Cloak of Darkness, bad for a Tank?


Berzerker_NA

 

Posted

So I've been thinking about making a Tanker for a change of pace (I can't say I've ever had a Tank above level 8!) and I was thinking of going with DA/* as my choice.

In scoping out the powers a bit, I saw cloak of darkness in the list, and although I'm no expert on the Tanker AT, I just thought that that sounds kind of contradictory to what a Tanker does best, which is to hold aggro. (Or so I think that's what it is.)

So I figured I'd ask the Tank community here, is CoD bad for a DA/* tank? Or is it still an effective power?


 

Posted

CoD works fine for a tank. Gives you a little added defense, which is nice. If you don't have your taunt auras up or don't attack anything you can use it to stealth missions. Beyond that it has no effect on your ability to hold aggro. I use it constantly on my lvl 50 Dark/Dark without problems.


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Posted

it's one of the more pointless powers of the dark armor set, yes.

As a stealth on it's own, it's not actually that stealthy. It has about the same stealth properties of super-speed. You'd actually need to either take super-speed (bad idea) or a pool power stealth in order to get it to a point where it's useful to walk around un-noticed. Super Speed is a bad idea since dark armor lacks knockback protection... and if you can afford IO's, combat jumping is a better proc holder for knockback procs... and if you can't afford IO's, there's acrobatics in the Super Jump set.

As a defensive power, it's lousy too. Yes, it makes a good proc base for Luck of the Gamber... but you are only gaining 5% base defense, and there's no defense debuff resistance in the Dark Set. So even if you take Weave and work the IO's to softcap, all it's going to take is just one defense debuff attack to get through, and poof, no more defense. If you don't take weave, or you don't work the IO's, your defense will be at 0% most of the time anyways if you run CoD.

Now, I can't actually prove beyond a shadow of a doubt that running Clock of Darkness causes you to lose aggro. On my own dark / EM and dark / fire tanks, running CoD does seem to make enemies scatter or lose interest in me... but there's a difference between perception and what actually happens.

The subject of Dark Armor was brought up to WarWitch in the Ask a Dev thread, but as far as I know, no response has been put forward to the issues raised with the set: http://zerias.blogspot.com/2009/09/c...-and-fire.html


 

Posted

Quote:
Originally Posted by je_saist View Post
it's one of the more pointless powers of the dark armor set, yes.

As a stealth on it's own, it's not actually that stealthy. It has about the same stealth properties of super-speed. You'd actually need to either take super-speed (bad idea) or a pool power stealth in order to get it to a point where it's useful to walk around un-noticed. Super Speed is a bad idea since dark armor lacks knockback protection... and if you can afford IO's, combat jumping is a better proc holder for knockback procs... and if you can't afford IO's, there's acrobatics in the Super Jump set.

As a defensive power, it's lousy too. Yes, it makes a good proc base for Luck of the Gamber... but you are only gaining 5% base defense, and there's no defense debuff resistance in the Dark Set. So even if you take Weave and work the IO's to softcap, all it's going to take is just one defense debuff attack to get through, and poof, no more defense. If you don't take weave, or you don't work the IO's, your defense will be at 0% most of the time anyways if you run CoD.
No idea where you get the idea that CoD "isn't stealthy". It has the same level of stealth as the power Stealth, the various stealth IOs, and Super Speed. It's not Invisibility, but that doesn't mean it isn't handy, especially if combined with a stealth IO. It also has no movement penalty and unsuppressable defense--the same amount as Weave.

Using your rationale that CoD is worthless because Dark has no debuff resistance would argue against adding *any* defense to DA or FA or Electric or any all-resist set, which is completely contrary to the experience of the many players who have done just that, me included.

To the OP; Rangle's got it right. CoD doesn't hurt aggro since DA has plenty of aggro-generating powers. It has some +perception, which is useful, provides immob protection if you don't want to take CJ, and has the same amount of defense as Weave. I'd say it's a must-have for a player that's not taking CJ or is looking to add some defense to their build.


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Posted

Quote:
Originally Posted by Finduilas View Post
No idea where you get the idea that CoD "isn't stealthy". It has the same level of stealth as the power Stealth, the various stealth IOs, and Super Speed. It's not Invisibility, but that doesn't mean it isn't handy, especially if combined with a stealth IO. It also has no movement penalty and unsuppressable defense--the same amount as Weave.

