Hello I'm new!


Ad Astra

 

Posted

Hey all-

Figured this would be a good place to start as I'm new to the game and I really have no idea as to what I am doing.

First off..I don't really know what to play...I'm thinking that I want to play a blaster as they have some range to them and from what I have read they pack a pretty good punch. Not exactly sure tho. I love ranged classes.

The problem is..I have no idea what build to pick or where i can find a good one.
If someone could help me with that..it would be a big help!

Oh..and I haven't chosen a server yet so if someone would like to make a suggestion I'm all ears!


 

Posted

fire psi is pretty good since your new it could be a nice introduction to a lot of powers and types of powers in the game.

there kinda had to build because u can go many different directions. I started with a blaster when i joined the game, had a great time.

you also my want to think about a scrapper for survivability


 

Posted

do scrappers have a range ability? cuz thats kinda what i am looking for


 

Posted

Welcome!

Regarding servers. When getting the server list, the one on top is the one you has been on last time. The rest are ranked based on actual server load, with the busiest at the bottom.

Beside this forum, you might also want to look at the Paragon Wiki, as it has lots of good information.


 

Posted

Quote:
Originally Posted by Derrick1390 View Post
Hey all-

Figured this would be a good place to start as I'm new to the game and I really have no idea as to what I am doing.

First off..I don't really know what to play...I'm thinking that I want to play a blaster as they have some range to them and from what I have read they pack a pretty good punch. Not exactly sure tho. I love ranged classes.

The problem is..I have no idea what build to pick or where i can find a good one.
If someone could help me with that..it would be a big help!

Oh..and I haven't chosen a server yet so if someone would like to make a suggestion I'm all ears!
Welcome!

My wifes first blaster was a Fire/Ice. It gives awesome mitigation as well as damage. Thats the only one i can comment on because i really dont play them.

I'll offer a few combos that ive found fun to play.

Scrapper- Fire/SD, Katana/Inv,WP or Regen., Spines/Fire. (spines offers ranged)
Tank- Ice/DM, Ice/Fire, Stone/Ice(not very strong but very team friendly) SD/Fire or SS
Controller- Ice/Rad (very team friendly), Ill, Fire or Plant/ Storm, Fire/Kin, Ice/Cold
Defender- Dark/Dark is the only one i got i really dont play them either.

Have fun!


 

Posted

Welcome to the city Derrick1390!

Blasters are high damage dealers long range but with a price. They are squshy! Be prepared to end up face down many times. If you want damage Fire is a heavy hitter.

If you want range with some buffs and heals try a Defender. Your damage might not be as high but you can boost the powers of teammates and heal when low on heath.

Now given you are new first rule is... What ever you learned in other MMOs leave behind your in the city now. All the ATs are fun to play but each have their angle, however none are 100% needed on a team. A team of all Blasters can work or all Scrappers or a mix of anything. A good team can work with any combo of AT types we aren't Dependant on the Tank Healer Damage Setup.

Rule two... With out buying extra Character slots you get plenty to try different AT types. So enjoy them all. I started as a blaster myself but my first 50 was a scrapper and my second (Still active) is a Tanker. The game play here changes with each AT and Powers chosen. A Dual Blade/Regen Scrapper is different then a Spine/Reflex scrapper. So mix and match to your style. Note my Tanker is Willpower/Dark Melee.
Second note a Spine Scrapper have some range in the attacks.

Rule Three Don't be afraid to ask for help. We are very friendly to newbies. Some of the highest populated servers are Freedom a popular one for new players. And Virtue the unofficial RPG Server. A Friendly server I played on is Guardian thought I moved to Virtue due to the times I am playing and the friends I had on Virtue.


 

Posted

Welcome!

Blasters can be difficult depending on your playstyle, but it's hard to really bork any character in CoH. I have an archery/ice blaster I love, and actually, archery/anything blasters are a lot of fun. Assault rifle/devices blasters have been pretty popular in the past, and devices offers a lot of fun toys.

As other players have already said, try everything until you find something you love! And ask for help if you need it! And don't worry about getting to 50, this game is all in the journey!

Good luck!


City of Heroes taught me that when the world is burning, you don't just stand by and watch, you grab a fire extinguisher and do whatever you can to stop it-even if it's not much at all. Sign the petition to keep City of Heroes alive HERE.

@MissKyo, Leader of the Teamsters coalition on Protector

 

Posted

I appreciate all the replys!

