Originally Posted by perilX
You can break taunt on Tech Lab, it's where I tested taunt mechanics.
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D6 Taunter limitation proposal
Remember when VORI beat Renegades? yeah me either...
OLD SCHOOL PvP
Rad/Psi,Psi/Em,Fire/Em,Cld/Sonic,FF/Sonic,Grav/Ta,Storm/Psi,Sp/WP,Fire/Psi,Sonic/Pain
RIP:Southern Comfort PvP,PE PvP,INTEGRITY PvP,After School Special PvP Test SG's,TPvPL Season1+2 Runner ups
Since no D6 players speak up I'll throw in my 2 cents. I thought the whole idea behind the D6 teams was to allow players new to pvp to get into the scene and be coached by the older players. Point rewards are attached to the D6 matches so that the D8 teams put stock into getting their D6 players better. It seems however that the competitiveness has taken away from the original goal.
Quick Recap: This weeks matches for us was...
D8 - 8v2 find 2 stalkers, get a kill and win so that it isn't a draw.
D6 - 6v6 4 taunters and 2 emps, try to get a kill while everyone is taunted so that it isn't a draw.
The only match that was an actual fight was the first D6 match jump vs. jump
I'm not going to go back quoting everyone, but someone mentioned these were high-end matches and lineups are whatever the teams bring and shouldn't be limited. While I wouldn't argue about that for the D8 matches, does that hold true for the D6 ones?
What's the big deal about limiting D6 matches to 2 taunters? From what I've seen, no team has brought more then 2 taunters unless they're playing for a draw anyway. Playing for a draw is sound tactically for the overall league score, but keep that crap for the experienced players to deal with and let the newer D6 guys play. The initial worry about limiting taunters because D6 players might be a lot of fightclubbers and won't have more traditional characters is invalid. There isn't any team that "has" to run more then 2 taunters per match to get everyone rotated in for D6 matches.
Playing against an all taunter team is not fun, it is not an experience anyone can learn from, and it is not making new players any better (on either side). I thought the idea was to bring new players into pvp. Do you think that taunt/emp lineups are going to interest players, get them excited to pvp, or look forward to matches?
PS. I'm going to have to agree that taunt can be broken on the tech lab map. Against the storm team with the 2 stalkers I had a tank following me the whole time and didn't have a problem keeping the stalkers revealed.
PPS. -Divine touted how good his D6 team was, and then brought a taunt lineup with they lost 13-4 jump v jump. Our D6 even had a fort in that match, which puts them at a disadvantage. Nothing against -Divine or his team (I don't have any problems with anyone on that team and I think they do decent). Talking like you have faith in your team, then playing for ties is pretty <&%$#`@!> lame.
I am The Rad.
Ain't no other rad in PvP can even touch my build. When the crap hits the fan, and the team needs a rad, they call ME, they don't ask Divine...and they sure don't ask Conflict or Barrier and they sure don't invite Dee'ceed. They invite ME. I'm done. |
riiiiiiiight, I am pretty positive I can and know of a couple other rad defenders and corruptors that I believe can also.
OLD SCHOOL PvP
Rad/Psi,Psi/Em,Fire/Em,Cld/Sonic,FF/Sonic,Grav/Ta,Storm/Psi,Sp/WP,Fire/Psi,Sonic/Pain
RIP:Southern Comfort PvP,PE PvP,INTEGRITY PvP,After School Special PvP Test SG's,TPvPL Season1+2 Runner ups
lol, you are definately not The Rad, and I am definately not dreaming. Now please run off to CO and cry moar because you continuously were farmed in RV.
riiiiiiiight, I am pretty positive I can and know of a couple other rad defenders and corruptors that I believe can also. |
nope he is a horribaddo that was always being farmed in RV.
OLD SCHOOL PvP
Rad/Psi,Psi/Em,Fire/Em,Cld/Sonic,FF/Sonic,Grav/Ta,Storm/Psi,Sp/WP,Fire/Psi,Sonic/Pain
RIP:Southern Comfort PvP,PE PvP,INTEGRITY PvP,After School Special PvP Test SG's,TPvPL Season1+2 Runner ups
Since no D6 players speak up I'll throw in my 2 cents. I thought the whole idea behind the D6 teams was to allow players new to pvp to get into the scene and be coached by the older players. Point rewards are attached to the D6 matches so that the D8 teams put stock into getting their D6 players better. It seems however that the competitiveness has taken away from the original goal.
