Electric/Shield and Fire/Shield for any budget


Arboris_NA

 

Posted

Quote:
Originally Posted by Gaidin View Post
No, so far the 3-2-10 patch has only fixed the Numina's unique. There was a comment from Castle that he was unaware that the bug affected the other uniques and that they would be fixed in the future. None of the patch notes have shown that they have been fixed...yet.

Here's Castle's quote from the thread @ http://boards.cityofheroes.com/showt...9#post2725249:

Quote:
Originally Posted by Castle View Post
Funny, I've not gotten the bug report for those. Maybe one of the others did. In any case, yes...if they have that same issue, they'll be addressed at some point.

EDIT: Yeah, those have the same issue. Here's a list of all the IO's affected as of today:
Code:
Tempest: Chance for Endurance Drain
Entropic Chaos: Chance to Heal Self
Impervium Armor: Psionic Resistance
Regenerative Tissue: Regeneration
Miracle: +Recovery
Call of the Sandman: Chance to Heal Self
Freebird: Stealth
Unbounded Leap: Stealth
Celerity: Stealth
TimeSpace Manipulation: Stealth
Rectified Reticle: Increased Perception
Deflated Ego: Chance for Recovery Debuff

That list has always confused me because I understand that they don't have the flag set, but some seem 100% impossible to enhance...

Impervium armor - I have been unable to see enhanced and I have it slotted in powers that increase resistance...

Stealth IOs - how do you slot for more stealth anyway? :P

Rectified Reticle - same thing...


 

Posted

Quote:
Originally Posted by doyler_ View Post
That list has always confused me because I understand that they don't have the flag set, but some seem 100% impossible to enhance...

Impervium armor - I have been unable to see enhanced and I have it slotted in powers that increase resistance...

Stealth IOs - how do you slot for more stealth anyway? :P

Rectified Reticle - same thing...
The Stealth IO and Rectified Reticle thing confused me too*, but for the Impervium Armor I would assume it has to be in a power that grants Psionic resistance already, and then enhance that for resistance, there aren't a great deal of those powers around and may explain why you never saw it?

*The only thing I can think of is that they have a similar flag as the powers that are affected and the devs are going to change them even though they aren't able to be affected currently, because you never know what will happen in future.


Princess Darkstar - Proud Member of the Handprints of Union, the #1 ranked SG in Europe!
British by act of union, English by grace of God, Northern by pure good fortune!
Quote:
Originally Posted by Aggelakis View Post
PrincessDarkstar: "RAAAAAAAAARRRRRRRRRGHHHHHHHHHH SOMEONE IS *WRONG* ON THE INTERNET!"

 

Posted

I have finally got my character copied over to the test server and I can confirm that using both Enzymes and Membranes in one power does increase the defence and DDR.

However it looks like Mids is calculating the %'s incorrectly, and I am not sure why.

For example:

Active Defence slotted with 3 Membranes shows 27.7% DDR in Mids and 27.68% in game, which is close enough. Then when we add a 4th slot for an Enzyme mids starts showing 33.4% DDR, but the game only shows 32.93%.

I have Battle Agility slotted with 1 LoTG 7.5 and 1 LoTG Defender showing 15.9% defence and 19.6% DDR and this is true in mids and in game. But add a third slot for an Enzyme and mids starts showing 17.8% defence and 24.2% DDR, but although the defence shows as 17.8% in game the DDR only shows 21.9%.

Can anyone educate me as to why? I might have to rework my build slightly if mids is showing the DDR wrongly


Princess Darkstar - Proud Member of the Handprints of Union, the #1 ranked SG in Europe!
British by act of union, English by grace of God, Northern by pure good fortune!
Quote:
Originally Posted by Aggelakis View Post
PrincessDarkstar: "RAAAAAAAAARRRRRRRRRGHHHHHHHHHH SOMEONE IS *WRONG* ON THE INTERNET!"

 

Posted

I'm probably being super dense here, but it looks like using a Steadfast Protection Res/+3%Def Unique somewhere in any of the builds could easily bring the price down, without compromising on slot layout or good set bonus?

For example, looking at the Tough slotting in your very expensive build for Elec Shield, slotting this in there would loose a lil bit of AOE Def, but yield a higher overall value? obviously not affecting the price too much, but maybe allowing us cheaper players to get to soft caps a lil bit more affordably, since that particular proc is fairly easy to comeby.

