CoH Beta memory
I remember that too!! It was totally awesome!!
The Rikti officers that beamed down, controlled by devs, were near impossible to kill. 50 heroes in KR all swinging away and doing no damage.
Great event...I was hoping the hints they dropped a while back were going to bring the mothership back in some way.
Really wish I was there for that. Bet it was awesome.
I say they add that to the invasion events!
http://riskovinsheen.deviantart.com/
Light of the Phoenix - lvl 50 Fire/Emp Controller; Snow Panther - lvl 50 Cold/Ice Defender; Dragonfly. - lvl 50 Willpower/Fire Tanker; Magic Minx - lvl 50 Ill/Rad Controller; Dust Walker - lvl 50 Storm/Dark (Sand) Defender; And more...
Yeah, that was a very fun day. Everything was so shiny and new!
I found all my old screenies from that day recently and it was interesting to stroll down memory lane.
The game is so dramatically different now...
Just curious, but this video was from the alpha stage correct?
ftp://ftp.coh.com/movies/coh_720x405.wmv
They had some interesting power choices. And the fog in Steel was pretty cool looking.
Just curious, but this video was from the alpha stage correct?
ftp://ftp.coh.com/movies/coh_720x405.wmv They had some interesting power choices. And the fog in Steel was pretty cool looking. |
1) Animation for turning.
2) Shadow when flying. Dynamic shadow, for that matter.
3) Take off animation.
Hmmm.
Still. Good to see the 5th have been around since day one

GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Here's a demorecord version of the ship someone put on Youtube in 2006. And this demorecord video I came across makes some nice usage of them at about 2 minutes.
Arc #40529 : The Furies of the Earth
�Let there be truth, happiness, and waffles�
-Vagabond, Dark Lord & Avatar of Gnarr
The Justiciars
I chuckled when I saw Shape Shifting near the end of the list of powers
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Seraphim? Revelation? Twilight Men? Killing Crew? Fear Factor?
I'd love to see what these villain groups may have been.
http://riskovinsheen.deviantart.com/
Light of the Phoenix - lvl 50 Fire/Emp Controller; Snow Panther - lvl 50 Cold/Ice Defender; Dragonfly. - lvl 50 Willpower/Fire Tanker; Magic Minx - lvl 50 Ill/Rad Controller; Dust Walker - lvl 50 Storm/Dark (Sand) Defender; And more...
I'm personally more interested in all of those villain groups that obviously got cut out.
Seraphim? Revelation? Twilight Men? Killing Crew? Fear Factor? I'd love to see what these villain groups may have been. |
Found an old thread related to this. Someone says they think that "Twilight Men" became Malta, and Fear Factor became the Carnival of Shadows.
Arc #40529 : The Furies of the Earth
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Arc #40529 : The Furies of the Earth
Y'know, three things I spotted there;
1) Animation for turning. 2) Shadow when flying. Dynamic shadow, for that matter. 3) Take off animation. Hmmm. Still. Good to see the 5th have been around since day one ![]() |
The animation for turning looks like a 180 flip similar to that turn-roll Lara Croft had up to the Angel of Darkness. It looks like the game may have been originally designed to work with keyboard steering primarily, so an instant turn would have been useful. Despite the lost souls who still use keyboard steer these days, mouse look has largely made that obsolete.
I did not notice, however, an animation for actual TURNING like some games do. Oni, for instance, with swivel your upper body with some leeway, but if you look too far to the side, it will shift your leg stance. Rune, by contrast, would just have you sort of waddle in place as you spun your characters. Ours, instead, just slide in place like they're on a shworoom turnstile. Some animation there would be groovy.
As far as dynamic shadows go, those are likely the same irritating technology that makes trees cast shadows inside tunnels and highway overpasses cast shadows while highway ramps do not. It looks good from a distance, but I have reason to believe Ultra Mode's shadow technology will be a lot more practical and probably less prone to killing your performance. Or showing up through fog.
Though, admittedly, when it DOES work, our raytrace shadows (and they are) look incredibly good in how they are cast over your character. They don't look entirely realistic, but they are VERY smooth.
That takeoff animation actually looks like an alternate animation for jumping. I ALWAYS jump before I fly in the current game, so I have some sense of how it looks in practice, and this, to me, looks like just a jump followed by turning on the Fly toggle. It may have been hard-coded into the power itself, which seems like a mistake to me, but I'm pretty sure that's what it is.
Also, here's something no-one ever seems to pick up on - the female stance. Right now, the actual stance females take is kind of the same as males, only slightly tweaked, and the only animation they have that's VISIBLY different is their run animation. In this movie, the female stance is VERY different, with the legs held together and the body generally much more straight. I'll see about getting a pic of the thing, as I think I spotted War Witch in there, too.
*edit*
Turns out I had a couple of pics saved on my hard drive. No, that is not War Witch, but the stance is still unique. And the male stance seems to be a lot wider than what we have now. It looks uncomfortable, too.
Female pic
Male pic
The only point to posting this is to hope that, if and when they get around to adding customizable stances, they'd consider those as possibly alternatives.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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The person who posted that mentions that in the video description; "(Note: TP works weird in demorecords for some reason.)"
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Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Just curious, but this video was from the alpha stage correct?
ftp://ftp.coh.com/movies/coh_720x405.wmv They had some interesting power choices. And the fog in Steel was pretty cool looking. |
The UI in that vid is so darn good looking, why couldn't they have kept it like that?

Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
|
Just curious, but this video was from the alpha stage correct?
ftp://ftp.coh.com/movies/coh_720x405.wmv They had some interesting power choices. And the fog in Steel was pretty cool looking. |
I chuckled when I saw Shape Shifting near the end of the list of powers
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I'm personally more interested in all of those villain groups that obviously got cut out.
Seraphim? Revelation? Twilight Men? Killing Crew? Fear Factor? I'd love to see what these villain groups may have been. |
*points to guide to early video in sig*
>.>
http://silentempire.com/cohshots/rikti_ship4.jpg
I remember the Rikti saucer hanging over Atlas Park. It was epic!