Electric/Shield and Fire/Shield for any budget
Tyvm Whisky
Hi Fury,
Wonderful post. I am very new to the game, only been playing a week or so. I tried Katana/WP, Spines/WP scrappers and Sonic/Energy blaster and like them all. I saw this thread and Electric/SD speaks to me. I also really like your moderate build.
I was wondering how you would update it now that you have three more spaces with the fitness pool soon becomming mainline. Especially, what powers would you add to help make Electric more able to do SV like fire does. (Fire just doesn't seem to interest me.)
Would you add Charged Brawl, Jacobs Ladder, Grant Cover, maybe Melt Armor to help reduce an AV defenses? Any leadership powers? (Assualt seems way underpowered?) I hope you are still playing Fury and see this.
Take care,
Rich
Curious... has anyone played with updates to these builds (particularly the Moderate Elec/SD) for i19? I couldn't find anything posted, but my search-fu may be weak.
Project 86 - Bane SoA
Threat Agent - Elec/Shield Scrapper
Voodoo Hood - Thugs/Dark MM
And numerous other minions as well...
End Game- LVL 50 Scrapper-DM/INV
Ripjak- LVL 50 Defender-Rad/Rad
Extruder- LVL 50 Scrapper-DM/REG
Juicie- LVL 50 Blaster-ELEC/ELEC
Mind Sync- LVL 50 Controller-MIND/FF
bump, nice reference.
Virtue: @Santorican

Dark/Shield Build Thread
Post up a build that you believe that you can afford and we'll dissect it
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Also contemplating going the Nerve Incarnate route for the 20% Defense boost in Radial.
That being said, I certainly wouldn't be opposed to phasing out hasten and going the Spiritual route. Personal dislike of having two powers that cycle (Active Defense and Hasten) and only the option of having one automatically go off.
Truthfully, I'm not a great number cruncher, but I can follow with the best of 'em

Project 86 - Bane SoA
Threat Agent - Elec/Shield Scrapper
Voodoo Hood - Thugs/Dark MM
And numerous other minions as well...
Curious... has anyone played with updates to these builds (particularly the Moderate Elec/SD) for i19? I couldn't find anything posted, but my search-fu may be weak.
|
[Edit: Slotting error fixed.]
tldr: no pvp/ho/purples. has softcap, slotted resists/+hp, aid self, and important ios are lower level for exemping.
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Here's what I had been thinking for my I-19 rebuild of my Elec/SD Brute.
Wanted to work in Gloom for better single-target DPS and also add Dark Oblit for even more AOE goodness. The biggest issue I see here is endo -- recovery isn't that great, and regen too is lower than ideal. But it's soft-capped to M/R/A.
Villain Plan by Mids' Villain Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Speed
Power Pool: Medicine
Power Pool: Fighting
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Havoc Punch -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(9), Mako-Dmg/Rchg(9), Mako-Acc/EndRdx/Rchg(11), Mako-Acc/Dmg/EndRdx/Rchg(11), Mako-Dam%(13)
Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def(3), LkGmblr-Def/EndRdx(3), Aegis-ResDam(5), Aegis-ResDam/EndRdx/Rchg(37), Aegis-ResDam/EndRdx(42)
Level 2: Battle Agility -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(5), RedFtn-EndRdx/Rchg(7), RedFtn-Def/EndRdx/Rchg(7), RedFtn-Def(42), RedFtn-EndRdx(42)
Level 4: True Grit -- Numna-Regen/Rcvry+(A), Numna-Heal(13), Numna-Heal/EndRdx(15)
