No point in making merits/tickets untradable


Aett_Thorn

 

Posted

Mainly focusing on merits but why not throw tickets in there.

There's no real reason to limit merits from being tradable. You can already just give people recipies and enchancements (which is especially easy if you're in a super group and have a base with made enhancements). Plus with the introduction of being able to trade via mail that just further proves the point that restricting merit trading makes no sense.

You could argue that you could give merits from a low level toon to a higher one. But that's precisely why I want to be able to trade merits. I always hate it when I have 600+ merits on a non-50 toon and so I can't do anything with the merits (except get recipies like numi recov/regen but there aren't a ton of recipes like that). It's like winning a sport in the olympics and them being like "gratz we'll give you the gold but you can't claim it for half a year. if you want a medal now then here take a bronze medal instead." In general IOs are only useful endgame since why buy the same IO multiple times (best to just get SOs until you can get IOs).

I guess you could argue that a toon doesn't deserve merits if it didn't earn them, but that's a fake reason that should be ignored.


 

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Quote:
Originally Posted by kojirodensetsu View Post
I guess you could argue that a toon doesn't deserve merits if it didn't earn them, but that's a fake reason that should be ignored.
Way to show you're interested in having a discussion on the subject.

Translation: My point wins, because any other one does not exist in my world.

Talk about close-minded.


"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill

 

Posted

actually, it makes perfect sense for a toon to have to earn merits. and tickets. if you don't want to keep the 600 merits on a low level toon, roll them and sell what you get. while you may not find a need for io sets before 50, other's do want them. especially in the 28-35 range.

as for the email system, that does not prove that merits need to be tradable.


 

Posted

Making merits untradeable makes perfect sense when you consider diminishing rewards. Making them tradeable would be a way around that.

Run an ITF on one character, get the rewards.
Transfer the merits to another character.
Immediately run the ITF again on that character, get full rewards even though you've already gotten them on the first character.
Transfer the merits to another character.
Wash, rinse, repeat as many times as you're willing to put up with an ITF (and trust me there are people who can run them all day).

Tickets are harder to come up with a reason not to make them tradeable other than the fact I just don't think they should (which considering your post seems like a logical reason because it's the same basic reason you think they should.)


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Posted

And the fact that there's a Vet reward that gives every character 5 merits, just for being made. So if they were tradeable, you could just keep making characters and sending them to your other characters, and repeat ad nauseum.


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Posted

Quote:
Originally Posted by Aett_Thorn View Post
And the fact that there's a Vet reward that gives every character 5 merits, just for being made. So if they were tradeable, you could just keep making characters and sending them to your other characters, and repeat ad nauseum.

And I think this is the best argument for having merits nontransferable, though it's an addition to the system, not a necessary part. I'm not sure people would be that upset if the 5 merits were removed from the vet reward in favor of something else. 5 is not a lot of merits.


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Quote:
Originally Posted by CapnGeist View Post
And I think this is the best argument for having merits nontransferable, though it's an addition to the system, not a necessary part. I'm not sure people would be that upset if the 5 merits were removed from the vet reward in favor of something else. 5 is not a lot of merits.
It's a small story arc's worth. Or two and a half Giant Monsters.

The fact some people already have the reward though makes replacing it with something else harder. Do you just leave those people with their merits or do you retroactively remove 5 merits from all of their characters? What if they don't have 5 merits left on a character? Do you put them in 'merit debt'? If you let them keep them then people would get angry that those people got something more out of their vet reward than those people getting the reward later. Slippery ground.


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Posted

Quote:
Originally Posted by Risko_Vinsheen View Post
The fact some people already have the reward though makes replacing it with something else harder. Do you just leave those people with their merits or do you retroactively remove 5 merits from all of their characters? What if they don't have 5 merits left on a character? Do you put them in 'merit debt'? If you let them keep them then people would get angry that those people got something more out of their vet reward than those people getting the reward later. Slippery ground.
If they wanted to stop rewarding them, it's doubtful they would take away the merits from the existing characters. It's much more likely that they would simply stop rewarding those merits rather than attempting to do something needlessly complex.


