Bone Armor


Aett_Thorn

 

Posted

I would really like to see this become a powerset. Seeing as most of the other sets are a combo of something. Like Resistance/defense or in willpower Resistance/defense/regen. Maybe with this set it could be Regen/Defense. First tier could be just pads that appear on the shoulders knees and elbow. The set should also have a toggle mez protection. Seeing as you are manipulating and regenerating your bones, your bone structure should help you be able to help you stand against knock backs and everything.

Also a set based in regen and defense might be good for pvp as well. For those that are into it. I'm not all to good with coming up with powersets though. I know most people on this forum can do it way better than me. So I thought I'd suggest the set. Which probably was suggested already.


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Posted

I'm not sure on the type it will be, but i like the idea for bone armor


 

Posted

My problem with this and many other type of armor suggestions is that unless you actually have the concept for a game mechanic to build the set around, what is the point? You may as well just ask for bone armor costume pieces and take invuln or willpower setting their theme to nofx.


 

Posted

Bone armour sounds pretty cool and useful for a number of reasons. Firstly it could be seen as a defense version of Spines, which presumably use a bone-like material to be used for attacks, but armour would do for defense.

Next it would make a great villainous powerset, some alternate changes could go for a more neutral scientific or mutative effect instead of based on darkness and magic.

As for what build areas it would cover, it's tough to say. Bones are typically the support of the body, strong and sturdy. While bones do heal they don't heal as quick as soft tissue does. Defense would make more sense in the way you could use your bone armour to deflect attacks much like one would do with a shield. But on second thought, if you could generate bone from your body, even spines, you'd have to have some hyperactive biological bone regeneration makes sense.

Regen/Defense would be a good combo!



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@Oneirohero

 

Posted

/signed

This sounds like a very cool idea! It would work well from a thematic standpoint with Spines and Dark Melee!

>


"I am a Tank. I am your first choice, I am your last hope." -- Rune Bull

"Durability is the quintessential super-power. " -- Sailboat

 

Posted

Quote:
Originally Posted by Starsman View Post
My problem with this and many other type of armor suggestions is that unless you actually have the concept for a game mechanic to build the set around, what is the point? You may as well just ask for bone armor costume pieces and take invuln or willpower setting their theme to nofx.
Thats useless. Thats pretty much saying we should never make any new defensive sets. And thats useful to who? No one. I get what your saying and all I just don't think thats enough of a reason to not add another defensive set. Would it really be hard for the game mechanicals to spawn bone?


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Posted

Quote:
Originally Posted by McBoo View Post
/signed

This sounds like a very cool idea! It would work well from a thematic standpoint with Spines and Dark Melee!

>
Thanks man! Hope others think so.


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Posted

Well, I like the Defense/Regen idea, but I feel like there have been a lot of Defense sets coming out recently, and fewer Resistance sets, so, if I might take a crack at it, here's what I'd think the set would look like.


Bone Armor

You are able to cover yourself in bone and/or bone-like substance. While giving you decent resistance to Smashing, Lethal, Toxic, and Negative Energy Damage, the set is weaker to Fire and Cold damage, since bone isn't that good at stopping heat transfer. (All resistance values are for the Tanker set)

Tier 1: Carapace

You create a sturdy coating of bone over your chest to protect your heart and other internal organs. This bone covering gives you good resistance to Smashing and Lethal damage. The carapace also tends to protect you from toxic damage, as the toxins don't make contact with your skin.

Type: Toggle, 0.2 end/second
Resistance: 25% Resistance to Smashing/Lethal, 20% Resistance to Toxic Damage


Tier 2: Bone Shards

You create a number of bone shards that stick out from your body, damaging all enemies who are in close combat with you. These bone shards are covered in a mild toxin, making the shards do lethal/toxic damage over time and potentially slowing your enemy's movement and attack rate as the toxin races through their system. (these would look similar to how Spines look. If possible, allow this power's customization to match with Spines', so that it would allow for the Spines to be out permanently as long as this toggle is on)

Type: DoT aggro toggle, 2.0 end/second
Damage: 6 Lethal damage, 2.3 Toxic Damage per tic. (or whatever damage normal tanker aggro auras do)
Secondary Effects: 40% chance for 25% recharge and movement penalty to those hit.


Tier 3: Marrow Coating

You are able to coat your body in a protective layer of marrow. While not useful against physical forms of damage, this does protect you pretty well against Negative Energy Damage, as well as providing some protection against Energy, Fire, and Cold damage.