Level 6: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(46), Zephyr-ResKB(48), LkGmblr-Rchg+(50)
Level 8: Thunder Strike -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-%Dam(40), Oblit-Acc/Dmg/EndRdx/Rchg(40)
Level 10: Active Defense -- HO:Membr(A), HO:Membr(40)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(15)
Level 14: Aid Other -- Heal-I(A)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Chain Induction -- Hectmb-Dam%(A), Hectmb-Dmg/EndRdx(19), Hectmb-Acc/Rchg(19), Hectmb-Acc/Dmg/Rchg(21), Hectmb-Dmg/Rchg(21)
Level 20: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 22: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(23), GSFC-ToHit/Rchg/EndRdx(23), GSFC-Rchg/EndRdx(25), GSFC-ToHit/EndRdx(25), GSFC-Build%(27)
Level 24: Boxing -- Empty(A)
Level 26: Tough -- Aegis-Psi/Status(A), Aegis-ResDam(27), Aegis-ResDam/EndRdx(29), Aegis-ResDam/Rchg(29), Aegis-EndRdx/Rchg(31)
Level 28: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31)
Level 30: Aid Self -- Numna-Heal(A), Numna-Heal/EndRdx(43)
Level 32: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 38: One with the Shield -- S'fstPrt-ResDam/Def+(A)
Level 41: Gloom -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Dmg/EndRdx/Rchg(43), Thundr-Acc/Dmg/Rchg(48), Thundr-Dmg/EndRdx(48), Thundr-Dmg/Rchg(50), Thundr-Acc/Dmg(50)
Level 44: Dark Obliteration -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Dam%(46)
Level 47: Darkest Night -- EndRdx-I(A)
Level 49: Grant Cover -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc/Rchg(17), P'Shift-Acc/Rchg(17), P'Shift-EndMod/Rchg(33), P'Shift-EndMod(43), P'Shift-EndMod/Acc(46)
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1587;750;1500;HEX;| |78DAA594594F135114C7EFD0A9B5ED74412865294BA1D8D24A690512C5071305120| |D4D200D6AD4489A7269479B42DA92E89B1FC027D727DCE2FAEC12A3DFC05D1FD5C4| |4FE0F2AE329EE5B692F4D109FC7F33E7DE73CF3DF7DF99CCD9694388F3FB85E63E5| |8CA55AB4B072AEB3569CFE40A665E388410210A2C656449CAE44C49E66B15339F2B| |71400D4ECB1559AECA64B668CAD272FDB1F550B9282BB25C4BD66F8CF9D5D552724| |EE6D6CC72C1450FD93529973D749B91CB66DE2C4B7E9A350BC51A4C0BCEAC99F924| |D7C9AEAE43E15CB5262BE73A616F93F0BF29EA9765172B80B4D85E6014092E93719| |A609C21BC84A685A6B2021A865ADA197E823E41888C134652845790A5A92CCDC5F3| |DC846D06C3C3D3BD0C1FE13564D938ABC5768442C622C1BB40E88073B6F3049BFD5| |30B86463F13C6BE10D2BC432CED50AD3A7ED1C8CEDF8C3F8C4D4254D808163DBD81| |F24E5E5D734E01749B882A0EC2726E35E64ED0C97819BD30E2E15AC213A1D05B58C| |847ED5BC217A610B6D5CAB3F4D60495DB11678C10DA638C28E11DACD0C6E5441BF7| |842604544F813B34ABE32EE31EA1F33EE301A1FB214183DD05D5EE82165CC206912| |E5E5AEF9AA4A5BBD9C2107B174A13FA76B36D30BD4779D2C33BE963FFFBD8FF7E98| |D0CB15B45E762BCE6EA153FD6AC7FDECC200BB30C02E84D985301F7F98CDF800AD0| |FAAAC41CE1AE2AC21CE1AE2AC08674538EB23640DAB3E87831A6E290F0331B550EC| |16B910BF4D18BBC9B84E48DF606C102464259451894714DAF598F184F19430FA8CF| |015EA2655DD245BFD1E4229E55D8A4F2CA4375E3DF84317E69A22F3BA7ACF20A251| |64566FBC7AFF753D37EAB59C0B2ED02CCA22CA51946328C7514EA09C443985B2846| |2BD6864FBF6E086F6A24CA1EC4309F8412EE04C871BC48D62A07850BC283E143F4A| |1B4A37CA068AE584641BF76C7D73353E19421BA593FCBE3514A3D08FADA1C370131| |53F5D5BBE35D7E847E1BFCCB8C2BFB64B84F845FE605C25A49A0C883745D24D9189| |A6C87853E4DFC1FF05721834E5| |-------------------------------------------------------------------|
Here's what I'm currently running, guys an AoE beast. And I just picked up the uncommon Recharge/Healing alpha slot.
Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Targe: Level 50 Magic Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mu Mastery
Hero Profile:
Level 1: Charged Brawl -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(39), Mako-Dmg/Rchg(39), Mako-Acc/EndRdx/Rchg(39), Mako-Acc/Dmg/EndRdx/Rchg(40), Mako-Dam%(40)
Level 1: Deflection -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(5), LkGmblr-Rchg+(37)
Level 2: Battle Agility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(3), LkGmblr-Rchg+(3)
Level 4: True Grit -- Mrcl-Rcvry+(A), Mrcl-Heal(5), Mrcl-Heal/Rchg(50)
Level 6: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(7), GSFC-ToHit/Rchg/EndRdx(7), GSFC-Rchg/EndRdx(17), GSFC-ToHit/EndRdx(17), GSFC-Build%(34)
Level 8: Thunder Strike -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(9), Armgdn-Acc/Rchg(9), Armgdn-Dmg/EndRdx(13), Armgdn-Dam%(15), FrcFbk-Rechg%(15)
Level 10: Active Defense -- HO:Membr(A), HO:Membr(11), HO:Membr(11)
Level 12: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Rchg+(13)
Level 14: Kick -- KBDist-I(A)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Chain Induction -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(19), Mako-Dmg/Rchg(19), Mako-Acc/EndRdx/Rchg(21), Mako-Acc/Dmg/EndRdx/Rchg(21), Mako-Dam%(31)
Level 20: Phalanx Fighting -- Ksmt-ToHit+(A)
Level 22: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(23), Aegis-Psi/Status(23), Aegis-ResDam/Rchg(31), Aegis-ResDam/EndRdx/Rchg(31)
Level 24: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(25), LkGmblr-Rchg+(25)
Level 26: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(27)
Level 28: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(29), LkGmblr-Rchg+(29)
Level 30: Super Speed -- Winter-ResSlow(A)
Level 32: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 38: One with the Shield -- S'fstPrt-ResDam/Def+(A)
Level 41: Mu Bolts -- Thundr-Acc/Dmg/Rchg(A), Thundr-Dmg/EndRdx/Rchg(42), Dev'n-Acc/Dmg/Rchg(42), Dev'n-Acc/Dmg/EndRdx/Rchg(42), Dev'n-Hold%(43), Decim-Build%(43)
Level 44: Ball Lightning -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(45), Ragnrk-Acc/Rchg(45), Ragnrk-Dmg(45), Ragnrk-Knock%(46), EndRdx-I(46)
Level 47: Grant Cover -- EndRdx-I(A)
Level 49: Lightning Clap -- Amaze-Acc/Stun/Rchg(A), Amaze-ToHitDeb%(50)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(46), RgnTis-Regen+(48)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(40), P'Shift-EndMod/Acc(43), P'Shift-EndMod/Rchg(48), P'Shift-EndMod/Acc/Rchg(48), P'Shift-Acc/Rchg(50)
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I am totally bumping this thread so that I can find it again faster. But that's because I'm reworking my Electric Melee/Shield Defense scrapper, and I'm also leveling up a Fire Melee/Shield Defense scrapper, and I'm going to borrow both of the "very expensive" builds here. Gives me something to work for.
I do have a question though, if anyone can answer it. Most people 5-slot purple damage sets, and I understand why. But typically I see everything but the damage IO as Fury did in these builds. But when I created my Night Widow based on TopDoc's expensive high-performance build (found in the SoA section under Night Widow guides), I followed TopDoc's reccomendations, where he would use the Damage IO from these sets (Hectacomb, Ragnarok, Armageddon, Apocalypse) and would instead omit the damage/recharge IO.
