Understanding PvP Taunt
Taunt explicitely says that its is an auto hit except for player characters ie: requires a to-hit check in pvp. However I dont think its possible for a debuff to be applied if the power never hit
The taunt part has an acc check. The -range is autohit.
I only use it for -range myself, and without any acc slotted, it works 100% of the time.
The combat log says Taunt is auto-hit but I suspect it's lying to me. I've heard the Taunt portion makes a ToHit roll, but the -Range portion (the part I'm interested in) is auto-hit. In finalizing my approach to Taunt, I need to know if this is accurate or not.
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OK so the Taunt does require a ToHit check. The -Range gets applied even if Taunt misses? One person so far is saying that, I'd just like some confirmation ("trust but verify" as we said back in the '80s).
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I think it's stupid that there are two hit rolls for the power, but instead of showing both, it only shows the one that is autohit, because I have no way of telling what chance my taunt effect has to land.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
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/threadjack (kind of)
PvP Taunt is easy to understand:
Taunt was reworked in PvP (autohit -75% range) so that you can put bad players on an AT that rarely dies and make them feel like they contribute something to a team.
IMO its pretty stupid that someone who is horrible (ie. Kat) can find a spot on a team putting one power on autofire and putting someone on autofollow and somehow that is contribution to a team.
Anyways, I digress...
Taunters are easily overcome by front loading offense, taunters are put onto a team in hopes of reducing the opposing teams offense by n-1 (where n is the number of taunters). The more blasters you front load the less effective a taunter is.
-Kiri
Good show, scrapper and tanker taunts have the same & debuff?
In the Grand scheme of things people don't know when to shut up.
Elprede- 50 Blaster Ice/elec
Flaron Llothren- 50 Tank Ice/SS
Technic Flame- 50 Controller Fire/kin
Lance Indalen- Brute 50 Em/elec
Heart widow- Widow 50
In zone play, a melee without taunt is basically just a worthless bag of hp ignored until they're the last target left alive.
Taunt was reworked in PvP (autohit -75% range) so that you can put bad players on an AT that rarely dies and make them feel like they contribute something to a team.
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The -75% Range thing was meant to make melees more viable, and it does. And in zones the whole "spike-x" thing is rarely an issue. Getting a PvP PuG to spike is like herding cats.
The only question remains: does the Taunt have to hit for the -Range to take effect?
The best comics are still 10�!
My City of Heroes Blog Freedom Feature Article: "Going Rageless?"
If you only read one guide this year, make it this one.
Super Reflexes: the Golden Fox of power sets!

WARNING: I bold names.

"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
diamff
bish
Edit: I think daemonand is complaining about mind powers surpassing his sr's defense. I love people who cry like defense is underpowered. They are only a few head slams into the wall away from being the next zentry4.
Duel me.
I will work on my sig pic more when I have time.

The combat log says Taunt is auto-hit but I suspect it's lying to me. I've heard the Taunt portion makes a ToHit roll, but the -Range portion (the part I'm interested in) is auto-hit. In finalizing my approach to Taunt, I need to know if this is accurate or not.
The best comics are still 10�!
My City of Heroes Blog Freedom Feature Article: "Going Rageless?"
If you only read one guide this year, make it this one.
Super Reflexes: the Golden Fox of power sets!
WARNING: I bold names.