 

Posted

I don't really see a need to make these available for trade. You claim you have low levels with 600 merits .. 1) the exchange rate for merit to Tier 3 Inspirations is 1 to 1 and I have 2 SG bases with 8 inspiration collectors all completely filled with 100 each of every type available. Below 20 level when End sucks having a constant supply of tier 3 End enhancers can really help out a low level character. Yes they are random drops BUT you can combine 3 of anything to make whatever you are short on. 2) the exchage rate on merits to enhancements is 8 to 1 even at level 50 so this can be an outstanding way to DO and SO your character before you start looking at IOs and the savings will help that character down the line when he or she wants to start crafting/buying IOs. 3) as mentions take your chances and just buy rare salvage then sell it at the market. Again this will add influence you can use later on when you want to start enhancing with IOs.

Tickets are pretty much the same story although the cost to buy enhancements fluctuates as you get higher in level. One really nice aspect of turning tickets into salvage and then into influence or Infamy is you can actually PICK what you purchace not roll the dice and hope. I have gone to Wentworths found out what was selling the best and then headed to AE and bought those exact piece of salvage .. adding millions to a characters available funds.

I generally don't start to IO an character much until the late 30s. A 40 level IO enhancement is better than a 50 level SO so by 37 I will start adding as I find the necessary recipes and salvage.

I think it's great that soon we will be able to email influence, recipes and salvage.. hey I have high level characters that get a recipe they can't use in their build. Now I can email it to one that can and even email any salavge needed that the character getting said recipe is short on. That in itself is a giant step forward I really don't see a need to add Merits and Tickets to the mix.. plenty of things any character can use them for so why start moving them around?


Oh I'm also curious what you coinsider a "low level character" and depending on the anser just how you managed 600 or more merits on one.

Positron TF 10-Up 66 Merits
Synapse TF 15-Up 58 Merits
Sister Psyche TF 20-Up 50 Merits
Moonfire TF 23-Up 32 merits
Citadel TF 25-Up 40 Merits
Hess TF 25-Up 19 Merits
Manticore TF 30 -Up 32 Merits
Numina TF 35 -Up 36 merits
First Respec trial 24 -Up 27 Merits
Second Respec trial 34-Up 20 Merits
------------------------------------------------
TOTAL 380 Merits

Even adding in the cave of Trancendance Trial (8 Merits), Katy Hannon TT (9 Merits) and The Eden Trial (7 Merits) along with completing the Midnighter Club Arc(8 Merits) so you have access to the ITF at level 35.. that only comes to 404 Merits and since you can't do the Eden Trial untl level 39 we are talking a 40 level character at best having 400 or so Merits. So at best say a 20 level character might have 150 or so Merits available since all of the rest of that listed is too high for them to join. I personally consider characters between 1- 20 as lower level - few powers yet, low on end, stilll working toward a travel power till 14, etc. Mid-levels are 21-40 (even that may be off since a 40 level is pretty HIGH IMO) but now they are coming into their own - more attacks, better defense, nore HP, etc. And finally high level from 40 and up. But as I have shown above even if you think of anything below 40 a "LOW LEVEL character" the best they could possible have is around 400 merits not 600. LOL


�We�re always the good guys. In D&D, we�re lawful good. In City of Heroes we�re the heroes. In Grand Theft Auto we pay the prostitutes promptly and never hit them with a bat.� � Leonard
�Those women are prostitutes? You said they were raising money for stem cell research!� � Sheldon

 

Posted

Quote:
Originally Posted by Wicked_Wendy View Post
Oh I'm also curious what you coinsider a "low level character" and depending on the anser just how you managed 600 or more merits on one.

....

But as I have shown above even if you think of anything below 40 a "LOW LEVEL character" the best they could possible have is around 400 merits not 600. LOL
Um. You only do task forces ONCE ever on a character? Gosh. That's boring. I repeat task forces a lot. I've done Positron three times on my ill/TA controller. That, alone, is almost 200 merits.


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Originally Posted by Dispari View Post
I don't know why Dink thinks she's not as sexy as Jay was. In 5 posts she's already upstaged his entire career.

 

Posted

Quote:
Originally Posted by Wicked_Wendy View Post
I don't really see a need to make these available for trade. You claim you have low levels with 600 merits .. 1) the exchange rate for merit to Tier 3 Inspirations is 1 to 1 and I have 2 SG bases with 8 inspiration collectors all completely filled with 100 each of every type available. Below 20 level when End sucks having a constant supply of tier 3 End enhancers can really help out a low level character. Yes they are random drops BUT you can combine 3 of anything to make whatever you are short on. 2) the exchage rate on merits to enhancements is 8 to 1 even at level 50 so this can be an outstanding way to DO and SO your character before you start looking at IOs and the savings will help that character down the line when he or she wants to start crafting/buying IOs. 3) as mentions take your chances and just buy rare salvage then sell it at the market. Again this will add influence you can use later on when you want to start enhancing with IOs.