5 slotted without the damage IO = near max damage, but also near max recharge
5 slotted without damage/recharge IO = absolute max damage, a bit less recharge
Since I'm not really a numbers person, maybe one of the reasons this works for the Night Widow build is that all of the attacks are pretty fast/quick and having less recharge doesn't mess up your attack chain. But I've noticed that my widow puts up incredible damage, so I'm wondering how much of a difference those few percentage points really make?
Also, I've reworked these builds to include inherent fitness. For my three extra powers I picked up Manuevers, Tactics, and Grant Cover. Generally I like having Recall Friend on all of my characters -- the ability to stealth (superspeed + stealth IO) and port people is very useful for 8-man Task Forces, which is what I mostly do. But in this case the extra defense from Manuevers seemed too good to pass up. I like Grant Cover since it helps out the team a little, and Tactics is a nice power but really I had nothing else I wanted to take at that point. But I'm wondering if I should try and find a way to give more than one slot to Manuevers at least, or how I should slot that and Grant Cover -- just a Defense IO, or is there a better way to go about it?

my lil RWZ Challenge vid
If you can pull off your attack chain without the extra recharge, you use the damage IO. If you can't, you use the damage/recharge IO. That roughly 7% difference in damage enhancement probably works out more like a 2-3% difference in the damage of the power, and for the sake of argument, less than 1% damage in the chain. That's typically quite a bit smaller than the damage boost you get from going to a better chain.
My Grant Cover is muling a Luck of the Gambler global. I do often turn it on, though, either to help the team or to give myself more defense debuff resistance. I don't have Maneuvers on him, but if I did, it would at least have another Luck of the Gambler Global and an Enzyme, possibly two Enzymes if I could spare the slots and really needed the extra defense. I probably wouldn't spend the slots on a full set.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
Dear Fury,
I hope I wouldn't be asking to much of you to make a very expensive Fire/Shield build considering I always play with a Kinetic? Recovery is not an issue with Speed Boost and Transference. Also I can 100% rely on being at capped damage, so things like assault aren't needed as well. I have been messing around with mids, trying to take this into consideration, but I think you would do a much better job.
If recovery is really not needed at all, what do you think I should put all that influence towards? Recharge? The wonder that Kinetic is is keeping my wallet full, but it needs to be emptied! In an intelligent way of course. =)
Thanks so much Fury.
If you can pull off your attack chain without the extra recharge, you use the damage IO. If you can't, you use the damage/recharge IO. That roughly 7% difference in damage enhancement probably works out more like a 2-3% difference in the damage of the power, and for the sake of argument, less than 1% damage in the chain. That's typically quite a bit smaller than the damage boost you get from going to a better chain.
My Grant Cover is muling a Luck of the Gambler global. I do often turn it on, though, either to help the team or to give myself more defense debuff resistance. I don't have Maneuvers on him, but if I did, it would at least have another Luck of the Gambler Global and an Enzyme, possibly two Enzymes if I could spare the slots and really needed the extra defense. I probably wouldn't spend the slots on a full set. |
I think my only real question was whether I should add an Enzyme to Maneuvers instead of a basic defense IO... which it sounds like I should. Would one of those help in Grant Cover as well? Money is no object! (Except that I've already partially rebuilt the toon and still need to buy a lot of the purples, enzymes, and eventually the Panacea set, heh).
Thanks though, I have a pretty good idea of what I need to do with the build now.

my lil RWZ Challenge vid
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
For some reason I was thinking the Enzymes added something else... it didn't click that the defense debuff worked out to 33% defense, plus endurance reduction.
In any case, right now I'm feeling like I bit off a bit more than I can chew... I used 3 respecs over the weekend to rework my scrapper and remove some valuable IOs that I wanted to keep (full third Oblit set, 5 pieces of Unbreakable Constraint). I had four pieces of the purple damage IOs needed and was able to bid on and purchase the other four pieces of the Hexacomb set and two more pieces of the Armageddon... I don't have any of the Enzymes purchased yet, or the Glad 3% IO, or the rest of the purples needed let alone the Panacea set (that's something I'm reserving until everything else is done -- for now I have five pieces of Numina in True Grit left over from my previous build).