Using your rationale that CoD is worthless because Dark has no debuff resistance would argue against adding *any* defense to DA or FA or Electric or any all-resist set, which is completely contrary to the experience of the many players who have done just that, me included.

To the OP; Rangle's got it right. CoD doesn't hurt aggro since DA has plenty of aggro-generating powers. It has some +perception, which is useful, provides immob protection if you don't want to take CJ, and has the same amount of defense as Weave. I'd say it's a must-have for a player that's not taking CJ or is looking to add some defense to their build.
You do realize you are saying this to someone who soft-capped a fire tank, then dropped the soft-cap build for one that focused on recharge accuracy because of constant cascading failures?

Sorry, but you are going to have to come up with a much better response than this to counter what I said.

CoD is worthless as a stealth. It's worthless as a defense power. In a fight it's not going to do you any real amount of good. Period. Stop. End of story.


 

Posted

Quote:
Originally Posted by je_saist View Post
You do realize you are saying this to someone who soft-capped a fire tank, then dropped the soft-cap build for one that focused on recharge accuracy because of constant cascading failures?

Sorry, but you are going to have to come up with a much better response than this to counter what I said.

CoD is worthless as a stealth. It's worthless as a defense power. In a fight it's not going to do you any real amount of good. Period. Stop. End of story.
*snort* Yeah, ok, number cruncher. I don't use IOs or play this game for uber builds. I look for what's good enough. so I guess I will take it. Sounds like there's no definite yes or no on whether it hurts aggro or not, so I'll assume if it does, it's relatively negligible.


 

Posted

Quote:
Originally Posted by je_saist View Post
CoD is worthless as a stealth. It's worthless as a defense power. In a fight it's not going to do you any real amount of good. Period. Stop. End of story.
Funny thing is, stomping your foot and declaring the argument over doesn't make it so, especially since you haven't actually addressed any of the points I made.

What you're saying is, in essence, that the power Stealth and stealth IOs are "worthless as a stealth" since they provide the same level of stealth that CoD does. (Setting aside for now that CoD is demonstrably better than Stealth since there's no movement penalty and the defense is unsuppressed.) I have no idea what your standard is for making something a worthwhile stealth power, but considering how desirable the stealth IOs are, it is not one that many other players agree with.

As far as defense, CoD has the same amount of defense as Weave, which following your reasoning, presumably makes Weave equally worthless as a defense power. Now, I think what you're trying to say under all that bluster is that CoD *by itself* does not provide a useful level of defense, which I would agree with. For a set that does not have defense of its own, just adding Weave, or the Steadfast Def IO, or any other single source of defense is not going to help that much.

Which is why I specified that CoD is a "must have" if you're trying to add a substantial amount of defense to a DA build. However, the fact that its usefulness is dependent on the circumstances of how its used does not in any way make it a "worthless defense power" any more than Weave is.

Frankly, I don't care if you tried a defense build and respeced out of it. IME and the experience of many others, adding defense is very helpful and provides significant additional damage mitigation most of the time. And even if defense does get debuffed, a resist set still has all its usual tools to mitigate the damage that does get through.


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Posted

Quote:
Originally Posted by je_saist View Post
As a defensive power, it's lousy too. Yes, it makes a good proc base for Luck of the Gamber... but you are only gaining 5% base defense, and there's no defense debuff resistance in the Dark Set. So even if you take Weave and work the IO's to softcap, all it's going to take is just one defense debuff attack to get through, and poof, no more defense. If you don't take weave, or you don't work the IO's, your defense will be at 0% most of the time anyways if you run CoD.
While it's true that Dark doesn't have any defense debuff resistance, softcapped S/L defense is still worthwhile for a big chunk of the game. And the 5-6% that you get from Cloak of Darkness is extremely helpful in reaching the softcap, considering that 5% S/L defense will otherwise cost you hundreds of millions in rare recipes.

The question is really whether your defense is going to be debuffed enough of the time to make softcapping pointless. But if it's not softcapped, you're certainly going to get hit a lot more frequently. I think Dark Armor is sufficiently squishy to warrant softcapping. It'll deflect enough attacks to seriously increase your ability to take alphas, even if your defense does eventually get debuffed.

Plus, there are plenty of times when even tanks can use stealth. Say, in just about every Task Force, when stealthing missions can save you hours.