Quick Recap: This weeks matches for us was... D8 - 8v2 find 2 stalkers, get a kill and win so that it isn't a draw. D6 - 6v6 4 taunters and 2 emps, try to get a kill while everyone is taunted so that it isn't a draw. The only match that was an actual fight was the first D6 match jump vs. jump I'm not going to go back quoting everyone, but someone mentioned these were high-end matches and lineups are whatever the teams bring and shouldn't be limited. While I wouldn't argue about that for the D8 matches, does that hold true for the D6 ones? What's the big deal about limiting D6 matches to 2 taunters? From what I've seen, no team has brought more then 2 taunters unless they're playing for a draw anyway. Playing for a draw is sound tactically for the overall league score, but keep that crap for the experienced players to deal with and let the newer D6 guys play. The initial worry about limiting taunters because D6 players might be a lot of fightclubbers and won't have more traditional characters is invalid. There isn't any team that "has" to run more then 2 taunters per match to get everyone rotated in for D6 matches. Playing against an all taunter team is not fun, it is not an experience anyone can learn from, and it is not making new players any better (on either side). I thought the idea was to bring new players into pvp. Do you think that taunt/emp lineups are going to interest players, get them excited to pvp, or look forward to matches? PS. I'm going to have to agree that taunt can be broken on the tech lab map. Against the storm team with the 2 stalkers I had a tank following me the whole time and didn't have a problem keeping the stalkers revealed. PPS. -Divine touted how good his D6 team was, and then brought a taunt lineup with they lost 13-4 jump v jump. Our D6 even had a fort in that match, which puts them at a disadvantage. Nothing against -Divine or his team (I don't have any problems with anyone on that team and I think they do decent). Talking like you have faith in your team, then playing for ties is pretty <&%$#`@!> lame. |
While I can feel your pain about fighting taunt lineups not being fun if that is what we base rules on then we need to ban a lot of powers. TA's are not fun. Ever. Not in the least bit. Being AS'd by stalkers totally sucks. That isn't competitive, if you don't have a fort there really is no counter to stalkers because every attack a squishy throws off roots them. (The arguement that stalkers with the way we submit lineups and can't counter lineups is a valid one) While we are at it we should ban all holds. Being held blows being there is no counter to that either.
I am being dramatic because obviously none of those suck as badly as a taunt lineup. I will tell you what does suck as bad as a taunt lineup though. 6 people that signed up for casual pvp in what was supposed to be a casual pvp league wanting to play their casual toons and getting ***** by 4-5 psi blasters. There is no counter to that either besides being hardcore and not casual and being really really good. The argument is equal to both sides. You guys don't want to face taunt bots and other teams don't want 20-2 rapage scores that are only partially based on skill and partially based on builds & glad jav procts. I remember a while back our D6 did a practice match against you guys (this match was how the original taunt lineup idea started) and your jump team farmed our d6 guys like 20-2. The sadness and low morale on vent after that was ridiculous. The next match we came back with a taunt lineup and you guys beat us but it was like 2-0. My guys were laughing and having a good time for that match.
Playing matches for ties is a dickmove, I will agree with that. It is a legal dickmove though. Teams are going to bring what they think is best to get them the most points. One teams 4psi/em blasters is another teams 4 tauntbots.
Like I said earlier.....if limiting tanks/brutes in a team to limit Taunt is going to go forward....I propose the captains vote on limiting PSI/EMs as well because their delayed damage is just ridicolous. SO MUCH DAM! DO EEEET NAO! DOOO EEEEET!!
What's the big deal about limiting D6 matches to 2 taunters? From what I've seen, no team has brought more then 2 taunters unless they're playing for a draw anyway. Playing for a draw is sound tactically for the overall league score, but keep that crap for the experienced players to deal with and let the newer D6 guys play. The initial worry about limiting taunters because D6 players might be a lot of fightclubbers and won't have more traditional characters is invalid. There isn't any team that "has" to run more then 2 taunters per match to get everyone rotated in for D6 matches. Playing against an all taunter team is not fun, it is not an experience anyone can learn from, and it is not making new players any better (on either side). I thought the idea was to bring new players into pvp. Do you think that taunt/emp lineups are going to interest players, get them excited to pvp, or look forward to matches? |
First off... Jav procs... All of -----divine's d6ers have their jav procs (base full of dup'd IOs ftw). Silits team has thier 4-5 blasters with jav procs and just switch people on to the account with the procs. BoBc had their jav procs. And Im sure a sprinkle of the players on the other teams have jav procs too, so saying that jav procs make that big a difference is a joke and accussing us of having the most jav procs is hillarious and not the point of this at all.
Ok to the real matter at hand...
This is being proposed not out of spite for fear of points.