Hmm...So I really dont understand sorry I'm so used to other games!

Am I to understand that there really is no right and wrong way to build characters like there is in other games?


 

Posted

First of all,welcome to the city my man

I wouldn't say right way vs wrong way to build your character. I'd say efficient vs inefficient. For a little more guidance on building a better Blaster (or any archetype for that matter) you should consult the Achetypes & Powers section of the boards. They have a lot of helpful tips on builds and tactics.

By way, my first Blaster was a fire/fire. Great damage, and the fire secondary provides good melee attacks for when the baddies get too close.


 

Posted

There are many ways to build a character, and with our Archetype and powerset structure, it's hard to build anything that is downright unplayable - I've seen a few players deliberately try, but it took effort.

Blasters are tons of fun if you want to just kill stuff right and left, but be careful to learn aggro ranges and just how many foes to take on at once. If you have played ranged characters before or just like the idea of range, a Blaster is for you. I also second eryq's suggestion of Fire/Ice. Fire is lots of carnage (the powersets "secondary" effect is more damage) while Ice gives you some slows and a single target hold.

Scrappers are also pretty heavy damage, but more single target than blasters. They have much better mitigation tools and are therefore considered newbie-friendly. One or two scrapper powersets have a one or two ranged powers (very short range at that) so they are definitely melee-focused.

Try a bunch of different sets and see what feels like fun. Play that one for a while, but if you get bored or want a change of pace, roll something else. This game is really about rolling alts to experience it in different ways - it does not currently have what many folks consider to be a strong "end game" although there is a lot of stuff to do with your high-level or max-level character.

I haven't seen anyone else mention it yet, but bookmark this site:


www.paragonwiki.com

This is a player-built and maintained wiki with just about any tidbit of info you might be seeking.

Welcome to the game!


Altoholic - but a Blaster at Heart!

Originally Posted by SpyralPegacyon

"You gave us a world where we could fly. I can't thank you enough for that."

 

Posted

Quote:
Originally Posted by Derrick1390 View Post
I appreciate all the replys!

Hmm...So I really dont understand sorry I'm so used to other games!

Am I to understand that there really is no right and wrong way to build characters like there is in other games?
You really have to work at it to make a bad character. Sure you'll run across build nazi's that will act superior and tell you your doing it wrong but ignore those infrequent idiots. As long as you're having fun you're doing it right.

You will have to get used to the playstyles each archetype requires. A blaster doesn't play like a scrapper, and neither play like a controller. Playstyles are something you learn by doing.

Oh and welcome to the game.


 

Posted

Quote:
Originally Posted by Forbin_Project View Post
You really have to work at it to make a bad character. Sure you'll run across build nazi's that will act superior and tell you your doing it wrong but ignore those infrequent idiots. As long as you're having fun you're doing it right.
Best advice in the thread, right here.

Try lots of sets and combos. You will find some that you love and some that make you want to pull your hair out. Don't worry too much about screwing up your character, even a less-than-optimal character is more than enough to wipe out the baddies.


 

Posted

Just to reiterate what has been stated so far; the Devs have gone to great pains to make it so that you cannot 'bork' or 'gimp' any character. This makes for a more enjoyable game for the unMMOliterate among us (me included). I came from FPS games after a bad digital accident, and havent looked back. There are 'preferred' builds, but if you find a concept you like; go with it, and enjoy. Anyone who 'ranks' you due to your build, well, there are dorks everywhere.

I personally like 'offbeat' builds myself, and have both preferred-Builds and WTH-is-he-thinking-Builds. The latter are more fun though.

The Devs have made it this way, and that means that any 'new' Power or Archetype will get hit with the Bonus as well as the Nerf Bat from time to time to maintain 'Balance' among the Powers/Archetypes, and a better game overall IMHO. Of course, come here to hear the latest nerf-gripes when that happens; it can be amusing.

Welcome to the game!


Ninus Lvl 50 Bots/Dark/SM Mastermind Badges: 1384 @Ninus on Global
Put an Ebil MasterMind in the Obal Office: It wont be the first time
Campaigning for Global Global Ignore Champion since 2009!

 

Posted

Don't be afraid to take powers that don't do damage. Using them could give you that extra couple of seconds of breathing room to finish the fight or to safely escape.


Teams are the number one killer of soloists.

 

Posted

Welcome to the game and the forum!

