Any regrets?


Ad Astra

 

Posted

Yea... My only regret in life is coming to this forum.

I used to love the game alot more than I do now. In the back of my mind when I log in I wonder if the people I will be teaming with are the same people on this forum, that alone pretty much doesnt make me want to log on.

*SHOUT OUT TO THE 7 AWESOME PEOPLE ON THIS FORUM*

*you know who you are*


 

Posted

Quote:
Originally Posted by Perfect_Pain View Post
Yea... My only regret in life is coming to this forum.

I used to love the game alot more than I do now. In the back of my mind when I log in I wonder if the people I will be teaming with are the same people on this forum, that alone pretty much doesnt make me want to log on.

*SHOUT OUT TO THE 7 AWESOME PEOPLE ON THIS FORUM*

*you know who you are*
There are 166,270 registered forum members - the chances of you teaming with one of the 166,263 who don't meet your approval are quite high.


@Golden Girl

City of Heroes comics and artwork

 

Posted

I suppose if I had a regret, it would be deleting my very first Tanker. She was at level 38 when I fried her, and I did so because I wasn't very good at tanking. But if I'd just been patient and learned the right way to play a tanker I could have had a really cool level 50 toon by now.


 

Posted

Quote:
Originally Posted by Angryellow View Post
I suppose if I had a regret, it would be deleting my very first Tanker. She was at level 38 when I fried her, and I did so because I wasn't very good at tanking. But if I'd just been patient and learned the right way to play a tanker I could have had a really cool level 50 toon by now.
Well, you could always remake the avatar


@Golden Girl

City of Heroes comics and artwork

 

Posted

I regret deleting my launch characters. I grew unhappy with them so ended up re-making them many times over. Several of them I ended up re-making again with the sets they had originally, but I can't get the badges or say they were created during the early launch. Dag-nabbit!

Lewis


Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan

 

Posted

I quit playing my blueside mains after i6, and mostly abandoned the game shortly after the issue. I never let my subscription lapse, and must have played a little bit in i7, if only because my villain main was 41 when I started getting interested in this game again.

I probably did need to let my old mains sit for a while, and should have rerolled new ones; my original characters were unbearable to try to play during this period. Instead, I wasted a year and a half on some other game. Issue 9 brought me part of the way back, but really I wasn't here regularly until Issue 11. Cimerora really piqued my interest.

Still, those other games proved to be a disappointment in the end.



<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison

 

Posted

Quote:
Originally Posted by Perfect_Pain View Post
Yea... My only regret in life is coming to this forum.

I used to love the game alot more than I do now. In the back of my mind when I log in I wonder if the people I will be teaming with are the same people on this forum, that alone pretty much doesnt make me want to log on.

*SHOUT OUT TO THE 7 AWESOME PEOPLE ON THIS FORUM*

*you know who you are*
*passes bottle of haterade to Perfect*


 

Posted

I don't think I have any major regrets, but early on my first character Organica, a katana/dark scrapper, was deleted at 17 because of endurance issues. People told me stamina would fix my problems but I just couldn't imagine it making that much of a difference. I remade her as katana/regen, which I didn't regret, but it was a silly reason to remake the character. And I still haven't played a dark armor character higher than that.

By the same token I deleted and rebuilt the first Mouse Police at level 20 because an invulnerability/energy melee tanker just seemed far too week to me, I despaired of ever being able to do any real damage. I made her into a dark/invul scrapper. This was pretty silly too. In point of fact, one of my favorite characters to play these days is my level 50 invul/EM tanker Sailor Shinobu. EM still isn't overpowering damage but the final attacks in the set at least aren't so bad.

I sort of regret how I left my first SG. When I came to the game, I joined up with a bunch of people that I sort of knew from a message board for another game. These were not close friends that I'd actually played with, my close friends from that other game never made the move to CoH. But I kind of knew these people from this message board, so I picked up the game and joined their group.

They were nice enough people but there were a lot of things where we didn't see eye to eye or share the same interests, or understand each other that well. But in any case I stayed with them for about a year. By that time, I had met other friends in the game that I played with most of the time, and I'd also joined a catgirl supergroup that had me playing on other servers. One day I realized that I hadn't actually played with the members of my own SG in several months, and I didn't anticipate doing so in the future either. They'd never really felt like real friends, just people I happened to be in a SG with. It seemed to me pointless to remain in the group, so I removed my characters.

Later that night I was on an 8-man team in the middle of a big fight when one of my old SG mates sent me a /tell asking why I'd left the SG. I really didn't have time to explain properly, so I tried to explain as best I could in a couple of short sentences. We had a website for our SG and I tried to log on later that night before going to bed to give a better explanation for why I was leaving... and the SG leader had already revoked my password, so I couldn't use the message board.

