City of Sidekicks


b0bcatmc

 

Posted

Quote:
Originally Posted by Chase_Arcanum View Post
"The closer you get to failing, the better the end reward."

I've been in some PUGS that would TOTALLY dominate that kind of gameplay.
you see, i'm actually insulted he went for pugs rather than the more obvious joke:P


 

Posted

Quote:
Originally Posted by Xaphan View Post
Is that a slight dig at the people who insist on softcapped defenses, I wonder?
I'd believe it.


 

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You just KNOW they're going to nerf the dodge mechanic sooner rather than later!

winky face


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@Portland Underground

 

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For one second, having been raised on a steady supply of PnP gaming supplements, I thought "Finally! They're offering a neat expansion that adds to the gaming experience!"

Then I started reading...

Then I remembered what day it is...





...
...sigh...
...


 

Posted

I found that if you simply replace "Sidekick" with "Scrapper" you get a much closer approximation of reality.

e.g.

Quote:
The goal as a Scrapper is to mess things up just to the point of utter failure for the task at hand, but having the hero pull out a win in the end.


 

Posted

Good one !!!


CoX for life !!

 

Posted

Quote:
Originally Posted by Karl_Rove_Man View Post
The Sidekick Orion_Star has found himself captured and in a villian's DEATHTRAP!!!

Now is your chance to decide his fate! Should Orion_Star LIVE or DIE? Vote using the buttons below.

30 seconds remain to cast your vote

[ ] LIVE
[X] DIE

OK
<clicks on "Die," then clicks on "OK">


Quote:
Newton: I observed Mercury's perihelion moving 43 arc-seconds per century more than it should. Is this WAI?
--Einstein

 

Posted

Quote:
Originally Posted by cursedsorcerer View Post
Wait! Why are they announcing this before GR even comes out...

*checks the date*

Why do I get the feeling that CoS is a April Fool's Day joke/Nemesis Plot?
Considering we've had a CoH April Fools' joke every year since launch, do you really need to ask?


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

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I already posted this wah


 

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Quote:
"Your character levels up by screwing up," Bianco added.
I think I'm already playing this game.


 

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Quote:
Originally Posted by FredrikSvanberg View Post
Meanwhile, in the real world, City of Henchmen went live 10 issues ago.
CoV was always going to be City of henchmen - it's the way the good vs evil dynamic has to work in an MMO like this - heroes protect, preserve and defend - so for a hero to win/be successful, they simply have to prevent things that would change the game world - but villains are all about change and destruction - for a villain to truly win/succeed, they'd have to change the game world in some way, which just isn't possible to do.
So by drowngrading player villains to a sort of super-henchperson level, it allows them to do small scale evil, but never enough to change the game world - actual supervillains schemes, like Nemesis or Recluse try to pull off aren't possible, because they'd always have to fail, as the game world can't be changed like that.

At the absolute basic level, the CoH gameplay set up means that Heroes are destined to succeed, and Villains are destined to fail - that's just the way the gameworld is set up - Heroes can always save the world, but Villains can never conquer it.


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Golden Girl View Post
CoV was always going to be City of henchmen... villains are all about change and destruction - for a villain to truly win/succeed, they'd have to change the game world in some way, which just isn't possible to do.
No, what makes people complain that CoV is City of Henchmen is that villains are almost always working for someone else, not that the schemes don't succeed (and, actually, many of the villain story arcs do have the villains winning). The problem is that it's difficult to write a contact that has your character set up as the one being proactive, rather than just following orders.

The natural state in the Hero vs. Villain dynamic - whether the heroes win or lose - is that villains are proactive and heroes are reactive; villains scheme, and heroes try to stop them. But in the MMO format, it's extremely hard to write the story where the player is the one making the scheme. So, most contacts have the player working for them, as either a lackey or a mercenary. This frustrates some players, who want a more independent character.


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

Quote:
Originally Posted by Fleeting Whisper View Post
No, what makes people complain that CoV is City of Henchmen is that villains are almost always working for someone else, not that the schemes don't succeed (and, actually, many of the villain story arcs do have the villains winning). The problem is that it's difficult to write a contact that has your character set up as the one being proactive, rather than just following orders.

The natural state in the Hero vs. Villain dynamic - whether the heroes win or lose - is that villains are proactive and heroes are reactive; villains scheme, and heroes try to stop them. But in the MMO format, it's extremely hard to write the story where the player is the one making the scheme. So, most contacts have the player working for them, as either a lackey or a mercenary. This frustrates some players, who want a more independent character.
But even if you were still more independant, you could never do the big stuff - you couldn't overhtrow Recluse, or take over Paragon City - the epic level evil plots would be off limits to player villains because they'd be destined to fail.


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Golden Girl View Post
CoV was always going to be City of henchmen - it's the way the good vs evil dynamic has to work in an MMO like this - heroes protect, preserve and defend - so for a hero to win/be successful, they simply have to prevent things that would change the game world - but villains are all about change and destruction - for a villain to truly win/succeed, they'd have to change the game world in some way, which just isn't possible to do.
Sure it is...I can change the game world by winning in RV.


 

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Quote:
Originally Posted by Karl_Rove_Man View Post
Sure it is...I can change the game world by winning in RV.
And when you exit the zone, has the game world changed? Or is your contact list still showing you that Black Scorpion wants you to buy him a new pair of evil socks?


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Golden Girl View Post
And when you exit the zone, has the game world changed? Or is your contact list still showing you that Black Scorpion wants you to buy him a new pair of evil socks?
Hey GG, you have an imposter over on the Unleashed forum. You might want to go take a look.


 

Posted

Quote:
Originally Posted by Golden Girl View Post
And when you exit the zone, has the game world changed? Or is your contact list still showing you that Black Scorpion wants you to buy him a new pair of evil socks?
I don't know if you've ever been to RV, but it's in the future...so when I exit the zone and go back to the present, no it hasn't changed because it isn't the future yet.

It's been 5 years and you heroes haven't even been able to clean up Outbreak...and you consider that winning?


 

Posted

Quote:
Originally Posted by Karl_Rove_Man View Post
I don't know if you've ever been to RV, but it's in the future...so when I exit the zone and go back to the present, no it hasn't changed because it isn't the future yet.
And until the future arrvies, you'll be buy evil socks for Black Scorpion
And while you're doing that, heroes will be reversing what you did in RV

Quote:
It's been 5 years and you heroes haven't even been able to clean up Outbreak...and you consider that winning?
The problem's contained - it's not spread to the rest of the city, so I'd say that while it's not a total victory, it's still a success


@Golden Girl

City of Heroes comics and artwork

 

Posted

But... it was contained FIVE YEARS AGO.


 

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Well you'd figure that since it was contained more than five years ago... in that long amount of time, it would be completely resolved and obliterated. So what's the hold-up?

Also, I don't know if you missed my last post, but there is a GG imposter over on the Unleashed forums that you should probably deal with.


 

Posted

Outbreak is contained in the same way that all the other gang troubles are contained - they're never totally beaten, but they can never win weither


@Golden Girl

City of Heroes comics and artwork