Bone Armor
Tier 1: Carapace
Type: Toggle, 0.2 end/second Resistance: 25% Resistance to Smashing/Lethal, 20% Resistance to Toxic Damage Tier 2: Bone Shards Type: DoT aggro toggle, 2.0 end/second Damage: 6 Lethal damage, 2.3 Toxic Damage per tic. (or whatever damage normal tanker aggro auras do) Secondary Effects: 40% chance for 25% recharge and movement penalty to those hit. Tier 3: Marrow Coating Type: Toggle, 0.2 end/second Resistance: 30% to Neg. Energy, 15% to Fire/Cold/Energy/Toxic Tier 4: Internal Plating Type: Toggle, 0.2 end/sec Resistance: 12 Mag protection against effects listed above Regen: +200% (enhanceable) Tier 5: Bone Plates Type: Toggle, 0.2 end/second Resistance: Somewhat opposite of SR's scaling resistance. The more health you have, the better these protect you. The worse off you are, the less these help. Not sure on exact numbers. Tier 6: Calcify Type: Click, 13 endurance cost Effect: Self +Heal, +HP (Dull Pain Clone, minus the Toxic Resistance) Tier 7: Bone Cage Type: Click Effect: Same as Hibernation, however, because you can get it earlier, and because of how it would affect other powers in the set (you already have increased regen, and because of Bone Plates) this would be on a MUCH longer recharge). Tier 8: Retributive Shatter Type: Not sure on this, because a passive might not work with the tier 9 almost killing you, and I don't want it to be able to work with Self Destruct. But it should be on the rest of the time for free. Effect: Damage similar to Soul Drain, but activated upon death automatically, and does not Rez you. Tier 9: Avatar of Bones Type: Click with crash Effects: Similar to, but less effective than, Unstoppable. Gives you 40% Resistance to Smashing, Lethal, Negative Energy, Energy, Toxic and Psychic Damage, but only 10-15% Resistance to Fire and Cold Damage. 90% heath and full endurance crash at the end of the power, on a 1000 second, unenhanceable. |
S/L Resist - ~40% (take Tough for 60%)
Neg Resist - ~47%
E/F/C Resist - ~23%
Toxic Resist - ~63%
Internal should maybe offer some Psi if it's increasing your cranium density.
These numbers seem a little low for the recharge the heal has. Yes, there's a 200% regen rate being added, but IMO, that's not a lot. So with that in mind, I think Bone Cage should not be handled as a phase power. You should be touchable, but I think during this time you are capped for resist and soft capped for defense. This should off set the lack low resist values of the set. I also thing Energy should have the same resist values.
Change the heal to a Healing Flames clone, but make it heal only, no resist features.
I like the idea of a death power. It's unique and new to the game. It should be an auto power, and it should have a cool down period so that it's not exploitable.
How about a twist on Tier 9 crashing:
Bone Avatar:
You focus all your power into creating a suit of bone armor, turning you into a bone giant. Your temporary size increase extends your range and damage, while increasing your overall resistance. This focus can only be held so long before it drains you completely.
Graphically, this gets the Granite treatment (but with bones, of course - and give different bone armor looks to choose from). The visual increase in size justifies the increase in range.
Timed Toggle: 1 min. The longer you run the toggle, the more health/crash you receive. A full minute takes you to 90% crash on end/hp. Seconds 1-15 will be the minimum crash amount of 25%.
Range increase: 20% (unenhanceable)
Damage increase: 50% (unenhanceable)
+HP: 30% (enhanceable)
Recharge: 4 mins. (enhanceable)
The numbers for this might need changing, I don't do numbers enough to know if that would be too overpowered or not (or underpowered). I like the idea of being able to increase your melee range, giving the tank a unique ability to control melee aggro in a wider area.
@Rylas
Kill 'em all. Let XP sort 'em out.
You focus all your power into creating a suit of bone armor, turning you into a bone giant. |
And to be honest, this is very dark-knight. So another thing comes to mind: Animate Bones. The ability to summon skeletal defenders. I would not make them offensive pets though, but instead deffensive pets.