Anyway to me that only highlighted how we weren't really good friends and one of the reasons why I didn't like him that much. But it always bugged me that I really didn't get a chance to properly say goodbye or why I was leaving. I never talked to any of them again, and I'm pretty sure none of them still play the game.

And I suppose my one other regret is that none of my actual friends have ever stuck with the game, although quite a lot of them have tried it. My old EQ guildmates all got bored, except for one who I don't actually play with (but at least we have each other as global friends); my local friends are all either addicted to WoW or (in one case) addicted to EQII; my friends from Second Life, including the one who convinced me to renew my CoH subscription after I'd been out of the game for a year, all have tried the game and then left within a month or so.



my lil RWZ Challenge vid

 

Posted

Quote:
Originally Posted by Woodchuck View Post
My only real regret is taking ghost-slaying axe one time, on my first MA scrapper, because it is so much lamer than sands of Mu.

I haven't taken ghost-slaying axe ever again.
Oh yeah. My main character, Mouse Police, has the Ghost Slaying Axe.

The stupid, stupid, stupid, stupid, stupid Ghost Slaying Axe.

But now that I've reached the vet milestone where I can dual-wield a blackwand and a nemesis staff (well, sorta) the pain has faded somewhat.



my lil RWZ Challenge vid

 

Posted

Quote:
Originally Posted by MaestroMavius View Post
My highest level blaster also has a tiny sliver of progress on one of the health badges. Thing is, he's never used any heal powers. Doesn't even have any! Unless it was some temp power from way back I've forgotten, otherwise I have no clue how it got there....

Never really bothered me though.
Possibly: Idol of Lughebu or Med Kit


Quote:
Originally Posted by Woodchuck View Post
My only real regret is taking ghost-slaying axe one time, on my first MA scrapper, because it is so much lamer than sands of Mu.

I haven't taken ghost-slaying axe ever again.
Oh, yes! The Ghost Slaying Axe was another instance where I sat down and seriously weighed the pros and cons about deleting a character, two in this case.


Teams are the number one killer of soloists.

 

Posted

Quote:
Originally Posted by Organica View Post
The stupid, stupid, stupid, stupid, stupid Ghost Slaying Axe.
Ghost Slaying Axe is a godsend on current Positron. It may become obsolete soon.



<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison

 

Posted

Quote:
Originally Posted by Jophiel View Post
Not taking it upon myself to start teaming earlier. I bought this game pretty much at launch and played for a bit but then quit because it just felt kind of stale. Restarted during a free weekend, played a for a bit then quit for a year or two again. Restarted again last May during a free weekend then... actually started setting my LFT flag and contacting people who were looking for more. Finding out about global channels and joining teams and task forces. It's pushing a year now since I rejoined and I'm still interested in the game, largely because I'm treating it like a social event rather than a single player game.

If people like playing it solo, that's fine. But I was personally more worried about not knowing "enough" that I'd be a liability in a team or not playing well enough or whatever. I'm glad I finally just took the plunge (which was painless) and regret not having done so way back in the day.
I solo'd my main character for a year and a half when I started and did not team for the same reason. I was afraid I would somehow be marked as a bad player of I did not play as good as the team thought I should...if I woulda teamed earlier...I woulda hot 50 earier....

which leads to my next one......

The first year and a half I solo'd my blaster to 50....I never played an alt....NEVER....strange I know....but I wanted to "finish" him...I now have my share of alts and to me the game is like a brand new game with each new power set combo and AT...wish I woulda enjoyed that part sooner...


"A great love is alot like a good memory. When it's there and you know it's there,but it's just out of your reach. It can be all that you think about. You can focus on it and try to force it but the more you do, the more you seem to push it away. But if you're patient and hold still...maybe...just maybe...it will come to you. I just need to be somewhere she can find me" - Church from Red vs Blue

 

Posted

Probably making my first Blueside 50 MA/Regen instead of MA/SR, oh, and missing out on getting a copy of the original boxed CoH.


 

Posted

What's the big problem with the Ghost Slaying Axe? I've never taken it, but almost everyone says it's way worse than Sands of Mu.


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Golden Girl View Post
What's the big problem with the Ghost Slaying Axe? I've never taken it, but almost everyone says it's way worse than Sands of Mu.
I have no issue with the axe...but I do only take it for concept purposes...if I know the character is going to be battling lots of CoT in his life span(story reasons as I know he will always have a chance to encounter them)....I take it everytime...