As many people have already said, it's tough to mess up a build. There are a lot of ways that you can optimise a build, though - for those, go and look in the Archetype section of the forum.

My first character ever was an Energy/Energy Blaster, and he is a whole lot of fun to play, still - just to warn you, though, as a Blaster, you will spend a fair bit of time munching carpet/concrete/cave. Don't let it get you down! Have fun, go nuts, pick the powers that sound fun and interesting! It's a rare team that will turn you down for anything but the most esoteric tasks (so-called "Master of..." Task Force runs spring to mind as those needing certain powers, and they're late-game content).

To give you few pointers on things you might want to seriously consider:

At level 6, you unlock Power Pools, which are basically powers that add capabilities to your character. You can have a maximum of 4 power pools, each of which has several powers in. At level 6 you can access either of the first 2 powers in the pool, at level 14 you can get the third power (as long as you have one of the first two) and at level 20 you can get the fourth power (as long as you have two of the first three).

Why has Shad said all this? Well, travel powers are in the power pools, for one - they all unlock at 14th level. Flight is very popular on new characters, but is (relatively) slow; Superjump is awesome and pretty quick, if a little riskier than flight; Superspeed is fast but lacks vertical movement capability; Teleport is fast but requires constant attention.

Also, one thing you'll find when playing the game is that you'll run out of Endurance. Probably a lot. Endurance management is the real trick, especially when you start to come across foes that drain it. One of the most popular ways to help your character manage your Endurance is through the Fitness Power Pool, to get Stamina at level 20. It's not a necessity, but it is extremely useful.


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Posted

Quote:
Originally Posted by Derrick1390 View Post
I appreciate all the replys!

Hmm...So I really dont understand sorry I'm so used to other games!

Am I to understand that there really is no right and wrong way to build characters like there is in other games?
It's *exceptionally* difficult to build a character "wrong." In fact, some of the builds people play with seem to go against the "theme" of an archetype - for instance, "Blappers" are Blasters who go for up close, melee attacks more than sitting at range (the name is a mix of "Blaster" and "Scrapper.")

There's also a lot of variety within each archetype - if you build (say) a Fire/Fire blaster, it'll play quite a bit differently than, say, Ice/Devices (which, come to think of it, I never hear anything about.) Sometimes just changing one part (the primary or secondary) can lead to a vastly different play style. And then there are pool powers - travel and other supplementary powers - that can change how you play as well.

If someone offers advice ("You might want to try" or "I see you doing this, try this out and see if it works better for you,") listen. If someone says "You took that, you're an idiot, noob!" ignore them. (This goes for slotting enhancements, "you have to spend X on Y IO sets to be effective!" and so forth as well.)

Now, you say you're coming from other games. A few things to keep in mind:

1. You don't need a healer. Or a specific group of characters. The team will play differently depending on makeup, yes, but you don't "need" anything specific.

2. Don't equate a specific AT with a specific role. (Which goes back to #1.) For instance, in Aion we had priests who could become chanters (buffs, and you pretty much always knew what they'd have) or clerics (the "healers.") One cleric was pretty much interchangeable with another - there might be some difference in cast time or whatnot, but they were all pretty generic. Here, you could have a defender who focuses on team health and upkeep (Empathy,) buffing (Force fields, for instance,) debuffing (Radiation, Dark,) or some mix of the above. All of them will make great additions to a team, but they'll do different things.

3. Jump into the fray. Generically, other games seem to discourage you from fighting more than 1-2 things your level, and often seem to require more players for an individual enemy. Here, you'll routinely handle greater odds (an old rule was 3 minions = 1 player, and that is exceptionally conservative these days) and barely break a sweat.

4. Experiment! Assuming you're on the US servers, you have 11 servers with 12 initial slots each (expandable by buying extra slots up to 36 per server.) Try out a couple of different servers, for one (I generally like Pinnacle and Victory,) but even if you find a home you don't want to move from, make "experimental" characters on the others to see if you like certain sets. (You can even move characters around for a fee - so if you make an experimental one you really like on, say, Triumph, but you're playing on, say, Guardian, they can move - and often quickly.)

