Hello im new
Difficulty settings have been expanded and clarified.
You can choose at what level your missions spawn at, from -1, +0, +1, +2, +3, or +4.
If the mission is a level 10, that means you can have bad guys in it at Level 9, or Level 14, or anything inbetween. Note that the base level is the level of the mission, not your current level.
The second number is your team equivalent. No more fillers! If you can handle a mission meant for a full team by yourself, then set to x8! Your actual team size will overrule this setting, if it is larger.
You can also choose to fight LTs instead of bosses when solo, and choose to fight EBs as AVs even when your team size wouldn't warrant it.
You can change your settings as often as you like, for free.
These settings are currently disabled for Task Forces and Trials.
Check out www.paragonwiki for full details, or chat with a Hero Corps Rep or Fateweaver.
Since you've returned recently, check out "SuperSidekicking" at www.paragonwiki.com as well. It's a great feature.
www.paragonwiki.com is a great source of information for this game.
New or returning to the game? Want advice from experienced players who want to help YOU?
The Mentor Project: Part of the New Player Council.
It's about the difficulty changes... You can adjust your difficulty so that you will generate spawns equivalent to +/- from your level as well as 1 to 8 team members. Also allowing for whether to fight Lt's or bosses when solo and if AV's scale down to EB's...
Oh.. it also doesn't cost any influence to make the changes now, either.
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Welcome home
You might notice one or two changes to the game since you were last here
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so we can solo things now?
because in my time we could not even do solo missions :P, it was grouping or nothing
lol we can do it at any lvl?
and where can i change the difficulty?
You can change difficulty by speaking to Hero Corps representative (Heroes) and Fortunata Fateweavers (Villains), which are marked on your map.
http://www.fimfiction.net/story/36641/My-Little-Exalt
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i make stuff...
Welcome home
You might notice one or two changes to the game since you were last here |
We've been saving Paragon City for eight and a half years. It's time to do it one more time.
(If you love this game as much as I do, please read that post.)
Well in the way back, before difficulty settings, some classes had real problems soloing missions. I remember my 8-14 controller not having any fun in a mission versus skull bosses. I seem to remember cursing the name Marrowsnap. I can also remember my defender having problems on occasion.
This was back in the day that debt started at level 5 and the debt cap was quite high. Scrappers and blasters were usually OK to solo due to their damage and tanks could simply survive due to their defenses and hit points.
Father Xmas - Level 50 Ice/Ice Tanker - Victory
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Wow.. yeah, I remember hating Marrowsnap with every fiber of my being. Of course, soloing on pre-containment /FF controllers with no slotting wasn't exactly a walk in the park.
Rule number six of an empathy defender is NEVER underestimate a blaster's ability to die. I don't care if he has CM, Fort, both RAs, bubbles (both FF and Sonic), and is fighting next to a Storm defender with hurricane on. If there is a way to die in that situation, the blaster will find it.
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Well in the way back, before difficulty settings, some classes had real problems soloing missions. I remember my 8-14 controller not having any fun in a mission versus skull bosses. I seem to remember cursing the name Marrowsnap. I can also remember my defender having problems on occasion.
This was back in the day that debt started at level 5 and the debt cap was quite high. Scrappers and blasters were usually OK to solo due to their damage and tanks could simply survive due to their defenses and hit points. |
Also no difficulty slider and a lot less content, so if you did solo, you completed every mission in the game for the level range, then had to streethunt 38-40 before you could get more missions.
It's true. This game is NOT rocket surgery. - BillZBubba
Still, Scrappers, Tankers, and Blasters were all soloing back then, with no problems. Even some Defenders and Controllers could do it, just slower.
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
I gotta make pain. I gotta make things right. I gotta stop what's comin'. 'Least I gotta try.
WEll i think the difference is that the game is more balaced now, i remember that i could solo missions for 5 people by myself as fire/ice tanker by pressing two buttons .
Anyway i played a few hours today and got some final questions
-Whats the progression of the game? I was playing WoW and there he have 5 man dungeons then 10 mans and 25 mans, how does it works here? Also do you need certain AT for the groups? Like 1 tank 1 healer and 3 damage dealers
-After you reach the lvl cap what can you do? back then there was no items or this savages and recipes things, do you have to farm for then?
-Can you sell items to other players now? Like enhancements?
-Do PvP works nice in the game? I dont see PvP being discussed too much around here
WEll i think the difference is that the game is more balaced now, i remember that i could solo missions for 5 people by myself as fire/ice tanker by pressing two buttons .
Anyway i played a few hours today and got some final questions -Whats the progression of the game? I was playing WoW and there he have 5 man dungeons then 10 mans and 25 mans, how does it works here? Also do you need certain AT for the groups? Like 1 tank 1 healer and 3 damage dealers |
-After you reach the lvl cap what can you do? back then there was no items or this savages and recipes things, do you have to farm for then? |
-Can you sell items to other players now? Like enhancements? |
-Do PvP works nice in the game? I dont see PvP being discussed too much around here |
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
I've participated in several All-Defender STFs (Statesman Task Force), one of the most difficult TFs in the game (hero side). I think I died less in those that on "balanced" teams.
This includes just ignoring Lord Recluse (well, after casting your debuffs on him if you had any) instead of the typical Tank and healer pair trying to keep him occupied while everyone else tries to take down his super-buffing towers. Lord Recluse can pretty much one shot anyone other than a Stone Tank (well actually 2-shot since there's the no-1-shot death mechanism currently in the game). There were a few individual deaths, but no team wipes.
Teams are the number one killer of soloists.
(well actually 2-shot since there's the no-1-shot death mechanism currently in the game) |
You can get hit by Ruladek the Strong for 10,000 HP and [like falling] you'll still have one HP left.
However, if you get hit by some super-Rikti doing 5000 smashing and 5000 energy, you're out of luck.
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
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Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.
You can get hit by Ruladek the Strong for 10,000 HP and [like falling] you'll still have one.
|
I wondered. But it's happened so much I figured there was some pity "last breath" coded in.
I'm too slack to test it. Anyone else feel brave?
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
Well not really
I stoped playing this game 5 years ago and somehow i just remembered my password, lol as you can see in my sign i was crying about the nerf to my Fire/Ice tank back then
Anyway since im complete lost, whats with all this +0x/+4x ? i mean what does it means?