Picking a new character for Double Xp days


Amy_Amp

 

Posted

Hey, would love some suggestions for something to roll up and rush up to the 20's during double xp.

Here's my highest of each AT:
44 Spines/Fire Scrapper
35 Grav/Kin Controller
35 Dark/Dark Stalker
27 Shield/War Mace Tanker (LOVING shield charge, BTW)
25 Sonic/Sonic Defender
22 Dark/Thermal Corr
19 Necro/Thermal MM
18 Super Strength/Shield Brute
14 Earth/Energy Dom
13 Ice/Ice Blaster

That should show a vague idea of what I like to play the most. Other sets I've messed around with include BS/Regen, DB/WP, Rad/Energy blaster, Rad/Rad def, etc. (yeah, yeah, altoholic here).

What do you think I might never have played that I'd fall in love with?

One consideration is at least minimal soloing capability, please, even if it means having two different builds after level 20 or so, that's okay, so long as I can go do an arc by myself now and then without falling asleep. Another idea is that I'd like to maybe do one of the AT's that I haven't gotten to high levels before.

Finally, I've been thinking about whether there's any solo-friendly builds that are truly Single-Target, that is to say, you'd rather run them on +4/X1 or X2, rather than the -1/X4 or +0/X3 or whatever I see myself doing in the mid levels most of the time with my aoe-centric characters. Is aoe just that much better to build for or what?

Thanks for all the help. You guys are great!


 

Posted

Well, i see you don't have any /storm builds. May i suggest a Fire/Storm troller? It's a very fun mission toon. Imagine, gale+hurricane into a corner>freezing rain>fire cages>hot feet>lightning storm, all while the imps are jumping on them. Very fun and solo capable.

I also see that you don't have any Katana toons. I see you have BS, but i loooove katana so much better. Animations and speed+ the power. I've had mine 1 shot a boss. Awesome single target like you're looking for. Paired with /regen, /wp, /sr, /dark, /inv.... lol. I've seen it played well with each of those. Mines a /regen.

Plant trollers are my fave looking powersets in the game. May wanna try that one.

My last would be Elec/SD scrapper. See you like shield charge. Well, with this combo, you get 2. Awesome AoE monster. Mine can solo +4's easily, but he is very heavily IO'd.


 

Posted

Seconding eryq2s eled/sd recommendation. It's a little rough in the lower levels and only starts to shine later on, so it's perfect for DXP rushing.

Looking at your roster your highest level characters are all fairly self-sufficient. So, being a shameless Corr-*****, I'd like to recommend a few very self-sufficient Corrs :3

Fire/Dark. Very powerful from early on, stays strong throughout. You'll be good solo/teaming from the outset and get all the yummy powers fast with DXP rushing.

Sonic or Fire/Rad. Similar to the Dark, but with AM for great endurance (in)justice. Sonic for great ST damage and -res stacking, Fire for all round sexiness. Srsly. Nothing does a Corr justice like Fire Blast.

Fire/Traps. Very self sufficient character, great soloer. Takes a little longer to mature so also a good choice for DXP rushing.

Putting my incessant MOAR CORRZ agenda aside for a moment, if you love Shield Charge you might like Footstomp. Same huge boomy knockdowny goodness, but on a faster recharge. SS/WP or SS/SD would be my recommendation.


Quote:
Originally Posted by eryq2 View Post
I've had mine 1 shot a boss.
-30s don't count, honey.


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Posted

Not sure what you meant by that last statement, but the boss was purp to me at lev 50. Not sure if you meant 30's as in level? During 2xp, i'm sure he can get past 30. I can get to 50 in a week during regualr xp. 30's in a normal weekend.

On a side note, how bout a Cold/Fire corr? Something about Sleet and RoF+Fireball sounds yummy.


 

Posted

Don't forget to push your Grav/Kin Controller up to 39, so you can take Fulcrum Shift and add three slots to it for 1 Accuracy and 3 Recharge enhancements. It's a whole new ballgame when you add Fulcrum Shift to a team...