This leaves me just shy of 40% melee defense, and just a bit over 40% for ranged and AoE. I feel "gimped". Except that I'm actually MUCH more powerful than I was previously, damage-wise. Not that I was bad off before, but I didn't have Fireball, and I had Jacob's Ladder in my build which I'm better off without.
I ran an ITF last night and died one when I tried to play tank at one point. Tanking only works when my AoEs are up, because I don't have to do it for more than two seconds, heh.
I have a 2billion bid up on the market for a Glad proc, and I'm also at 12 hero merits working my way to getting it that way... running 5 tip missions a night and buying 1 hero merit a night as well (on my night widow). I'm also trying to run 5 tips a day on my scrapper now, and buying a merit a day with her and with my scrapper Nina... but that's going to be hard to maintain, I only have a few hundred merits banked on each of these toons and running 10 tip missions a night leaves less time to earn more regular merits. (And I've been working overtime at work too, heh.)
I think once I've bought and slotted a couple of the Enzymes and 2-3 more purple pieces I'll be feeling very good about this toon. But even at this point, my em/sd scrapper is 100% more fun to play. I'm really looking forward to when this build is complete!

my lil RWZ Challenge vid
fire shield veryyy expensive
you have to put enzyme on some powers to boost the debuff resistance def, like that 62.9%, nice for a scrapper
(sorry for my english I'm french...)
190% haste
68% acc
3.53 recup
274 regen
45% def melee, ranged and aoe
Hero Plan by Mids' Hero Designer 1,92
http://www.cohplanner.com/
Click this DataLink to open the build!
FIRE SHIELD: Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Shield Defense
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Fire Sword
- (A) Crushing Impact - Accuracy/Damage
- (3) Crushing Impact - Damage/Endurance
- (29) Crushing Impact - Accuracy/Damage/Recharge
- (31) Crushing Impact - Accuracy/Damage/Endurance
- (34) Crushing Impact - Damage/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (9) Luck of the Gambler - Defense
- (9) HamiO:Enzyme Exposure
- (A) Crushing Impact - Accuracy/Damage
- (3) Crushing Impact - Damage/Endurance
- (31) Crushing Impact - Accuracy/Damage/Recharge
- (34) Crushing Impact - Accuracy/Damage/Endurance
- (37) Crushing Impact - Damage/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (5) Luck of the Gambler - Defense
- (5) HamiO:Enzyme Exposure
- (A) Panacea - Heal
- (7) Panacea - Heal/Endurance
- (7) Panacea - Endurance/Recharge
- (27) Panacea - Hea/Recharge
- (43) Panacea - Heal/Endurance/Recharge
- (50) Numina's Convalescence - +Regeneration/+Recovery
- (A) Recharge Reduction IO
- (A) HamiO:Enzyme Exposure
- (11) HamiO:Enzyme Exposure
- (11) Recharge Reduction IO
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (13) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (13) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (17) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (50) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (15) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Endurance Reduction IO
- (A) Armageddon - Damage
- (19) Armageddon - Accuracy/Damage/Recharge
- (19) Armageddon - Accuracy/Recharge
- (46) Armageddon - Damage/Endurance
- (46) Armageddon - Chance for Fire Damage
- (A) Luck of the Gambler - Recharge Speed
- (21) Luck of the Gambler - Defense
- (21) Luck of the Gambler - Defense/Endurance
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (23) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (23) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Empty
- (A) Luck of the Gambler - Recharge Speed
- (27) HamiO:Enzyme Exposure
- (A) Luck of the Gambler - Recharge Speed
- (29) HamiO:Enzyme Exposure
- (A) Steadfast Protection - Resistance/+Def 3%