Type: Toggle, 0.2 end/second
Resistance: 30% to Neg. Energy, 15% to Fire/Cold/Energy/Toxic


Tier 4: Internal Plating

Your skull becomes much more dense, and your facial skin grows thinner, giving you the look of having a skull for a head. As well, you create hardened bone casings around your heart, liver, and kidneys. The denser bone provides protection against mental effects that would otherwise hinder your efforts (just go with me here, people). This provides protection against Hold, Immob, Stun, KB, Sleep, and Confusion effects on you. The bone casings on your internal organs allows them to work more efficiently, giving you increased regenerative effects.

Type: Toggle, 0.2 end/sec
Resistance: 12 Mag protection against effects listed above
Regen: +200% (enhanceable)


Tier 5: Bone Plates

You cover your extremities in hard boney plates. While providing good protection to you, they tend to fall off as you take damage. This means that while you are in good health, they provide their maximum resistance numbers, but as you take damage, the resistance they offer begins to lower, until they provide very little protection when you are almost dead.

Type: Toggle, 0.2 end/second
Resistance: Somewhat opposite of SR's scaling resistance. The more health you have, the better these protect you. The worse off you are, the less these help. Not sure on exact numbers.


Tier 6: Calcify

You are able to give your internal and external bones a quick dose of calcium, strengthening them, and you, for your fights ahead.

Type: Click, 13 endurance cost
Effect: Self +Heal, +HP (Dull Pain Clone, minus the Toxic Resistance)


Tier 7: Bone Cage

In dire times, you can create a thick wall of bones around you, protecting you from all harm and allowing you to rest and recover. However, the thick wall of bone prevents you from harming your enemies, either.

Type: Click
Effect: Same as Hibernation, however, because you can get it earlier, and because of how it would affect other powers in the set (you already have increased regen, and because of Bone Plates) this would be on a MUCH longer recharge).


Tier 8: Not really sure what yo put here. Open to suggestions.



Tier 9: Avatar of Bones

Your mastery over bones is epitomized in this power, allowing you to turn yourself into nothing more than a living pile of bones. When this power is activated, your flesh turns to dust that is made into bones of all shapes and sizes that cover your former body. Giving you great resistances to most damage types, when this power expires, you are only able to recover a portion of your former self, leaving you drained of most of your health and endurance.

Type: Click with crash
Effects: Similar to, but less effective than, Unstoppable. Gives you 40% Resistance to Smashing, Lethal, Negative Energy, Energy, Toxic and Psychic Damage, but only 10-15% Resistance to Fire and Cold Damage. 90% heath and full endurance crash at the end of the power, on a 1000 second, unenhanceable.



How does that look?


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"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

^ That looks amazing.

Edit: Only reason I didn't suggest resistance instead of defense/regen was because I thought people would just call it a willpower clone. I was thinking of giving some of the moves that extra resistance you get like in SR when your close to death or something.


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Posted

Quote:
Originally Posted by Shuriken_BladeX View Post
Thats useless. Thats pretty much saying we should never make any new defensive sets. And thats useful to who? No one. I get what your saying and all I just don't think thats enough of a reason to not add another defensive set. Would it really be hard for the game mechanicals to spawn bone?
.... nooooo.

Anyone that knows ME knows I want as many new shiny sets to tank as possible.

You should not add another set just because you want to make X armor. The devs themselves wont. Heck, when they caved in to do Shields finally, they still sat down and said: How can this set be different, we dont just want another Positional Defense set. So they decided to make a set that:

Became stronger with more allies around.
Granted allies defense.
Would charge into battle with shield in front.

When some one say "give me metal armor", for example, and then just describes what would basically be Invuln but with different stats, what they should be asking is then some metal skin textures.

Note I'm not bashing the idea altogether, but asking for "bone armor" without a good matching mechanic is just like asking for costume pieces, but with way less chances of it ever happening.

So if you want this to be a serious idea, then you also have to come up with a real identity for the set that would justify it existing other than just because you want bone around your body.


 

Posted

Quote:
Originally Posted by Shuriken_BladeX View Post
^ That looks amazing.

Edit: Only reason I didn't suggest resistance instead of defense/regen was because I thought people would just call it a willpower clone. I was thinking of giving some of the moves that extra resistance you get like in SR when your close to death or something.
Well, Willpower is kind of a Regen/Defense/Resistance hybrid set, which is what makes it so great: it's got a little bit of everything, stacked on top of one another.



But how about this for the Tier 8:


Retributive Shatter

While this power will not protect you from dying, nor bring you back, it can be an agent of pain for whoever brings you close to defeat. As you die, your bone armors shatter in a spectacular fashion, damaging all foes around you.

