The "Zero"/"Black Hole" IO
This suggestion seems to be passing the picky people gauntlet. PM a dev.
@SPTrashcan
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/Ka-SIGNED!
Why has no one suggested this before? D:
I'd go for this in a heartbeat. /signed
Huh....I like it...
I know really? The more I think about this the more I like it. It is not a simple gimme my IOs back like most suggestions. It would be time consuming to do. Making the Zero IO slotting it dealing with the chance of failure. A level 50 that wanted to De-Slot his whole build would be spending an hour or more between crafting and de-slotting. More if he did not have an SG with a crafting table and personal vault close by.
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Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
Yes that is why I like it so much. As long as the cost to BlackHole your IOs out is somewhat near the cost to replace them I'm fine with it. Your still burning the Inf sink the only thing you are saving is the trouble of finding and crafting the original IOs. Your spending money to save time.
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/signed ^_^
Every time someone has suggested it before it has been met by scorn and derision. I'm surprised that nobody has showed up to shoot it down yet.
Personally I think we should be able to pull Enhancements out of our powers and back into our inventory without the need for some fancy crafting by simply paying a Inf cost that increases every time. I also think that we should be able to put enhancements into powers and pull them out for free as long as we haven't closed the enhancement window. That way people could slot an enhancement and see the resulting values before they decide whether to use it or not.
Winner of Players' Choice Best Villainous Arc 2010: Fear and Loathing on Striga; ID #350522
About my only suggestion to this is adding a chance for failure Like when combining enchantments. Just some sort of change to lose your IO would make it just risky enough and costly enough to keep all the swapping to a minimum.
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Are you suggesting a chance to have the Zero IO do nothing, or a chance to lose the IO you're trying to remove?
In the first case I can go along with it. The second, not so much.
I'm not exactly swimming in influence here, so losing that Regenerative Tissue unique I mentioned before would hit me pretty hard. Last I checked they are going for 140 million blue side (probably at least twice that red side). That is a significant investment for me, as I don't farm or play the market.
I got it as a drop, that's the only reason I have it (in fact that's the only reason I have ANY expensive IOs), so having a chance to lose something I would be hard pressed to replace would deter me from using this feature at all.
On the other hand, if the IO has a chance to do nothing at all it would be mildly annoying, but wouldn't be a major deterrent if I had the money to spend on the IO.
A chance to lose the IO you're trying to remove would be a very bad thing for people in my situation. That Gladiator's Armor unique that you got as a lucky drop? Yeah....it's gone now, and you won't be able to replace it unless you have 2 billion influence to spend on it. It would just be another way that the people who have influence to burn have an advantage over the "casual" player. If you have 30 billion influence sitting in the market, losing a 2 billion influence IO isn't that big of a deal. If you have 500 million across ALL your characters it's an entirely different story.
So, in short: Chance to do nothing at all, yes. Chance to lose the expensive IO you can't replace, no.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Clarification request here:
Are you suggesting a chance to have the Zero IO do nothing, or a chance to lose the IO you're trying to remove? |
In the first case I can go along with it. The second, not so much.
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I'm not exactly swimming in influence here, so losing that Regenerative Tissue unique I mentioned before would hit me pretty hard. Last I checked they are going for 140 million blue side (probably at least twice that red side). That is a significant investment for me, as I don't farm or play the market.
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I got it as a drop, that's the only reason I have it (in fact that's the only reason I have ANY expensive IOs), so having a chance to lose something I would be hard pressed to replace would deter me from using this feature at all.
On the other hand, if the IO has a chance to do nothing at all it would be mildly annoying, but wouldn't be a major deterrent if I had the money to spend on the IO. A chance to lose the IO you're trying to remove would be a very bad thing for people in my situation. That Gladiator's Armor unique that you got as a lucky drop? Yeah....it's gone now, and you won't be able to replace it unless you have 2 billion influence to spend on it. It would just be another way that the people who have influence to burn have an advantage over the "casual" player. If you have 30 billion influence sitting in the market, losing a 2 billion influence IO isn't that big of a deal. If you have 500 million across ALL your characters it's an entirely different story. So, in short: Chance to do nothing at all, yes. Chance to lose the expensive IO you can't replace, no. |
I'm suggesting yes there be a small chance the Zero IO will eat your IO and you get nothing. A small risk like 1% anything to make it not just a pay to get your IO back. Because if that is all it is then way bother with a Zero IO in the first place just have some NPC that can unslot stuff for a price.
