Proliferate Archetypes


Aett_Thorn

 

Posted

Hear me out...

I suggest that the devs proliferate all the AT's to both CoH and CoV. (Except for the Epic AT's)

It's not the powers that dictate whether your a hero or villain, it's how you use them.


Now I know that people are going to say..."that's what Going Rogue is all about".

That is not true...what I'm proposing is that you can start in Atlas as a Brute or Dominator...you can start in the Rogue Isles as a Scrapper or Blaster.


Going Rogue can still be all about side-switching and praetorians.......but I do not think it should be required to bring a certain AT over to a certain side.

I'm suggesting that we should be able to create any AT (except for the Epics) on any side to begin with.


 

Posted

this idea would make GR pointless. so why did you feel the need to post this.

1,000,000% /unsigned.


 

Posted

Quote:
Originally Posted by Sharker_Quint View Post
this idea would make GR pointless. so why did you feel the need to post this.

1,000,000% /unsigned.
Why would it make GR pointless?

You could still switch sides...you could still walk the line between good and evil.

Please explain how this would make GR pointless...


 

Posted

the whole idea about GR is being able to switch sides. your idea would nullify that completely. good way to, figuratively, spit in the devs face for taking all the time to develope GR and it's content.


 

Posted

Quote:
Originally Posted by Sharker_Quint View Post
the whole idea about GR is being able to switch sides. your idea would nullify that completely. good way to, figuratively, spit in the devs face for taking all the time to develope GR and it's content.
YOU WOULD STILL BE ABLE TO SWITCH SIDES.

I believe that switching sides in GR should be about the story...the story of how you changed your morals...the story of how you changed from a villain into a hero or hero into a villain.

I do NOT believe that switching sides in GR should just be about getting a villain AT to hero side or a hero AT to villain side...which, apparently, is what you think GR is all about.


 

Posted

because that is what it is about. go read everything you can about GR. everything you have described so far is part of GR. did you just wake up or something V?


 

Posted

Quote:
Originally Posted by Sharker_Quint View Post
because that is what it is about. go read everything you can about GR. everything you have described so far is part of GR. did you just wake up or something V?
Haha, no...I understand what your saying and I understand what GR is about.

I know that side-switching is what GR is all about...but what I'm saying is that GR can still be all about side-switching...but I just don't think it should be the only way to get a Brute or Dominator over to CoH content.


 

Posted

I'm thinking the lack of villain AT's blueside and hero AT's redside from the start might come down to this:

The upgrade seems to be centered around praetoria and the side-swapping content, wherever that may lie.

Players wanting to change side are focused through this new content. New characters hoping to play opposite sides are channeled through Praetorian content. People who want to stay with their factions, however, can go through the same content that's been around for some time, passing up the new content. Since the developers are spending so much time on the new stuff, I'm pretty sure they want to make sure as many characters use it as possible. Otherwise, their new stuff loses its pull. The more optional it is, the fewer people that will choose the option. If you are one of those people who positively won't try things outside of Paragon, but you've always wanted to try the other half of the archetypes, why would you use the new stuff if you can roll up a villain archetype in outbreak? If you could, the new stuff loses value as it loses necessity. Will they eventually? Maybe, but not until they make some profit on Going Rogue.


 

Posted

Here is an example of why I am suggesting this...


Say you have this great backstory on how your character was a villain that eventually turned hero through Going Rogue...

...what if you envisioned that character to be a Scrapper?...you can't do it...you can't create a villain Scrapper and have them turn into a Hero.


 

Posted

Quote:
Originally Posted by Seldom View Post
I'm thinking the lack of villain AT's blueside and hero AT's redside from the start might come down to this:

The upgrade seems to be centered around praetoria and the side-swapping content, wherever that may lie.

Players wanting to change side are focused through this new content. New characters hoping to play opposite sides are channeled through Praetorian content. People who want to stay with their factions, however, can go through the same content that's been around for some time, passing up the new content. Since the developers are spending so much time on the new stuff, I'm pretty sure they want to make sure as many characters use it as possible. Otherwise, their new stuff loses its pull. The more optional it is, the fewer people that will choose the option. If you are one of those people who positively won't try things outside of Paragon, but you've always wanted to try the other half of the archetypes, why would you use the new stuff if you can roll up a villain archetype in outbreak? If you could, the new stuff loses value as it loses necessity. Will they eventually? Maybe, but not until they make some finances on Going rogue.

