Dual Pistols and Kin


Altoholic_Monkey

 

Posted

I apologize if my search-fu is weak. I tried to find information on this and can't. I'm wondering if anyone has tried a Dual Pistol/Kinetics corrupter and how it fairs as a combination. Any must have powers...stupid Pistol tricks, or any other advice you can offer for the combo?

Just based on what I know about kinetics..its seems like Kin might possibly pair with Pistols very well.


My level 50 Dominators:
Madame Mindbender 50 Mind/Energy
Fly Agaric 50 Plant/Thorn
Nate Nitro 50 Fire/Psi

 

Posted

It does! I have my DP/kin on the test server bumped to lvl 50. It's the first /kin build that I enjoyed using the repel from it, for soloing it's awesome and transference keeps your repel sheild up even in the largest crowds. Plus siphon power/FS helps out if you're one of the ones finding the DP/ damage lacking.

From what I've seen/heard, /kin and /dark are the most popular for corrs.


 

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Quote:
Originally Posted by beyeajus View Post
It does! I have my DP/kin on the test server bumped to lvl 50. It's the first /kin build that I enjoyed using the repel from it, for soloing it's awesome and transference keeps your repel sheild up even in the largest crowds. Plus siphon power/FS helps out if you're one of the ones finding the DP/ damage lacking.

From what I've seen/heard, /kin and /dark are the most popular for corrs.
Repel is loads of fun with DP. awesome to see a guy be thrown in mid air, while you blast him out of the air with your guns.


 

Posted

The number of AoE blasts makes DP very fun to use with kinetics. With transference you can blast forever until you break all your toys.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

I'm not big on DP/Kin...if you don't take Repel it's painful. One thing I admit if you Fulcrum+Bullet Rain+HoB you will shed a tear. Hehehe

I like TA and RAd with my DP Corr.



 

Posted

I'm in the Corruptor forum right? *ahem*

My only Dual Pistols is a Kin, and it works out fairly well. I think the set will start coming together once I get Transference and Fulcrum shift, as I will not be reliant on my primary for damage mitigation, which typically requires I switch to a less damage Ammo.

The main problem the set has is that you occasionally get stuck animating when you'd rather be doing something Kinetics-y. However, being that my first character was a Broadsword/Regen scrapper, I got over this pretty quickly.

Chemical Ammo really benefits from Siphon Speed and will probably benefit greatly from Fulcrum Shift (again, I don't have it yet, but I rather doubt I'd be wrong). Chemical Ammo lowers the enemies damage (10%) with every attack fired at them. With liberal use of AOE's you can apply this to much of the spawn and lower all their damage at once, which can be very useful mitigation in a teaming or solo scenario. Siphon Speed allows very liberal use of AOE's. More AOE's means the spawn dies quicker. Fulcrum Shift provides a very powerful damage buff to yourself, as well as a -20% dambuff to the enemies. This should combine very nicely with Chemical Ammo to further obliterate their ability to do damage, while simultaneously increasing your own AOE power, which causes the spawn to die *faster* which also mitigates damage.

You can then focus Transference on a key target to further obliterate any damage done, and keep your pew pew going.

It's gonna be pretty damn sexy.

Incendiary Ammo is also very good. Basically you should ask yourself "Do I need to mitigate damage", and if the answer is no, you should switch to Incendiary Ammo for more damage.

Suppressive Fire is a pretty great power. It's a Stun with Lethal Ammo, and a Hold with Elemental Ammo. You can slot for either, but I prefer the hold. I don't have the numbers, but I was able to keep Lt's perma-held, but I couldn't get another application in quick enough to perma-hold a boss. Maybe once I have Hasten better slotted you could, but at this point I don't know.

The DPA on Executioner's Shot is pretty low, the range is very short, and the KB only activates while using Lethal Ammo. As I prefer Chemical Ammo for damage mitigation, and believe that Chemical Ammo+AOE is the way to go for damage mitigation in DP/Kin, I can't recommend it.

Hail of Bullets, DP's tier 9, is also pretty craptacular.

Everything else is pretty solid. I do find myself wishing Empty Clips had a larger radius at times, but it's still not a bad power.


 

Posted

Speaking as a level 50 DP/Kin:

Kin has two main things to offer DP: Fulcrum Shift makes up for the subpar damage of the set and with HoB can kill even-con minions; and you can stack huge amounts of -Dmg. You can essentially neuter an AV singlehandedly with Siphon Power/FS/Chemical rounds. Note that the DoT from incendiary rounds gets boosted by FS.

The drawbacks are that you are taking a primary with long animations and redraw with a very clicky set that plays best in melee. Get good at judging whether you can afford to risk the next few seconds attacking before clicking a long-animating blast.


 

Posted

Quote:
Originally Posted by Laevateinn View Post
Speaking as a level 50 DP/Kin:

Kin has two main things to offer DP: Fulcrum Shift makes up for the subpar damage of the set and with HoB can kill even-con minions; and you can stack huge amounts of -Dmg. You can essentially neuter an AV singlehandedly with Siphon Power/FS/Chemical rounds. Note that the DoT from incendiary rounds gets boosted by FS.