Type: Not sure on this, because a passive might not work with the tier 9 almost killing you, and I don't want it to be able to work with Self Destruct. But it should be on the rest of the time for free.
Effect: Damage similar to Soul Drain, but activated upon death automatically, and does not Rez you.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

Well the set would have regen/defense. It would be the only other set to rival ice armor giving scrappers more slowing powers combined with spines. This could ALSO fill that whole metal armor idea because of spines being able to be customized to have metal spikes. Why not metal bones? This would kill two birds with one..bone. Pretty much. It also gives a match for spines instead of just picking regen.

Edit: Also to be honest. If you pick spines, I sorta think it makes me since for something with power over bones to be able to use them to protect themselves as well.

Edit edit: I suppose this also gives spines the shield they could never wield


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Posted

Quote:
Originally Posted by Aett_Thorn View Post
Well, Willpower is kind of a Regen/Defense/Resistance hybrid set, which is what makes it so great: it's got a little bit of everything, stacked on top of one another.



But how about this for the Tier 8:


Retributive Shatter

While this power will not protect you from dying, nor bring you back, it can be an agent of pain for whoever brings you close to defeat. As you die, your bone armors shatter in a spectacular fashion, damaging all foes around you.

Type: Not sure on this, because a passive might not work with the tier 9 almost killing you, and I don't want it to be able to work with Self Destruct. But it should be on the rest of the time for free.
Effect: Damage similar to Soul Drain, but activated upon death automatically, and does not Rez you.
Maybe add a stun effect or sleep effect?


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Posted

Quote:
Originally Posted by Aett_Thorn View Post
Well, Willpower is kind of a Regen/Defense/Resistance hybrid set, which is what makes it so great: it's got a little bit of everything, stacked on top of one another.



But how about this for the Tier 8:


Retributive Shatter

While this power will not protect you from dying, nor bring you back, it can be an agent of pain for whoever brings you close to defeat. As you die, your bone armors shatter in a spectacular fashion, damaging all foes around you.

Type: Not sure on this, because a passive might not work with the tier 9 almost killing you, and I don't want it to be able to work with Self Destruct. But it should be on the rest of the time for free.
Effect: Damage similar to Soul Drain, but activated upon death automatically, and does not Rez you.

Another thought for a Tier 8 power

Resorption

Type: Toggle, 0.2 end/second
Defense: DEF(All) +5%
Foe: -Res(All) -25% for 0.75s
Range: 8 ft

Your powers require massive amounts of bone tissue and calcium, so much so that your body exudes a cloud of airborne osteoclasts capable of drawing the required materials directly from the environment around you, including the bones of your enemies. All enemies affected by the cloud will be more susceptible to damage as their bones become more brittle. The resorption process also coats your bone armor in a thick layer of enamel affording you greater defense in combat.


>


"I am a Tank. I am your first choice, I am your last hope." -- Rune Bull

"Durability is the quintessential super-power. " -- Sailboat

 

Posted

^That painted a major picture in my mind


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Posted

Quote:
Originally Posted by Shuriken_BladeX View Post
^That painted a major picture in my mind
Yeah, I pictured the set being resistive backed up by regeneration. Basically the bony plates shatter, crumble or drop off as they are damaged only to be quickly replaced or regrown. Of course at higher levels you start running into things that have enough front loaded damage to make resistance and regen less dependable so adding a small amount of enhanceable defense would be helpful.


>


"I am a Tank. I am your first choice, I am your last hope." -- Rune Bull

"Durability is the quintessential super-power. " -- Sailboat

 

Posted

Quote:
Originally Posted by Shuriken_BladeX View Post
Well the set would have regen/defense. It would be the only other set to rival ice armor giving scrappers more slowing powers combined with spines. This could ALSO fill that whole metal armor idea because of spines being able to be customized to have metal spikes. Why not metal bones? This would kill two birds with one..bone. Pretty much. It also gives a match for spines instead of just picking regen.

Edit: Also to be honest. If you pick spines, I sorta think it makes me since for something with power over bones to be able to use them to protect themselves as well.

Edit edit: I suppose this also gives spines the shield they could never wield
I'm with Starsman. Without something unique to separate it from the other armor sets, you're not asking for a cool new armor set to play with but a costume set to fulfill your concept.

When I think of 'Bone Armor' I think of a hard plate exoskeleton, not a bunch of spikes...spikes are just spines...

So the bone shards dmg aura kinda clash considering the names say 'carapace' and 'bone plates'. The idea of your bone armor breaking and causing damage is cool though but probably wouldn't be as useful with no self-rez after you die.

What about combining those two? A dmg aura that only procs when a hit connects? The bigger the attack (and/or the lower your HP) that hits the armor, the heavier the damage pulse ending in spectacular armor shatter at death that does max dmg at increased range (10ft instead of 8ft?). Kind of fits with Aett's proposed set too considering Bone Plate protects you less when you're at less health, so your dmg aura will cause more dmg if the enemy can bring you down that far.

