CoH Beta memory


blackbird7

 

Posted

I remember that too!! It was totally awesome!!


 

Posted

The Rikti officers that beamed down, controlled by devs, were near impossible to kill. 50 heroes in KR all swinging away and doing no damage.

Great event...I was hoping the hints they dropped a while back were going to bring the mothership back in some way.


 

Posted

Really wish I was there for that. Bet it was awesome.

I say they add that to the invasion events!


@LightofthePhoenix - Virtue server
http://riskovinsheen.deviantart.com/
Light of the Phoenix - lvl 50 Fire/Emp Controller; Snow Panther - lvl 50 Cold/Ice Defender; Dragonfly. - lvl 50 Willpower/Fire Tanker; Magic Minx - lvl 50 Ill/Rad Controller; Dust Walker - lvl 50 Storm/Dark (Sand) Defender; And more...

 

Posted

Yeah, that was a very fun day. Everything was so shiny and new!

I found all my old screenies from that day recently and it was interesting to stroll down memory lane.

The game is so dramatically different now...


 

Posted

Quote:
Originally Posted by Edgewater View Post
Just curious, but this video was from the alpha stage correct?

ftp://ftp.coh.com/movies/coh_720x405.wmv

They had some interesting power choices. And the fog in Steel was pretty cool looking.
Y'know, three things I spotted there;

1) Animation for turning.
2) Shadow when flying. Dynamic shadow, for that matter.
3) Take off animation.

Hmmm.
Still. Good to see the 5th have been around since day one


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
Y'know, three things I spotted there;

1) Animation for turning.
2) Shadow when flying. Dynamic shadow, for that matter.
3) Take off animation.

Hmmm.
Still. Good to see the 5th have been around since day one
I chuckled when I saw Shape Shifting near the end of the list of powers


�Let there be truth, happiness, and waffles�
-Vagabond, Dark Lord & Avatar of Gnarr
The Justiciars

 

Posted

Quote:
Originally Posted by DocArcus View Post
I chuckled when I saw Shape Shifting near the end of the list of powers
I'm personally more interested in all of those villain groups that obviously got cut out.

Seraphim? Revelation? Twilight Men? Killing Crew? Fear Factor?

I'd love to see what these villain groups may have been.


@LightofthePhoenix - Virtue server
http://riskovinsheen.deviantart.com/
Light of the Phoenix - lvl 50 Fire/Emp Controller; Snow Panther - lvl 50 Cold/Ice Defender; Dragonfly. - lvl 50 Willpower/Fire Tanker; Magic Minx - lvl 50 Ill/Rad Controller; Dust Walker - lvl 50 Storm/Dark (Sand) Defender; And more...

 

Posted

Quote:
Originally Posted by Risko_Vinsheen View Post
I'm personally more interested in all of those villain groups that obviously got cut out.

Seraphim? Revelation? Twilight Men? Killing Crew? Fear Factor?

I'd love to see what these villain groups may have been.
Some of those just got put in with different names; I recall that the proposed name for the Freakshow was the Horrorshow. In fact I recall running across a Freak commenting something like "I really wanted Horrorshow, but Freakshow's OK." Killing Crew became Sky Raiders I believe.

Found an old thread related to this. Someone says they think that "Twilight Men" became Malta, and Fear Factor became the Carnival of Shadows.


Arc #40529 : The Furies of the Earth

 

Posted

Quote:
Originally Posted by Obscure Blade View Post
Here's a demorecord version of the ship someone put on Youtube in 2006. And this demorecord video I came across makes some nice usage of them at about 2 minutes.
Interesting. The first video seems to have an effect for teleport where your camera races forward to where you will appear, rather than SNAPPING forward with disorienting speed.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
Interesting. The first video seems to have an effect for teleport where your camera races forward to where you will appear, rather than SNAPPING forward with disorienting speed.
The person who posted that mentions that in the video description; "(Note: TP works weird in demorecords for some reason.)"


Arc #40529 : The Furies of the Earth

 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
Y'know, three things I spotted there;

1) Animation for turning.
2) Shadow when flying. Dynamic shadow, for that matter.
3) Take off animation.

