whispers of sli...
are abound in the nooks and crannies of the fora. but no one ever says its true name! what is this supposed "unsupported sli" command line switch called?
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If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.
Black Pebble is my new hero.
Ah! I am sorry, Texas Justice! I had skimmed je_saist's post earlier and had stopped scrolling down once I made the incorrect determination that it was simply a performance display on capable hardware for Ultra. Thank you for pointing me back in the right direction.
Glad to help.
If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.
Black Pebble is my new hero.
sli!
sli!
SLI!
ZOMG! A clone of me just showed up and each of us is typing every other letter of this sentence!
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Still waiting for the Crossfire channel to come on the air?
If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.
Black Pebble is my new hero.
Still waiting for the Crossfire channel to come on the air? |
It hurts.
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Well, I'd say spam The Television, Tex and GPU with PM's about it, but ... I don't want them having any reason to ask that the ban hammer swing my direction.
Some might enjoy swinging it a bit too much.
If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.
Black Pebble is my new hero.
Has anyone tested how much of a difference the -slifbos 2 command actually makes? I'm wondering if I should use it when i17 comes out. Qualitatively I couldn't see much difference.
Has anyone tested how much of a difference the -slifbos 2 command actually makes? I'm wondering if I should use it when i17 comes out. Qualitatively I couldn't see much difference.
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Tex linked to it in his reply to my post.
Here: http://boards.cityofheroes.com/showthread.php?t=217610
I am curious though, since I have a rather unique GPU. An EVGA 275/250 Co-op card (newegg.com), to be exact. I figured that this switch would somehow allow me to get in the same boat as two-card sli'ers, but I have my doubts. At the moment I've got the 250 running PhysX, so I'm thinking if I stop that they might work in tandem on GFX processing.
Edit: I just turned PhysX GPU acceleration off and i got about 6 extra FPS. At how low it is already thats a definate improvement. Now if only I could figure out why CoX has been eating 100% cpu cycles ...
Ok so this deserves a new post. Although je_saist mentioned Nvidia's OpenGL 3.3 preview driver a couple times, she never mentioned just how awesome it is. Yesterday I was using the 196.xx driver. After googleing i found Nvidia's page, I'm not sure how easy it is to find if you don't know about it beforehand.
Anyway for posterity's sake here's the page with the info on the driver (and the linkies for DL) that adds OpenGL4.0 to Fermi-based cards and OpenGL3.3 to everything else (G80 tech and up). CLICK ME NAO
Back on the topic of performance, I just installed this new driver and noticed a REDICULOUS gain in performance. I was able to bump everything but AO to max ultra settings (over my compromises before, which left me at a little better than Ultra basics) for a solid 30 FPS with the camera centered on the horizon, with nary a dip here and there on crowded scenes. Tip the camera down or up a little and it goes up to around 45.
Not only all this, but CoX has finally stopped eating 100% of my cpu. It's hovering between 70-85%. Which means the annoying stutter in my movement I was experiencing on both clients has gone away completely.
And now I am finally satisfied with i17. Nao gimmeh da GR. I want Kinetic Melee!
archaeum, I can confirm some boost on my system with that new OpenGL driver.
With a 8800GTX, Ultra on most things except character and world detail and low shadow saturation, outside it was a solid 15 fps, dropping to 10 occasionally, 2 rarely. Playable for me, if with a bit of noticeable jerkiness. But hey, I did claymation in junior high school, so that was OK with me. Inside I had a solid 20 fps, no matter if alone or on a team.
Upgrading to the new OpenGL drivers (installed over the top of the previous one) now I see around 20 fps looking over long vistas, slowing to 15 fps minimum jumping around and looking at shadows. "Claymation" effect is almost not noticeable. Inside I have a solid 30 fps.
So I rate it a "win" from my side! Thanks for the tip!
No problem, glad to have that confirmed.
um... run a /cmdlist on test. you'll see sli commands in there
Eh well, tried that driver.
no change on my 8800GTs GTX260 or 8600GT.
I was hopeful
Combat Kangaroos, Justice Server. First 50's
Jirra Roo Plant/Storm/Stone/Musculature Controller
Combat Kangaroo Rifle/Energy/Mace/Spiritual Blaster
Kung Fu Kangaroo Martial Arts/Reflexes/Body/Spiritual Scrapper
Tribal Arc Shield/Elec/Mu/Spiritual Tanker
Is this something that deserves posting in General Discussion for those wanting better performance from their video cards? At the very least I'd be hollering at the Devs to mention this for any sort of guide to utlising Ultra Mode.
S.
Part of Sister Flame's Clickey-Clack Posse
Hmm...ok, I'll bite; what does it do? And is there much point using it on a 9800 GT? I can get fairly decent UM levels out of it, but with a slight dip in speed from what Live has at the moment.
Would this doohicky help? And is it potentially harmful, or an actual Nvidia driver?
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Hmm...ok, I'll bite; what does it do? And is there much point using it on a 9800 GT? I can get fairly decent UM levels out of it, but with a slight dip in speed from what Live has at the moment.
Would this doohicky help? And is it potentially harmful, or an actual Nvidia driver? |
So that preview driver is 197.44 as of 4/12, but the latest driver is 197.45 as of 4/13. Does the latest driver incorporate what was in that preview driver?
From the look of it, the 197.45 driver does not support the features in the 197.44 preview driver.
What I see about the 197.45 driver is that it supports up to OpenGL 3.2.
The 197.44 preview driver supports OpenGL 3.3 and OpenGL 4 for the Fermi GPUs.
I have a GEForce 9600M GT laptop card, and I noticed a definitive improvement in FPS... I had to put all the UM settings to "medium" previously to get a full 30FPS, but now with that new driver installed that supports OpenGL 3.3 and OpenGL 4, I can get 30FPS with all the UM settings on "high" or "Ultra" (depending on the setting).
Thanks for this!
"Alien"
76 characters and Twenty-four 50s later, I still love this game.
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Alright, I looked up the unofficial command and attempted to use it. Causes either a hang up, or instant crash to the desktop, no matter what zone I attempt to log into.
I tried downloading those drivers, but my computer claim's they are older drivers.
By the way...is this command only for the test server? Because I removed the -test portion and added it to a Live server shortcut. Seem's to load halfway before it crashes.
I am using 2 260 gtx's in my machine. I am going to try to find a newer version of those drivers, and if that fails, just download the older drivers and see if that gives me a performance boost.
50's (Only most important)
Zuraq (53 EM/SR Brute)
Stagmalite (50 Granite/Fire TanK)
(Couple of other's I don't care about.)
Ripped from my post below, here is my Nvidia driver "discovery", as it would be nice to have in an easy to see place.
Anyway for posterity's sake here's the page with the info on the driver (and the linkies for DL) that adds OpenGL4.0 to Fermi-based cards and OpenGL3.3 to everything else (G80 tech and up). CLICK ME NAO
Back on the topic of performance, I just installed this new driver and noticed a REDICULOUS gain in performance. I was able to bump everything but AO to max ultra settings (over my compromises before, which left me at a little better than Ultra basics) for a solid 30 FPS with the camera centered on the horizon, with nary a dip here and there on crowded scenes. Tip the camera down or up a little and it goes up to around 45.
Not only all this, but CoX has finally stopped eating 100% of my cpu. It's hovering between 70-85%. Which means the annoying stutter in my movement I was experiencing on both clients has gone away completely.
And now I am finally satisfied with i17. Nao gimmeh da GR. I want Kinetic Melee!