Accuracy enhancements


Aett_Thorn

 

Posted

Do these actually do anything? I always keep mine up to date with the best ones I can get and I miss so much that alot of the times I need to run away from a fight so I don't die.

It's getting really rediculous now, anyone else having this problem?


 

Posted

Quote:
Originally Posted by Verren View Post
Do these actually do anything? I always keep mine up to date with the best ones I can get and I miss so much that alot of the times I need to run away from a fight so I don't die.

It's getting really rediculous now, anyone else having this problem?
It really depends on what level the character is, and what enemies you're fighting. For example, if you're fighting ghosts your accuracy is drastically reduced (debuffed) by their attacks. Some of them have a toggle that debuffs your accuracy as well.

You can see what your chance of hitting is by looking at the Combat tab. If you don't see your to-hit chances you'll need to edit the tab to cause them to display.


 

Posted

If you open the Combat Monitor and look in the "Base" section there is an entry for "Last Hit Chance". Right click that and monitor it and it will stay on your screen and show you the % chance you had to hit the last time you attacked. You can clearly see exactly what your chance to hit is. If you slot one attack with accuracy and one without, you can compare the chance.


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Posted

Thanks for the replies, I looked around for my combat monitor under options and Menu but couldn't find it.


 

Posted

Are you using Training, Dual, Single or Invention Origin enhancements?

Are you fighting purple enemies or something closer to your own level?

What level are you?

Cut and paste this into your chat line to keep track of your base tohit and acc and last chance to hit:

/monitorattribute Acc$$monitorattribute Tohit bonus$$monitorattribute Last Hit


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Posted

Quote:
Originally Posted by Verren View Post
Thanks for the replies, I looked around for my combat monitor under options and Menu but couldn't find it.
The Combat Attributes section is not under menu, but rather of the "Powers" window attached to your main power bars. At the top of this, in the blue bar, is "Combat Attributes".


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Posted

Quote:
Originally Posted by Rajani Isa View Post
The Combat Attributes section is not under menu, but rather of the "Powers" window attached to your main power bars. At the top of this, in the blue bar, is "Combat Attributes".
I suspect they were thinking about the combat tab in the chat window. It will show you your percentage to hit the individual enemies and what your "to hit" roll really was for a given attack.

Combat attributes will certainly show what your base "to hit" is and if you've been buffed/de-buffed, but it won't show the individual powers chances to do so for any particular critter.


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Posted

Quote:
Originally Posted by Rangle M. Down View Post
I suspect they were thinking about the combat tab in the chat window. It will show you your percentage to hit the individual enemies and what your "to hit" roll really was for a given attack.

Combat attributes will certainly show what your base "to hit" is and if you've been buffed/de-buffed, but it won't show the individual powers chances to do so for any particular critter.
It shows last chance toHit though, not just base. In this case, that's just as useful as trying to pick rolls out of the stream of combat spam.


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Posted

Quote:
Originally Posted by Rangle M. Down View Post
… but it won't show the individual powers chances to do so for any particular critter.
Sure it will. Make sure and add Last Hit Chance to the monitor (see above slash command). Attack something with a power. Look at Last Hit Chance. Use a different power, repeat.


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Posted

You'll still be amazed at how often you miss even when the last hit chance shows a consistent 95% like it does for me. I swear I miss 1 in 4 or 5, not 1 in 20.

But then that matches the way I used to roll dice back in the day. My gaming buddies always claimed I was lucky in love and unlucky at dice. I can live with that.


 

Posted

Quote:
Originally Posted by StarGeek View Post
Sure it will. Make sure and add Last Hit Chance to the monitor (see above slash command). Attack something with a power. Look at Last Hit Chance. Use a different power, repeat.
True. But the tab allows you to go back and review things after the fact instead of mid fight.


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Posted

Quote:
Originally Posted by Rangle M. Down View Post
True. But the tab allows you to go back and review things after the fact instead of mid fight.
Which is decently useless unless you also look at all of the buffs/debuffs applied to you at any given time.


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Posted

Quote:
Originally Posted by Verren View Post
Thanks for the replies, I looked around for my combat monitor under options and Menu but couldn't find it.
On your Powers tray's header bar, click the "Powers" link.
On your Powers window's header bar, click link "Combat Attributes" link.