Good point about the finances.

Here's my counterpoint...make the proliferation come with GR.

So when you purchase the GR expansion you get...all the new content that comes with GR plus the proliferated ATs.

Therefore, they lose no money.


 

Posted

Quote:
Originally Posted by Vitality View Post
Good point about the finances.

Here's my counterpoint...make the proliferation come with GR.

So when you purchase the GR expansion you get...all the new content that comes with GR plus the proliferated ATs.

Therefore, they lose no money.
I saw where you were coming from. And that sounds like a reasonable enough idea, because Goliath did have a good point too.
I does somewhat force you through Praetoria right now. I mean, I'll be playing it anyway, probably multiple times but forcing things gets tiring after a while...like having to start in Mercy.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

My own personal example of why I am suggesting this...

I want a hero Brute.

I don't want to be a villain first...I want to be a hero from the start.

I don't want to be from another dimension called Praetoria...I want to be from earth.

I want to start out as a hero Brute from earth.


The way GR is set up...I would never be able to do that.


 

Posted

Quote:
Originally Posted by Vitality View Post
Good point about the finances.

Here's my counterpoint...make the proliferation come with GR.

So when you purchase the GR expansion you get...all the new content that comes with GR plus the proliferated ATs.

Therefore, they lose no money.

But now that you've made the largest part of Going Rogue's content optional, the peeps that are stuck on one faction and won't go elsewhere are paying 30-40 bucks for nothing but archetypes. They play through the same old stuff in new ways, but they are still playing through the old arcs, not the new ones. This risks people crying out for content, or complaining about the lack of it in their area. If the devs make certain most of those using going rogue have to go through new stuff, the new stuff is used by more people, and fewer players are outside ignoring it. When Going Rogue goes live, can you get it and still ignore its new stuff? Yes, but the way they've made it makes this is highly unlikely. And you know what? I bet this is on purpose.


 

Posted

Quote:
Originally Posted by Seldom View Post
But now that you've made the largest part of Going Rogue's content optional, the peeps that are stuck on one faction and won't go elsewhere are paying 30-40 bucks for nothing but archetypes. They play through the same old stuff in new ways, but they are still playing through the old arcs, not the new ones. This risks people crying out for content, or complaining about the lack of it in their area. If the devs make certain most of those using going rogue have to go through new stuff, the new stuff is used by more people, and fewer players are outside ignoring it. When Going Rogue goes live, can you get it and still ignore its new stuff? Yes, but the way they've made it makes this is highly unlikely. And you know what? I bet this is on purpose.
It should always be optional...you should never be forced to play something...and I'm sure people would still pay 30-40 for archetypes...I would be one of them.


 

Posted

Hey, I'm just looking at this from a practical end. When the game is stagnant, players drop off. So the developers must do their best to keep the game from being stagnant. As such, they add stuff. But they can't possibly add enough stuff for everywhere, so they have to choose where to put the new stuff. When they do, it's in their best interests to move as many players to the designated 'new and shiny' portions of the game. When they are immersed in the 'new shiny,' players forget about the stagnant outside.

With Going Rogue, you know what the new and shiny stuff is. You may wish to avoid it, but the devs will do their best (without being too heavy handed) to corral you and other players into the 'new and shiny' area. Once the new shiny loses its luster, They can open up same old outbreak to your brute for a new and shiny experience of bashing heads with fury there. But that's later. Right now, you are being steered into what is new and shiny now.


 

Posted

Quote:
Originally Posted by Vitality View Post
Here is an example of why I am suggesting this...


Say you have this great backstory on how your character was a villain that eventually turned hero through Going Rogue...

...what if you envisioned that character to be a Scrapper?...you can't do it...you can't create a villain Scrapper and have them turn into a Hero.
Option 1: You start the character in Praetoria as a scrapper working for the evil monarchy. You decide to leave. You go blueside. Done. Villain becomes hero.

Option 2: Write it up in your biography and start as a scrapper blueside like every other dark hero.

/unsigning the OP as a waste of resources.


Be well, people of CoH.

 

Posted

Quote:
Originally Posted by Bill Z Bubba View Post
Option 1: You start the character in Praetoria as a scrapper working for the evil monarchy. You decide to leave. You go blueside. Done. Villain becomes hero.

Option 2: Write it up in your biography and start as a scrapper blueside like every other dark hero.

/unsigning the OP as a waste of resources.
What about this example:

My own personal example of why I am suggesting this...