D6 was suppose to be for fun and teaching of players. Teaching players to break taunt and to taunt is part of that, which is why we arent saying NO TAUNTERS AT ALL RAWR!!! We are saying limit it to 2 so that all matches are still on a competitive level. I did not propose this for d8 because we signed up to get screwed over the d6ers didnt. If your fear is that you will get blown out by another team bring 2 taunters... I promise that 2 taunters will lower the kill count to a 2-0 1-0 match. 4 taunters or 3 with 3 emps is solely being used as a way to deek over another team or force a draw. Force draws in d8 all you want, dont do that to d6ers that are trying to learn to pvp. Nyx Nu, Fates, and Elf Stalker all got one match last night and it was vs a taunt line up so they got no pvp at all. That means that for 2 weeks they get no pvp since we were suppose to fight I KNO ANN next week.
Kat I dont like how your story has change over time on the 3 emps 3 taunters vs u2bg. The orginal story was that you had to play an emp that was bad and therefore had to bring in 2 other emps to keep everyone alive, and with that you couldnt get a kill with 3 other people so you forced a tie. Now the story is that you have 4 people on your team that only have brutes and they all showed up and no one else did. This is not an attack at you but you cant play the ever calm victim of the engagement here o wait thats silit's phrase for -divine.
So lets say a d6 team wants to lower the score but still have a chance at winning but not playing for a tie under the proposed 2 taunter limit. One could bring 2 emps 2 stalkers 2 taunters. I wouldnt have a problem with that line up since it has a chance at getting a win and it can be beat even without a specific line up.
Here is what would happen if you limited it to 2 psi ems...... 2 emps 2 psi em 2 stalkers 1 rad sonic 1 insert disruption here
If you think that psi em damage is op and cant heal through it you are welcome to come practice with us and we will teach you the best we can.
If your only reason for wanting no cap on taunters is so that you can run BS line ups on d6 players to force draws then you have no ground to stand on.
I'm a D6er, and I don't want limits on TAUNTERS. At all. If that happens....I want limits on Psi/EMs. Because I'm so bad I can't evade from spikes at all, let alone break LOS on taunts.
If you think that psi em damage is op and cant heal through it you are welcome to come practice with us and we will teach you the best we can. |
i dont have glad jav procs.
who wants to donate?
@Daknah
Like Barrier said....if we limit on this....why can't we limit on other things? TAUNT is not broken. Therefore, people need to adapt and learn to deal with taunters. There are ways to beat an ALL TAUNT team.
Fun is subjective. Just because it's a dickmove to most (which i don't know why), but LOL rules in PvP. Like seriously.....if there will be a limit to taunters, then I want a limit to Psi/Ems and Glad Jav Procs they're allowed to have. See how silly limitations are?
P.S: I like my team. I learned a lot from them. A LOT. They're a fun bunch and not crybabies and drama filled like most teams are in this league. If you didn't sense my sarcasm in my post, then perhaps I need to practice a bit more on my sarcasm meter.
First off... Jav procs... All of -----divine's d6ers have their jav procs (base full of dup'd IOs ftw). Silits team has thier 4-5 blasters with jav procs and just switch people on to the account with the procs. BoBc had their jav procs. And Im sure a sprinkle of the players on the other teams have jav procs too, so saying that jav procs make that big a difference is a joke and accussing us of having the most jav procs is hillarious and not the point of this at all.
Ok to the real matter at hand... This is being proposed not out of spite for fear of points. D6 was suppose to be for fun and teaching of players. Teaching players to break taunt and to taunt is part of that, which is why we arent saying NO TAUNTERS AT ALL RAWR!!! We are saying limit it to 2 so that all matches are still on a competitive level. I did not propose this for d8 because we signed up to get screwed over the d6ers didnt. If your fear is that you will get blown out by another team bring 2 taunters... I promise that 2 taunters will lower the kill count to a 2-0 1-0 match. 4 taunters or 3 with 3 emps is solely being used as a way to deek over another team or force a draw. Force draws in d8 all you want, dont do that to d6ers that are trying to learn to pvp. Nyx Nu, Fates, and Elf Stalker all got one match last night and it was vs a taunt line up so they got no pvp at all. That means that for 2 weeks they get no pvp since we were suppose to fight I KNO ANN next week. Kat I dont like how your story has change over time on the 3 emps 3 taunters vs u2bg. The orginal story was that you had to play an emp that was bad and therefore had to bring in 2 other emps to keep everyone alive, and with that you couldnt get a kill with 3 other people so you forced a tie. Now the story is that you have 4 people on your team that only have brutes and they all showed up and no one else did. This is not an attack at you but you cant play the ever calm victim of the engagement here o wait thats silit's phrase for -divine. So lets say a d6 team wants to lower the score but still have a chance at winning but not playing for a tie under the proposed 2 taunter limit. One could bring 2 emps 2 stalkers 2 taunters. I wouldnt have a problem with that line up since it has a chance at getting a win and it can be beat even without a specific line up. Here is what would happen if you limited it to 2 psi ems...... 2 emps 2 psi em 2 stalkers 1 rad sonic 1 insert disruption here If you think that psi em damage is op and cant heal through it you are welcome to come practice with us and we will teach you the best we can. If your only reason for wanting no cap on taunters is so that you can run BS line ups on d6 players to force draws then you have no ground to stand on. |
wat noub is need glad jav prok
http://www.xtranormal.com/watch/6685529/3-hot-and-vex-3
While I can feel your pain about fighting taunt lineups not being fun if that is what we base rules on then we need to ban a lot of powers. TA's are not fun. Ever. Not in the least bit. Being AS'd by stalkers totally sucks. That isn't competitive, if you don't have a fort there really is no counter to stalkers because every attack a squishy throws off roots them. (The arguement that stalkers with the way we submit lineups and can't counter lineups is a valid one) While we are at it we should ban all holds. Being held blows being there is no counter to that either.