Quote:
Originally Posted by Blue_Fenix View Post
Finally, I've been thinking about whether there's any solo-friendly builds that are truly Single-Target, that is to say, you'd rather run them on +4/X1 or X2, rather than the -1/X4 or +0/X3 or whatever I see myself doing in the mid levels most of the time with my aoe-centric characters. Is aoe just that much better to build for or what?
You're going to be very hard-pressed for a build that can solo +4 enemies in the 20s and 30s. +1 is very doable once you can access SOs, and +2 is good for a challenge, but you'll pretty much need some IO sets to do +4s... and while there are plenty of good sets available at level 30, you're going to need the kind of cash that you can only earn on a level 50 character* and the drops they receive.
*unless you're crazy good at marketeering

I find that Stalkers are exceptional at soloing, though. You might want to try Energy Melee or Broadsword as the primary and Ninjutsu or Willpower as the secondary. Broadsword does good damage and has a couple small-arc AOE attacks, and Energy Melee offers pretty decent chances to stun enemies for mitigation. Willpower will have the best survivability if you just want to smash faces, while Ninjutsu has a few tricks (and a self heal) that can help you to keep large crowds at arm's length.

(I soloed most of the way to 50 on my Katana/SR Stalker on what was effectively +1/x2 using the old difficulty settings.)

Also, don't forget that the preorder for Going Rogue starts this week. If you preorder through the PlayNC website, then you'll get the new Dual Pistols powerset on the live servers to use by Double XP Weekend.


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Posted

Quote:
Originally Posted by Chad Gulzow-Man View Post
Also, don't forget that the preorder for Going Rogue starts this week. If you preorder through the PlayNC website, then you'll get the new Dual Pistols powerset on the live servers to use by Double XP Weekend.
Is this confirmed? I haven't seen anything that says this. I've really been looking for a full "spoiler" of what new features are included in Going Rogue. I know that Dual Pistols is available on the Test Server, but I didn't think all of Going Rogue was ready to be distributed.

I've been confused since they announced Issue 17 coming out soonish too. Originally, I thought Ultimate Mode was a feature of Going Rogue.

Isn't there supposed to be a wierd Rogue Archetype? I'd love some more information on that.


 

Posted

Quote:
Originally Posted by Talionis View Post
Is this confirmed? I haven't seen anything that says this. I've really been looking for a full "spoiler" of what new features are included in Going Rogue. I know that Dual Pistols is available on the Test Server, but I didn't think all of Going Rogue was ready to be distributed.

I've been confused since they announced Issue 17 coming out soonish too. Originally, I thought Ultimate Mode was a feature of Going Rogue.

Isn't there supposed to be a wierd Rogue Archetype? I'd love some more information on that.
Sounds like you need to go poke around the Announcements Forum! There's a lot of info there about what i17 is, and the announcement thread for DXP weekend indicates dual pistols will be available for folks who preorder Going Rogue.

No new archetype announced so far, though. That would be cool!


 

Posted

Quote:
Originally Posted by Talionis View Post
Is this confirmed? I haven't seen anything that says this. I've really been looking for a full "spoiler" of what new features are included in Going Rogue. I know that Dual Pistols is available on the Test Server, but I didn't think all of Going Rogue was ready to be distributed.

I've been confused since they announced Issue 17 coming out soonish too. Originally, I thought Ultimate Mode was a feature of Going Rogue.

Isn't there supposed to be a wierd Rogue Archetype? I'd love some more information on that.

all of GR is not finished yet, just dual pistols, if you preorder GR you will have access to it as soon as it does hit live (niviene mentioned release would be around july)

i17 actually starts its closed beta testing on the same day that GR preorders start

on the last point, no there are no new ATs, a rogue will be a middle point on the path from a villain to hero (villain -> rogue -> hero -> vigilante -> villain)


 

Posted

I went to the Annoucement page. Basically, Dual Pistols and Demon Summoning are available early, in a "booster pack", but most of Going Rogue isn't coming out for a while.

Wow, I'm not surprised I'm confused. The options were not the most logical things I've ever seen. It looks like everyone is befuddled.

I personally thought there would be more content in Going Rogue. I was hoping for an archetype that was Buff & Debuff/Melee. Oh well. I'm not sure that a few new missions and being able to change sides is really enough for an expansion. I was hoping for new Archetypes.


 

Posted

Quote:
Originally Posted by Talionis View Post
I went to the Annoucement page. Basically, Dual Pistols and Demon Summoning are available early, in a "booster pack", but most of Going Rogue isn't coming out for a while.

Wow, I'm not surprised I'm confused. The options were not the most logical things I've ever seen. It looks like everyone is befuddled.
The "you get this if you pre-order, but there's no info on how to pre-order" is a bit confusing, as is the "you can't pre-order the better package". Someone in marketing should have made this a lot simpler.

