Going Rogue Effects On PvP


Artifice Arrow

 

Posted

I imagine that many players will either be Rogues or Vigilantes, depending upon how enticing the reward for staying true is. I expect there to be many more Vigilantes than Rogues.

I will say, though, that I might switch over to red or become a Rogue (Vigilante > Villain > Rogue) with my fully IO'd toons. I just won't deal with the awful
villain market.


 

Posted

<QR>

The biggest changes (assuming zone imbalances aren't zone crushing if everyone goes blue/blueish) will be with alternate power pools for RV level toons, stalkers and veats on both sides and I'd say #3 is some goofy bug that will pop up in i18.


Infinity and Victory mostly
dUmb, etc.
lolz PvP anymore, Market PvP for fun and profit

 

Posted

Quote:
Originally Posted by Slax View Post
I'd say #3 is some goofy bug that will pop up in i18.
lol good point. But that's giving the devs a bit too much credit. Realistically, we should expect at least 3 new game breaking bugs.


 

Posted

Quote:
Originally Posted by Lucky View Post
1143 feet at level 50
I ar lazy, what's the stealth cap for VEATs?

Hmm, placate may be useful again.


Dark Bard, Zoobait, Debacle
jmsb
Por vezes d� vontade...
chucknorriss
speak american godamnit

 

Posted

Quote:
Originally Posted by Necromatic View Post
I ar lazy, what's the stealth cap for VEATs?

Hmm, placate may be useful again.
852 feet i believe.


 

Posted

kk, so 500 base percep with /wp with heightened sense (+300), percep IO (+100) and tactics (+242.2) = 1142.2. This sort of stalker could see a VEAT (stealth capped) at about 290ft.


Dark Bard, Zoobait, Debacle
jmsb
Por vezes d� vontade...
chucknorriss
speak american godamnit

 

Posted

I can easily see this scenario playing out for myself...

Make new villain, play it to 50.

Time to IO the build... switch to blueside to avoid the sky high black market prices and because I already have a lot of spare junk and cash sitting around on blue.

Switch back to redside because... um, ah skip it the build is done and ready to play I'll just roll with it blue.


 

Posted

Brutes will be rather obsolete, as they supposedly take lots while dishing out some, and maybe take the aggro for a team, but tankers are better at that.

Corrupters will be rather obsolete as they supposedly do lots of damage quickly at range, but blasters are better at that.

Stalkers may still be played because they are different form scrappers, Dominators I dont know much about, and Masterminds are pretty useless anyway as players dont fall for the pets things like PvE enemies do.

Villain builds that rely on not having to fight villain archetypes will become rather useless as everybody and their dog will want to play them on the blue side to be different.

Red side in general will become pretty much obsolete too imo when you dont need to play the ugly underdeveloped red side to play the villain archetypes anymore:

Quote:
Originally Posted by Daemodand View Post
But let's face it: with GR redside is probably emptying out anyway. The fun Archetypes are going to the side with more stuff and better market. *sigh* Zones will probably end up being 100 Heroes chasing 1 Villain. Fair and balanced.
Quote:
Originally Posted by PC_guy View Post
i'd say WB isn't popular because of its level rather than because its a free-for-all zone.
Make Warburg level 50 like RV is what I say.


 

Posted

<_<
>_>

On the other hand, I think its a great and right step to allow things like side switching and grey zones in between and hopefully some day choices to do good or evil things in a mission.

Its something a lot of players really wanted, I dont want to sound all negative about it.
Its good and a step in the right direction imo, despite the immediate ill-effects.


 

Posted

Quote:
Originally Posted by BlueRaptor View Post
Brutes will be rather obsolete, as they supposedly take lots while dishing out some, and maybe take the aggro for a team, but tankers are better at that.

Corrupters will be rather obsolete as they supposedly do lots of damage quickly at range, but blasters are better at that.

Stalkers may still be played because they are different form scrappers, Dominators I dont know much about, and Masterminds are pretty useless anyway as players dont fall for the pets things like PvE enemies do.

Villain builds that rely on not having to fight villain archetypes will become rather useless as everybody and their dog will want to play them on the blue side to be different.

Red side in general will become pretty much obsolete too imo when you dont need to play the ugly underdeveloped red side to play the villain archetypes anymore:



Make Warburg level 50 like RV is what I say.
Astounding.


 

Posted

Quote:
Originally Posted by BlueRaptor View Post
Brutes will be rather obsolete, as they supposedly take lots while dishing out some, and maybe take the aggro for a team, but tankers are better at that.

Corrupters will be rather obsolete as they supposedly do lots of damage quickly at range, but blasters are better at that.

Stalkers may still be played because they are different form scrappers, Dominators I dont know much about, and Masterminds are pretty useless anyway as players dont fall for the pets things like PvE enemies do.

Villain builds that rely on not having to fight villain archetypes will become rather useless as everybody and their dog will want to play them on the blue side to be different.

Red side in general will become pretty much obsolete too imo when you dont need to play the ugly underdeveloped red side to play the villain archetypes anymore:



Make Warburg level 50 like RV is what I say.
so.
much.
wrong.

do you pvp at all, dude?


 

Posted

Quote:
Originally Posted by BlueRaptor View Post
Brutes will be rather obsolete, as they supposedly take lots while dishing out some, and maybe take the aggro for a team, but tankers are better at that.

Corrupters will be rather obsolete as they supposedly do lots of damage quickly at range, but blasters are better at that.

Stalkers may still be played because they are different form scrappers, Dominators I dont know much about, and Masterminds are pretty useless anyway as players dont fall for the pets things like PvE enemies do.