I'm no good in mids though, and only seem to be able to build with one set bonus in mind So maybe i'm just not being efficient enough!


Quote:
Originally Posted by VoodooGirl View Post
[*]Watching out for the Spinning Disco Portal of D00M!*

 

Posted

I think that unique is already in all the builds in Deflection iirc. Aside from maybe the cheap builds which I never looked at.


Princess Darkstar - Proud Member of the Handprints of Union, the #1 ranked SG in Europe!
British by act of union, English by grace of God, Northern by pure good fortune!
Quote:
Originally Posted by Aggelakis View Post
PrincessDarkstar: "RAAAAAAAAARRRRRRRRRGHHHHHHHHHH SOMEONE IS *WRONG* ON THE INTERNET!"

 

Posted

Quote:
Originally Posted by Mega_Jamie View Post
I'm probably being super dense here, but it looks like using a Steadfast Protection Res/+3%Def Unique somewhere in any of the builds could easily bring the price down, without compromising on slot layout or good set bonus?

For example, looking at the Tough slotting in your very expensive build for Elec Shield, slotting this in there would loose a lil bit of AOE Def, but yield a higher overall value? obviously not affecting the price too much, but maybe allowing us cheaper players to get to soft caps a lil bit more affordably, since that particular proc is fairly easy to comeby.

I'm no good in mids though, and only seem to be able to build with one set bonus in mind So maybe i'm just not being efficient enough!
That IO is in every build I posted in the OP, including the cheap builds.


 

Posted

Quote:
Originally Posted by Fury Flechette View Post
That IO is in every build I posted in the OP, including the cheap builds.

I was looking at only the powers that are res based, and not at the defence powers which had a lil res in it

I knew i was being silly, didnt expect to see something so useful missed out!


Quote:
Originally Posted by VoodooGirl View Post
[*]Watching out for the Spinning Disco Portal of D00M!*

 

Posted

Quote:
Originally Posted by Mega_Jamie View Post
I was looking at only the powers that are res based, and not at the defence powers which had a lil res in it

I knew i was being silly, didnt expect to see something so useful missed out!
Deflection and Tough have the same amount of base smashing/lethal resistance for scrappers (11.25%). I routinely put the Steadfast in Deflection only because 3 Aegis in Tough (which is what is commonly slotted for the AoE set bonus) will be right at the ED cap.


 

Posted

Hey Fury, you think it's possible to make a softcap fire/sd/blaze including GFS? With no purples/PVPs if you can do it. Thanks!


 

Posted

I don't know how to list my build on here in mids but here's my build the long way. lol

Havoc Punch- 4 Kinetic Combat
Jacobs Ladder- 5 Fortunata Hypnosis
BU- 2 Adjusted Targeting
Thunder Strike- 5 Armageddon
Chain Induction- 5 Hecatomb
Lightning Rod- 6 Oblits


Deflection-2 -Lotg(1 def, 1 7.5 rech), 2 GotA, 2 Imperv Armors
True Grit- 1 Steadfast Unique, 3 Numina (heal, proc, heal/end), 2 Imperv Armors
Active Def- 2 -rech
AAO- 1- end red
Phalanx Fighting- 2 -Lotg(1 def, 1 7.5 rech)
Shield Charge- 6- Oblits
Battle Agilty- 2-Lotg (def, 7.5rech, def/end)

Hurdle-1-jump
Health- 2 Miracles (heal, proc) 1 Regen Tissue proc
Stamina- 6 Perf Shifter

Hasten-3 rech

Kick
Tough- 6 Titanium Coating
Weave-5 Red Fortune

Stealth- 2 LotG (1 def, 1 7.5)

Char-
Melt Armor- 4 Undermined Def.
Fireball- 5 Posi's

Regen-1.05%
Recov-3.35%
Acc.- 1.72
Damage- 14.5%
Rech-81.25% w/o hasten

Resist:
S&L- 33%
Fire/Cold- 27%

Defense:
Ranged-34%
Melee- 46.4%
AoE-37%

I mainly wanted to cap melee since i'm mainly in melee range as a scrapper. Im sure they're bbuilds better than mine, but dang, he rocks. lol. It was pretty cheap too since i farm alot, i had most of the recipes in a bin. lol. I only spent a few million on him.


