A GR Goodie Wishlist


Aett_Thorn

 

Posted

My wishlist :

Blasters
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Whips Secondary
Katana Secondary
Martial Arts Secondary
Dual Blades Secondary
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Defenders
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Thermal Radiation Primary
Fire Blasts Secondary
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Controllers
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Poison Secondary
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Scrappers
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Energy Melee Primary
Energy Aura Secondary
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Tankers
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Broad Sword Secondary
Regeneration Primary

Thats about all I can think of for the moment.


 

Posted

Quote:
Originally Posted by Cardiff_Giant View Post
Replace the IO Set Bonus "__% Debt Protection" with something else. Anything other than what it is now = WORTHLESS.
I suggest replacing it with "-100% Damage on all powers for 30sec." Any takers? Might I suggest slotting it into a Passive? (If you can't see the sarcasm here, look again.)



 

Posted

I'm hoping for Energy Aura for Scrappers, to go with Kinetic Melee. To me, it seems like the most thematic secondary option for KM. I really want to roll a KM/EA Scrapper to run around Praetoria when Going Rogue hits. If it's not there in release, then I'll probably just roll her as a Brute. EA is pretty important for my concept. I know further proliferation hasn't been confirmed (or even mentioned, to my knowledge), but hey. Wishlist.

Also hoping for color-tintable epics, as has already been mentioned.


The Ballad of Iron Percy

 

Posted

No more visible hasten. Gawd do I hate that effect.


Words to the wise aren't necessary- it's the stupid ones that need them.

"You're right...I forgot...being constantly at or the near the damage cap is a big turn off. Definitely not worth it."
- Vitality

 

Posted

Quote:
Originally Posted by magikwand View Post
No more visible hasten. Gawd do I hate that effect.
NooooOO! I like how it looks. Especially since I generally incorporate the look into my character's background. Of course, I simply don't take the power very often.



 

Posted

*Offline SG/VG stuff, 'global' rather than character membership options, so a global member can have unlimited alts in a SG/VG without ruining the cap

*Power pool customization:
Glow/fire/electric/minimal FX options for Leaping/Speed/Teleport/Flight pools, a 'custom weapon' option for redraw-less 'fighting' pool attacks. Non-tricorder medicine pool alternate choices.

*Customizable patron/ancillary powers.

*Cool new options for ancillary/patron pools.

*Engaging stories.

*Pie in the sky: Global teaming. Anybody from any server can team up with a friend from another server if they wish to.


 

Posted

Quote:
Originally Posted by magikwand View Post
No more visible hasten. Gawd do I hate that effect.
Quote:
Originally Posted by Thirty-Seven View Post
NooooOO! I like how it looks. Especially since I generally incorporate the look into my character's background. Of course, I simply don't take the power very often.
Misunderstanding here.

I believe magik wants the "option" to disable the graphic.

I agree with the "option" to disable any power's graphic in the game.


 

Posted

I'd like to see a Street-Fighting or Brawling melee set. Not every unarmed fighter is a martial artist in comics, and the Fighting power pool doesn't really cut it if you want Street-Fighting to be your main thing.

Other stuff:

- The ability to invite your own characters to your SG. I would have traded most of I17 for that functionality.

- Ability to sort base storage item displays alphabetically and/or some basic filters (rarity, level, tech or magic for salvage, etc). Digging through a dozen racks looking for one particular item is more painful than it needs to be.

- Make more information regarding story-arcs available to the player in-game. If there is a choice of 2 missions, have some symbol or notation (such as the book symbol used on the contact list) to show which one is a story-arc. Even if there is just one mission available, it would be nice to know if it starts an arc. Also, have the book symbol display something more useful than 'Story Arc in Progress' or 'Minor Story Arc in Progress'. Like the name of the story-arc in progress - possibly even how many missions have been completed and how many remain.


 

Posted

Quote:
Originally Posted by ForumSniper View Post
I'd like to see a Street-Fighting or Brawling melee set. Not every unarmed fighter is a martial artist in comics, and the Fighting power pool doesn't really cut it if you want Street-Fighting to be your main thing.
Kinetic Melee. Not quite normal street fighting with the kinetic swirls, but not Martial Arts or Super Strength, either.


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

Quote:
Originally Posted by Fleeting Whisper View Post
Kinetic Melee. Not quite normal street fighting with the kinetic swirls, but not Martial Arts or Super Strength, either.
Really? I haven't seen the vids. I figured it would be like Sue Storm type of powers - close range KB blasts and such.

Now I'm intrigued by KM.


 

Posted

Defenders
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Poison Primary
Fire Blasts Secondary
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Controllers
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Traps Secondary
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Scrappers
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Super Strength Primary
Energy Melee Primary
Energy Aura Secondary
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Tankers
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Regeneration Primary

Brutes
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Spines Primary
Regeneration Secondary


/gignore @username is the best feature of this game. It's also probably the least used feature.
Quote:
Originally Posted by Nights_Dawn View Post
Hazy is right
Can't get enough Hazy? /chanjoin robo's lounge today!

 

Posted

Quote:
Originally Posted by ForumSniper View Post
Really? I haven't seen the vids. I figured it would be like Sue Storm type of powers - close range KB blasts and such.

Now I'm intrigued by KM.
Don't get excited. Your first impression was close - Ken/Ryu style.

I'm really not sure why super strength doesn't work for a street fighter. Is it just the excessive knocking people around? Because really, that's the set for standard punching stuff animations.