Wow...


Adeon Hawkwood

 

Posted

Quote:
Originally Posted by Premonitions View Post
Wonder if hellfire is going to be a new thing, or just fire+dark or just dark

also, A Set where each tier1 pet is different? oh dang, now I'm interested.
A whole new element thing? I doubt it. It'd play havoc with defences and all that.
My guess it a combination of two other types.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
A whole new element thing? I doubt it. It'd play havoc with defences and all that.
My guess it a combination of two other types.
Yeah, I'm definitely thikning Fire/Dark, as Dark always just seemed like the traditional "Hellfire" concept( It burns your SOuuuuuuuull)), never tried coloring dark sets "Firey" to see how it looked, though.
Edit:
Yup with Some red and orange, Dark sets look like suitable hellfire to me.


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Posted

I don't want to copy Desdemona, so no Dark for me. I'm thinking pain or poison, but I am totally not sure yet. Earlier I was just certain I would do traps, but only if the demons blow up instantaneously.


 

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Did no one notice the part where they said that the firewhip REDUCES THE TARGET'S RESISTANCE?!

That's incredible!


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Posted

Since the Whip is fire/toxic damage I have a feeling the Hellfire pets will do fire/toxic damage with thier attacks just a thought.


 

Posted

Quote:
Originally Posted by Fenrisulfr View Post
Did no one notice the part where they said that the firewhip REDUCES THE TARGET'S RESISTANCE?!

That's incredible!
I did notice on top of the fire/toxic dmg I'm sorry but I doubt I would be able to leave out the attacks on this MM.

I was checking the vid and one of the demons seemed to be using Toxic attacks just like an earlier poster stated.



 

Posted

Quote:
Originally Posted by Fenrisulfr View Post
Did no one notice the part where they said that the firewhip REDUCES THE TARGET'S RESISTANCE?!

That's oh so exploitable!
Fix't.


 

Posted

Quote:
Originally Posted by Fenrisulfr View Post
Did no one notice the part where they said that the firewhip REDUCES THE TARGET'S RESISTANCE?!

That's incredible!
Likely it will be the same -res as sonic attacks, and have the same duration...so if you get them all going on an AV or tough Boss it might mean something, otherwise probably be a little lackluster.

Whips also doing fire/toxic damage is nice, but the numbers might be lower than normal MM attacks to compensate for that. Since they also do -res its almost guaranteed they will do less than other MM attacks unless the dev's finally realized MM attacks are bad and this is the start of changing that.

Unless I am wrong on both accounts, I am thinking the attacks will still be highly skip-able from a power perspective. Since they look cool I expect lots of players will take them either way.


 

Posted

Quote:
Originally Posted by Silverado View Post
What's with this new team of devs and their obsession with long animations?
srsly. Dual Pistols animation times, Demon Summoning, even the new set kinetic melee seems to take forever from the vid.


 

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Looks like I'll be taking attacks on a mastermind for once.


 

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Just looks amazing


 

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I wish we could actually *play* it. I have a sneaking suspicion that the only reason I17 isn't in OB right now is because of problems with Ultra-Mode. I'm starting to really wish they had just left UM for GR, probably a minority opinion though .


 

Posted

Quote:
Originally Posted by AfroMagician View Post
Likely it will be the same -res as sonic attacks, and have the same duration...so if you get them all going on an AV or tough Boss it might mean something, otherwise probably be a little lackluster.

Whips also doing fire/toxic damage is nice, but the numbers might be lower than normal MM attacks to compensate for that. Since they also do -res its almost guaranteed they will do less than other MM attacks unless the dev's finally realized MM attacks are bad and this is the start of changing that.

Unless I am wrong on both accounts, I am thinking the attacks will still be highly skip-able from a power perspective. Since they look cool I expect lots of players will take them either way.
But they melee attacks. I think the damage will actually be more than other mm attacks because they force you to run into short/melee range.