The main problem with CoD is that it causes a serious performance hit on a LOT of graphics cards. Just turning it on drops my FPS from 60 to 30, regardless of whatever else I'm running. However, if you use power customization and select the option to prevent yourself from becoming invisible it's not so bad. And if you set the personal effects range to some outrageously high number like BAB suggested, you can eliminate the poor graphics performance of Dark Armor altogether.


 

Posted

To answer your question. No it is not bad for a Tank. The problem with Cloak of Darkness is not that it will hurt your ability to Taunt. I have run it on my Dark/Stone and it doesn't hurt aggro management at all.

The problem with CoD is:

1. CoD takes up a Power Slot
2. CoD is only ~7.9% defense fully slotted. If it were ~15% defense it might be more worth it
3. In order to get to the soft cap you'll probably also take Cloak of Fear for the fully slotted - 7.92% to Hit.
4. That takes another power slot
5. Both powers take slots
6. Both those powers are toggles that drain endurance
7. Cloak of Fear only affects melee range targets
8. With both those powers, you still only have ~16% defense. That leave ~29% defense to be made up by IO's (can you say expensive) and Weave and other Pool Powers.

Defense is exponentially good. The closer to 45% you get, the benefit is much better. Having less than 20% is barely noticeable. 30% is decent. So a little Defense doesn't go a long way. Not to mention a lot of the high level mobs do have -Defense abilities that can quickly floor whatever defense you did put together.

Most people take CoD in order to get some defense, the stealth function would be gravy or thematic for them. I don't blame them for trying, but it doesn't really work because it doesn't provide enough defense itself. You end up burning a lot of endurance, power choices, and slots in something that is not your first, or second layer of defense.

Dark is a smorgasborg set. A little control. A little resistance. A big heal with a thirsty endurance usage. A little Defense. A little Defense, just doesn't go a long way.


 

Posted

Quote:
Originally Posted by je_saist View Post
You do realize you are saying this to someone who soft-capped a fire tank, then dropped the soft-cap build for one that focused on recharge accuracy because of constant cascading failures?

Sorry, but you are going to have to come up with a much better response than this to counter what I said.

CoD is worthless as a stealth. It's worthless as a defense power. In a fight it's not going to do you any real amount of good. Period. Stop. End of story.
I don't think I've ever seen more ignorance than this.

I have a dark armor tank. I can stealth missions. I am softcapped to S/L/E/N. I can take full groups of cimerorans.

I couldn't do any of that without CoD. It provides 8% defense to all types. More than any two set bonuses. It's the same defensive value as weave, for less endurance, plus stealth. How is that worthless?


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Posted

There's still people replying to je_saist ?

Dude has been consistently wrong on every post of his since he joined these boards. Every single one.

I don't know if it means anything in another language, but I find it ironic that his name looks like a misspelling of "I know" in french.

In other words, Rangle is right.


 

Posted

I'm not a numbers cruncher but I will tell you this from my Dark/DB tanker (lvl 40 and solos about 35%), I use CoD when running solo, because that slight bit of defense lets me solo +1 or +2 and I get hit less often. Maybe not a lot less often but less often enough that I dont need to use dark regen (heal) at all. When you heal running solo your end is gone and you cannot attack. So I never heal, kill a small mob, move on.
When running on a team, it becomes almost the exact opposite. CoD prevents so few attacks from coming in, I dont use it at all, because I am going to have to Heal either way. I turn on cloak of fear (best power in the set IMO) and that stops A LOT of attacks against me from even being attempted and again I dont need to heal (well sometimes but rarely). Obviously the ideal would be to use CoF while running solo, but that is impossible because you would run out of end in a second and not be able to attack.

P.S. I very rarely use CoD when teaming, however, on the rare occasion I have I have not noticed any reduction of aggro due to its "stealth". (IMO its not very stealthy)


 

Posted

Quote:
Originally Posted by Talionis View Post
The problem with CoD is:

1. CoD takes up a Power Slot
2. CoD is only ~7.9% defense fully slotted. If it were ~15% defense it might be more worth it
3. In order to get to the soft cap you'll probably also take Cloak of Fear for the fully slotted - 7.92% to Hit.
4. That takes another power slot
5. Both powers take slots
6. Both those powers are toggles that drain endurance
7. Cloak of Fear only affects melee range targets
8. With both those powers, you still only have ~16% defense. That leave ~29% defense to be made up by IO's (can you say expensive) and Weave and other Pool Powers.
Do you actually expect to get 8% defense to everyhing *without* having to devote a power pick to get it? That's the same amount as Weave, which many players are willing to sacrifice a power pool and *three* power picks to get.