Tickets are pretty much the same story although the cost to buy enhancements fluctuates as you get higher in level. One really nice aspect of turning tickets into salvage and then into influence or Infamy is you can actually PICK what you purchace not roll the dice and hope. I have gone to Wentworths found out what was selling the best and then headed to AE and bought those exact piece of salvage .. adding millions to a characters available funds.

I generally don't start to IO an character much until the late 30s. A 40 level IO enhancement is better than a 50 level SO so by 37 I will start adding as I find the necessary recipes and salvage.

I think it's great that soon we will be able to email influence, recipes and salvage.. hey I have high level characters that get a recipe they can't use in their build. Now I can email it to one that can and even email any salavge needed that the character getting said recipe is short on. That in itself is a giant step forward I really don't see a need to add Merits and Tickets to the mix.. plenty of things any character can use them for so why start moving them around?


Oh I'm also curious what you coinsider a "low level character" and depending on the anser just how you managed 600 or more merits on one.

Positron TF 10-Up 66 Merits
Synapse TF 15-Up 58 Merits
Sister Psyche TF 20-Up 50 Merits
Moonfire TF 23-Up 32 merits
Citadel TF 25-Up 40 Merits
Hess TF 25-Up 19 Merits
Manticore TF 30 -Up 32 Merits
Numina TF 35 -Up 36 merits
First Respec trial 24 -Up 27 Merits
Second Respec trial 34-Up 20 Merits
------------------------------------------------
TOTAL 380 Merits

Even adding in the cave of Trancendance Trial (8 Merits), Katy Hannon TT (9 Merits) and The Eden Trial (7 Merits) along with completing the Midnighter Club Arc(8 Merits) so you have access to the ITF at level 35.. that only comes to 404 Merits and since you can't do the Eden Trial untl level 39 we are talking a 40 level character at best having 400 or so Merits. So at best say a 20 level character might have 150 or so Merits available since all of the rest of that listed is too high for them to join. I personally consider characters between 1- 20 as lower level - few powers yet, low on end, stilll working toward a travel power till 14, etc. Mid-levels are 21-40 (even that may be off since a 40 level is pretty HIGH IMO) but now they are coming into their own - more attacks, better defense, nore HP, etc. And finally high level from 40 and up. But as I have shown above even if you think of anything below 40 a "LOW LEVEL character" the best they could possible have is around 400 merits not 600. LOL
Great point, except it's not for two reasons:
1. You can flash back infinitely to old arcs via orobours.
2. We just had a Christmas event that lasted into the new year for a bit, that allowed people to easily rack up merits.

Say yeah with these two above + all the tfs you mentioned in that range, it IS possible to have 600 merits below 40.


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Posted

Quote:
Originally Posted by Aggelakis View Post
Um. You only do task forces ONCE ever on a character? Gosh. That's boring. I repeat task forces a lot. I've done Positron three times on my ill/TA controller. That, alone, is almost 200 merits.
*watches the House of Cards tumble with glee*


"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill

 

Posted

Quote:
Originally Posted by Wicked_Wendy View Post
So at best say a 20 level character might have 150 or so Merits available since all of the rest of that listed is too high for them to join.
You have completely ignored the fact you can get reward merits for completing story arcs, in addition to task forces and trials.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

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Quote:
Originally Posted by Lemur Lad View Post
*watches the House of Cards tumble with glee*
Sad, isn't it? Especially since there are plenty of hero arcs under 25 with 18-35 merits each.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

Quote:
Originally Posted by Aggelakis View Post
Um. You only do task forces ONCE ever on a character? Gosh. That's boring. I repeat task forces a lot. I've done Positron three times on my ill/TA controller. That, alone, is almost 200 merits.

Ummm No but I just did a Positron the other day with a character that started at level 12 and ended it at level 17. The Op said he had a LOWER LEVEL character with 600 merits. How many levels did you manage to get doing Posi three times? I did it with a 36 level that leftl close to 38. Plus while I do repeat TFs.. Not in the same day (for merit reasons) and certainly not back to back when I can move on to other and work on other badges and eventually the Task Force Commander Accolade. A while back I took an ILL/Thermal troller and did Posi starting at 10, that got her to 16 and then I hooked up with a Synapse that got her to 20. After completing her Costume and cape missions I got an invite to a a Sister Psyche at 21 and left that at level 25. Fifteen levels in one day and a total of 174 merits. That was back before players got to keep 5 powers above the TF max level and a our Posi, even with my stealth, took around 4 hours. Synapse was around 2 and Sister Psyche another 1 and a half. Even now... I just did a Posi with a good team and it took us about 3 hours plus to complete. I don't LIKE speed runs I do TFs for XP, Inf, and prestige first .. then Salvage, recipes and merits.


