servitors
As a way to soak up some of the influence of the wealthy, what would you think of introducing a game feature that a character could hire a NPC servitor for a high monthly charge starting at e.g. 100 million influence? The servitor would follow the character in public areas as a display of opulence and power. There could be a wide array of possible servitors, such as an English butler, a swimsuit model, a platter with a crystal ball or severed head, etc.
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I want hookers dusted with coke, or whatever that suggestion in the other thread was.
... what, like we don't have the costume options already?
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@Boltcutter in game.
I love this idea.
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Let us rent the billboards.
It might make more sense to code it up such that only SG members see the bought billboards. To be an effective inf sink, you'd need to sell this to a *lot* of people, and that way you can sell the same billboard to all the SG's. Which would make it more of an ego-stroking than an ad campaign.
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Would you pay millions of Inf to fund a recruiting drive for your SG, that only people who are already in the SG could see?
To Necrotech: The tech is already in place to put real-world ads on the bilboards. That means that all they'd have to implement is a way to pay for the bilboard, and a way to upload the image.
Come to think of it, they'd have to implement a review panel for the uploaded images to make sure it didn't turn into City of Genitals, so even though it would be more work up front, it would probably be less in the long run to give us an in-game editor with various fonts and clip art to work with.
@Roderick
To Necrotech: The tech is already in place to put real-world ads on the bilboards. That means that all they'd have to implement is a way to pay for the bilboard, and a way to upload the image.
Come to think of it, they'd have to implement a review panel for the uploaded images to make sure it didn't turn into City of Genitals, so even though it would be more work up front, it would probably be less in the long run to give us an in-game editor with various fonts and clip art to work with. |
Love the Billboard idea.
Charge 100 Million inf per week per billboard minimum per server. Double that amount if it is not the paying toon's native server. Ads never last more than 1 week before the next person's is rotated in. Jumping the queue costs 1 billion for every week forward you want to push ahead of someone else.
Every ad submitted gets a deposit fee of 100 Million. You lose that amount if an ad gets rejected/banned, otherwise it goes towards the advertising fee.
There has to be a way of automating the ad system or having the community approve/police it, since it could never work if the mods/devs would have to approve content, although we do have a moderated system in the forums and in AE which is manually reviewed.
Love the Billboard idea.
Charge 100 Million inf per week per billboard minimum per server. Double that amount if it is not the paying toon's native server. Ads never last more than 1 week before the next person's is rotated in. Jumping the queue costs 1 billion for every week forward you want to push ahead of someone else. Every ad submitted gets a deposit fee of 100 Million. You lose that amount if an ad gets rejected/banned, otherwise it goes towards the advertising fee. There has to be a way of automating the ad system or having the community approve/police it, since it could never work if the mods/devs would have to approve content, although we do have a moderated system in the forums and in AE which is manually reviewed. |
maybe something like 10 mil per week, then charge an additional 100 mil for extra billboards they want to use
like an ad it could run for determined amount of time between 1 week and 4 weeks, since each week would be 10 mil, then to run it for 4 weeks its 40 mil for just the first billboard, then 100 mil per week per extra billboard
so for example if someone wanted to use 4 billboards for 3 weeks
3 weeks x 10 mil = 30 mil
3 additional billboards x 100 mil = 300 mil x 3 weeks = 900 mil
total inf cost of the "ad" would be 930 mil for 4 billboards for 3 weeks
the more inf you had the more you could advertise your sg or something, but it wouldnt be overpriced for the casual player, since most of the cost is from additional billboards, since the single billboard would only be 10 mil
I thought 100m per week was too low. We don't want anyone to be able to do this. With it as low as 100m, I could take one out every other week if I was marketing at the time. I would only take 5b to take over a billboard for a year.
Prices should be high so that either heavy marketers can afford it or groups of people would take them out.
Topics would have to be related to the game. No McD ads. Advertizing a AE# or Tanker Tuesday or
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Yeah, I'd like rented billboards. But not animated. I'd see if I could get a Katana club up.
this would be good, but 100 mil is a bit steep, on a good day i can make maybe 5-10 mil inf per day (not selling anything on market) (and im also a bit more active than a "casual" player)
maybe something like 10 mil per week, then charge an additional 100 mil for extra billboards they want to use like an ad it could run for determined amount of time between 1 week and 4 weeks, since each week would be 10 mil, then to run it for 4 weeks its 40 mil for just the first billboard, then 100 mil per week per extra billboard so for example if someone wanted to use 4 billboards for 3 weeks 3 weeks x 10 mil = 30 mil 3 additional billboards x 100 mil = 300 mil x 3 weeks = 900 mil total inf cost of the "ad" would be 930 mil for 4 billboards for 3 weeks the more inf you had the more you could advertise your sg or something, but it wouldnt be overpriced for the casual player, since most of the cost is from additional billboards, since the single billboard would only be 10 mil |
It needs to be something that multiple people can buy for an obscene amount that would delete that moola from the economy with no actual game playing benefit. The idea is to make a resource to help the "social market" (socialpvp coined here) be an inf sink like no other.... Because the inf sinks we have now are not enough.
I think a billion a week or something along that line is acceptable.
While Im not elitist about it...the point is to try and burn some of the excess inf out there. The scope of inf generation across the game is staggering to think about....Your numbers make a microscopic dent. We're not trying to get the casual people to spend money in this case...we're trying to get the hardcore to blow their wad.
It needs to be something that multiple people can buy for an obscene amount that would delete that moola from the economy with no actual game playing benefit. The idea is to make a resource to help the "social market" (socialpvp coined here) be an inf sink like no other.... Because the inf sinks we have now are not enough. I think a billion a week or something along that line is acceptable. |
While Im not elitist about it...the point is to try and burn some of the excess inf out there. The scope of inf generation across the game is staggering to think about....Your numbers make a microscopic dent. We're not trying to get the casual people to spend money in this case...we're trying to get the hardcore to blow their wad.