Personally, I would never consider the def debuff in CoF as part of the set's defense; and I doubt the devs ever intended it as such.

I also think you need to keep in mind that Dark was designed as primarily a resist/utility set, to expect it to also have substantial amounts of defense is unreasonable, IMO. CoD provides a nice base of defense (in addition to its immob protection, stealth, and +perception) for players who want to increase their survability in that way, the other two all-resist tanker primaries, FA and Electric, don't even get that!


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Posted

Quote:
Originally Posted by Finduilas View Post
Do you actually expect to get 8% defense to everyhing *without* having to devote a power pick to get it? That's the same amount as Weave, which many players are willing to sacrifice a power pool and *three* power picks to get.

I also think you need to keep in mind that Dark was designed as primarily a resist/utility set, to expect it to also have substantial amounts of defense is unreasonable, IMO. CoD provides a nice base of defense (in addition to its immob protection, stealth, and +perception) for players who want to increase their survability in that way, the other two all-resist tanker primaries, FA and Electric, don't even get that!
8% is not a lot of defense in your primary to start with and then go and soft cap. There isn't any more defense in the set. Compare that to fully slotted Frozen Armor : 26.5% Defense to smashing and lethal. But the set stacks more defense from Wet Ice and Energy Absorbtion later.

It takes a lot of work to softcap 8% Defense. On top of it you have no resist defense debuff. I'm not sure its worth it to even try. Since you can add a lot more survivablity by playing to your other strengths.

Its not that 8% defense is paultry. Its just I think I'd rather spend my power choices and slots a different way.


 

Posted

Quote:
Originally Posted by Street_Wolf View Post
In scoping out the powers a bit, I saw cloak of darkness in the list, and although I'm no expert on the Tanker AT, I just thought that that sounds kind of contradictory to what a Tanker does best, which is to hold aggro. (Or so I think that's what it is.)

So I figured I'd ask the Tank community here, is CoD bad for a DA/* tank? Or is it still an effective power?
It's definitely useful. Once you're on combat, the stealth effect goes out the window anyway. Frankly, I often leave this and Weave turned off (particularly when solo or on a small team) to conserve END. But in a tough fight, add both of those and it makes a world of difference.

7-1/2 to 8% defense is not a big deal by itself but, if you can add anything else to that, it becomes noticeable fast. I have the Steadfast unique, Combat Jumping, Weave and some set bonuses. HUGE difference.


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Posted

Quote:
Originally Posted by Talionis View Post
8% is not a lot of defense in your primary to start with and then go and soft cap. There isn't any more defense in the set. Compare that to fully slotted Frozen Armor : 26.5% Defense to smashing and lethal. But the set stacks more defense from Wet Ice and Energy Absorbtion later.

It takes a lot of work to softcap 8% Defense. On top of it you have no resist defense debuff. I'm not sure its worth it to even try. Since you can add a lot more survivablity by playing to your other strengths.

Its not that 8% defense is paultry. Its just I think I'd rather spend my power choices and slots a different way.
8% is certainly not a lot to start with. But there are folks who have soft capped Fiery Aura tanks starting with 0% defense. It's really a matter of making choices. Your choice certainly leans away from finding CoD useful, while others find it somewhat.

On top of that there is a strong belief that in the game 1 Def = 2 Res. So it may be considered that the 8% defense is worth the equivalent 16% boost to your resists, which isn't a bad thing to have. I'm sure there are arguments going both ways on that.

Personally I chose not to soft cap either my fire or dark tanks, but have found that getting my defenses into the 20%+ range helps them take the alphas and slows down the amount of incoming damage to a more manageable level. Having CoD made it easier for me to get into that 20%+ range on my Dark tank. Against some enemies the defense will get de-buffed, but again it still helped against the alpha strikes before that happens.

I don't think CoD ranks down with powers like Inv.'s Resist Elements, Ice's Permafrost, or Fire's Temp. Protection. (Although the added slow resist in Temp Protection should help it get more respect.)

One of the better Dark Armor tank guides done by Jebe the Pirate goes into a bit more detail as to why he thinks CoD is helpful.