The Combat Attributes window shows all your characters stats in real time. Since this window is rather large for normal play, you can select up to 10 stats to monitor in a mini-window. Right click a stat that you're interested in, then "Monitor" to add to the mini-Combat Attibutes window (see it on the right side of my UI screenshot).

In your case, choose "ToHit Bonus" and "Last Hit Chance". Default stat is in white. If you get debuffed, the stat number will go red. If you get a buff (from a team mate or Set IO Bonus), the stat number will be green. If you max out a stat, it'll be blue.

Pro Tip #1: if you get heavily debuffed, run away.
Pro Tip #2: if you get heavily buffed, charge in and go bezerk.


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Posted

Accuracy doesn't really do all that much, even when you're not debuffed. I know I never see any real effect when I've got 2 Accuracies in a power, even at the SO level. It's quite annoying.


 

Posted

This is an area where one's perception does not always match reality. I'm surprised no one has mentioned Hero Stats yet. It's a program that copies down the combat spam and calculates statistics for you. I haven't used it in years, but I'm pretty sure it's still out there. You will probably find that your accuracy against even level minions is over 90%. It's when you fight higher level enemies, higher ranked enemies, and enemies that debuff your accuracy that you start having trouble, and even then most people hit more often than they realize. If nothing else, the streakbreaker code shouldn't let you miss more than a half dozen times in a row.

HeroStats: this is what I meant. It's freeware, and it is still being actively developed. Try it out. Put 2 ACC SO's in one power and none in another and take turns attacking with them. See for yourself what effect the enhancements have.


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Posted

Quote:
Originally Posted by JD_Gumby View Post
Accuracy doesn't really do all that much, even when you're not debuffed. I know I never see any real effect when I've got 2 Accuracies in a power, even at the SO level. It's quite annoying.
Individual perception is pretty much useless in a situation like this.
Slotting accuracy enhancements certainly does have an impact. They function exactly as they are supposed to. An even level SO adds 33% to your chance to hit, barring other modifiers.


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Posted

Quote:
Originally Posted by Verren View Post
Do these actually do anything? I always keep mine up to date with the best ones I can get and I miss so much that alot of the times I need to run away from a fight so I don't die.

It's getting really rediculous now, anyone else having this problem?
Slot to get your Acc up to 1.75+ and you should be able to hit Reds fairly consistently *. Usually this will mean slotting up most powers with 2 accs;
  1. DO's at level 12.
  2. SO's until the sweet-spot change (I think some have said this is around 30 or so).
  3. IO's from then until you want to switch to IO sets.
Myself, I get DO's at 12 and IO's at 17. IO's have the advantage of not going "stale" aka turning from green to white to yellow to red and diminishing in effect as they do so. IO's have the same effect no matter what level you are.

If you are fighting greens or grays, you are likely to miss about as much as you do fighting against Reds or Purples. This is to stop high-level characters from running around mowing down lower level enemies.

* Of course, this will vary with enemy types which have increased defenses or are debuffing the character(s) that is attacking them.


 

Posted

I'm still mostly using the Training enhancements, where do I get the better ones? Do NPC's sell them or do I have to rely on drops and the AH?

Thanks


 

Posted

Quote:
Originally Posted by peterpeter View Post
This is an area where one's perception does not always match reality.
It almost *never* matches reality.

Without some corroborating data, I generally don't bother investigating broken accuracy claims any more unless there's something uniquely interesting about the problem report. With some sort of data to back the claim up, I'm much more inclined to give it a second look, but that second look usually turns up a logical explanation for the observation that doesn't involve a problem with accuracy.


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Posted

Quote:
Originally Posted by Verren View Post
I'm still mostly using the Training enhancements, where do I get the better ones? Do NPC's sell them or do I have to rely on drops and the AH?

Thanks
once you hit 12 you can get Dual origin enhancements in Steel Canyon I believe and they are twice as effective as Training origin. At lvl 22 you can get Single origin which is twice as powerful as Dual origin and 4 times as strong as Training origin and can be bought in Talos Island I believe.


