Mild irritation about bots.
They will do that on defensive/stay if they get involved with a runner/flier/tp'er in a 'running' gun battle to the point they can aggro other groups and add to the frustration. It's part of the defensive more than the 'stay'.
Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.
I prefer to put them in passive mode and then attack my target when foes where I want them.
Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.
It's the price to pay for greatness, I suppose
Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.
My problem is that usually one of my bots for no reason at all will goto melee range to engage the mob.
It doesn't matter how far away that I am,usually it's the protector bot it will either engage in melee or turn and start bubbling the other bots while it gets killed.
I chalk it up to the same thing with the merc medic running to engage in melee also.
I look at bots as a primarily ranged with some melee attacks,but,running into melee for no reason is...irritating to say the least.
My problem is that usually one of my bots for no reason at all will goto melee range to engage the mob.
It doesn't matter how far away that I am,usually it's the protector bot it will either engage in melee or turn and start bubbling the other bots while it gets killed. I chalk it up to the same thing with the merc medic running to engage in melee also. I look at bots as a primarily ranged with some melee attacks,but,running into melee for no reason is...irritating to say the least. |
Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.
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Passive Stay
Why do you need stay?
Steamroller them all!
But yeah, AI can choose any random moment to spaz out, sadly. Thats life (and electronics)
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.
Why do you need stay?
Steamroller them all! But yeah, AI can choose any random moment to spaz out, sadly. Thats life (and electronics) |
"I'm starting to think someone secretly installed Windows ME on my second Protector bot."
On both my Bots/Dark and my Mercs/Traps I find myself abusing the crap out of numpad binds to throw wayward pets into passive/back to defensive to keep them from running past (and negating) the field of death, be it a Tar Patch or Caltrops/Acid Mortar/Poison Trap
On a few of my solo av fights my protector bots running into to melee range is the only thing that made it a challenge.
Vs Recluse and Statesman, not so much.
It gets really anoying most of the time when you are trying to solo an av with a high damage PBAoe (which is most of them) or soloing +1/+6 mobs.
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I understand the reason for running into melee is due to them running out of ranged attacks, so the next attack they try and queue is a melee attack. By the time they get into melee range however the ranged attack is back again and they shoot the enemy in the face (Or die to a footstomp).
I would have expected the recharge 'fix' to address the issue but either the above is wrong (And I am sure it was dev confirmed at some point) or the bots don't quite have full attack chains on standard recharge.
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Good friend of mine, while leveling her Bots/Traps:
"I'm starting to think someone secretly installed Windows ME on my second Protector bot." On both my Bots/Dark and my Mercs/Traps I find myself abusing the crap out of numpad binds to throw wayward pets into passive/back to defensive to keep them from running past (and negating) the field of death, be it a Tar Patch or Caltrops/Acid Mortar/Poison Trap |
It's true, so very true :P
Fortunately, I tend to lob my pets like armed ICBMs at mobs. In the case of Detonator, literally. I love that power.
Being Bots/Traps I tend to be in the scrum anyway, dropping poison trap/trip mine combo right in the heart of a mob, letting the soft cap def do the rest of the work
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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I understand the reason for running into melee is due to them running out of ranged attacks, so the next attack they try and queue is a melee attack. By the time they get into melee range however the ranged attack is back again and they shoot the enemy in the face (Or die to a footstomp).
I would have expected the recharge 'fix' to address the issue but either the above is wrong (And I am sure it was dev confirmed at some point) or the bots don't quite have full attack chains on standard recharge. |
They will do that on defensive/stay if they get involved with a runner/flier/tp'er in a 'running' gun battle to the point they can aggro other groups and add to the frustration. It's part of the defensive more than the 'stay'.
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It helps that I give my MM a personal attack, so there's usually an enemy already selected for me to send them all after.
If your Robots are causing a mild irritation, you should consult a Dermatologist.
Also AFAIK Protectors run into close range for the same reason the Medic does: They're trying to attack with their heal.
Okay, so I've been playing a nice new Bots/Traps MM, and I'm absolutely loving it. There is one thing that's really been bothering me though, that is much more pronounced with Traps than I've ever noticed before. Why is it, that when I order the robots that I made (and theoretically programmed) to stay in one spot, they seem incapable of doing so?
I would understand if they'd run out of burn patches and such, for game AI balance reasons, but if I tell them to stand in a certain spot, shouldn't they hold formation and never chase down the enemy no matter what? These aren't soldiers or thugs or ninjas, they don't have minds of their own! If I tell them to stay put, they should freakin' stay put! If they get knocked back or forced to run away, they should run right back to where they were, or at least to within the area that the original command told them to go, shouldn't they?