Give the character a toggle that pulses every 10 seconds. Every time it pulses it summons one skeletal defender for every foe in range to a maximum of 5, for 10 seconds. |
I had a thought for a "unique" mechanic for this set. Taking a page from the new Dual Pistols set add in a power that changes the type of damage mitigation used by the base armors. By changing the density and composition of your armor you can choose between resistance, defense or regen or base options on some combination of the three. I think this would be great to tailor your mitigation for certain circumstances like AVs and GMs. It would also allow for some variety within the set itself.
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Tier 1: Carapace
Toggle, 0.2 end/second **Special
*Res: +25% vs Smash/Lethal, +20% vs Toxic
**Def: +16% vs Smash/Lethal, +4% vs Neg Energy
Tier 2: Marrow Coating
Toggle, 0.2 end/second **Special
*Res: +30% vs Neg Energy, +15% to Fire/Cold/Energy/Toxic
**Def: +16% vs Cold/Energy/Neg Energy, +10% vs Fire
Tier 3: Bone Shrapnel
Toggle, .85 end/sec ***Special
Damage Lethal: pulses 2sec upon receiving dmg based on current HP after that period. Scale dmg improves with lower health
**Additional 10ft dmg pulse upon death
***Additional 15ft pulse with Bone Avatar activated
Tier 4: Bone Plates
Toggle, 0.2 end/second **Special
*Regen: Scaling +regen that improves with lower health.
**Res: Scaling +res that degrades with lower health.
Tier 5: Internal Plating
Toggle, 0.2 end/sec
Res 12 Mag protection against Hold, Immob, Stun, KB, Confusion
Regen +200% (enhanceable)
Tier 6: Calcify
Click, 10 endurance cost
Self 25% +Heal, 100% +Regen, +10 mag mez protection vs Sleep (Energize Clone -Endurance Discount traded for a 15sec longer +regen duration)
Tier 7: **Armor Conditioning: Fossilize; *Armor Conditioning: Reinforce
Toggles, 0 endurance cost
Fossilize is the +def option, Reinforce is the +res option
Tier 8: Bone Cage
Toggle .75% end/sec
(Clone of Personal Force Field but you can't move with this on)
Tier 9: Avatar of Bone
Toggle compound endurance cost .22 end/sec + .22 end/sec after 20 sec(not affected by endurance discounts) + 1.22 end/sec after 60 sec (also not affected by endurance discounts)
Summons 3 destructible bone pets that follow you and share your damage. They are continuously summoned after defeat with a 10sec pulse. Each has a weaker version of Bone Shrapnel so will pulse damage when they take damage.
Also, while Avatar of Bone is toggled, your Bone Shrapnel power is improved.
When you say bone armor, this comes to mind:
And to be honest, this is very dark-knight. |
(Bonestriders themselves would be considered siege weapons, clocking in at around 16-25 feet tall.)
Alternatively, something like the Loathsome Osseous Shell:
(More like power armor than siege weaponry -- think a skeleton/zombie version of Iron Man's suit)
http://www.fimfiction.net/story/36641/My-Little-Exalt
Actually when I thought of this I was thinking of this guy.
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@Inconclusive
Lol glad I didn't try to come up with a power set. I would of got laughed at..Oh well. The powerset up there is looking good. I'm liking the idea of the pets.