Feel free to disagree. This is just my point of view. I would be prefer there be some risk in desloting that was more then just something you can keep throwing Inf at. There should be some level of risk that will make deslot more then just "Oh ok I need about 1.5 bil inf to do this give or take .1 bil for failures" Yes it might have taken you a long time to get that Purple IO as such I am normal totally in the camp you should never be able to remove it. But this idea if it has a small chance you could lose the IO when you deslot it I would be fine with. If you do not want that risk you can Respec and have complete freedom with the an option to keep 10 of your pick at no cost. you might not be but this idea is not really about you it is about the game as a whole and as such we need to take into the account how it will impact people like framers. Who with this system could IO out there farm build and farm away until a patch or issue makes that build less effective. They could then unslot every IO for the low low cost of some Inf (after all these are farmer they are swiming in it) and useing the new mail system mail them to there new epic farming toon. We will have to agree to disagree then. Because IMHO just being about to buy away your IO slotting is not something I could get behind with out some other risk involved. |
Losing a 2 BILLION influence IO is not something I would be willing to risk in order to do this. Like I said, to someone who has 30 billion sitting in the market, losing that IO would be inconvenient. To me, and others like me, that IO is completely irreplaceable. You're making a suggestion in order to have it make an impact on farmers....and it really wouldn't, because they have the money already to just buy a new one of whatever they lost. Negligible impact on them, devastating impact on a casual player who isn't loaded.
What your suggestion DOES do is make it not worth the risk for people who can't afford to replace what they could potentially lose.
Basically, what you're saying is only the obscenely rich would have any use for it at all, because they are the only ones who can afford to lose ridiculously expensive IOs.
In essence, a way for farmers and marketeers to unslot their characters, and no one else.
THAT is why I'm against the risk of losing it, because it is not the same amount of risk for everyone.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Awesome suggestion.
Demand for respecs is too high precisely because of IOs.
We want a way to switch IOs.
The economy needs some inf sinks.
The market needs more supply.
This idea solves 4 things at once! Elegant!
How it works is that when the person crafts it, it creates The salvage required would all be cheap (ANY 6-8 white salvage of ANY level), the crafting cost would scale at 1/3 the price of everything posted above until it hit the final permanent crafting cost of 1/3 of 3,000,000. As you can't trade it, it's bind on creation. The resulting IO would be stuck in your tray. (They could increase the tray to 20 if necessary, but not required) |
It should be:
Buy from fixed price
Slot it
DONE!
I don't understand why people want to make MMO features annoying for no reason.
As much as I'd like it, I don't see the devs going for it when they stand by so firmly on keeping us locked into our enhancements.
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What does it accomplish? It would be an inf sink with SOs, but with IOs it is more of a supply sink.
I'm suggesting yes there be a small chance the Zero IO will eat your IO and you get nothing. A small risk like 1% anything to make it not just a pay to get your IO back. Because if that is all it is then way bother with a Zero IO in the first place just have some NPC that can unslot stuff for a price.
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What possible reason would there be?
You'd also be scaring people from using it, thus canceling its inf sinking supply increasing capabilities.
you might not be but this idea is not really about you it is about the game as a whole and as such we need to take into the account how it will impact people like framers. Who with this system could IO out there farm build and farm away until a patch or issue makes that build less effective. They could then unslot every IO for the low low cost of some Inf (after all these are farmer they are swiming in it) and useing the new mail system mail them to there new epic farming toon. |
The only one that comes to mind, and probably not popular, is a limit/cool down timer. As I understand it, one of the reasons for a limit of 10 in a respec is to act as an inf sink. I could see someone using this to get around that sink by stacking up on these IOs and using them to replace a number of sets. They could easily do the same with multiple respecs. Will it have any impact overall? No idea and don't really want a timer either, but just tossing it out since it is being asked for discussion. So if there was a limit of say 6 (the max slotting for one power) IO set with a time between (24 hr/1 wk?) between the 6 uses. This idea would be great to replace one set for a power already slotted and not hassle with the full respec process. |
Like I said, it is not an inf sink to have locked enhancements. It's a supply sink. Unlocking actually sinks inf through market fess if you try to trade the IO you get.
A game is not supposed to be some kind of... place where people enjoy themselves!
Every time someone has suggested it before it has been met by scorn and derision. I'm surprised that nobody has showed up to shoot it down yet.
Personally I think we should be able to pull Enhancements out of our powers and back into our inventory without the need for some fancy crafting by simply paying a Inf cost that increases every time. I also think that we should be able to put enhancements into powers and pull them out for free as long as we haven't closed the enhancement window. That way people could slot an enhancement and see the resulting values before they decide whether to use it or not. |
As for the OP suggestion, I'm usually in the camp of they should be fixed in there, but this suggestion is an elegant solution. Enough trouble and expense for those who just want to strip toons, but a good option to pull out those 1 or 2 IO's that you want to change for another set.