Quote:
Originally Posted by Talionis View Post
I personally thought there would be more content in Going Rogue. I was hoping for an archetype that was Buff & Debuff/Melee. Oh well. I'm not sure that a few new missions and being able to change sides is really enough for an expansion. I was hoping for new Archetypes.
There's going be a third city (like Paragon City or the Rogue Isles, though with less zones), isn't there? Story arcs that let you custom-fit your character's morality to whatever you want it to be, extra stories in all zones, and two new powersets (although they've undermined that last one by pre-releasing them).

I am excited as hell by the morality story arcs (and not just for turning all my vills into vigilantes ) and there's always the chance that I'll love the new city more than PC or RI


 

Posted

Hmmm, this sounds like it'll be very fun for me.

A couple of my remakes from my old account have been set up to do Solo +4 Speed Runs.They commonly get to level 25-28 on day 1 of the speed runs.(Assumming I have the day off.)

Double XP weekend...yummy!


 

Posted

Quote:
Originally Posted by Chad Gulzow-Man View Post
You're going to be very hard-pressed for a build that can solo +4 enemies in the 20s and 30s. +1 is very doable once you can access SOs, and +2 is good for a challenge, but you'll pretty much need some IO sets to do +4s... and while there are plenty of good sets available at level 30, you're going to need the kind of cash that you can only earn on a level 50 character* and the drops they receive.
*unless you're crazy good at marketeering
My claws/SR was soloing +4 bosses by 30 with little in the way of IO sets (a full set of Touch of Death, a full set of Red Fortune, and four-slotted Thunderstrike). 35% defense to melee and ranged, the scaling resistances, and the to-hit and damage bonuses from Follow Up make for a tough, high-damage scrapper.

Quote:
Originally Posted by Talionis View Post
Is this confirmed? I haven't seen anything that says this. I've really been looking for a full "spoiler" of what new features are included in Going Rogue. I know that Dual Pistols is available on the Test Server, but I didn't think all of Going Rogue was ready to be distributed.

I've been confused since they announced Issue 17 coming out soonish too. Originally, I thought Ultimate Mode was a feature of Going Rogue.
Going Rogue has been split into three pieces:
1) The Dual Pistols and Demon Summoning powersets, available in March and April respectively to people who pre-order Going Rogue.
2) Issue 17, available in April, containing Ultra Mode, a revamped Positron Task Force, major quality-of-life improvements, and whatever other bits and pieces they're able to finish by then.
3) Going Rogue itself, available in July, containing the Praetorian city zones (with associated content), the ability to switch sides, and probably some other things that haven't been announced yet.


 

Posted

Defenders

Cold, Dark, or Rad with /sonic, or /ice. Storm is a good choice as well, but Dark and Rad certainly to me are the easier picks. Cold is going to develop slow in terms of soloing.

Scrappers

Claws, DB, or Kat with /sr, or /elec. Maybe my three favorite primaries and /sr is great since none of the primaries can use /shield. /wp isn't a bad 3rd. From a popularity stand point, many more people will recommend /wp over /elec. Meh. DA from Kat helps cover /elec and LF from /elec adds to Claws and DB's AoE. Their "Build Up" type powers help pump out more damage from LF compared to sets that have the standard type of Build Up powers.

Controller

Ill/rad. Mine currently solos on +4 at level 37. End recovery will be important at that difficulty setting, and certainly if you don't have vet attacks to further help with damage output.

Fire/rad. 2nd best all-purpose controller for a reason.

Tanks

Dark/stone. OG + Fault is awesome. End heavy, but Fault helps cut down on the need to use DG and that's the biggest end drain for Dark.

Ice with /stone, or /fire. /stone brings Fault and Ice can help with /stone's end cost. /fire makes you a huge aggro magnet.

Blasters

Ice/mm. More AoE than the Ice/ice and still has a credible amount of control. My level 32 Ice/ice solos rather well, so I'm pumped about getting my Ice/mm up there as well.

RE: ST vs. AoE

There's something about taking out things at +4 diff setting and there's something about doing things at x8. I can't say what you will like better. If you can pull off the AoE, the larger mob size will be a bigger benefit for exp.


