Mild irritation about bots.


Berzerker_NA

 

Posted

Okay, so I've been playing a nice new Bots/Traps MM, and I'm absolutely loving it. There is one thing that's really been bothering me though, that is much more pronounced with Traps than I've ever noticed before. Why is it, that when I order the robots that I made (and theoretically programmed) to stay in one spot, they seem incapable of doing so?

I would understand if they'd run out of burn patches and such, for game AI balance reasons, but if I tell them to stand in a certain spot, shouldn't they hold formation and never chase down the enemy no matter what? These aren't soldiers or thugs or ninjas, they don't have minds of their own! If I tell them to stay put, they should freakin' stay put! If they get knocked back or forced to run away, they should run right back to where they were, or at least to within the area that the original command told them to go, shouldn't they?


 

Posted

They will do that on defensive/stay if they get involved with a runner/flier/tp'er in a 'running' gun battle to the point they can aggro other groups and add to the frustration. It's part of the defensive more than the 'stay'.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

I prefer to put them in passive mode and then attack my target when foes where I want them.


 

Posted

Quote:
Originally Posted by _Klaw_ View Post
I prefer to put them in passive mode and then attack my target when foes where I want them.
Good luck with the alpha strike without bodyguard.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

Quote:
Originally Posted by Psylenz View Post
Good luck with the alpha strike without bodyguard.
That's the only reason I don't do that. Maybe once I can get my patron AoE I'll stop having so many issues, but until then I guess I'll just have to continue to be annoyed.

It's the price to pay for greatness, I suppose


 

Posted

Quote:
Originally Posted by Psylenz View Post
Good luck with the alpha strike without bodyguard.
That's what seeker drones are for.


 

Posted

Quote:
Originally Posted by Street_Wolf View Post
That's what seeker drones are for.
I agree very much about the seeker's abilities with alpha strikes. They are hard to control sometimes. Some masterminds get in a hurry, too.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

My problem is that usually one of my bots for no reason at all will goto melee range to engage the mob.
It doesn't matter how far away that I am,usually it's the protector bot it will either engage in melee or turn and start bubbling the other bots while it gets killed.

I chalk it up to the same thing with the merc medic running to engage in melee also.
I look at bots as a primarily ranged with some melee attacks,but,running into melee for no reason is...irritating to say the least.


 

Posted

Quote:
Originally Posted by The_Larker View Post
My problem is that usually one of my bots for no reason at all will goto melee range to engage the mob.
It doesn't matter how far away that I am,usually it's the protector bot it will either engage in melee or turn and start bubbling the other bots while it gets killed.

I chalk it up to the same thing with the merc medic running to engage in melee also.
I look at bots as a primarily ranged with some melee attacks,but,running into melee for no reason is...irritating to say the least.
I don't mind if the little buggers get shot up while bubbling their brothers. Running into melee is a tactic that is programmed into the AI according to some previous mastermind threads because it breaks up the enemy position. The only time I like it is when the tier one runs in and then squeezes off his snipe shot right in the face of some CoT defender or other helpless minion.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

Passive Stay


Nuff Said...
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Posted

Why do you need stay?
Steamroller them all!

But yeah, AI can choose any random moment to spaz out, sadly. Thats life (and electronics)


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Posted

Quote:
Originally Posted by Psylenz View Post
Good luck with the alpha strike without bodyguard.
Yeah OK I use this tactic in conjunction with corner pulling when I have all my traps set up and I usually get away with it (99 times out of 100). If it is just a small group I would charge in with BG mode.


 

Posted

Quote:
Originally Posted by Tangler View Post
Could you elaborate a bit more on that please?
Look at how the devs coded the AI of the spectral demons. It seems that one of the pack usually tries to flank you so that your team doesn't concentrate your attacks and AoEs on the main group. In a thread I cannot seem to necropost on the mastermind board, a player with purported military experience said this is a known tactic.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

Quote:
Originally Posted by Psylenz View Post
Look at how the devs coded the AI of the spectral demons.
That'd be a little hard to do without the source code.


 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
Why do you need stay?
Steamroller them all!

But yeah, AI can choose any random moment to spaz out, sadly. Thats life (and electronics)
Good friend of mine, while leveling her Bots/Traps:

"I'm starting to think someone secretly installed Windows ME on my second Protector bot."

On both my Bots/Dark and my Mercs/Traps I find myself abusing the crap out of numpad binds to throw wayward pets into passive/back to defensive to keep them from running past (and negating) the field of death, be it a Tar Patch or Caltrops/Acid Mortar/Poison Trap


 

Posted

On a few of my solo av fights my protector bots running into to melee range is the only thing that made it a challenge.

Vs Recluse and Statesman, not so much.

It gets really anoying most of the time when you are trying to solo an av with a high damage PBAoe (which is most of them) or soloing +1/+6 mobs.


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Posted

I understand the reason for running into melee is due to them running out of ranged attacks, so the next attack they try and queue is a melee attack. By the time they get into melee range however the ranged attack is back again and they shoot the enemy in the face (Or die to a footstomp).

I would have expected the recharge 'fix' to address the issue but either the above is wrong (And I am sure it was dev confirmed at some point) or the bots don't quite have full attack chains on standard recharge.


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Posted

Quote:
Originally Posted by Emerald_Phase View Post
Good friend of mine, while leveling her Bots/Traps:

"I'm starting to think someone secretly installed Windows ME on my second Protector bot."

On both my Bots/Dark and my Mercs/Traps I find myself abusing the crap out of numpad binds to throw wayward pets into passive/back to defensive to keep them from running past (and negating) the field of death, be it a Tar Patch or Caltrops/Acid Mortar/Poison Trap
Bwahahahaha!
It's true, so very true :P

Fortunately, I tend to lob my pets like armed ICBMs at mobs. In the case of Detonator, literally. I love that power.
Being Bots/Traps I tend to be in the scrum anyway, dropping poison trap/trip mine combo right in the heart of a mob, letting the soft cap def do the rest of the work


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by PrincessDarkstar View Post
I understand the reason for running into melee is due to them running out of ranged attacks, so the next attack they try and queue is a melee attack. By the time they get into melee range however the ranged attack is back again and they shoot the enemy in the face (Or die to a footstomp).

I would have expected the recharge 'fix' to address the issue but either the above is wrong (And I am sure it was dev confirmed at some point) or the bots don't quite have full attack chains on standard recharge.
This would be more understandable if protector bots actually had a melee attack.


 

Posted

Quote:
Originally Posted by Psylenz View Post
They will do that on defensive/stay if they get involved with a runner/flier/tp'er in a 'running' gun battle to the point they can aggro other groups and add to the frustration. It's part of the defensive more than the 'stay'.
This is why I always keep the (default) henchmen attack button on my primary power bar, usually at power number 4 (right by my index finger on the keyboard). You can cancel any chaotic activity you want just by telling all of your bots to attack a single target together. They have to drop what they're doing.

It helps that I give my MM a personal attack, so there's usually an enemy already selected for me to send them all after.


 

Posted

Quote:
Originally Posted by Edana View Post
This would be more understandable if protector bots actually had a melee attack.
I didn't think they did but mine sure like to run up to melee range then pew pew. If they could brawl or whatever I would be a lot less bitter about it.


 

Posted

If your Robots are causing a mild irritation, you should consult a Dermatologist.

Also AFAIK Protectors run into close range for the same reason the Medic does: They're trying to attack with their heal.