/signed
Winner of Players' Choice Best Villainous Arc 2010: Fear and Loathing on Striga; ID #350522
That would serve no purpose other than to limit its effectiveness. You actually want people using this as much as possible.
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I mentioned that I was just tossing out for discussion. This was mainly because I would like to see this idea get implemented, but am aware that there is a limit (the 10 in our inventory) that the devs have not shown any hint to change.
Signed so hard the deaf can hear it.
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And what if you want to check several enhancements at the same time and see their total numbers after ED has been counted in? I know that we can use Mid's and other third party programs to do this but why should we have to?
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As I said, I liked your idea, it's like not taking your hand off the chess piece untill you are sure thats your move.
/singed but only if this...
About my only suggestion to this is adding a chance for failure Like when combining enchantments. Just some sort of change to lose your IO would make it just risky enough and costly enough to keep all the swapping to a minimum.
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For the reasons stated above.
Maybe just have a chance to lose the "ZeroIO" and not the Enhancement you're tryin' to take out.
The only reason I can think of why this might not be put into use is that the Online Store bought respecs wouldn't get as much attention, which means less revenue for the game.
Also, Asian Micro-transaction games are bad, mkay.
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This idea needs to happen. In my opinion, it should be a bit more expensive, and have a chance to not work, not a chance to destroy the IO you want to remove.
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I gotta throw my support in here too! My game-designer gland says that this is an extremely good way to go about this. Very very good.
As for pricing, I think the base price to purchase one should be something along the lines of 1-4 Full-section re-dos at the tailor (like changing Upper Body type from armored to baggy, for example. That crap gets pretty pricey with levels. At level 50, a section change is 500k, single detail changes are 200k if the section wasn't changed. Just as reference.)
As for the CURVE of the price... some curve that starts out smooth enough that removing 4 or maybe 6 IOs doesn't hit you very hard. And maybe every... three days? week?, the price goes down by one Black Hole bought. (hm, maybe go down by two each week?)
If it were.. say.. a 15% increase per... how would that look?
1.00 --- 1.15 --- 1.32 --- 1.52 --- 1.75
2.01 --- 2.31 --- 2.66 --- 3.06 --- 3.51
4.05 --- 4.65 --- 5.35 --- 6.15 --- 7.07
8.14 --- 9.36 -- 10.76 -- 12.38 -- 14.23
It doubles in price by the 6th purchase, triples by the 9th, quadruples by the 11th, and hits 10x price by the 18th
That seems... almost reasonable, actually. Perhaps a bit steeper of a curve.
Like.. How about 25%?
1.00 --- 1.25 --- 1.56 --- 1.95 --- 2.44
3.05 --- 3.81 --- 4.77 --- 5.96 --- 7.45
9.31 -- 11.64 -- 14.55 -- 18.19 -- 22.74
So it's about twice the price at 4, triple by 6, quadruple by like 8th, and 10x by the 11th. You know, I think something like that would work better.
Anyway, all I'm saying is that this is a great idea and I love it.
I like the potential of this. However, I think the solution to the root cause problem is 1) respecs are not very user friendly, and 2) respecs are a little too expensive.
I think the solution to the root cause is increase the drop rate of respecs (to drop the price) and make respecs more friendly (offline tools and import/export features would be really sweet, IMHO).
I realize that the current Dev postion is that respecs should not be an easy every day activity. But personally I disagree with that position. One of the features that CoH has done better then all other MMOs is the charactor customization (both visual and build flexability). I think making the build/respec/power selection features more available and user friendly would be a great improvement to the game.
I'd be willing to pay real money (bonus pack?) for a better respec interface, especially if I could use it offline.
The ability to pull a single IO out would be something I'd use, no doubt... but it feels like a bandaid solution rather then a solid fix.
I gotta make pain. I gotta make things right. I gotta stop what's comin'. 'Least I gotta try.
I like this. A lot. I do think that the "Zero" IO needs a chance to not work, and yeah I do think that the price should be upped a bit. Still...
/signed
Wild Streak - Lv. 50(+3) Beast Mastery/Sonic Resonance Mastermind, Amnesty - Lv. 50 Staff Fighting/Dark Armor Stalker
I am normal in the camp of IOs should never be reclaimed.
But really I like this idea. Its more a paying to get back something that might have been hard to find in the first place then the other suggestions I've seen that is just wanting there IOs back for free.
I mean you still have Storage limits and the cost in here would keep someone from shuffling there IOs to much. Your still burning Inf that you would have to use to get new IOs anyways.
About my only suggestion to this is adding a chance for failure Like when combining enchantments. Just some sort of change to lose your IO would make it just risky enough and costly enough to keep all the swapping to a minimum.