As always, YMMV.


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Posted

Cloak of Darkness will not hurt your ability to Taunt or hold aggro.

Cloak of Darkness will provide ~8% defense fully slotted. 8%>0%.

I just wouldn't want anyone thinking that without IO's you'll be able to get meaningful Defense from it. You won't. Unless you can focus your build around gaining enough defense, then you will not have enough Defense to be meaningfull.

My Correction, and this is only fair, if you can and do take the time, choose the proper powers and slot for Defense on this build, you will be near unstoppable. The reason for this is because Defense was never supposed to be a huge part of the total defense of a Dark (Tank, Scrapper, Brute), the other defensive abilities work really well too. Put it all together and you will be able to do stuff others can't.

Don't forget Dark is very playable without going for Defense. It has the best heal in the game, Resistance to exotic damage that many sets don't. Decent overall resists. And all its controlish mitigation as well. You don't need the Defense to have good defense on a Dark Tank.

My Dark/Stone is very very strong good tank. It uses a lot of endurance, but it survives a ton of damage and provides an inormous amount of mitigation for my team as well. As I add to him, I may try to build for Defense, but I won't try to do just a little Defense if I do. I also won't forget that all the other stuff in Dark combines to make for a strong tank without the defense.


 

Posted

Quote:
Originally Posted by je_saist View Post
it's one of the more pointless powers of the dark armor set, yes.

As a stealth on it's own, it's not actually that stealthy. It has about the same stealth properties of super-speed. You'd actually need to either take super-speed (bad idea) or a pool power stealth in order to get it to a point where it's useful to walk around un-noticed. Super Speed is a bad idea since dark armor lacks knockback protection... and if you can afford IO's, combat jumping is a better proc holder for knockback procs... and if you can't afford IO's, there's acrobatics in the Super Jump set.

As a defensive power, it's lousy too. Yes, it makes a good proc base for Luck of the Gamber... but you are only gaining 5% base defense, and there's no defense debuff resistance in the Dark Set. So even if you take Weave and work the IO's to softcap, all it's going to take is just one defense debuff attack to get through, and poof, no more defense. If you don't take weave, or you don't work the IO's, your defense will be at 0% most of the time anyways if you run CoD.

Now, I can't actually prove beyond a shadow of a doubt that running Clock of Darkness causes you to lose aggro. On my own dark / EM and dark / fire tanks, running CoD does seem to make enemies scatter or lose interest in me... but there's a difference between perception and what actually happens.

The subject of Dark Armor was brought up to WarWitch in the Ask a Dev thread, but as far as I know, no response has been put forward to the issues raised with the set: http://zerias.blogspot.com/2009/09/c...-and-fire.html
To say CoD is a pointless power for DA is a bit missleading.

Iv played a DA/DM Tanker before.The CoD was way more helpful then it looks like it would be.It more then doubled my survivability on my Tanker.

Also, because of the Taunt capability of the Tanker class.You wont lose any agro.The game mechanics are also designed in a way that once a bad guy see's you in a cloak, no matter how powerful it is, will always see you if you run off and come back.Even after its walked back to its spawn area.Meaning your cloak is no longer effective if youv had aggro on that baddie before.So the answer is No.

For builds that have DA but dont have the support from DM, then its not that big of a diffrence if you get it or not.The added -toHit from your DM attacks really makes it pay off as a Defensive power.

On a side note.To say CoD is pointless in any way would be like telling a Willpower Tank player to not worry about Damage Resistance in there build.Statements like those are counter productive as a whole.


 

Posted

Quote:
Originally Posted by Fire_Minded View Post
To say CoD is a pointless power for DA is a bit missleading.

Iv played a DA/DM Tanker before.The CoD was way more helpful then it looks like it would be.It more then doubled my survivability on my Tanker.

Also, because of the Taunt capability of the Tanker class.You wont lose any agro.The game mechanics are also designed in a way that once a bad guy see's you in a cloak, no matter how powerful it is, will always see you if you run off and come back.Even after its walked back to its spawn area.Meaning your cloak is no longer effective if youv had aggro on that baddie before.So the answer is No.

For builds that have DA but dont have the support from DM, then its not that big of a diffrence if you get it or not.The added -toHit from your DM attacks really makes it pay off as a Defensive power.