 

Posted

If you want to solo +4s, you have a few options. Brutes are pretty much the toughest melee AT that still have enough damage to solo well... a Dark Melee / Shield Brute would have very high single target damage and be hard as hell to kill once you softcapped him. A Katana / Regen Scrapper is also very survivable and has great damage... softcapped melee + insane regen makes you a great boss / AV killer. Fire / Shield has lower mitigation but insane damage if you want to go that route.

If you're more patient, an Illusion / Rad Controller can solo almost anything provided you are willing to wait long enough. Rad / Sonic Defenders can also solo very well given enough time. Of course, if you're patient enough just make a Stone / Stone Brute and be almost immortal while (slowly) smashing things, or a Stone / Stone Tanker and be fully immortal but even slower on the smashing.

And finally, you can always make a Bots / Traps MM. Bots are slow starters so they're great for 2xp weekends, and once you hit level 32 you'll be mowing down everything in sight. Bots have a fair amount of AoEs later on (ninjas are the real single target pets) but the big reason to pick them is the survivability... Protector Bots + Force Field Generator + Maneuvers, Combat Jumping, and a few IO sets and you have softcapped defense that doesn't drop on mez combined with hold and stun protection. Add in Provoke and you can tank for the bots to keep them alive vs +4 bosses. Or EBs. Or AVs. Or giant monsters. Or pretty much anything that isn't Hamidon. Especially if you use the pet defense IOs so the bots and you are softcapped. The only thing in the game that solos better than a well built Bots / Traps MM is an Ill / Rad Controller, and the MM is much faster moving and cheaper to build.


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Posted

Quote:
Originally Posted by Talionis View Post
I personally thought there would be more content in Going Rogue. I was hoping for an archetype that was Buff & Debuff/Melee. Oh well. I'm not sure that a few new missions and being able to change sides is really enough for an expansion. I was hoping for new Archetypes.
Our knowledge of what is coming out in GR is still very sketchy. There's supposed to be a good amount of content though according to War Witch. As for a new AT; those are quite rare. And I don't know how practical a Melee/Buff-Debuff character would actually be. Yes, I know Tsoo have them but keep in mind that they both come in large numbers, and lose.


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Posted

Quote:
Originally Posted by Obscure Blade View Post
Our knowledge of what is coming out in GR is still very sketchy. There's supposed to be a good amount of content though according to War Witch. As for a new AT; those are quite rare. And I don't know how practical a Melee/Buff-Debuff character would actually be. Yes, I know Tsoo have them but keep in mind that they both come in large numbers, and lose.
They don't have to be good. It's just what I want. Mostly I just want more combonations and options.

If you compare what it sounds like we are getting in Going Rogue to what we got in City of Villains it seems vastly less. In CoV we got five or six new archetypes. Masterminds being completely original. We got all of the Rogue Isles for more content. I also think we got bases.

Going Rogue is getting two powersets. And a little new content. And a system to switch sides. Don't get me wrong, I'm all for new content. The content that is most important to me is be able to make different new toons.


 

Posted

I saw someone suggest a fire/storm controller. I am sure that is a nice power set to play. I am currently leveling up a plant/storm and am having a blast. Plant also synergizes well with Storm btw Very soloable and does very yummy AoE without having to get up in mobs faces with Hot Feet.


 

Posted

Quote:
Originally Posted by Talionis View Post
If you compare what it sounds like we are getting in Going Rogue to what we got in City of Villains it seems vastly less. In CoV we got five or six new archetypes. Masterminds being completely original. We got all of the Rogue Isles for more content. I also think we got bases.
Going Rogue is also set at a price point that's $20 less than the equivalent versions of City of Villains ($50 regular version or $60 collector's edition at the time of release). Anybody who doesn't understand the lack of new ATs for the Going Rogue expansion either forgot the cost of CoV or joined the game so late that they never had to pay for it individually.

Also, you're crazy... who would want a Melee/Buff-Debuff character when you could play an Assault/Defense character!?! (That's MY wish right there... )


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Posted

Get that Spines/Fire Scrap up and then roll a Peacebringer. Go Human form only, or Dwarf it up, or go Tri-form. All sorts of options.


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Posted

Quote:
Originally Posted by Chad Gulzow-Man View Post
Also, you're crazy... who would want a Melee/Buff-Debuff character when you could play an Assault/Defense character!?! (That's MY wish right there... )
Mmmm... Fire Blast / Super Reflexes...

I'd settle for a Defender APP with some mez Protection first though


 

Posted

Quote:
Originally Posted by Blue_Fenix View Post
Hey, would love some suggestions for something to roll up and rush up to the 20's during double xp.