 

Posted

Quote:
Originally Posted by Arcanaville View Post
It almost *never* matches reality.

Without some corroborating data, I generally don't bother investigating broken accuracy claims any more unless there's something uniquely interesting about the problem report. With some sort of data to back the claim up, I'm much more inclined to give it a second look, but that second look usually turns up a logical explanation for the observation that doesn't involve a problem with accuracy.
Yes, players drastically overestimate the number of misses because the human brain reacts very strongly to exceptions. When you hit 19 out of 20 times, you quickly become conditioned to always hitting. When you miss that one time out of 20 you think something is seriously wrong.

I did once find something weird with accuracy on a Dark/Dark scrapper. My attacks seemed to be missing a lot. When I looked at the combat log the misses were mostly due to the Strikebreaker forcing a miss. Oppressive Gloom was not slotted for accuracy and the interaction with the regular attacks caused the Strikebreaker to fire. Turning off Oppressive Gloom made the problem go away temporarily, and slotting accuracy in OG made the problem go away for good.


 

Posted

Quote:
Originally Posted by Verren View Post
I'm still mostly using the Training enhancements, where do I get the better ones? Do NPC's sell them or do I have to rely on drops and the AH?

Thanks
Better enhancements are available in the Origin-based stores in Steel Canyon. Look for them on the minimap with names like Mutant Store and Technology Store. If your origin is Magic you can use Magic/Mutation Dual-Origin enhancements for sale in the Mutant and Magic stores, and Magic/Natural DOs for sale in the Magic and Natural stores.

The best thing to start off is to go to the store for your origin.

Invention Origin enhancements are somewhat simpler (and cheaper) in the long run: there's only one kind that any origin can use, and they never wear out. You can buy them on the market, and you can also make them yourself. The process is more involved than just buying a DO from a store, but the result is superior to "regular" enhancements at level 15 and 20 and from level 30 on. Level 25 IOs are not quite as good as SOs, but they never wear out so on average they're basically as good as SOs.

You should do the mission for the dean of the university to learn about IOs.


 

Posted

Quote:
Originally Posted by Ironblade View Post
An even level SO adds 33% to your chance to hit, barring other modifiers.
Wrong. It increases the chance to hit by 33%, which is very different than adding 33% to the chance to hit.


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Posted

Quote:
Originally Posted by Rodion View Post
I did once find something weird with accuracy on a Dark/Dark scrapper. My attacks seemed to be missing a lot. When I looked at the combat log the misses were mostly due to the Strikebreaker forcing a miss.
From what I understand, the Streak Breaker doesn't force a miss, it only forces hits.


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Posted

In addition to many of the things mentioned above in the thread:

You can certainly both monitor your Last Hit Chance and record/review the combat logs they aren't mutually exclusive things. I tend to have one window/tab set up with Damage Received and To Hit rolls but while fighting, particularly if I suspect I have some debuffers, I watch both the icons appearing and what the Attributes Monitor is telling me my Last Hit Chance was and save reviewing the logs till after. If I see an icon I don't recognize or normally associate with what I'm fighting I right click on the icon, select "info", and see what might explain what's happening (or see that I keep needing to look for the explanation).

Read a much more detailed explanation of "Attack Mechanics" in Paragon Wiki.

It will explain much more thoroughly why, for example, increasing your Accuracy will have a much greater effect when the "clamped" To Hit portion of the equation is relatively high and why increasing your "To Hit" buff/chance (via powers like Build Up, running or being teamed with someone who is running Tactics, etc.) will have a greater impact than adding more accuracy ever will when the "clamped" To Hit portion is relative low/poor. This is why, for instance, CoT Spectral Demons are so hated. Even if you normally have little trouble landing blows you can suddenly have a great deal of trouble because they are strong To Hit debuffers. Multiple Demons will reduce your "clamped" To Hit portion of the equation to relatively low values (often to the floor). While more accuracy in powers or globally would help having a To Hit buff from some source will help a GREAT deal more with this particular problem or in similar situations. Reading the Paragon Wiki article will give you, among other things, the math behind why in this case adding to your To Hit buffs will help far more than more Accuracy will and why this is even more true if your accuracy is normally quite good.