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@Inconclusive
Tier 1: Carapace Toggle, 0.2 end/second **Special *Res: +25% vs Smash/Lethal, +20% vs Toxic **Def: +16% vs Smash/Lethal, +4% vs Neg Energy Tier 2: Marrow Coating Toggle, 0.2 end/second **Special *Res: +30% vs Neg Energy, +15% to Fire/Cold/Energy/Toxic **Def: +16% vs Cold/Energy/Neg Energy, +10% vs Fire Tier 3: Bone Shrapnel Toggle, .85 end/sec ***Special Damage Lethal: pulses 2sec upon receiving dmg based on current HP after that period. Scale dmg improves with lower health **Additional 10ft dmg pulse upon death ***Additional 15ft pulse with Bone Avatar activated Tier 4: Bone Plates Toggle, 0.2 end/second **Special *Regen: Scaling +regen that improves with lower health. **Res: Scaling +res that degrades with lower health. Tier 5: Internal Plating Toggle, 0.2 end/sec Res 12 Mag protection against Hold, Immob, Stun, KB, Confusion Regen +200% (enhanceable) Tier 6: Calcify Click, 10 endurance cost Self 25% +Heal, 100% +Regen, +10 mag mez protection vs Sleep (Energize Clone -Endurance Discount traded for a 15sec longer +regen duration) Tier 7: **Armor Conditioning: Fossilize; *Armor Conditioning: Reinforce Toggles, 0 endurance cost Fossilize is the +def option, Reinforce is the +res option Tier 8: Bone Cage Toggle .75% end/sec (Clone of Personal Force Field but you can't move with this on) Tier 9: Avatar of Bone Toggle compound endurance cost .22 end/sec + .22 end/sec after 20 sec(not affected by endurance discounts) + 1.22 end/sec after 60 sec (also not affected by endurance discounts) Summons 3 destructible bone pets that follow you and share your damage. They are continuously summoned after defeat with a 10sec pulse. Each has a weaker version of Bone Shrapnel so will pulse damage when they take damage. Also, while Avatar of Bone is toggled, your Bone Shrapnel power is improved. |
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"I am a Tank. I am your first choice, I am your last hope." -- Rune Bull
"Durability is the quintessential super-power. " -- Sailboat
Yeah there are some potential balance issues but I think that they can be worked out based on what you have listed below. Limiting the mitigation to one specific type at a time goes a long way towards balancing the set. I can also foresee slotting being a concern and while dual builds would help in this respect; the idea was to allow a player to switch between Armor Conditioning on the fly, not once every X minutes if they go and talk to a contact. Once again though, the binary nature of your revamp makes it possible to 3 slot each power for either form of mitigation. The downside is that you would have to sacrifice numbers for either Fossilize or Reinforce in order to slot the armors for endurance reduction.
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I like this version Avatar of Bone idea, though I would call it Ossiform or Bone Golem and limit it to one pet. Visually I see some sort of random collection of bones thrown together to form a multi-legged creature; something more alien and drone-like rather than a homunculus that can be anthropomorphized. > |
Actually, this gives me a Different idea.
Armor Generation
You can form varied peices of Armor around your body at will.
The idea here is that your character creates armor "out of nothing" what "Nothing" is, is decided by the player.
I'm not the math whiz to decide the powers in this set and its numbers,
But my idea for this set is a Combination of Resist and Regen. The armor gives resist because it's, well, it's armor. And it can be regenerated by the hero, thus regeneration.
some key features of this set:
* It would have as many varied armor options as Spikes currently have,hopefully more including solid, metal looking armor, bio-armor, "Bone" armor, "stone" armor "ForceField" armor, or maybe make that a Talsorian unlock. and a Plastic-Looking solid armor
* Each toggle and click would generate one piece of armor, head, Chest, legs, e.t.c., so when everything's runing at once, you would be armored from head to toe.
* It would cause, what I'm calling "Backlash".
Whenever you're hit with a melee attack, some powers, or maybe just one auto power you get early in the set, would cause the attacker to get a certain percentage of the damage they do back, similar to hitting a spiked, or hard surface hurts the attacker just a smuch as the attacked.
If it could be coded as an attack, It'd help Tanks hold aggro, obviously it helps Stalkers and Scrappers do their job better, and it also helps Brutes generate fury.
Lastly, It hits upon a Range of power concepts, including players wanting to create a version of Transforming hero, or Powered armor hero with something other than invuln.
Anyone Who wants to argue about my usual foolishness can find me here.
https://twitter.com/Premmytwit
I'll miss you all.
/signed
Good idea.
I would support this suggestion if for no reason other than because Stone Armor characters are referred to as "stoners". Where I see this going in the hands of the masses amuses me to no end.
I would support this suggestion if for no reason other than because Stone Armor characters are referred to as "stoners". Where I see this going in the hands of the masses amuses me to no end.
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"I am a Tank. I am your first choice, I am your last hope." -- Rune Bull
"Durability is the quintessential super-power. " -- Sailboat
OK THAT i like
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@Inconclusive