5. Experiment, part 2 - Don't be afraid to "mess up" a build. You can redo a build in a respec, which will let you change everything (except which primary or secondary set you have, your archetype (class,) and origin - and these the devs have stated will not be allowed to be changed.) There are a few ways to get a respec - there are three trials (at 24, 34, and 44) you can run (you can run them multiple times, but only get a maximum of three respecs from them,) respec recipes (rarely) drop, veteran rewards can give a respec, and often with new issues, if there are power changes, we'll get "freespecs" as well. Plus, we have dual builds - they unlock at level 10, and you can change between them every 15 minutes (say, for a solo vs team build, or concept vs teamed, PVE vs PVP or whatever you want.)

6. Many games are a grind to the high levels where you "finally get the good stuff" - gear or whatnot - and/or where the game "finally starts." The City Of games are about getting there - so don't get into farms and powerlevel through expecting everything to be at the end. Enjoy the trip.

(As for history - started with a Fire/Superstrength tank, my forum-namesake. First 50 was an electric/electric blaster. Been playing since just before my forum reg date on the left. I play everything, everywhere.)


 

Posted

Once again thank you for all of your replys!

I chose to go ahead with a double blade/regen scrapper...it doesnt have the range ability I was looking for but then again Im not as squishy and i still do good damage. It turns out thats more what I was looking for. So far I really like the regen thing..it helps alot with downtime. As far as double blades...well I'm not quite sure...going to give it more time...might switch to katana all tho im not sure there is much of a diffrence? suggest scrapper builds that are fun to play would he awsome!


 

Posted

Give it some time, learn your Build/Playstyle, and then Alt away. You have multiple slots per Server (and multiple Servers per account) so that you dont have to limit yourself to one Build/Toon. But a Scrapper is a good first Character if you are Melee Focused to cut your teeth on, and the Dual Blades will let you work with the Combos to make things more interesting the first time around.


Ninus Lvl 50 Bots/Dark/SM Mastermind Badges: 1384 @Ninus on Global
Put an Ebil MasterMind in the Obal Office: It wont be the first time
Campaigning for Global Global Ignore Champion since 2009!

 

Posted

Dual Blades has a mechanic that isn't used in other powersets - the "combo". The UI tells you which one is next, so you don't have to memorize them all, but it is a bit more complex than Katana would be. (Notice - just a "bit" more complex).

I have a Katana/Regen Scrapper as one of the first 5 I rolled up, lots of fun, and Regen is nice, especially as you are learning the game.

Didja see where I said she was one of the first 5 characters I rolled? I currently switch among about 60 alts, about 6 of them scrappers. The Katana/Regen is slightly different from the others, as M_B explained above. Some people call Regen a "clicky" set as you generally have to keep track of your Health bar to know when to fire off one of your self-heals. Other Scrapper sets have more inherent armor-type powers, so they play differently. All fun though.


Altoholic - but a Blaster at Heart!

Originally Posted by SpyralPegacyon

"You gave us a world where we could fly. I can't thank you enough for that."

 

Posted

Now that you've settled on an AT (Scrapper), you might post in the Scrappers forums for more specific info and help on your Scrapper and advice on how the different Scrapper sets play.

That said, there are significant differences between Katana and Dual Blades. Dual Blades is built around a combo system (thus far the only powerset in the game that does this). This means that you have to take most if not all of the powers in the set if you want to be able to do all the combos. Katana is more of a straightforward attack set and also offers Divince Avalanche, an attack power that does minimal damage but boosts your Defense, making you harder to hit. Both powersets are similiar in that they use swords and do the Smashing/Lethal damage type.


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Posted

First Welcome to the Game!!!

Quote:
As far as double blades...well I'm not quite sure...going to give it more time...might switch to katana all tho im not sure there is much of a diffrence?
Dual Blades and Katana are different. Dual Blades as the Combos and Blinding Feint which is a great power. Katana as Divine Avalanche which gives you +Def. Now Both are great combos but Katana/Regen with Divine Avalanche will help you live.

Edit to add. With Dual Blades you don't need to use the combos. The combos are fun but not needed. If you want to use them go head but if you don't use them you will be just fine. I started with them but when I got to higher levels I stop using them because I didn't like Nimble Slash. The better combos to use are Attack Vitals and Sweep. linky

Quote:
suggest scrapper builds that are fun to play would he awsome!
Well it all depends on what you want if you want.

a good Scrapper to start out with is a Kat/WP. It is very fun to play all the way up and gives nothing up at the end.

It is really hard to go wrong with A Scrapper all the powers are great some do go better with other power but any/any Scrapper will be fun to play.