�We�re always the good guys. In D&D, we�re lawful good. In City of Heroes we�re the heroes. In Grand Theft Auto we pay the prostitutes promptly and never hit them with a bat.� � Leonard
�Those women are prostitutes? You said they were raising money for stem cell research!� � Sheldon

 

Posted

Quote:
Originally Posted by Wicked_Wendy View Post
Ummm No but I just did a Positron the other day with a character that started at level 12 and ended it at level 17. The Op said he had a LOWER LEVEL character with 600 merits. How many levels did you manage to get doing Posi three times? I did it with a 36 level that leftl close to 38. Plus while I do repeat TFs.. Not in the same day (for merit reasons) and certainly not back to back when I can move on to other and work on other badges and eventually the Task Force Commander Accolade. A while back I took an ILL/Thermal troller and did Posi starting at 10, that got her to 16 and then I hooked up with a Synapse that got her to 20. After completing her Costume and cape missions I got an invite to a a Sister Psyche at 21 and left that at level 25. Fifteen levels in one day and a total of 174 merits. That was back before players got to keep 5 powers above the TF max level and a our Posi, even with my stealth, took around 4 hours. Synapse was around 2 and Sister Psyche another 1 and a half. Even now... I just did a Posi with a good team and it took us about 3 hours plus to complete. I don't LIKE speed runs I do TFs for XP, Inf, and prestige first .. then Salvage, recipes and merits.
You are aware we can shut off xp any time we like, right?


"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill

 

Posted

No you are all missing the point. WHAT exactly is a LOWER LEVEL character? Yes you can repeat TFs over and over but now no matter what level you are you still get full XP, INF etc.. so unlike before where a 50 level doing a Posi earned nothing but Influence, Prestige and Merits . a 47 level is getting full XP and getting HIGHER in skill level. Yes you can do Time travels, I do them a lot to pick any badges i missed doing TFS, but you can't gain access to that and start earning those merits until you are level 25. So short of shutting off XP so the OP could farm Merits no matter what he did at some point he leveled constantly. See post above where in one day doing 3 TF I went from level 10 to 25!

YES low level players can join Higher level ones and do time travel arc, as long as that arc does not exceed their current level but as I stated I personally don't think of any character above level 20 as being LOW LEVEL. Now tell me HOW a 19 level Blaster has managed to acquire 600 merits doing anything without winding up a lot higher than level 19? It isn't possible without shutting off XP and while there may be people out ther doing that I seriously doubt there are many since almost no one enjoys the content and the grind below 20 level to begin with. Most try to get through those levels as fast as possible which is one reason why TFs are so popular. As for Story Acrs.. yeah they award Merits but if you do a couple TFs between levels 10 and 20 you outleveled all that content and can't get at it again until level 25.


�We�re always the good guys. In D&D, we�re lawful good. In City of Heroes we�re the heroes. In Grand Theft Auto we pay the prostitutes promptly and never hit them with a bat.� � Leonard
�Those women are prostitutes? You said they were raising money for stem cell research!� � Sheldon

 

Posted

Quote:
Originally Posted by Lemur Lad View Post
You are aware we can shut off xp any time we like, right?
Yes Lemur I am. But since you made the point that your lower level had no use for the 600 merits you say it has... and since most people cant stand content below 20 to begin with why are you shutting off XP? Most sane people try to get through those levels, get their travel power, Stamina if they want it, and move on to more interesting content. If you shut off XP so your say 15 level Blaster, or whatever, could accumulate 600 merits and still not be any higher than 16.. exactly why are you complaining that you now have a lower level charactrer with 600 merits and nothing to do with them? Try leaving it turned on and by now you could have a character in its 30s that could actually use those Merits for something.