Here's my highest of each AT:
44 Spines/Fire Scrapper
35 Grav/Kin Controller
35 Dark/Dark Stalker
27 Shield/War Mace Tanker (LOVING shield charge, BTW)
25 Sonic/Sonic Defender
22 Dark/Thermal Corr
19 Necro/Thermal MM
18 Super Strength/Shield Brute
14 Earth/Energy Dom
13 Ice/Ice Blaster

That should show a vague idea of what I like to play the most. Other sets I've messed around with include BS/Regen, DB/WP, Rad/Energy blaster, Rad/Rad def, etc. (yeah, yeah, altoholic here).

What do you think I might never have played that I'd fall in love with?

One consideration is at least minimal soloing capability, please, even if it means having two different builds after level 20 or so, that's okay, so long as I can go do an arc by myself now and then without falling asleep. Another idea is that I'd like to maybe do one of the AT's that I haven't gotten to high levels before.

Finally, I've been thinking about whether there's any solo-friendly builds that are truly Single-Target, that is to say, you'd rather run them on +4/X1 or X2, rather than the -1/X4 or +0/X3 or whatever I see myself doing in the mid levels most of the time with my aoe-centric characters. Is aoe just that much better to build for or what?

Thanks for all the help. You guys are great!
My DM/Regen Scrapper is 95% ST and solo-d all of the Oro badges, if that's any indication of how easy it is to solo. DM/SD Brutes currently have the ST cup, and they can tank for teams, so solo is no issue. But you have two SD characters already, so something different might be nice.

I regard AoE as mob-killing and ST as AV/boss-killing. AoE is obviously better for farming and impressively blowing the hell out of a mob, but the ST-killers will be the ones really tearing into AVs. So it really depends on whether you want to blow up the minions or take down the big boss.

Given your current characters, I'd recommend a Fire Blast / Dark Miasma Corr.
They have soft controls, debuffs and great damage, and should be a nice switch from the melee.


 

Posted

QR

Thanks for all the suggestions so far.

The only ones that are sort of standing out in my mind so far are Fire/Storm troller (I've wanted to do storm for a long time, never had a stormie of any type that really got anywhere though), Fire/Dark Corr, and Fire/Traps Corr.

In fact, I've wanted to do traps for a while, but never had the right concept or combo for it. What attack sets go best with Corruptor /Traps?

Finally, anyone got any Dominator suggestions? They feel a lot more fun since the damage boost they got in I15, but I haven't found a combo I really like yet.


 

Posted

Quote:
Originally Posted by Blue_Fenix View Post
QR

Thanks for all the suggestions so far.

The only ones that are sort of standing out in my mind so far are Fire/Storm troller (I've wanted to do storm for a long time, never had a stormie of any type that really got anywhere though), Fire/Dark Corr, and Fire/Traps Corr.

In fact, I've wanted to do traps for a while, but never had the right concept or combo for it. What attack sets go best with Corruptor /Traps?

Finally, anyone got any Dominator suggestions? They feel a lot more fun since the damage boost they got in I15, but I haven't found a combo I really like yet.
I don't play red much but i made a Mind/Nrg Dom. He's very soloable and pretty fun to play too.


 

Posted

Quote:
Originally Posted by Blue_Fenix View Post
One consideration is at least minimal soloing capability, please, even if it means having two different builds after level 20 or so, that's okay, so long as I can go do an arc by myself now and then without falling asleep. Another idea is that I'd like to maybe do one of the AT's that I haven't gotten to high levels before.

Finally, I've been thinking about whether there's any solo-friendly builds that are truly Single-Target, that is to say, you'd rather run them on +4/X1 or X2, rather than the -1/X4 or +0/X3 or whatever I see myself doing in the mid levels most of the time with my aoe-centric characters. Is aoe just that much better to build for or what?
Well, everything has solo ability. Maybe not at the speed you want, but everything is able to solo. That said - with the heavy single target you mention? Mind/Fire Dominators do nicely there. Mine jacked the difficulty up at level 2-3 and kept it there.

Edit: Oh, and Fire/Storm is fun. It also burns through END like nobody's business, depending on what you do with it.

(I'd also suggest finishing up that Scrapper at the top - which you should be able to do right away - and rolling a Kheld. With trying to get to 20 over 2xp, you'll hit one of their sweet spots, esp. if you go triform.)