/Traps corruptor help


black_barrier

 

Posted

Hey guys,

From what I understand it is possible with a traps charecter to double up with acid mortars, now once you place an acid mortar i have also heard it will only fire one grenade per mob in pve until it wears off.

In PvP would it stack grenades on the same target and if so how much is it possible to get in terms of -resists and -defence?

With just -20% it seems weaker than other sets in comparison for debuffs, i understand this is likely because of the other powers, but I just wanted to check that this is really all you can get on one target.


 

Posted

The -Res and -Def debuff is applied per target per mortar. It is possible to get three out although two at a time is more common and reliable. Throw in the achilles -res proc which would stack per mortar as well and you'd be looking at a significant chunk of of debuffage.


"Situational power? Sure. Although in a sense... all powers are situational. It's just that some situations occur more than others." Understand the situation needed in order for the power to be most effective... and make that situation happen.

 

Posted

but you cant have one mortar stacking grenades on same target?


 

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see im currently deciding between /ice corr and /traps. I like traps defence and trip mine is fun in pve, but i dont want to suck in pvp too


 

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Having multiple traps affect the same target is pretty much the point of traps. Acid mortar is no different. If both mortars are in range of a target, they will both attack and affect that target.

Quote:
Originally Posted by Predatoric View Post
see im currently deciding between /ice corr and /traps. I like traps defence and trip mine is fun in pve, but i dont want to suck in pvp too
You can't depend on /Traps' defense in PvP. Trip mine is fun in PvP too. Theres a difference between PvPing with /Traps and actual trapping in PvP. The route you choose will determine just how much fun you have with the set... it's a YMMV kinda thing I suppose.


"Situational power? Sure. Although in a sense... all powers are situational. It's just that some situations occur more than others." Understand the situation needed in order for the power to be most effective... and make that situation happen.

 

Posted

Quote:
Originally Posted by Predatoric View Post
but you cant have one mortar stacking grenades on same target?
No target is going to stay in range long enough for you to get great mileage out of one Acid Mortar, let alone two. I mean, sure, you could have two debuffing the target at once if you set them up and someone happens to wander near you while they're both up, but this is one of those "how intelligent is the person I'm fighting?" questions. There's a reason Traps isn't a good PvP set, and that's because it almost completely lacks mobility. It offers decent debuffs and has some neat tricks, but the killer is that it relies on the fight coming to you, and can't move with you if the fight moves.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

Quote:
Originally Posted by macskull View Post
No target is going to stay in range long enough for you to get great mileage out of one Acid Mortar, let alone two. I mean, sure, you could have two debuffing the target at once if you set them up and someone happens to wander near you while they're both up, but this is one of those "how intelligent is the person I'm fighting?" questions. There's a reason Traps isn't a good PvP set, and that's because it almost completely lacks mobility. It offers decent debuffs and has some neat tricks, but the killer is that it relies on the fight coming to you, and can't move with you if the fight moves.
That strategy actually works in a zone. The part about people coming to you... cause like it's PvP and they want to kill you when they see you.

Just because something works doesn't mean it only works against bad or dumb players. It's absurd to keep stating things like that. You're confusing mobility with defense and they are not the same. Having good offense with good mobility is all you may need in arena cause that's all peeps build for. In a zone it is very possible to switch from an offensive approach to a defensive one. Certain powersets thrive in such situations.

Traps is a great teaming set in a zone once a team learns that they too have less of a reason to run around scared for their lives. If the only argument against Traps is that no one will come near you and those around you... well I'd consider that viablity, because there is a reason no one will want come around you.


"Situational power? Sure. Although in a sense... all powers are situational. It's just that some situations occur more than others." Understand the situation needed in order for the power to be most effective... and make that situation happen.

 

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i just wanted to take a moment and state that if mod8 hadn't taken my stones and decided to keep them in a jar in his office, i'd be making fun of dahjee right about now.


 

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Quote:
Originally Posted by black_barrier View Post
i just wanted to take a moment and state that if mod8 hadn't taken my stones and decided to keep them in a jar in his office, i'd be making fun of dahjee right about now.


 

Posted

Quote:
Originally Posted by Dahjee View Post
That strategy actually works in a zone. The part about people coming to you... cause like it's PvP and they want to kill you when they see you.