Some of my Fav combos are

Dark Melee/Shield Defense
Fire/Shield Defense
Elec/Shield Defense
Fire/Fire
DB/Regen
Claws/Super Reflexes
Dark Melee/Super Reflexes
Katana/Fire
Katana/Elec
Broad Sword/willpower


"All right, they're on our left, they're on our right, they're in front of us, they're behind us...they can't get away this time"- Chesty Puller US Marine Corps

 

Posted

Hmmm, so many replies and no-one even bothered mentioning villains. I'm disappointed by you guys.
Ok, seriously, you might want to consider taking a look to villain ATs, too. Even, if you don't like playing as a villain, coming Going Rogue expansion, you'll be able to switch sides. So, some general information about ATs:

Hero ATs:
Blaster: Long range, high damage, low HP, low defenses/resistances (squishy)

Tanker: Melee-character, extremey high defences/resistances, good damage

Scrapper: Melee, high damage, high defences/resistances

Controller: Controls enemies, hindering their actions (immobilizes, holds, fear, confuse), also buffs/heals teammates and debuffs enemies. Most primary powerset choices get a pet, too

Defender: Buffs/Ranged attacks, low damage. Supports teammates, but can deal some damage of its own, too (athough nowhere near a blaster)

>Also, after reaching lv20, two new ATs are unlocked, called Epic Archetypes (not Epic in power, just tied to this games lore). These are Kheldians, part of an alien race. They're also the only AT with shapeshifting powers.

Villain ATs:
Brute: Melee character, high damage, high defences/resistances, builds up fury by taking and dishing out damage, thus increasing its damage potential overtime

Dominator: Controls enemies, and dishes out damage, too (both ranged and melee). Builds up domination to initiate a Jekyll-Hyde playstyle switch (damage increase, more powerful holds)

Corruptor: A nice alternative to blasters. It exchanges some damage potential for some damage mitigation.

Stalker: Melee character, high damage, low hp, good defences/resistances. The only AT with the build-in ability to hide, thus becoming invisible to enemies, delivering enormous amounts of damage while staying hidden.

Mastermind: The game's most original archetype. It can summon an army of pets to attack the enemies, while it stays behind buffing them along with his teammates. Highly survivable, as it can share incoming damage with its pets. Can tank efficienty, if built right, but has few defences/resistances of its own.

>Epic Archetypes: Again, when reaching lv20 with a villain you unlock two new ATs: Arachnos Soldiers. They're a bit complicated, so, if you're interested, visit the Archetypes & Powers column of this forum.

Also, to answer your question on servers, visit the following link: Servers


 

Posted

Quote:
Originally Posted by Derrick1390 View Post
Am I to understand that there really is no right and wrong way to build characters like there is in other games?
Pretty much. Sure, some builds will work better than others at times, but the 'underperforming' build might well be more fun to play. Also, you need to be pretty picky about your build if you plan to fight archvillains with a team of 8 people set to +4 difficulty - i.e. extreme/unusual situations.

Keep in mind, though, that many powersets have one or two KEY powers that you will really regret not taking. An example would be that all tanks get a power in their primary set that provides 'status defense' and all scrappers get such a power in their secondary set. Your 'status defense' power will make you mostly immune to being held, slept, stunned, etc. That's a huge benefit.


Paragon City Search And Rescue
The Mentor Project

 

Posted

Quote:
Originally Posted by xhris View Post
Hmmm, so many replies and no-one even bothered mentioning villains. I'm disappointed by you guys.
Seriously, so. Redside love. What you should know about Villain-side is that it features a smaller number of zones, but with considerably more compressed content that tosses out a lot of the "filler" you will find on blueside. Since City of Villains was released after City of Heroes, the developers took a lot of what they learned in building and getting feedback on CoH and applied it to City of Villains. CoV/Redside typically has a smaller population of players, but not drastically. In my experience, the playerbase tends to be a little friendlier as well.

Villain side archetypes are commonly seen as being conceptual reversals of the hero-side archetypes, although this isn't exactly the case (but it's close enough to understand what they do). There aren't always clear analogues to the blue-side/hero-side archetypes, and the roles are not carbon-copies of the Heroic ones. This may be in contrast to other MMOs where, for example, a melee class with high damage/high defenses are the same regardless of what faction you belong to. This isn't the case in "City of X", so be aware of this. Although both are high melee damage/medium defense Archetypes: Scrappers =/= Stalkers. Although both ATs have control-based powers, Controllers =/= Dominators. Etc.