 

Posted

Quote:
Originally Posted by Kioshi View Post
Hey Fury, you think it's possible to make a softcap fire/sd/blaze including GFS? With no purples/PVPs if you can do it. Thanks!
Something like this?
3.22 end/sec recovery, .92 end/sec consumption
231% regen
+66.3% recharge

I sacrificed regen on this build in favor of as much recovery as possible. I also added in as much recharge in GFS (88%) as I could. I'm not the greatest with attack chains but I'm not sure you can get to the fire sword, incinerated, GFS attack chain without pauses with that level recharge w/o purples. It's why I used scorch in the build instead. It should still be a formidable build.

Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
Fire-Shield-GFS-Moderate: Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Scorch -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(3), Mako-Acc/EndRdx/Rchg(11), Mako-Acc/Dmg/EndRdx/Rchg(17), Mako-Dam%(17)
Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def(5), LkGmblr-Def/EndRdx(9), S'fstPrt-ResDam/Def+(34)
Level 2: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(5), GftotA-Def/EndRdx(9), GftotA-Def/EndRdx/Rchg(43)
Level 4: True Grit -- Numna-Regen/Rcvry+(A), Numna-Heal(13), Numna-Heal/EndRdx(13)
Level 6: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(7), GSFC-ToHit/Rchg/EndRdx(7), GSFC-Build%(15), GSFC-Rchg/EndRdx(37), GSFC-ToHit/EndRdx(40)
Level 8: Hurdle -- Jump-I(A)
Level 10: Active Defense -- RechRdx-I(A), RechRdx-I(11)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15)
Level 16: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(40)
Level 18: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(19), Oblit-Acc/Dmg/Rchg(23), Oblit-Acc/Dmg/EndRdx/Rchg(23), Oblit-%Dam(50)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc/Rchg(21), P'Shift-Acc/Rchg(40), P'Shift-EndMod/Acc(43), P'Shift-End%(43)
Level 22: Against All Odds -- EndRdx-I(A)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
Level 26: Incinerate -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(27), Mako-Dmg/Rchg(27), Mako-Acc/EndRdx/Rchg(29), Mako-Acc/Dmg/EndRdx/Rchg(29), Mako-Dam%(31)
Level 28: Boxing -- Acc-I(A)
Level 30: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(31), Aegis-EndRdx/Rchg(31), Aegis-ResDam(46), Aegis-ResDam/EndRdx/Rchg(50)
Level 32: Greater Fire Sword -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(33), C'ngImp-Acc/Dmg/Rchg(33), C'ngImp-Acc/Dmg/EndRdx(33), C'ngImp-Dmg/EndRdx/Rchg(34), Mako-Acc/EndRdx/Rchg(34)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 38: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(39), GftotA-Run+(39), GftotA-Def/EndRdx(39)
Level 41: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(42), BasGaze-EndRdx/Rchg/Hold(42), BasGaze-Rchg/Hold(42)
Level 44: Melt Armor -- ShldBrk-DefDeb(A), ShldBrk-Acc/DefDeb(45), ShldBrk-Acc/Rchg(45), ShldBrk-DefDeb/EndRdx/Rchg(45), ShldBrk-Acc/EndRdx/Rchg(46), ShldBrk-%Dam(46)
Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dam%(50)
Level 49: Phalanx Fighting -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit
Level 2: Ninja Run

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Posted

Thanks a lot Fury, I'll take a look

I have a farmer/general play build planned for my 28 (or 30? been toying with the Demon Summoning thing) fm/sd.

85% rech, capped melee/ranged, aoe 34.5%, 3.07 recovery and 212% regen (1790 hp before accos), but Tough is slotted with only a Steadfast unique. Didn't worry about attack chains because she has FS, Cremate, Incinerate and GFS, besides Fire Blast. Maybe losing some rech would be the way to make it better. I just love the build I made because Hasten only has an 8 sec downtime, but I'll see what I can get from your build to improve mine

It seems that you should pick only 5 powers from your primary to make a capped m/r/aoe fm/sd, or else you will be starving for slots, and I took 6 (Cremate).