The drawbacks are that you are taking a primary with long animations and redraw with a very clicky set that plays best in melee. Get good at judging whether you can afford to risk the next few seconds attacking before clicking a long-animating blast.
First time corruptor, long time scrapper.

I'd love to see your build Laev, I've played around with one on Mids and I'm not sure what to do with it. What powers are skippable? Looks like a pretty tight set both ways, add in a travel power/hasten (or not?) and fitness (or not?) and probably Scorpion Shield from the patron and your full.

I'm sure I'll be playing him as if he were a pistol scrapper, up close and personal. Were you able to get some decent melee defense in the build, I'd assume it would be mandatory. I will probably be exclusive PvE, probably solo but with a team quite a bit as well.

Any help for a noob both to corruptors and redside would be greatly appreciated.


 

Posted

Two powers that are skippable IMO on Pistols is Executioner's Shot and Suppresive Fire. From Kinetics I'd say Inertial Reduction and Increase Density. I'm working on a Pistols/Kin build at home, I'll have to post it up once I'm done.


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

I have played fewer corruptors than defenders soooo I usually fill the team buffer role, esp on my Ice/Cold -- but who can resist ice shields and heat loss? It sounds like a number are trying for good solo builds,and I am sure corruptor DP damage is superior to defenders. That said, teammates red-side will follow you like a long lost dog for your speed boost, transfusion, transference, and fulcrum shift. These are definitely TEAM powers. Kinetics build steamroller teams.

So again, I would suggest using the multiple build option for either team vs. solo, or even pre-transference vs. post-transference.

My kinetics have to answer the following aspects:

Accuracy (DP has no Aim)
Recharge (do I need Hasten?)
Recovery (how do I handle juggling levelling, stamina, and transference?)
Alpha strikes (how do I get in fulcrum shift range and survive that first volley?)
Bonus team powers (Leadership is what I look for usually, but there is the four Pool limit!)


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

Quote:
Originally Posted by Santorican View Post
Two powers that are skippable IMO on Pistols is Executioner's Shot and Suppresive Fire. From Kinetics I'd say Inertial Reduction and Increase Density. I'm working on a Pistols/Kin build at home, I'll have to post it up once I'm done.
I agree with the blasts somewhat, but taking out a sapper with Suppressive Fire is appealing. On the kinetic side, I usually don't take a travel power with siphon speed and inertial reduction; slotted up, it's as good as super jump!

Increase Density is a red-headed stepchild. Nobody wants to keep it up all the time on a team because its duration is so short, BUT it can be a deal maker when a teammate is dealing with perma-hold or perma-stun (see CoT mages and Malta tec-ops.) You can also put your KB resistance proc in the slot, too if you want.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

Agreed with Sant (I'd also throw Repel in there if you're going for a high defense build), but despite how subpar DP is, few of the powers in the set are obviously skippable. I skipped Suppressive Fire while levelling up and regretted it since on a set that has no burst damage and few debuffs I had a hard time with enemy mezzers and other single troublesome targets.


 

Posted

Quote:
Originally Posted by Psylenz View Post
Increase Density is a red-headed stepchild. Nobody wants to keep it up all the time on a team because its duration is so short, BUT it can be a deal maker when a teammate is dealing with perma-hold or perma-stun (see CoT mages and Malta tec-ops.) You can also put your KB resistance proc in the slot, too if you want.
I've gotten a lot of mileage out of ID doing Mothership Monday raids on Virtue. ID is great for helping folks deal with Rikti Maguses and other mez heavy enemies. It's also handy on lower level teams if you get in over your head and people have wakies but no break frees.


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Posted

Quote:
Originally Posted by Laevateinn View Post
*snip* and few debuffs
Chem rounds offer -damage.
Cryo rounds offer -recharge.
Standard rounds offer KD/KB and -res for PR.

That's quite a bit of debuffing.


 

Posted

I never Take ID. That's bad I know but if you think of it between using ID,SB, Siphon Power, Fulcrum, Transfusion, Transference, Siphon Speed...when will you have time for your secondary and primary?



 

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Quote:
Originally Posted by Negate View Post
I never Take ID. That's bad I know but if you think of it between using ID,SB, Siphon Power, Fulcrum, Transfusion, Transference, Siphon Speed...when will you have time for your secondary and primary?
I think we certainly play kins differently..I have time do use all those powers and ID as well as shoot things in the face with my AR and DP. But I do play a lot of kins I think my grand total is 13 currently.

ID is a great power, it can be used reactively when someone is mezzed or KB'd or proactively. I tend to dish it out with the SB as I'm used to giving them out as pairs. I don't reapply it the instant it wears off though, I tend to reapply it when SB wears off.

Practice is all it takes, learning how to combat buff is the key. Shoot Shoot, Buff Buff... of course with DP/Kin I like to call it Bang Bang, Zoom Zoom.