�We�re always the good guys. In D&D, we�re lawful good. In City of Heroes we�re the heroes. In Grand Theft Auto we pay the prostitutes promptly and never hit them with a bat.� � Leonard
�Those women are prostitutes? You said they were raising money for stem cell research!� � Sheldon

 

Posted

Quote:
Originally Posted by Wicked_Wendy View Post
Yes Lemur I am. But since you made the point that your lower level had no use for the 600 merits you say it has... and since most people cant stand content below 20 to begin with why are you shutting off XP? Most sane people try to get through those levels, get their travel power, Stamina if they want it, and move on to more interesting content. If you shut off XP so your say 15 level Blaster, or whatever, could accumulate 600 merits and still not be any higher than 16.. exactly why are you complaining that you now have a lower level charactrer with 600 merits and nothing to do with them? Try leaving it turned on and by now you could have a character in its 30s that could actually use those Merits for something.
lemur wasn't the one who said he had 600 merits on a low level toon. the OP did. reading ftw. and how someone plays their toon is of no concern to you.


 

Posted

I think you need to calm down a bit. We agree that Merits don't need to be tradeable. It's just that your argument in trying to get hung up on how many merits a character of a certain level "should" have, is broken.

You have a perfectly reasonable point. The logic and illustration behind it are kinda totally flawed though.


"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill

 

Posted

Quote:
Originally Posted by Lemur Lad View Post
I think you need to calm down a bit. We agree that Merits don't need to be tradeable. It's just that your argument in trying to get hung up on how many merits a character of a certain level "should" have, is broken.

You have a perfectly reasonable point. The logic and illustration behind it are kinda totally flawed though.
Okay first of all SHARKER i am not telling anyone how to play their character. Lemur My logic is NOT flawed and I never said it was totally impossible for anyone to have 600 or more Merits below level 20. I could take a 12 level character today, shut off XP, and do nothing but run a Positron TF every day for a month and in 30 days I'd have 1980 merits. What I am saying is SHORT of that it's not possible. And since the OP pointed out that he now has a low level (whatever that is to him) with 600 merits he has no idea what to do with.. WHY did he shut off XP to earn that many to begin with? I know people shut off XP for any number of reason.. to earn Influence to support their character, to ensure they don't miss content or a specific goal like a raptor pack (I did that myself with a character that left the sewers at level 9 and I wanted to be certain I did not outlevel the Atlas bank mission). In the old days I knew players that lived at the debt cap to avoid leveling until they had enough influence to but the SOs they wanted or so they didnt miss a badge mission. Remember back then you couldn't time travel so if you outleveled it you have to FIND someone with that mission to invite you to team to get it.

But the OP stated he had 600 merits he didn't have any use for and used it as a reason for wanting to be able to trade and email them. Now if he had NO use for them why shut off XP so he could earn them? Without taking semi extreme measure, which is perfectly within his right to do, it simply is NOT possible to earn that many merits at lower levels. If a 10 level character joined a Positon TF and then a Synapse, and did NOt turn off XP, he's going to wind up at or near level 20 with a grand total of 124 or 126 (WITH BABBAGE) merits. He's not going to get to do any story arcs because he just outleveled them all and he can't start doing time travel mission without help until level 25. Heck I could take an 18 level or even a 20 level, shut off XP, and do a Posi and a Synapse a day for a month and wind up with 3720 merits without doing anything else. In the end I still have a 20 level character that could be in its 40s or even 50 and I have a pile of merits that by the OPs "logic" I'd have no use for making me question why bother? If the OP shut off XP to gain Influence and salvage, ect .. FINE He claimed he had no use for 600 merits at whatever he considers low level.. Here's a idea, and my point, they don't go bad, they don't rot, and there is no law that says you have to use them by X date or they expire. Hang on to them until your low level is say 37 or higher, you'll add more along the way and by the time they ARE worth something to you .. you'll have that many more to spend. You are taking some what extreme circumstances and trying to turn that into LOGIC .... I have no proof but I'd guess the majority of the players out there almost never shut off XP at all. Let's call that playing in normal mode. You play the game, level, and continue to play until you reach level 50. At least that's what the Devs consider normal. There is nothing wrong with shutting off XP for how ever long you like for whatever reason but don't turn around and cry cause you aren't a 50 level yet and now you have all these merits you can't use. Then use that as a reason to add Merits and tickets to the list of things we can email one another.


�We�re always the good guys. In D&D, we�re lawful good. In City of Heroes we�re the heroes. In Grand Theft Auto we pay the prostitutes promptly and never hit them with a bat.� � Leonard
�Those women are prostitutes? You said they were raising money for stem cell research!� � Sheldon

 

Posted

The op's idea to trade merits really wasn't a good one. Regardless of the reason he asked for it.


Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!