My GFS has the same slotting but th build uses mostly lvl 35 IOs to be exemplar friendly.


 

Posted

Since this topic is rolling I won't create a new one, but I'm looking for a blue farmer that's very very easy to play (I'm lazy when farming), and reasonably effective on a modest budget (I can earn cash now, but it's a bit slower than I'd like). I have an Elec/SD Brute that works beautifully without any investment at all (use Darkest Night to cap). I expect to farm demons. Would Elec/SD (probably the mid-range build above) be the best choice blue as well? Once I got capped it seems even easier then my Brute, since demons don't have -def, and Scrapper LR/SC do more damage, right?


 

Posted

Ryuuk I decided to level a fm/sd but I had a planned elec/sd farmer. Not very suitable for sub-level 45 play, but 95% rech (3 secs off permahasten) with no pups/pvps and 2 panic buttons (L. Clap and Owts). It's not aoe capped but I think it could be a good farmer and relatively inexpensive.

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Posted

That's a nice-looking build, especially the recharge. I'm trying to figure a way to buff the aoe def some, hopefully without losing much or any recharge but I'm realistic. One thing which might sound a little peculiar is that I could not really care less about any attacks other than LR and SC. If you have any experience with the set, do you know if LR/SC+Fireball is enough to kill even(50) minions and lts? Normally on my Brute I use BU and then both LR and SC for each group, but it'd be nice if I could make it go even faster on this guy. Thanks!


 

Posted

Sorry, I only have a 50 elm/stone Brute so I can't give a good answer. But i think that with BU+LR+SC you can kill even cons. Even higher cons I think, since you can spam Fireblast and Thundestrike, and if you don't wanna wait for SC+LR for the next group you can just use T. Strike and Fireball.

I know my ELM/Stoner did pretty well with BU+LR+Thundestrike and Gloom to finish off mobs quickly in ITFs and farms (then I'd use C. Brawl, C. Induction and Gloom on bosses - no option to turn bosses off at the time on farms), he's only partially Io'ed because I got sick of him but I always had someone speedboosting me.

An elec/shield scrap has more Aoe (SC, Fireball... My Brute didn't have room for Dark Obliteration) and higher damage with the telenukes, not to mention Fire Blast and Fireball do better damage than most ST/AoE blasts for Brutes (except gloom, but it recharges slower than fire blast).

I think for farming-only you can leave AoE as it is... This build I posted is not exactly good for other content because I wanted to keep it affordable while having near permahasten recharge.


 

Posted

Quote:
Originally Posted by Ryuuk View Post
That's a nice-looking build, especially the recharge. I'm trying to figure a way to buff the aoe def some, hopefully without losing much or any recharge but I'm realistic. One thing which might sound a little peculiar is that I could not really care less about any attacks other than LR and SC. If you have any experience with the set, do you know if LR/SC+Fireball is enough to kill even(50) minions and lts? Normally on my Brute I use BU and then both LR and SC for each group, but it'd be nice if I could make it go even faster on this guy. Thanks!
BU+LR+SC can kill even cons very easily without fireball. I don't farm demons, i farm BM, so i'm not sure about demons because the actually have some defense. My cousin has a fire/fire tank that he uses for demons since you can cap fire resist easily. Maybe a fire/fire scrapper would kill faster, though, on a demon farm. Not sure.


 

Posted

Quote:
Originally Posted by Ryuuk View Post
That's a nice-looking build, especially the recharge. I'm trying to figure a way to buff the aoe def some, hopefully without losing much or any recharge but I'm realistic. One thing which might sound a little peculiar is that I could not really care less about any attacks other than LR and SC. If you have any experience with the set, do you know if LR/SC+Fireball is enough to kill even(50) minions and lts? Normally on my Brute I use BU and then both LR and SC for each group, but it'd be nice if I could make it go even faster on this guy. Thanks!
I don't know about Demons (Or farming anything really) but in my experience you also want Fireball.

Build Up + LR + Fireball and 1 spawn is dead, SC + Fireball and the 2nd spawn is dead.

I use Build Up with LR because that does less damage to the mobs at the edge of its radius, so Build Up ensures they die too.

I like Fire Blast too, so you can mop up a runner or two whilst waiting the few seconds for the recharge till you can take down the next mob.