Also considering the weaker protection with low health, I'd want a self-rez in there. I never cared for the crashing tier 9s. Their crash and long rech make them really unwieldy. Why not just make the Hibernate clone the tier 9? Or a short duration, shorter rech and crashless tier 9 like Regeneration?


 

Posted

Well it technically won't be spikes. Just bone shards. I kinda see what your saying. The set could be known for its AoE damage i suppose? It would be cool for the character to bust out of the bone hutting people after the hibernate thing is done. The set itself would be good for aggro and AoE damage. :/


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Posted

Quote:
Originally Posted by Shuriken_BladeX View Post
Well it technically won't be spikes. Just bone shards. I kinda see what your saying. The set could be known for its AoE damage i suppose? It would be cool for the character to bust out of the bone hutting people after the hibernate thing is done. The set itself would be good for aggro and AoE damage. :/
The way I see it, the set would have the only dmg aura a Stalker could use. Make crit-able so it wouldn't be so bad if the enemy hits through your placate.


 

Posted

Quote:
Originally Posted by Aett_Thorn View Post
Tier 8: Not really sure what yo put here. Open to suggestions.
Alot of people might be opposed to this, mostly cause it would detoggle your armors.

How about some sort of bone explosion? In desperate times you can shed your armor, having it splinter into microscopic peices that do heavy damage over time and causing most enemies to run//cower in fear.

not really another Armor, but it think it fits with the theme, i have been known on occasions to be wrong though.


Edit: it would seem that I got ahead of myself as there have already been similar suggestions.


 

Posted

Quote:
Originally Posted by Ossified View Post
not really another Armor, but it think it fits with the theme, i have been known on occasions to be wrong though.
Yeah, what does someone named Ossified know about bones anyway?


>


"I am a Tank. I am your first choice, I am your last hope." -- Rune Bull

"Durability is the quintessential super-power. " -- Sailboat

 

Posted

It saddens me. I would really like to see this set and to be honest I was one of the ones that asked for metal armor. Giving the set metal customization would fill my needs completely.

Also that's probably something she said.


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Posted

I was thinking about it a bit and figured a way the set can be very unique mechanic wise. It may jump too much into the magic theme but still not origin defined:

When you say bone armor, this comes to mind:



And to be honest, this is very dark-knight. So another thing comes to mind: Animate Bones. The ability to summon skeletal defenders. I would not make them offensive pets though, but instead deffensive pets.

Give the character a toggle that pulses every 10 seconds. Every time it pulses it summons one skeletal defender for every foe in range to a maximum of 5, for 10 seconds.

These skeletal minions are there to randomly buff you and i mean randomly. They may give you HP buffs, they may give you resist buffs, they may give you defense buffs, these stats would change constantly, about every 2 seconds the pet's buff can change randomly.

These pets also can be killed, although this means loosing a buff until the next pulse of your minion aura, it also means that a foe may attack a minion instead of you, effectively sucking some damage.

This power alone could be the basis of the set.

Going from this basis, chaotic balance could be the basis for the set. Toggles could grant a resist, defense or HP buff every pulse, all randomly, you never know exactly what stat will you be using up next. These should be bonuses, though, you do need some sort of basis to slot around and this basis should not be wasted if you are unlucky.

The status effect toggle could even do similar again, it would always cover the basics but randomly would grant between knockback, fear or confuse protections. You may even in a window get knockback resist but fear protection, or even be so lucky you may get resist and protection to all 3 of those stats.

Again, it would be the armor for chaos and uncertainty.


 

Posted

I do like the idea of new armours.

However it is very hard to create a new armour set without recreating something already in the game. Some sets, in my opinion, could do with an overhaul changing quite a bit about them but obviously cottage rule makes that impossible without upsetting a buch of people who like the sets as they are.

I had a think about what armour could be done to add something different to the game and i'm stumped. Everything i came up with was in some way similar to an armour set already in the game. Illussion, Psionic, kinetic were the best i could come up with.

However, just this very second i have thought up something that could be mutated into something a bit different ;D


 

Posted

I had a thought for a "unique" mechanic for this set. Taking a page from the new Dual Pistols set add in a power that changes the type of damage mitigation used by the base armors. By changing the density and composition of your armor you can choose between resistance, defense or regen or base options on some combination of the three. I think this would be great to tailor your mitigation for certain circumstances like AVs and GMs. It would also allow for some variety within the set itself.


>


"I am a Tank. I am your first choice, I am your last hope." -- Rune Bull

"Durability is the quintessential super-power. " -- Sailboat