that ? just off the top of my head that looks like 1.4 end/sec with tough and AAO going.
Edit now that i think about it Active defense with 3 recharge will bring that up to about 1.5 |
Yowch... Now thats a tough gig I'd never want to have to play ><
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You already have that ability... which in and of itself is a gift from the Devs, as they didn't really want to even allow you the ability to take out up to 10 Enhancers at a time.
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Posi is on record as saying that allowing us 10 enhancements saved (not slotted or sold) on respec is a gift. So not so much that it's a negative thing, but a balancing point. I do think they perceive that the respec system is too clunky, though, as Castle was passing that on to the other devs. However, we won't see any changes to the system for a long while (like a year from when he posted at least).
I kind of wish they had thought of doing that sooner, but oh well. At least it sounds like something is being adjusted.
However, the better response to it is to ask why a person would shelve there Shields Scrapper because of this. The intended numbers Castle cited earlier in the thread are QUITE good, and he also thinks AAO is fine as is. There is no reason to think Shields is not worth playing even if these changes go through.
I know there is the whole emotional "I don't like being nerfed" feeling, but we've been over that road already. Shields is a good set now, and still will be/would be at those numbers cited.
Well, OK then. I guess Positron sounds downright hostile, then. "Sorry for messing with your character. Tell you what, I'll let you remove ten no-longer-useful IOs per respec burned, and the first one's free. My gift to you." Thanks, Posi! *chuckle*
It could be worse. It could also be better.
Not like we're on subject anymore anyway~
You aren't a real teacher until you've cried in joyous triumph at this video:
http://www.youtube.com/watch?v=RxsOV...os=c96DDAcQ5u8
Nice. I'm not a teacher, but everyone else in my family is or was (thus making me the undereducated black sheep ).
Nice. I'm not a teacher, but everyone else in my family is or was (thus making me the undereducated black sheep ).
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*snerk* Too funny.
On SOs, you've got top survivability, you've got top damage and on top of that it's easy to play. It just seems a little too good to me.
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stamina should be enough
you're only gonna be using a max of 13.5 endurance per spawn |
Edit: OK, that was unwarranted. Sorry. I don't think Shield Defense survivability is anything special. I'd call it around average, and you were just saying "less survivable" not "squishy". I'm not sure I agree that it's less survivable than the secondaries mentioned, but it's certainly arguable. Either way, though, properly built, even on the cheap, Shield Defense has plenty of survivability for most purposes.
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lol, true enough. And when you aren't killing entire spawns for that cost you have AAO giving Shields good endurance efficiency by improving dpe.
ie. Hack w/ 3 dam SO's 23.45 damage per endurance w/ 3 dam SO's and AAO up to 33.23 damage per endurance Compared to the conserve power affect of Energize found in ELA Hack w/ 3 dam SO's + energize discount 37.46 damage per endurance |
Ummm no. I said that they don't think we should be able to PULL OUT up to 10 Enhancers per respec. Sorry that it was not clear. Their goal is that we re-slot everything that we used initially, and lose the rest. Hence the money-back option for not slotting things. Grey Pilgrim corroborated what I said (Thanks!).
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