Quote:
Also, after reaching lv20, two new ATs are unlocked, called Epic Archetypes
Note that until issue 17 is released, the Epic Archetypes will unlock at lvl 50 (the level cap). You're probably not likely to reach level 50 before issue 17 drops (several months or a year of casual play is probably a "reasonable" range for being able to reach the cap).

An "issue" is a moderate-to-major content update, usually with new patches, new content, sometimes with new power changes, and frequently with gameplay and Quality-of-Life updates. It's not a full expansion (which is what the aforementioned "Going Rogue" will be), but just an interim update. There are usually one to three issues released per calendar year.

Quote:
Villain ATs:
Brute: Melee character, high damage, MEDIUM defences/resistances, builds up fury by taking and dishing out damage, thus increasing its damage potential overtime
Edited for correction. Brutes have comparable defense/resistence numbers to Scrappers. They are, basically, the highest-ranked in defense/resistence for Villains (or "redside"). (Yes, there is debate over this but for your purposes, this is how you should imagine it.)

Quote:
Corruptor: A nice alternative to blasters. It exchanges some damage potential for some damage mitigation.
Corrs are actually the reverse of Defenders. Corruptors value damage dealing over buffing/healing/debuffing - but are powerful on those tasks as well. You can get blaster-like damage (but not quite as high as blasters) while being able to assist a team. Mind you, many powerset combinations are quite "soloable" if you prefer not to play on a team. Corruptors, like blasters and defenders, are still fragile with low hit points and very limited to nil innate defenses.


Quote:
Mastermind: The game's most original archetype. It can summon an army of pets to attack the enemies, while it stays behind buffing them along with his teammates.
Masterminds can be a complex archetype to manage and requires you to be able to handle the AI on several pets. Its not an AT I would exactly recommend for a starting player. However, many people comment that once you get the interface down with commanding your pets, Masterminds are basically putting the game on autopilot with a collision course for WIN.

Quote:
Also, to answer your question on servers, visit the following link: Servers
This link goes to the single best source for information on the game (other than the boards itself), Paragon Wiki. You can learn about various powersets (in general, the boards here have more detailed information; but you can find out the general information here), mission/story arcs, contacts, in-game lore.


"...his madness keeps him sane.": My Profile on VirtueVerse
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Posted

Let me offer another piece of advice: Avoid "AE Teams/Farms" when starting out.

CoX has a feature unparalleled in MMOs known as the Mission Architect (MA)/Architect Entertainment (AE), which allows players to develop their own mission/story content and publish it for play either solo or in teams with any other players on any of the servers. There are literally thousands of these player-created missions available to choose from at this point, and the number is still growing.

HOWEVER, as you might expect, there are many players who have developed content expressed geared for quick rewards and advancement without regard for risk or appropriate difficulty consistent with the rest of the game. The debate rages on here on the forums and in the game over whether this is a legitimate method of character advancement. I don't know how you play your games or what importance you put on how you interface with the content, so I'll let you make your own decisions on where you want to situation yourself in that debate.

"AE teams" "AE Farms" or whatever they are called (you will see lots of Broadcast-Channel messages referring to these in the Atlas Park zone) can shoot your character through levels extremely fast, but what they will NOT do is teach you how to play your character or how to play in game in general. These player-made missions commonly reduce the risks involved with missions as close to zero as possible, which provides a skewed perspective on the difficulty/challenges which normal play provides. In many cases, low-level characters are asked to "door sit" (that is, stay at the entrance of the instance and not interact with the mission at all) which certainly does not tell you how to use all the little buttons and clickies that your character has available.

If you're new to the game, the best way to learn the game is just to play. You will screw up a few times, and you'll "die" a few times (pfft, Death is a Slap on the Wrist in CoX - you respawn in a hospital if you die), but you'll learn about which mobs are really dangerous, which need to removed immediately, and how to cooperate with other players. AE Teams/Farms will not provide the kind of instruction that is crucial to learning how to play the game. If you decide to try them out once you're familiar with how your character/Archetype/powerset plays, by all means do so.

So! Go out there and enjoy all that original content. Heck, this is your first playthrough, everything is going to be a surprise!*


* PS: It's always a Nemesis Plot.


"...his madness keeps him sane.": My Profile on VirtueVerse
Can You WIN the Internet? MA Arc #85544
Inhuman Resources - At Work with IE #298132
Task Force Mutternacht #349522 <-- 1st AE Challenge