Hmmm.
Still. Good to see the 5th have been around since day one
Well...

The animation for turning looks like a 180 flip similar to that turn-roll Lara Croft had up to the Angel of Darkness. It looks like the game may have been originally designed to work with keyboard steering primarily, so an instant turn would have been useful. Despite the lost souls who still use keyboard steer these days, mouse look has largely made that obsolete.

I did not notice, however, an animation for actual TURNING like some games do. Oni, for instance, with swivel your upper body with some leeway, but if you look too far to the side, it will shift your leg stance. Rune, by contrast, would just have you sort of waddle in place as you spun your characters. Ours, instead, just slide in place like they're on a shworoom turnstile. Some animation there would be groovy.

As far as dynamic shadows go, those are likely the same irritating technology that makes trees cast shadows inside tunnels and highway overpasses cast shadows while highway ramps do not. It looks good from a distance, but I have reason to believe Ultra Mode's shadow technology will be a lot more practical and probably less prone to killing your performance. Or showing up through fog.

Though, admittedly, when it DOES work, our raytrace shadows (and they are) look incredibly good in how they are cast over your character. They don't look entirely realistic, but they are VERY smooth.

That takeoff animation actually looks like an alternate animation for jumping. I ALWAYS jump before I fly in the current game, so I have some sense of how it looks in practice, and this, to me, looks like just a jump followed by turning on the Fly toggle. It may have been hard-coded into the power itself, which seems like a mistake to me, but I'm pretty sure that's what it is.

Also, here's something no-one ever seems to pick up on - the female stance. Right now, the actual stance females take is kind of the same as males, only slightly tweaked, and the only animation they have that's VISIBLY different is their run animation. In this movie, the female stance is VERY different, with the legs held together and the body generally much more straight. I'll see about getting a pic of the thing, as I think I spotted War Witch in there, too.

*edit*
Turns out I had a couple of pics saved on my hard drive. No, that is not War Witch, but the stance is still unique. And the male stance seems to be a lot wider than what we have now. It looks uncomfortable, too.

Female pic
Male pic

The only point to posting this is to hope that, if and when they get around to adding customizable stances, they'd consider those as possibly alternatives.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Obscure Blade View Post
The person who posted that mentions that in the video description; "(Note: TP works weird in demorecords for some reason.)"
But it works BETTER!


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Edgewater View Post
Just curious, but this video was from the alpha stage correct?

ftp://ftp.coh.com/movies/coh_720x405.wmv

They had some interesting power choices. And the fog in Steel was pretty cool looking.

The UI in that vid is so darn good looking, why couldn't they have kept it like that?


 

Posted

Quote:
Originally Posted by Spazztastics View Post
The UI in that vid is so darn good looking, why couldn't they have kept it like that?
The only UI the movie shows is the costume creator, and I'm not sure how you can call that jumbled mess "darn good looking."


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
The only UI the movie shows is the costume creator, and I'm not sure how you can call that jumbled mess "darn good looking."
Then you missed it Take a look at the UI when that toon in the red wired tech armor runs around beating up people


 

Posted

OK, I got it. And I hope you were really, really joking


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
OK, I got it. And I hope you were really, really joking
Personally I like it more then what we have today


 

Posted

Quote:
Originally Posted by Spazztastics View Post
Personally I like it more then what we have today
You like low-res, cramped, stacked up menus better than the ones we have today? I can't really argue with personal taste, but I have a really hard time seeing this. It's like what we have right now, only run at, like, 640x480 and much more cumbersome.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Edgewater View Post
Just curious, but this video was from the alpha stage correct?

ftp://ftp.coh.com/movies/coh_720x405.wmv

They had some interesting power choices. And the fog in Steel was pretty cool looking.
Quote:
Originally Posted by DocArcus View Post
I chuckled when I saw Shape Shifting near the end of the list of powers
Quote:
Originally Posted by Risko_Vinsheen View Post
I'm personally more interested in all of those villain groups that obviously got cut out.

Seraphim? Revelation? Twilight Men? Killing Crew? Fear Factor?

I'd love to see what these villain groups may have been.

*points to guide to early video in sig*

>.>