I want a hero Brute.

I don't want to be a villain first...I want to be a hero from the start.

I don't want to be from another dimension called Praetoria...I want to be from earth.

I want to start out as a hero Brute from earth.


The way GR is set up...I would never be able to do that.


 

Posted

Quote:
Originally Posted by Vitality View Post
What about this example:

My own personal example of why I am suggesting this...

I want a hero Brute.

I don't want to be a villain first...I want to be a hero from the start.

I don't want to be from another dimension called Praetoria...I want to be from earth.

I want to start out as a hero Brute from earth.


The way GR is set up...I would never be able to do that.
Let's wait and see what you can/cannot do in GR before you state this as fact. Plus, this suggestion is a waste of resources.


 

Posted

Quote:
Originally Posted by Seldom View Post
Hey, I'm just looking at this from a practical end. When the game is stagnant, players drop off. So the developers must do their best to keep the game from being stagnant. As such, they add stuff. But they can't possibly add enough stuff for everywhere, so they have to choose where to put the new stuff. When they do, it's in their best interests to move as many players to the designated 'new and shiny' portions of the game. When they are immersed in the 'new shiny,' players forget about the stagnant outside.

With Going Rogue, you know what the new and shiny stuff is. You may wish to avoid it, but the devs will do their best (without being too heavy handed) to corral you and other players into the 'new and shiny' area. Once the new shiny loses its luster, They can open up same old outbreak to your brute for a new and shiny experience of bashing heads with fury there. But that's later. Right now, you are being steered into what is new and shiny now.
Ok...but what about the people like me who are only going to use GR as a means of getting a certain AT to the other side. I'm going to try and get through the content as quick as possible...I won't be reading any of the mission dialog...I just want a Brute for CoH.

Let the people who actually want to follow the GR story line play the GR story. Don't force people to play through missions they don't care about just to get a certain AT over to the otherside.


 

Posted

Quote:
Originally Posted by Vitality View Post
What about this example:

My own personal example of why I am suggesting this...
I want a hero Brute.
I don't want to be a villain first...I want to be a hero from the start.
I don't want to be from another dimension called Praetoria...I want to be from earth.
I want to start out as a hero Brute from earth.
The way GR is set up...I would never be able to do that.
But the devs still want you to leave Paragon to play in the new place they made. You want to be a 'pure hero' brute. So be a primal earth brute that travels to Praetoria (just as your heroes do) to help fight evil there for a time. Perhaps he loses some powers, perhaps he was a new hero when he comes through, but he must become more powerful as he helps there. He then comes back home.

You want to circumvent Going Rogue. The devs do not have much of a good reason to let you do that, unfortunately.

*edit*

Quote:
Let the people who actually want to follow the GR story line play the GR story. Don't force people to play through missions they don't care about just to get a certain AT over to the otherside.
If you aren't into mission dialogues, why should factions play such a big role for you? If you ignore dialogue, you could be a heroic brute right now, pounding villains in the rogue isles. The gameplay of most of the game is still you (as a character) fighting a bunch of villains. The redside just has a few missions interspersed that happen to pit you against heroes...but these aren't all that common. (And the heroes are often the grayish, law breaking kind like Longbow.)


 

Posted

Quote:
Originally Posted by Clouded View Post
Let's wait and see what you can/cannot do in GR before you state this as fact. Plus, this suggestion is a waste of resources.
Your are correct that I should wait for GR before I state something as fact.

If you re-read, you will see that I never stated anything as fact...however, I have asked about this topic many times and I have received the same answer everytime. That's what I'm basing this off of.

If I can actually create a Brute and start in Atlas...that's awesome...but I have been told otherwise by so many.


 

Posted

Hero Brute: the character grows up in the Rogue Isles and always wants to be a hero, but first he has to fight his way out of the Isles.

There's your RP rationalization.


"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...

 

Posted

Quote:
Originally Posted by DarkGob View Post
Hero Brute: the character grows up in the Rogue Isles and always wants to be a hero, but first he has to fight his way out of the Isles.

There's your RP rationalization.
...but I should not have to rationalize...


 

Posted

I see no problem with this.


If you try to counter this suggestion by saying...

"This would make GR pointless"

Then your basically saying that you and everyone else will ONLY be playing the GR content JUST to get a certain AT to the other side...which is saying that no one really wants to play the GR content to begin with.

I personally believe that people would still play the GR content even if you proliferated the ATs.