City of Sidekicks
You just KNOW they're going to nerf the dodge mechanic sooner rather than later!
winky face
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@Portland Underground
For one second, having been raised on a steady supply of PnP gaming supplements, I thought "Finally! They're offering a neat expansion that adds to the gaming experience!"
Then I started reading...
Then I remembered what day it is...
...
...sigh...
...
I found that if you simply replace "Sidekick" with "Scrapper" you get a much closer approximation of reality.
e.g.
The goal as a Scrapper is to mess things up just to the point of utter failure for the task at hand, but having the hero pull out a win in the end. |
Good one !!!
CoX for life !!
Newton: I observed Mercury's perihelion moving 43 arc-seconds per century more than it should. Is this WAI? --Einstein |
http://www.fimfiction.net/story/36641/My-Little-Exalt
I already posted this wah
"Your character levels up by screwing up," Bianco added. |
Meanwhile, in the real world, City of Henchmen went live 10 issues ago.
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So by drowngrading player villains to a sort of super-henchperson level, it allows them to do small scale evil, but never enough to change the game world - actual supervillains schemes, like Nemesis or Recluse try to pull off aren't possible, because they'd always have to fail, as the game world can't be changed like that.
At the absolute basic level, the CoH gameplay set up means that Heroes are destined to succeed, and Villains are destined to fail - that's just the way the gameworld is set up - Heroes can always save the world, but Villains can never conquer it.
@Golden Girl
City of Heroes comics and artwork
CoV was always going to be City of henchmen... villains are all about change and destruction - for a villain to truly win/succeed, they'd have to change the game world in some way, which just isn't possible to do.
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The natural state in the Hero vs. Villain dynamic - whether the heroes win or lose - is that villains are proactive and heroes are reactive; villains scheme, and heroes try to stop them. But in the MMO format, it's extremely hard to write the story where the player is the one making the scheme. So, most contacts have the player working for them, as either a lackey or a mercenary. This frustrates some players, who want a more independent character.
http://www.fimfiction.net/story/36641/My-Little-Exalt
No, what makes people complain that CoV is City of Henchmen is that villains are almost always working for someone else, not that the schemes don't succeed (and, actually, many of the villain story arcs do have the villains winning). The problem is that it's difficult to write a contact that has your character set up as the one being proactive, rather than just following orders.
The natural state in the Hero vs. Villain dynamic - whether the heroes win or lose - is that villains are proactive and heroes are reactive; villains scheme, and heroes try to stop them. But in the MMO format, it's extremely hard to write the story where the player is the one making the scheme. So, most contacts have the player working for them, as either a lackey or a mercenary. This frustrates some players, who want a more independent character. |
@Golden Girl
City of Heroes comics and artwork
CoV was always going to be City of henchmen - it's the way the good vs evil dynamic has to work in an MMO like this - heroes protect, preserve and defend - so for a hero to win/be successful, they simply have to prevent things that would change the game world - but villains are all about change and destruction - for a villain to truly win/succeed, they'd have to change the game world in some way, which just isn't possible to do.
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@Golden Girl
City of Heroes comics and artwork
And when you exit the zone, has the game world changed? Or is your contact list still showing you that Black Scorpion wants you to buy him a new pair of evil socks?
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It's been 5 years and you heroes haven't even been able to clean up Outbreak...and you consider that winning?
I don't know if you've ever been to RV, but it's in the future...so when I exit the zone and go back to the present, no it hasn't changed because it isn't the future yet.
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And while you're doing that, heroes will be reversing what you did in RV
It's been 5 years and you heroes haven't even been able to clean up Outbreak...and you consider that winning? |
@Golden Girl
City of Heroes comics and artwork
But... it was contained FIVE YEARS AGO.
Well you'd figure that since it was contained more than five years ago... in that long amount of time, it would be completely resolved and obliterated. So what's the hold-up?
Also, I don't know if you missed my last post, but there is a GG imposter over on the Unleashed forums that you should probably deal with.
Outbreak is contained in the same way that all the other gang troubles are contained - they're never totally beaten, but they can never win weither
@Golden Girl
City of Heroes comics and artwork
Meanwhile, in the real world, City of Henchmen went live 10 issues ago.
Winner of Players' Choice Best Villainous Arc 2010: Fear and Loathing on Striga; ID #350522