Abandoned Subway Base - Anyone tried this?
Hrm.... I could see having a lowered part of one (or more) rooms for where the subway cars go, but I'm not sure what you'd use for the subway tracks. (I'm at work, so I can't play with the base editor right now. Alas.)
It sounds like a neat idea, though.
And we could have some wall signs that say B.A.R.T. and have some base NPC's that look like James Franciscus and Charlton Heston!
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Have never seen it done but sounds like a cool idea. Keep us posted if you attempt this I want to see your vission of the idea.
Im on the same page with Sidhe. I would like to see how this comes out.
@Turbo_Starr
If there was some sort of track lighting for walls you could use that if you place it on the bottom of the cubicle. Dont know that there is or that it would work but thats what popped into my head.
If you dont mind I might mess around with that later to try to come up with an idea.
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Try one of the florescent lights that are off. I've used them as tracks for the roll-up door in the hanger. I just don't remember which one.
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Hell you could use the lights that are on if you wanna make it look all techy and stuff.
Now my brain is racking on how to make the front of a train
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"Hope is the last thing a person does before giving up."
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www.theirongategallery.com/ (They will do custom costumes if you ask really really nice)
Now this sounds promising! Hope to see some pics soon
Hell you could use the lights that are on if you wanna make it look all techy and stuff.
Now my brain is racking on how to make the front of a train |
I didn't bother making the ends of the train - I had it so you zoned in a (rather overlarge) train car, with the ends of the car embedded in the walls with a fake 'hole' around so it looked like it was sticking into a tunnel. You then exited the car via one of two open doors onto a simulated platform, or continued down the car into a few other rooms (the car interior was the width of a Doorway room piece and ran down one whole side of my base). Used Large Fluorescent Lights as tracks, and stacked round wall lights for wheels.
Wish I'd thought to get screenshots.
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What did you use for the outside of the train. Wasnt really thinking about doin an interior view but if I cant iron out the front of the train then that may be the route I take.
Now just so Xanatos knows, I am not ganking your idea lol. I am looking into doing a "functional train station" vs your abandoned one, figured anything we figure out could just get a dingy skin from you to make it run down and old. Like using sewer stuff instead of tech stuff.
United Powers of Paragon
"Hope is the last thing a person does before giving up."
-Henry Rollins
www.theirongategallery.com/ (They will do custom costumes if you ask really really nice)
I would make the train using the white wall cabinets with the glass panels for windows and perhaps the square metal grates as doors.
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I made a sewer base a while back, here are some pictures for ideas if it helps.
@Turbo_Starr
I have made tracks before using lights and they didn't look too bad. Interior-wise might be a bit tough since nothing in the editor really looks like the seats in a subway. But this could turn out pretty cool.
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Made this a long time ago, base no longer exists.
Substation - platform
Substation - stairs
Substation - stairs
Substation - info booth
Substation - lockers
Substation - train engine
wow.....that is all that I can think of to say
I scrapped the idea and the rest of the base pretty quickly though.
There was a nightclub leading off the other end of the station via the rest rooms.
Had a factory and sewers, a town square with an old cathedral and a warehouse and a theater.
Problem was more .. it feels lifeless and wears off quickly, it's a thematical thing.
We can't populate bases with NPCs .. or zombies ...
It might work for a level design, but for a base it's not homely enough.
Maybe if you can have exterior and also interior rooms attached to them.
That might work, but without doors, it is hard to make sensible transitions.
I understand that one. I am trying to get a better feal for my speakeasy room on red side. with out NPC Gogo dancers or guys watching them its hard to do.
Thanks for that.
I scrapped the idea and the rest of the base pretty quickly though. There was a nightclub leading off the other end of the station via the rest rooms. Had a factory and sewers, a town square with an old cathedral and a warehouse and a theater. Problem was more .. it feels lifeless and wears off quickly, it's a thematical thing. We can't populate bases with NPCs .. or zombies ... It might work for a level design, but for a base it's not homely enough. Maybe if you can have exterior and also interior rooms attached to them. That might work, but without doors, it is hard to make sensible transitions. |
I'll definitely be stealing some of these subway station ideas as an addition to the underground area so there's more than just sewers outside Web-Spinner's Amazing Friends' base.
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How do you get ceiling items on the floor (Suck as the fluorescent lights for tracks)? The base editor is telling me that the "Item will be placed at closest valid location." I'm sure there's a really simple trick that I'm just astoundingly ignorant of. Help?
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How do you get ceiling items on the floor (Suck as the fluorescent lights for tracks)? The base editor is telling me that the "Item will be placed at closest valid location." I'm sure there's a really simple trick that I'm just astoundingly ignorant of. Help?
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You can check out Stacker's very helpful video on the subject here: http://www.youtube.com/watch?v=Ns8tS4bvqiw
Has anyone tried to make a base set in an abandoned subway? I was thinking of making one villainside