 

Posted

Quote:
Originally Posted by Wicked_Wendy View Post
Okay first of all SHARKER i am not telling anyone how to play their character.

Lemur My logic is NOT flawed and I never said it was totally impossible for anyone to have 600 or more Merits below level 20. I could take a 12 level character today, shut off XP, and do nothing but run a Positron TF every day for a month and in 30 days I'd have 1980 merits. What I am saying is SHORT of that it's not possible. And since the OP pointed out that he now has a low level (whatever that is to him) with 600 merits he has no idea what to do with.. WHY did he shut off XP to earn that many to begin with? I know people shut off XP for any number of reason.. to earn Influence to support their character, to ensure they don't miss content or a specific goal like a raptor pack (I did that myself with a character that left the sewers at level 9 and I wanted to be certain I did not outlevel the Atlas bank mission).

In the old days I knew players that lived at the debt cap to avoid leveling until they had enough influence to but the SOs they wanted or so they didnt miss a badge mission. Remember back then you couldn't time travel so if you outleveled it you have to FIND someone with that mission to invite you to team to get it.

But the OP stated he had 600 merits he didn't have any use for and used it as a reason for wanting to be able to trade and email them. Now if he had NO use for them why shut off XP so he could earn them? Without taking semi extreme measure, which is perfectly within his right to do, it simply is NOT possible to earn that many merits at lower levels. If a 10 level character joined a Positon TF and then a Synapse, and did NOt turn off XP, he's going to wind up at or near level 20 with a grand total of 124 or 126 (WITH BABBAGE) merits. He's not going to get to do any story arcs because he just outleveled them all and he can't start doing time travel mission without help until level 25. Heck I could take an 18 level or even a 20 level, shut off XP, and do a Posi and a Synapse a day for a month and wind up with 3720 merits without doing anything else.

In the end I still have a 20 level character that could be in its 40s or even 50 and I have a pile of merits that by the OPs "logic" I'd have no use for making me question why bother? If the OP shut off XP to gain Influence and salvage, ect .. FINE He claimed he had no use for 600 merits at whatever he considers low level.. Here's a idea, and my point, they don't go bad, they don't rot, and there is no law that says you have to use them by X date or they expire. Hang on to them until your low level is say 37 or higher, you'll add more along the way and by the time they ARE worth something to you .. you'll have that many more to spend. You are taking some what extreme circumstances and trying to turn that into LOGIC ....

I have no proof but I'd guess the majority of the players out there almost never shut off XP at all. Let's call that playing in normal mode. You play the game, level, and continue to play until you reach level 50. At least that's what the Devs consider normal. There is nothing wrong with shutting off XP for how ever long you like for whatever reason but don't turn around and cry cause you aren't a 50 level yet and now you have all these merits you can't use. Then use that as a reason to add Merits and tickets to the list of things we can email one another.
fixt for the giant walls of text.


 

Posted

Quote:
Originally Posted by Wicked_Wendy View Post
Lemur My logic is NOT flawed and I never said it was totally impossible for anyone to have 600 or more Merits below level 20. I could take a 12 level character today, shut off XP, and do nothing but run a Positron TF every day for a month and in 30 days I'd have 1980 merits. What I am saying is SHORT of that it's not possible.
They didn't have to shut off XP (though that would certainly account for it), other things like stealthing missions, level pacts (I've done this with another account to slow, but not stop levelling of one character), or just keeping oneself in perma-debt (either deliberately or by play style). Even without running flashbacks you can get a sizable amount of reward merits.

In the 1-15 mission range you can get 39 merits from the Hollows, 4 merits from the 2 badge missions (2 each), 21 from The Vahzilok Pollutant Plot, and 14 from Bonefire. 78 merits. The missions don't even have to give xp for defeats, so get the 2 regular arcs + Talshak before running Positron for 66 merits. If the xp has been slowed/stopped, you can add 13 more for clockwork captive. If a Warshade or Peacebringer, even more can be achieved.

In the 16-19 range: 17 Tsoo Shenanigans, 11 for the first couple Faultline arcs, 14 from The Mind of a King. 42 reward merits. +58 for Synapse. An additional 13 from the Vahzilok arc and badge mission.

Without the additional arcs available, that 244 merits by the low 20s.

I think that without a huge amount of effort, it is entirely possible to get 600 merits before level 30 without completely shutting down XP.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

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Merits will never be tradeable because there is one (two?) veteran reward which gives 5 merits. All you'd have to do was create lowbies over and over and pass the merits off to a different character.


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