Princess Darkstar - Proud Member of the Handprints of Union, the #1 ranked SG in Europe!
British by act of union, English by grace of God, Northern by pure good fortune!
Quote:
Originally Posted by Aggelakis View Post
PrincessDarkstar: "RAAAAAAAAARRRRRRRRRGHHHHHHHHHH SOMEONE IS *WRONG* ON THE INTERNET!"

 

Posted

May I ask...in a rough range of course, what the cheap fire build costs?


 

Posted

Quote:
Originally Posted by babyscid View Post
May I ask...in a rough range of course, what the cheap fire build costs?
Roughly 200 - 400M, but it varies a lot on what level of enhancements you buy (the build works fine with level 35s) and how patient you are. If you're really patient, you can probably get it down to 100M, most of that is crafting and salvage cost.

I went out of my way to not use anything expensive. The most expensive pieces are the a couple of the Mako's Bite and Touch of Death pieces and the Steadfast Res/Def *can* be expensive if you buy it at max level.

Consider 400M as the buy it nao price and the price getting cheaper if you buy pieces as you level up or if you're a bit patient.


 

Posted

100M? I might have half that between all 27 of my characters on Virtue.

I suppose if someone can buy F-117s on a regular basis, Ferraris seem eminently affordable.


Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound

 

Posted

Quote:
Originally Posted by Tenzhi View Post
100M? I might have half that between all 27 of my characters on Virtue.

I suppose if someone can buy F-117s on a regular basis, Ferraris seem eminently affordable.
I seem to earn maybe 50-100 million just playing the game on the 1-50 journey most times. At 50, it's pretty easy to pull in a few million per hour just playing the game and marketing anything good that drops. It shouldn't be hard for anyone to afford a 100 million build, even if they've been unlucky, as long as they enjoy playing the game on their 50s. And if they don't like playing the game on their 50s, why IO out?


"That's because Werner can't do maths." - BunnyAnomaly
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Originally Posted by Tenzhi View Post
100M? I might have half that between all 27 of my characters on Virtue.

I suppose if someone can buy F-117s on a regular basis, Ferraris seem eminently affordable.
Even the least optimal 50 can generate 2M/hour at 50 just playing missions. A fire/shield with a mixture of SOs and IOs can probably do a lot better than that. You'd probably have enough by playing around 30-40 hours at level 50. One decent purple recipe could probably fund the entire build.

If you look at the build carefully, you'll note that many of the IOs I use (recipe wise) can be bought for absurdly low prices - 1k or less. Crafting them and the salvage actually may account for the bulk of the cost.

The prices I quote are taking into account current in game inflation. Back in the day, this build would probably be a lot cheaper - maybe 15M total. However, people have discovered the value of even "worthless" IOs and the price of some of these have increased.

I won't even mention options like farming and playing the market because really they're just more efficient methods to the same ends. The low end build assumes that you won't be doing either of these and are mostly casual player oriented.


 

Posted

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Originally Posted by Fury Flechette View Post
Even the least optimal 50 can generate 2M/hour at 50 just playing missions. A fire/shield with a mixture of SOs and IOs can probably do a lot better than that. You'd probably have enough by playing around 30-40 hours at level 50. One decent purple recipe could probably fund the entire build.

If you look at the build carefully, you'll note that many of the IOs I use (recipe wise) can be bought for absurdly low prices - 1k or less. Crafting them and the salvage actually may account for the bulk of the cost.

The prices I quote are taking into account current in game inflation. Back in the day, this build would probably be a lot cheaper - maybe 15M total. However, people have discovered the value of even "worthless" IOs and the price of some of these have increased.

I won't even mention options like farming and playing the market because really they're just more efficient methods to the same ends. The low end build assumes that you won't be doing either of these and are mostly casual player oriented.
And if all else fails, you can just run TFs/SFs and/or Hami Raids (if your server does them reguarly) to get merits and then buy and/or craft and then sell an expensive IO. I know some people have made their first Billion that way, its slow, but its just from playing the game.


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Posted

Quote:
Originally Posted by Fury Flechette View Post
One decent purple recipe could probably fund the entire build.
Probably. I've never seen one, decent or otherwise, on any of my 50s.


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