 

Posted

Quote:
Originally Posted by xhris View Post
Am I the only one counting 7 pets??
I suspect that the last one (Living Hellfire) is not a regular pet but is created by Hell on Earth


 

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Quote:
Originally Posted by Warkupo View Post
Looks like I'll be taking attacks on a mastermind for once.
^ this

MM attacks all generally suck. Nice to see some good ones.


 

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The Rogue Islands is going to be awash with Demons mid April isn't it?



Maybe that's one drawback to this early release mechanism they're doing for GR, rather than teams being made up of say Demon MMs, Dual Pistol Corrupters, Elec Doms and wavy handy brutes in June/July we get massive gluts of each one released beforehand for a week or two and then they die down again.


 

Posted

Quote:
Originally Posted by _Klaw_ View Post
But they melee attacks. I think the damage will actually be more than other mm attacks because they force you to run into short/melee range.
Yeah, because MMs usually stand from great distances, blasting their foes


 

Posted

Yep you get to won your own Demon Summoner, When !17 Comes out for you Pre-order People out there.


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Posted

Quote:
Originally Posted by xhris View Post
Yeah, because MMs usually stand from great distances, blasting their foes
The now-defunct Petless Thugs(and maybe robots) mastermind did, and the soon to exist Demon summoning Petless mastermind will


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Posted

Quote:
Originally Posted by D4nnYb0Y View Post
Open beta nao!!!
Open beta nothing, COME ON ISSUE SEVENTEEN! I now want this on live servers.


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Posted

Quote:
Originally Posted by Premonitions View Post
The now-defunct Petless Thugs(and maybe robots) mastermind did, and the soon to exist Demon summoning Petless mastermind will
I doubt it'll go petless. It'll want Bodyguard mode for sure.


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Posted

I really can't imagine the segment of players that've been wanting a whip-based set, NOT making petless Demons summoning MMs, just like people did with thugs back in the day for the dual pistols, though they STILL might do that.


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Posted

Quote:
Originally Posted by Premonitions View Post
I really can't imagine the segment of players that've been wanting a whip-based set, NOT making petless Demons summoning MMs, just like people did with thugs back in the day for the dual pistols, though they STILL might do that.
I can. Ranged attacks tend to hit for less then melee ones. With whip attacks, you gotta get right in the face of that 400 damage meleer. You sure they wont take pets so they can put them in bodyguard mode and have really good damage reduction?

EDIT: On a side note, I'm not too keen on the new forum setup. It's harder to tell what threads have new posts.


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Posted

Quote:
Originally Posted by Madam_Enigma View Post
I can. Ranged attacks tend to hit for less then melee ones. With whip attacks, you gotta get right in the face of that 400 damage meleer. You sure they wont take pets so they can put them in bodyguard mode and have really good damage reduction?

EDIT: On a side note, I'm not too keen on the new forum setup. It's harder to tell what threads have new posts.
My point exactly. MMs already are a close-ranged/melee AT, so giving high-damaging melee attacks to demons seems unfair. And if that wasn't enough they deal fire/toxic damage and debuff res too. Oh, and they get their very own version of Gang War, which is so much worse than Serum, right?
Why can't the other MM primaries get worthy uniques? Even, Necro, which gets a semi-decent one, is actually a watered-down version of GW.


 

Posted

Quote:
Originally Posted by xhris View Post
My point exactly. MMs already are a close-ranged/melee AT, so giving high-damaging melee attacks to demons seems unfair. And if that wasn't enough they deal fire/toxic damage and debuff res too. Oh, and they get their very own version of Gang War, which is so much worse than Serum, right?
Why can't the other MM primaries get worthy uniques? Even, Necro, which gets a semi-decent one, is actually a watered-down version of GW.
I love Gang War. Sure, the damage it does to an EB may be negligible. What it does do is distract the EB while your thugs blow them away.


"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton

Madam Enigma's History