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TAs and doms are not comparable to tanks. TAs can be a boom offensively and offer excellent disruption. Same for doms, nice disruption and starting a spike with a long hold is excellent. However, unlike tanks, they suffer from defensive vulnerabilities. There is a big difference between a TA cycling targets for debuffs/a dom locking and holding before a spike and a tank choosing a single target and auto-following/auto-taunting. One requires skills used in most pvp encounters (locking, evading, spiking), the other requires picking a target, auto-following, control click on taunt, press space bar, and eat a snack.
I am being dramatic because obviously none of those suck as badly as a taunt lineup. I will tell you what does suck as bad as a taunt lineup though. 6 people that signed up for casual pvp in what was supposed to be a casual pvp league wanting to play their casual toons and getting ***** by 4-5 psi blasters. There is no counter to that either besides being hardcore and not casual and being really really good. The argument is equal to both sides. You guys don't want to face taunt bots and other teams don't want 20-2 rapage scores that are only partially based on skill and partially based on builds & glad jav procts.
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Even with my limited organized pvp experience its painfully obvious that fast locks/tight spikes and good target calling > procs. Everyone pretty much uses the same blaster builds anyway (save -divine's team taking force mastery). Our D6 and D8 teams are similarly equipped and watching participating in practice sessions where we play against the D8 is no less painful then the ones your team experienced.
Playing matches for ties is a dickmove, I will agree with that. It is a legal dickmove though. Teams are going to bring what they think is best to get them the most points. One teams 4psi/em blasters is another teams 4 tauntbots.
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This fightclub crap is exactly what everyone plays in the arena to avoid. I find it unbelievable that so many people are lolfiteclub or lolzonepvp, but are not discouraging the same crap in D6 matches.
Stop thinking about this from a team score perspective, and look at it from a "Is this in line with what our goals were for D6 matches" perspective. Honestly, are these the kinds of matches and tactics you want to expose and encourage among newer pvpers? I'm not a team captain but I implore you, consider proposing this rule change.
Edit: sorry for the overlap with Dex, went afk while writing and didn't see his post till afterward.
Jkwervo you still have not answered my question as to why you do not want a limit on taunters. You have only said that if you cap them cap others. This is legit why dont you want a cap? So you can force a draw? So teams can be lazy and not teach thier players to get better?
Kat I dont like how your story has change over time on the 3 emps 3 taunters vs u2bg. The orginal story was that you had to play an emp that was bad and therefore had to bring in 2 other emps to keep everyone alive, and with that you couldnt get a kill with 3 other people so you forced a tie. Now the story is that you have 4 people on your team that only have brutes and they all showed up and no one else did. This is not an attack at you but you cant play the ever calm victim of the engagement here o wait thats silit's phrase for -divine. |
4 people that only have taunters doesn't = 3 taunters and is a reference to an entirely different match that wasn't even an official. So yeah.
I don't need to change storys or make excuses. My teams lineups are based on whatever they want to bring or think will work based on who is there at the time and who we are fighting. The reasons for each lineup vary. The end result is that any team should be able to play whatever works best for them in the situation they happen to be in at the time.
The story hasn't changed. That is why we did the 3 taunters/3 emps match that particular night. We did so based on who we had to play and when we realized we wouldn't have enough damage based on who we had to play to kill anything we decided to just go all the way and try to get a tie atleast. That was the 3 taunters/3 emps lineup.