Just because something works doesn't mean it only works against bad or dumb players. It's absurd to keep stating things like that. You're confusing mobility with defense and they are not the same. Having good offense with good mobility is all you may need in arena cause that's all peeps build for. In a zone it is very possible to switch from an offensive approach to a defensive one. Certain powersets thrive in such situations.

Traps is a great teaming set in a zone once a team learns that they too have less of a reason to run around scared for their lives. If the only argument against Traps is that no one will come near you and those around you... well I'd consider that viablity, because there is a reason no one will want come around you.
Yeah no traps are bad. Not having mobility sucks even in zones. Unless you are teaming with 3-4 MM´s(pain/storm/therm) and dont have to do much but jump around and KS'ing.


 

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Quote:
Originally Posted by Terror1 View Post
Yeah no traps are bad. Not having mobility sucks even in zones. Unless you are teaming with 3-4 MM´s(pain/storm/therm) and dont have to do much but jump around and KS'ing.
lol

So how did we get to Traps not having mobility? Either you misunderstood or you're just trying to twist things around as expected by many here on the boards.

Everyone waits for Mac to respond first so they can feel safe disagreeing with me lol. Too cute are these here forums.

Moving around in a zone isn't mandatory... it's simply required by most builds because they lack the defensive strategies or actual defense to stand still. Assuming one has to constanly keep moving is yet another carry-over from arena to zone, where the timers ticking and everything must happen in 10 mins.

I agree that multiple MMs can provide a safe way for teams to stay together. Multiple Trappers could do the same, and if they're non-MM Trappers... they'd actually have more mobility and survivabilty because of it.


"Situational power? Sure. Although in a sense... all powers are situational. It's just that some situations occur more than others." Understand the situation needed in order for the power to be most effective... and make that situation happen.

 

Posted

Quote:
Originally Posted by black_barrier View Post
i just wanted to take a moment and state that if mod8 hadn't taken my stones and decided to keep them in a jar in his office, i'd be making fun of dahjee right about now.
That is so very sad.


 

Posted

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I have said it before, I will say it again. Traps is really only viable in pvp on a mm. Yes it can work on corrs and fenders in certain situations or against sub par opponents in zones. But so can a db/da scrapper, that doesn't mean we should go around talking like people should actually use them if they want to be viable in pvp. And no viable doesn't equal 9 kills in 3 hours on the busiest server in the game.




And lol @ barrier having his cashews in mod8's jar, git wrekt sun.


Duel me.
I will work on my sig pic more when I have time.

 

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Quote:
Originally Posted by ConFlict View Post
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I have said it before, I will say it again. Traps is really only viable in pvp on a mm. Yes it can work on corrs and fenders in certain situations or against sub par opponents in zones. But so can a db/da scrapper, that doesn't mean we should go around talking like people should actually use them if they want to be viable in pvp. And no viable doesn't equal 9 kills in 3 hours on the busiest server in the game.




And lol @ barrier having his cashews in mod8's jar, git wrekt sun.
just a word of warning to everyone,
claiming that you're a tumor is grounds for a ban.
git wrekt world.


 

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i'm a tumor?


Duel me.
I will work on my sig pic more when I have time.

 

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Former King of PWNZ
Franziska Von Karma says you will listen to every word I say.

 

Posted

Quote:
Originally Posted by ConFlict View Post
Traps is really only viable in pvp on a mm. Yes it can work on corrs and fenders in certain situations or against sub par opponents in zones. But so can a db/da scrapper, that doesn't mean we should go around talking like people should actually use them if they want to be viable in pvp. And no viable doesn't equal 9 kills in 3 hours on the busiest server in the game.
You speak as though you've leveled and PvP'ed with a Traps Def, MM, and Corr. I have. It's a shame we have to agree to disagree. It's also a shame that you probably haven't leveled and PvPed with all three yet still choose to argue as though you have.

Viabilty in Zone PvP has nothing to do with K/D ratio. Not when one can simply KS, fly to ceiling, or afk behind a drone. You know this , but I'm sure you won't admit it. Sure a high K/D ratio is often sought, but it's silly to believe one is good simply because they have a high K/D ratio in a zone. I mean if that's the case a Zone Emp must be useless right? Arena yes... Kills = IWin!! Zone, not so much it just means you got a kill.

As mention earlier YMMV with traps in PvP.