On a side note.To say CoD is pointless in any way would be like telling a Willpower Tank player to not worry about Damage Resistance in there build.Statements like those are counter productive as a whole.
Going from 0% Defense to 8% Defense by itself is completely pointless. It is not worth the endurance or power slot. 8% won't make them miss enough for anyone to notice.

Now if the 8% takes you from 22% to 30% then yes, its far more significant. Defense is exponentially better the closer you get to 45%.


 

Posted

Quote:
Originally Posted by Fire_Minded View Post
To say CoD is a pointless power for DA is a bit missleading.

Iv played a DA/DM Tanker before.The CoD was way more helpful then it looks like it would be.It more then doubled my survivability on my Tanker.

Also, because of the Taunt capability of the Tanker class.You wont lose any agro.The game mechanics are also designed in a way that once a bad guy see's you in a cloak, no matter how powerful it is, will always see you if you run off and come back.Even after its walked back to its spawn area.Meaning your cloak is no longer effective if youv had aggro on that baddie before.So the answer is No.

For builds that have DA but dont have the support from DM, then its not that big of a diffrence if you get it or not.The added -toHit from your DM attacks really makes it pay off as a Defensive power.

On a side note.To say CoD is pointless in any way would be like telling a Willpower Tank player to not worry about Damage Resistance in there build.Statements like those are counter productive as a whole.
Absolutely unprecedented. I agree with Fire-Minded on something. Well, some of it anyway. There's nothing in there that's just flat out wrong, though there is stuff I disagree with.

I don't think CoD will double your suvivability by itself, but it will improve it some.

Calling it a pointless power to take, though, that IS flat out wrong. Getting 30% defense on a Dark Armor tank will double or triple your survivability, since you have defense in order to be hit less, resistance to reduce the damage of what gets through, and a monster heal to take care of what defense and resistance let through. Just resistance and the heal won't give you as much ability to survive, especially if you are the main tank on a TF with a makeup that makes you responsible for keeping others alive.


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Posted

When Dark Armour first came into discussion for tankers I did have lengthy debates over the validity of CoD. I was not keen on it..but I have it on my Dark/ Tanker yet not my /Dark Brute..go figure.


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Posted

Quote:
Originally Posted by Street_Wolf View Post
*snort* Yeah, ok, number cruncher. I don't use IOs or play this game for uber builds. I look for what's good enough. so I guess I will take it. Sounds like there's no definite yes or no on whether it hurts aggro or not, so I'll assume if it does, it's relatively negligible.
It all depends on your team. I have seen teams that let the Tank run in first, generate some aggro with Death Shroud and Taunt that do fine. Then there are teams where the Tank ::might:: be the first person to aggro the mob, or might not. Take your pick, but if you are on a team that doesn't have any patience, Cloak of Darkness will have an effect on the aggro you can generate. Teach your teams to wait until they see the first taunt go off before they launch their nukes at least.


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Posted

Quote:
Originally Posted by Talionis View Post
Going from 0% Defense to 8% Defense by itself is completely pointless. It is not worth the endurance or power slot. 8% won't make them miss enough for anyone to notice.

Now if the 8% takes you from 22% to 30% then yes, its far more significant. Defense is exponentially better the closer you get to 45%.
This.

The def on it by itself makes it a very poor power.
So unless you're stacking def with IOs along with it...
But then, you can make anything viable with IOs, so that's beside the point.


 

Posted

8% defence, plus 50% resistances, plus a great big heal...

I guess my thought on the matter is what else are you going to pick?

(Oh, and the immob protection isn't irrelevant either.)


 

Posted

Quote:
Originally Posted by Lenneth View Post
This.

The def on it by itself makes it a very poor power.
So unless you're stacking def with IOs along with it...
But then, you can make anything viable with IOs, so that's beside the point.
I think the question is whether you're going to follow it up with other stuff. If you're taunting, then probably most of your enemies will be in melee distance of you, so you can stack Cloak of Fear with it. (It's their location that matters, not the question of whether they're actually using melee attacks or not, so you can always just move closer if a particular enemy is hurting you more than the others.)

Then, what will your travel be? Are you adding a few percentage points by taking Combat Jumping? Finally, the last question is: What will your attack set be? If it's Dual Blades or Dark Melee, then you're going to plan on debuffing enemy attack even more.

IO's are really not my expertise just yet, so I'm not sure what would happen if we factor those in.