"A great love is alot like a good memory. When it's there and you know it's there,but it's just out of your reach. It can be all that you think about. You can focus on it and try to force it but the more you do, the more you seem to push it away. But if you're patient and hold still...maybe...just maybe...it will come to you. I just need to be somewhere she can find me" - Church from Red vs Blue

 

Posted

Quote:
Originally Posted by Golden Girl View Post
What's the big problem with the Ghost Slaying Axe? I've never taken it, but almost everyone says it's way worse than Sands of Mu.
Well, I'm not a fan of the Axe because I hate drawing it out (it seems sssoooo slow) and it is only a single target attack. If I line up the Sands correctly, I can get multiple targets - pretty important to low-level alts when you are limited by having inly a few power picks.

I guess my regret was not finding the forums sooner and also not understanding the importance of global chat channels sooner. Both of those would have made my life here a bit easier if I had found them right away.

This is my first & only MMO, so I was also a bit shy about teaming at first. I just *knew* that everyone else was so much more experienced than I am. Even today, I can't team with any of my tanks, because I feel that I don't know how to tank and the responsibility to the team seems like more than I want to take on and then screw up.


Altoholic - but a Blaster at Heart!

Originally Posted by SpyralPegacyon

"You gave us a world where we could fly. I can't thank you enough for that."

 

Posted

The only things I regret are my arguments with the PvPers.

I make my points, and they make theirs. The last time I argued with a batch of them, they made it clear that they're not playing the same game I am. Sure, the engine is the same, but the mentality they're employing is twisted and alien to me (that's not an insult, PvPers, just a declaration of how divergent our points of view are).


My Stories

Look at that. A full-grown woman pulling off pigtails. Her crazy is off the charts.

 

Posted

Ghost Slaying Axe only does moderate damage to one target.

Sands of Mu does high damage to multiple targets.

That's enough for me, right there.

Although I will take it if it's "in character". It's not like it's useless.


Dec out.

 

Posted

My regret is never having enough time to get back to all my altitis casualties and getting them to 50. If a toons' made it to say 20 or so, then chances are I love it, but so many of them sit there lost in the low 30s because a new toon came along and turned my head...

On the other hand, this gives me a chance to work on IOing them out cheaply as the months roll by. Still, these days I try to restrain myself from making a toon from every idea that pops into my head.


 

Posted

Not joining earlier, I'm just at 18 months or so now. Was with someone who wouldn't have understood the fixation with the game so didn't join till we broke up.

Also, not teaming when I first started. As someone said above, I was worried I'd be useless and people wouldn't like me. Turns out I was half right, I'm still useless but in a fun, debt fullfilled way.


 

Posted

Quote:
Originally Posted by Perfect_Pain View Post
Yea... My only regret in life is coming to this forum.

I used to love the game alot more than I do now. In the back of my mind when I log in I wonder if the people I will be teaming with are the same people on this forum, that alone pretty much doesnt make me want to log on.

*SHOUT OUT TO THE 7 AWESOME PEOPLE ON THIS FORUM*

*you know who you are*

I envy you... sincerely.

If this forum is seriously the worst thing in your life you must have a really great life - clearly you're privileged.

I hope it continues for your sake because I suspect that you might one day find that there's one or two things out in the wider world that are just a tad worse than an online forum.



"You got to dig it to dig it, you dig?"
Thelonious Monk

 

Posted

Quote:
Originally Posted by Decorum View Post
Ghost Slaying Axe only does moderate damage to one target.

Sands of Mu does high damage to multiple targets.

That's enough for me, right there.

Although I will take it if it's "in character". It's not like it's useless.
If you measure it "per attack" then you are correct.

If you measure it over time, then you are not.

You first have to line up Sands properly to hit multiples. The recharge for GSA is so far below SoM that you can do as much damage in a given amount of time.

GSA gets a +5% acc bonus too



"You got to dig it to dig it, you dig?"
Thelonious Monk

 

Posted

Single biggest regret in game...spending about 600k in the tailors trying to get rid of the SG emblem before I realised only editing SG options would do this. I even /bugged it haha!

600k was a LOT back then..!


Defiant EU
Quaver: Kinetics/Sonic Defender
Semiquaver: Sonic/Kinetics Corruptor

 

Posted

Quote:
Originally Posted by Golden Girl View Post
So the Ghost Slaying Axe isn't actually worse power wise, it's just not suitable for so many concepts?
Sands does high damage to all targets, plus you can hit multiple people with it if you don't mind a little scurrying around. My Dark/Rad Defender used to use it all the time, even in his 20s.

Ghost Slaying Axe only does High damage to true undead, and one of the chief prime victims for it (CoT Ghosties) do ToHit debuffs which makes it problematic against them.