"Situational power? Sure. Although in a sense... all powers are situational. It's just that some situations occur more than others." Understand the situation needed in order for the power to be most effective... and make that situation happen.

 

Posted

Quote:
Originally Posted by Dahjee View Post
I mean if that's the case a Zone Emp must be useless right?

I was going to type out a nice long thought out rebuttal. But then this little line reminded me how clueless you are. If your tiny mind can not grasp how an emp effects k/d ratio then there is really no hope for you.




In case you still aren't getting it.


emp >>>>>>>>>>>>>>>>>>>>>>>>> traps corr. And I am understating it by a lot.


Duel me.
I will work on my sig pic more when I have time.

 

Posted

Quote:
Originally Posted by Dahjee View Post
You speak as though you've leveled and PvP'ed with a Traps Def, MM, and Corr. I have. It's a shame we have to agree to disagree. It's also a shame that you probably haven't leveled and PvPed with all three yet still choose to argue as though you have.
One does not need to own a Yugo to know that a Yugo is a terrible car.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

I like taking the time to think. I'm not clueless. I understand how an Emp can affect K/D ratio so there is hope for me yet. I have hope for you as well.

The point was that a good Emp will have a low K/D ratio personally... due to it's purpose Conflict. I like how viability got twisted into a matter of affecting K/D ratio now... we're making progress.

If you could now somehow seperate the K from the D. You might actually admit that viability in a zone is a matter of either raising the K ratio or lowering the D ratio, and not always a matter of doing both. Again, in arena kills mean victory... In that world Emp >>> Traps I agree. In a zone kills mean you got a kill so what.

In a zone Traps is where an Emp can actually land to buff a team without fear of being AS'ed. Traps is viable not because it does what an Emp can do... it's viable because it serves a unique purpose. One that bottles up everything you need to kill any combination of sets and allows you to spread these powers out over an area of your choosing. Is the set the best at or the greatest of... no. Is it useful to all allies in a zone and effective when played right or multiplied... definately. Is the set capable of surviving as well as the next squishy... well the fact that it doesn't have to constantly stay on he move should make this an obvious yes right?

MM/Traps are cool and all, but once seperated from pets they're either on the run or dead. For a long time the only /Traps even seen in PvP were MMs.Their dependency on Pets along with traps is likely what gives the set such a "stand still" reputation for when it's really more of the case of the MM itself.


"Situational power? Sure. Although in a sense... all powers are situational. It's just that some situations occur more than others." Understand the situation needed in order for the power to be most effective... and make that situation happen.

 

Posted

Quote:
Originally Posted by macskull View Post
One does not need to own a Yugo to know that a Yugo is a terrible car.
My Yugo kilt a regen once.


"Situational power? Sure. Although in a sense... all powers are situational. It's just that some situations occur more than others." Understand the situation needed in order for the power to be most effective... and make that situation happen.

 

Posted

I think i kind of understand the point dahjee is trying to make. However I havent played a traps charecter high level in zone pvp so i cant really comment. However, one thing i did think of whilst you were talking is if you had both an empath and a traps on the team.

This plan would mean the empath would be mainly centered around the same spot on the ground, which is rare i know, but if a traps charecter has FFG up, then plants a trip mine near the feet of the empath, the empath continues to heal and when a stalker tries to AS the empath, then the trip mine goes off possibly doing a buttload of damage to the stalker if enough mines are planted at the empaths feet. Yes I understand the stalker is likely to have capped defence with AoE damage, thus making all the mines miss however, but im sure it must be possible to overcome this, its possible for every other power to overcome defence lately.

Like i said though this is only a theory, so please dont flame me lol


 

Posted

Dahjee you still are missing my point. If we are talking zones as you seem to only do then an emp (or pd red side) will add more to a teams k/d ratio than any traps corr ever. I am glad you think in zone a kill is a kill but the only real way to tell who won, even in zone, is by who had to respawn. You can try to look at it in the everyone's a winner and I was just here to play way. But in the end that's just loser talk for I can't step up and really play.


Duel me.
I will work on my sig pic more when I have time.

 

Posted

Quote:
Originally Posted by Dahjee View Post
My Yugo kilt a regen once.
I wish I could play so I could enjoy your stubbornness.


 

Posted

Do we REALLY have to go down this road with Dahjee again?