- (31) Gladiator's Armor - TP Protection +3% Def (All)
- (A) Hecatomb - Damage
- (33) Hecatomb - Accuracy/Damage/Recharge
- (33) Hecatomb - Accuracy/Recharge
- (33) Hecatomb - Damage/Endurance
- (34) Hecatomb - Chance of Damage(Negative)
- (A) Obliteration - Damage
- (36) Obliteration - Accuracy/Recharge
- (36) Obliteration - Damage/Recharge
- (36) Obliteration - Accuracy/Damage/Recharge
- (37) Obliteration - Accuracy/Damage/Endurance/Recharge
- (37) Obliteration - Chance for Smashing Damage
- (A) Red Fortune - Defense
- (39) Red Fortune - Defense/Endurance
- (39) Red Fortune - Defense/Recharge
- (39) Red Fortune - Defense/Endurance/Recharge
- (40) Red Fortune - Endurance
- (A) Basilisk's Gaze - Accuracy/Hold
- (42) Basilisk's Gaze - Recharge/Hold
- (42) Basilisk's Gaze - Endurance/Recharge/Hold
- (42) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
- (A) Apocalypse - Damage
- (45) Apocalypse - Accuracy/Damage/Recharge
- (45) Apocalypse - Accuracy/Recharge
- (45) Apocalypse - Damage/Endurance
- (46) Apocalypse - Chance of Damage(Negative)
- (A) Ragnarok - Damage
- (48) Ragnarok - Damage/Recharge
- (48) Ragnarok - Accuracy/Damage/Recharge
- (48) Ragnarok - Accuracy/Recharge
- (50) Ragnarok - Damage/Endurance
- (A) Resist Damage IO
Level 0: Task Force Commander
Level 0: Portal Jockey
Level 0: Freedom Phalanx Reserve
Level 50: Spiritual Radial Boost
------------
Level 1: Brawl
- (A) Empty
Level 1: Sprint
- (A) Empty
- (A) Empty
Level 2: Swift
- (A) Run Speed IO
- (A) Panacea - +Hit Points/Endurance
- (25) Panacea - Heal
- (40) Panacea - Heal/Endurance
- (40) Panacea - Hea/Recharge
- (43) Panacea - Heal/Endurance/Recharge
- (43) Miracle - +Recovery
- (A) Jumping IO
- (A) Endurance Modification IO
- (25) Endurance Modification IO
FIRE NRJ : blast feu/�nergie
MONSTER LEGOLAS : def empath
CLAK TG : brute FS/feu
FIGHT POWAA : tank t�na/dark
SONIC ICE : coco son/froide domi
Here is a build I came up with well its jsut a small edit of a perviois one on this thread please help me revise it.
Code:
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Today I finished my electric melee/shield build based on Fury's very expensive build here. I figure at a conservative estimate it's a more than 10 billion build -- estimating that each purple cost about 400 million, that's 2 billion per set, so that's 8 billion right there. Then there's the PvP def IO which I bought with amerits but which I would value at about 2.5 billion, and the Panaceas -- the heal and the proc together are about 2 billion (I actually spent 2.7 billion on them, but I'm aware that I overpaid). The Enzymes are running about 400 million each too, and I have 4 of those in my build. The Membranes were cheaper, about 250 million each I think? Anyway that's roughly 15 billion right there, and that doesn't count the other IOs, most of which I had from my previous build. ^_^
But it's a ton of fun to play, I gotta say! 1,000% better than what I had before.

my lil RWZ Challenge vid
Any update with ATOs?
Converters *might* also bring the very expensive price down.
I'm running the build posted below, I guess you'd sill call it moderate, since I have no PvP, HO or purples, and has similar stats to the one you posted.
- softcapped (45%) positional
- 264% regen
- 184% rec (without alpha)
- 58% rechg
I wouldn't mind additional defense for DA and now have access to one Glad armor +3%, I have access to a scrapper ATO, I might be able to work in a few HOs, but I'm still short on cash for purples, I have one sleep purple set I could convert for this build.
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And yea, you want to switch sides and get Mu Mastery now that you can. Mu Bolts and Ball Lightning are nice additions to your arsenal and only requires two picks instead of the three needed to get to fireball in the Pyre mastery.