4 people that only have taunters doesn't = 3 taunters and is a reference to an entirely different match that wasn't even an official. So yeah. I don't need to change storys or make excuses. My teams lineups are based on whatever they want to bring or think will work based on who is there at the time and who we are fighting. The reasons for each lineup vary. The end result is that any team should be able to play whatever works best for them in the situation they happen to be in at the time. |
d6ers are going to quit the league and probably pvp all together if the only matches they see are vs 4 taunters 2 emps. I know if i was a d6er id quit if that was the case.
Isn't there a 2 stalker limit for matches? If so thats not really a valid argument as there is a limit on stalkers, but not on taunters. If a team brings 2 stalkers to a D6 match, at any given time during the match they only have 4 visible players. If against a jump team, easier locks (from less targets) could even out the spike damage advantage. A fort is an appropriate counter for a stalker, able to virtually nullify them for an entire match. However a tank can do so to any target they desire. A fort is a rock to a stalkers scissor, a tank is not even a close comparison. PS. on a fort I'm arguably best equipped to counter a taunter also because double assault = double taunt resistance. I'd need some more testing to confirm this, but 99% sure taunt resistance doesn't work at all because the full duration lasts on me. In addition -range seems to stack or is bugged in some way. With 2 taunts on me I can't land a melee attack standing on top of someone.
TAs and doms are not comparable to tanks. TAs can be a boom offensively and offer excellent disruption. Same for doms, nice disruption and starting a spike with a long hold is excellent. However, unlike tanks, they suffer from defensive vulnerabilities. There is a big difference between a TA cycling targets for debuffs/a dom locking and holding before a spike and a tank choosing a single target and auto-following/auto-taunting. One requires skills used in most pvp encounters (locking, evading, spiking), the other requires picking a target, auto-following, control click on taunt, press space bar, and eat a snack. Every match that I have played in D8 and D6 I've played my Fortunata. Its my toon that I like to play. I have a psi blaster, an ice/cold, a rad, a taunter, but I decided that I'd only play what I enjoyed. Even with glad jav/purple procs I'm 20% behind blaster un-procced damage. Every official I've played in we've won, even with that damage handicap. Even with my limited organized pvp experience its painfully obvious that fast locks/tight spikes and good target calling > procs. Everyone pretty much uses the same blaster builds anyway (save -divine's team taking force mastery). Our D6 and D8 teams are similarly equipped and watching participating in practice sessions where we play against the D8 is no less painful then the ones your team experienced. This is exactly the reason I spoke up. I could care less about D8 match rules, but for D6 how can this be considered legitimate. 4 taunt bots completely nullify the match. Notice in a majority of the official matches where tauntbots have been brought there have been no kills by the tauntbot team. It is an intentional draw tactic. With a rule in place 2 taunters would nullify 2 damage. The taunt team would still have the possibility to spike with 2 blasters + taunter kob/fossilize on a target. Scores would be lower as you desire for team morale, but there would still be a match going on. This fightclub crap is exactly what everyone plays in the arena to avoid. I find it unbelievable that so many people are lolfiteclub or lolzonepvp, but are not discouraging the same crap in D6 matches. Stop thinking about this from a team score perspective, and look at it from a "Is this in line with what our goals were for D6 matches" perspective. Honestly, are these the kinds of matches and tactics you want to expose and encourage among newer pvpers? I'm not a team captain but I implore you, consider proposing this rule change. Edit: sorry for the overlap with Dex, went afk while writing and didn't see his post till afterward. |
There are so many lineups and such a variety of possibilities of what could be played that is already limited based on all the nerfage called pvp2.0. I am not in favor of limiting that even more. While I can totally agree again that forcing ties is gai, my own team has done it so I can't exactly say we wouldn't. :-)
Perhaps our next major pvp league/ladder will go by best 2 out of 3 scores instead of point values with ties and totally eliminate the ability to force a tie. I would personally actually be more in favor for a motion to make ties replays than banning any powers. Not saying my team would agree, just speaking on my own opinion.
As far as this particular proposal if it does get made, again my vote is what my team wants regardless of mine or Bitters opinion, ever.
One of our starting blasters has Good Job procs and that is Silit. Our team has a total of 3(4 if you count Sneaky... who doesn't have an active account) blasters that are GJ procd out, the other two being myself and Spiner. Spiner's blaster has played in about one round this season and it was D6. I only play blaster here and there and h0j and I only traded accounts for two rounds of a match all season. h0j now has 1 GJ proc which he just got, he hasn't even used it in an official. Z/March have had 1 proc each for a week now. Vert has none and Reaver is the only D6 that is proc'd out.
Our blasters are not proc'd lol.