Villain builds that rely on not having to fight villain archetypes will become rather useless as everybody and their dog will want to play them on the blue side to be different.

Red side in general will become pretty much obsolete too imo when you dont need to play the ugly underdeveloped red side to play the villain archetypes anymore:



Make Warburg level 50 like RV is what I say.


Do you PvP or PvE much?

Everything a tank can do a brute can basically do better except lolfossilze (and a scrapper if it is PvE, no SS for scrappers for rage in PvP yet, but they can PvP better than both)

Corrs are easily better than defenders on both sides of the game for a lot of stuff (but it can honestly vary, PvP a fender is better but barely, PvE it depends)


 

Posted

Quote:
Originally Posted by doyler_ View Post
Do you PvP or PvE much?

Everything a tank can do a brute can basically do better except lolfossilze (and a scrapper if it is PvE, no SS for scrappers for rage in PvP yet, but they can PvP better than both)

Corrs are easily better than defenders on both sides of the game for a lot of stuff (but it can honestly vary, PvP a fender is better but barely, PvE it depends)
scrappers are laughable in 8v8s.

rad + 3 psi/ems = lolololuregin


 

Posted

Scrappers > brute


 

Posted

Quote:
Originally Posted by BlueRaptor View Post
Brutes will be rather obsolete...
No

Quote:
Originally Posted by BlueRaptor View Post
Corrupters will be rather obsolete as they supposedly do lots of damage quickly at range, but blasters are better at that.
No

Quote:
Originally Posted by BlueRaptor View Post
...Masterminds are pretty useless anyway as players dont fall for the pets things like PvE enemies do.
No.

Quote:
Originally Posted by BlueRaptor View Post
Red side in general will become pretty much obsolete...
No

Quote:
Originally Posted by doyler_ View Post
Everything a tank can do a brute can basically do better...
No.

Quote:
Originally Posted by doyler_ View Post
...a PvP a [de]fender is better [than a corruptor]...
No.


 

Posted

No?
Cool!


 

Posted

Quote:
Originally Posted by black_barrier View Post
scrappers are laughable in 8v8s.

rad + 3 psi/ems = lolololuregin
Didn't the League take care of this "unfair advantage" by baning LR? XD

I'm going to enjoy farming blueside MMs and stalkers.


 

Posted

Quote:
Originally Posted by Tokyo View Post
Didn't the League take care of this "unfair advantage" by baning LR? XD

I'm going to enjoy farming blueside MMs and stalkers.
They banned Corruptor LR because it does not supress properly in PvP (its like having perma travel supression on).

Corruptor Rad is ghetto compaired to Defender Rad.

Basically there are two reasons to play a Def over a Corr right now:

1) Radiation/* - Defender EF is much much better then Corruptor EF.
2) Empathy/* - Pain is a great set dont get me wrong, however in teams Empathy is in a completely different league when compaired to Pain. This is mainly due to the fact that Empathy has its own self (Recovery Aura) end buff that is able to nullify Heat Exhaust. The core buff (Fortitude) is a targeted buff. The one great buff that Pain has is its +damage however, with diminishing returns DR cuts damage buffs extremely hardcore basically neutering what little the Pain corr has to offer to a team.

-Kiri


 

Posted

Quote:
Originally Posted by IcyKiri View Post
They banned Corruptor LR because it does not supress properly in PvP (its like having perma travel supression on).

Corruptor Rad is ghetto compaired to Defender Rad.

Basically there are two reasons to play a Def over a Corr right now:

1) Radiation/* - Defender EF is much much better then Corruptor EF.
2) Empathy/* - Pain is a great set dont get me wrong, however in teams Empathy is in a completely different league when compaired to Pain. This is mainly due to the fact that Empathy has its own self (Recovery Aura) end buff that is able to nullify Heat Exhaust. The core buff (Fortitude) is a targeted buff. The one great buff that Pain has is its +damage however, with diminishing returns DR cuts damage buffs extremely hardcore basically neutering what little the Pain corr has to offer to a team.

-Kiri

yes, I know the reasoning for banning corr LR. Doesn't make it any less retarded banning LR and not other obviously broken powers.

Makes more sense limiting how many ATs have the same secondary on any given team than it does out right banning a crucial power in someones secondary.


 

Posted

Quote:
Originally Posted by doyler_ View Post
Scrappers > brute
only with DR+zone rules on.


 

Posted

Quote:
Originally Posted by Tokyo View Post
yes, I know the reasoning for banning corr LR. Doesn't make it any less retarded banning LR and not other obviously broken powers.

Makes more sense limiting how many ATs have the same secondary on any given team than it does out right banning a crucial power in someones secondary.
no.
the AT limit on stalkers has already limited certain legit line-ups from happening.

what else is broken that hasn't been banned?
make case, don't just trow virtue-style empty talk at the boards.


 

Posted

Quote:
Originally Posted by doyler_ View Post
Scrappers > brute
No.

3212.7 HP Cap > 2409.5 HP cap

1499.3 base HP > 1338.6 base HP

80' Web Grenade > 50' Web Grenade

8vs8 Arena Brutes FTW.


 

Posted

Quote:
Originally Posted by Daemodand View Post

Assuming everyone and their dog doesn't go blue, killing zones altogether.
looks like Warburg will be getting more business


 

Posted

Quote:
Originally Posted by Xanatos View Post
No.

3212.7 HP Cap > 2409.5 HP cap

1499.3 base HP > 1338.6 base HP

80' Web Grenade > 50' Web Grenade

8vs8 Arena Brutes FTW.
and that's without looking at base resists, even.