It needs to be something that multiple people can buy for an obscene amount that would delete that moola from the economy with no actual game playing benefit. The idea is to make a resource to help the "social market" (socialpvp coined here) be an inf sink like no other.... Because the inf sinks we have now are not enough. I think a billion a week or something along that line is acceptable. |
if you make the signs 100 mil or even 1 billion a week, the higher you make the less and less people will want or can even afford to use it unless they really try to play the market to make 1 billion inf in a reasonable amount of time
i do understand that 10 mil might be a bit low, but you have to assume that people have to actually use the system to get rid of the inf, if you saw from my example, "renting" 1 billboard isnt too expensive, but it still removes inf from the system while the rich guy gets charged a fortune for renting 3 additional billboards, the system i devised is to make it seem cheap until you start adding in extra billboards, then the price skyrockets.
think about it, 1 billboard isnt gonna do much or anything (depending on location) to help get the word out that your sg is recruiting or whatnot, so if you want to get your word out to more poeple, the logical thing to do is rent more billboards, but that gets expensive as seen in my example.
my method may not be the most efficient method, but the point is to remove inf from the system, and it will do that fine because its not outrageously priced to the point poeple will never use it (hence the sg registrar inf to prestige conversion, a direct inf sink but the conversion rate makes it not worth it, and so very very few poeple actually use it)
The logical thing to get your word out is to take one of the billboards that faces Atlas. Those should cost 20m a day. 10m a week would be one lying on it's side in Boomtown.
I love this idea. X amount of inf for all the billboards in a zone for, roughly a week. X could be the same, or different for each zone, I don't care much. If they're different, DA should be the cheapest
It needs to be something that multiple people can buy for an obscene amount that would delete that moola from the economy with no actual game playing benefit. The idea is to make a resource to help the "social market" (socialpvp coined here) be an inf sink like no other.... Because the inf sinks we have now are not enough.
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I don't think this is an idea that the rich folks in the game would be likely to spend their inf on. The ones farming PvP IOs, playing the market, who have billions upon tens of billions of inf, with bases full of purples, LOTGs, PvP IOs, etc. But it's a good start, and would give a good way of ingame advertising that is lacking currently. MA arcs, SG recruitment, special events, etc. I especially laughed with the idea above about "Demonic Threat Reports are not worth over 1k!" billboard idea.
The billboards bring in real cash money to NCSoft, or at least that was the original plan. I doubt they would give that up (if there really is anything coming in) just to let players advertise stuff.
As to spending huge amounts of Inf on sinks that have no in-game benefit, sure there are some people who will do it. But people like me would just laugh at that and keep buying expensive IOs.
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I've moved on to Diablo 3, TopDoc-1304
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I don't know if anyone would pay 100 million for that for a week, but they might pay 10 million.
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
The billboards bring in real cash money to NCSoft, or at least that was the original plan. I doubt they would give that up (if there really is anything coming in) just to let players advertise stuff.
As to spending huge amounts of Inf on sinks that have no in-game benefit, sure there are some people who will do it. But people like me would just laugh at that and keep buying expensive IOs. |
PLAY "BIG IDEAS", ARC #301788
Mad Science, Family style! Villainous! I don't know if anyone would pay 100 million for that for a week, but they might pay 10 million. |
they dont even have to make us use tbe billboards, they could just have NPCs scattered throughout the zones that say what you want them to say in like NPC chat so if you walk by you will see the chat (kind of like 3/4 of the normal NPCs that walk around, this NPC would be static because it would be too hard to go from a static clickable NPC to a walking around NPC)
this is also exactly what i was saying about if you charge too high of an inf rate people wont use it, in order for it to be a sink, people need to make use of it, the little idea i came up with was affordable, and yet a huge sink (the for the longer you extended it), so if you really really wanted your arc to be posted, you would have to fork some extra dough, but for just 1 week on 1 billboard you wouldnt fork over an arm and a leg for it |
If you get 10X as much under plan B....why do you care if 90% less use it than Plan A?
My point, while I agree with you as a matter of principle, is that the term "too much" is subjective. And while I wouldnt touch any billboard idea that didnt allow me to put something like "Synapze farts a lot", the fact is my idea of disposable income does not neccessarily equate to others ideas of disposable income. Im trying to target the Upper class and yer targeting the Upper Middle Class....
So IM liking the idea of a tiered advertisement system...AP, SC, Talos and PI cost the most GC, Boomtown etc....not so much.
If you get 10X as much under plan B....why do you care if 90% less use it than Plan A?
My point, while I agree with you as a matter of principle, is that the term "too much" is subjective. And while I wouldnt touch any billboard idea that didnt allow me to put something like "Synapze farts a lot", the fact is my idea of disposable income does not neccessarily equate to others ideas of disposable income. Im trying to target the Upper class and yer targeting the Upper Middle Class.... So IM liking the idea of a tiered advertisement system...AP, SC, Talos and PI cost the most GC, Boomtown etc....not so much. |
if it was as cheap as 10 mil, i might consider doing something like this cause i can usually make that in a fairly reasonable amount of time, i wasnt assuming "too much" based on how much i had on me at the time, but how much i can average make per week (and this is average play like just running mishs and selling average drops on the market)
As a way to soak up some of the influence of the wealthy, what would you think of introducing a game feature that a character could hire a NPC servitor for a high monthly charge starting at e.g. 100 million influence? The servitor would follow the character in public areas as a display of opulence and power. There could be a wide array of possible servitors, such as an English butler, a swimsuit model, a platter with a crystal ball or severed head, etc.