 

Posted

Quote:
Originally Posted by Altoholic_Monkey View Post
I think we certainly play kins differently..I have time do use all those powers and ID as well as shoot things in the face with my AR and DP. But I do play a lot of kins I think my grand total is 13 currently.

ID is a great power, it can be used reactively when someone is mezzed or KB'd or proactively. I tend to dish it out with the SB as I'm used to giving them out as pairs. I don't reapply it the instant it wears off though, I tend to reapply it when SB wears off.

Practice is all it takes, learning how to combat buff is the key. Shoot Shoot, Buff Buff... of course with DP/Kin I like to call it Bang Bang, Zoom Zoom.
Heh, kinda insulting and snarky with a touch of sugar eh? LOL

I play and HAVE played plenty of kins and I know that on teams if you are playing the complete Kin Role you cannot Blast/Shoot or whatever as much as you like or should. Now this might be b/c I sb as soon as it wears off. I can see one sb'ing when you're free or ID'ing certain people who need it...but honestly if I constantly kept SB and ID up I would be VERY busy.

ID is amazing and awesome but it's very rare that I take it on my kins unless I have room. I still think they need to lengthen the timer on SB and ID but that is a T_T request that has been going on since forever haha.



 

Posted

Quote:
Originally Posted by Laevateinn View Post
Agreed with Sant (I'd also throw Repel in there if you're going for a high defense build), but despite how subpar DP is, few of the powers in the set are obviously skippable. I skipped Suppressive Fire while levelling up and regretted it since on a set that has no burst damage and few debuffs I had a hard time with enemy mezzers and other single troublesome targets.
can you get a high defense build out of dp/kin? was pondering that...just haven't bothered with Mids yet....


 

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Quote:
Originally Posted by Clouded View Post
That's quite a bit of debuffing.
'Few debuffs' refers to Kin, which does not have -Def, -Res or most notably -ToHit, which is what gives debuff sets high survivability against troublesome foes.


 

Posted

Quote:
Originally Posted by Mr. DJ View Post
can you get a high defense build out of dp/kin? was pondering that...just haven't bothered with Mids yet....
One benefit of PPP over APP is that you can get a relatively concept-neutral S/L defense toggle. With Scorpion Shield, Weave, Maneuvers and a few IO set bonuses (hint: Kinetic combats in brawl/boxing), you can softcap S/L defense.


 

Posted

Quote:
Originally Posted by Santorican View Post
Two powers that are skippable IMO on Pistols is Executioner's Shot and Suppresive Fire. From Kinetics I'd say Inertial Reduction and Increase Density. I'm working on a Pistols/Kin build at home, I'll have to post it up once I'm done.
No love for ex-shot? It's the blaze/cosmic burst/power burst of the set. High damage with whatever secondary effect, sure you have to be close but that's just the same as the other moves I mentioned. I agree with the suppressive fire (insert foghorn noise), I did skip that, but I also skipped pistols too.


 

Posted

Concerning Executioner's Shot, I liked it originally but then began to actually find the animation quite annoying and the damage not great.

And Piercing Rounds looks MUCH cooler. Still.

My one question is am I still going to be wanting to keep Pistols in the build for the scourge? I figured I'll always have something to do on a high recharge build coupled with Siphon Speed and I wouldn't miss it too much, but I am in no way an expert on Dual Pistols.

Thanks,

Tux


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Posted

you probably will want to keep pistols for the scourge. The first tier move is always a good back-pocket move for anytime it's needed, for instance my Fire/DM corr still has flares at lvl 50 because it's always up when i need to take out that last little bit of HP on a remaining mob but want to save the higher-damage attack for the other mobs with a full health bar.

Plus, even first tier moves, when slotted, can outperform higher tier moves sometimes, so pistols might actually do better in the long run as far as DPS goes where the animation for Ex-shot is longer than pistols. Haven't slotted them up yet myself, my DP/Kin only hit 20 last night. First tier moves are just good for us corrs in general as a handy power that's always up.


 

Posted

Quote:
Originally Posted by _Tux__EU View Post
Concerning Executioner's Shot, I liked it originally but then began to actually find the animation quite annoying and the damage not great.

And Piercing Rounds looks MUCH cooler. Still.

My one question is am I still going to be wanting to keep Pistols in the build for the scourge? I figured I'll always have something to do on a high recharge build coupled with Siphon Speed and I wouldn't miss it too much, but I am in no way an expert on Dual Pistols.

Thanks,

Tux
Pistols is one of the better DPA attacks, is it not? Add in that is can slot a -resist proc, for more damage (for solo and teaming). Why would you want to skip it?


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Quote:
Originally Posted by BrandX View Post
Pistols is one of the better DPA attacks, is it not? Add in that is can slot a -resist proc, for more damage (for solo and teaming). Why would you want to skip it?
Which one? If I knew that I would have taken it lol. I've only found that it takes ranged IOs. Is P-wiki missing something?