Rock Armor.


Aett_Thorn

 

Posted

Ok, iv been stepping up and building diffrent types of Tankers.Such as SD/Axe, Ice/Ice, ect.

Im looking at Rock Armor and wondering about something I dont commonly see people doing with that set.

I watch people making a Rock Armor Tanker and the moment they get Granite Armor they either go and make there second build with Stone Skin, Granite Armor, Rooted, and very rarely Mud Pots.They dont commonly take anything else in that set at that point.

Not once have I seen a Dual Built Stone Armor Tanker.Meaning I havnt seen anyone take the other toggle armor powers on this Tanker and Use Granite Armor only when it is needed.

I have been juggling the idea of a Stone Tanker.Not sure on the Melee Set, but I intend on taking all the Armor Toggles and keeping them even after I get Granite Armor.Mainly because I want a Offensive Mode for the Tanker instead of the horribly sluggish Granite only builds that I always see.

The Regen from Rooted as well as the Slow from Mud Pots and the armor toggles them selves dont seem any weaker to me then many other Armor Sets.

Does anyone do what im suggjesting on a Stone Tank build?


 

Posted

Off topic: Not that I was going to neg rep you, but I can't help but notice you have disabled your reputation all of a sudden... why? I liked seeing the glowing string of red beneath your name.


Words to the wise aren't necessary- it's the stupid ones that need them.

"You're right...I forgot...being constantly at or the near the damage cap is a big turn off. Definitely not worth it."
- Vitality

 

Posted

I ended up taking most, but not all of the Stone Armor defenses. Stone Skin, Rock Armor, Minerals, Granite and will eventually respec to get Crystal instead of Brimstone.

Depending on the mob size/levels I'll initially jump in with Granite then drop to Rock/Rooted with the mob specific need, I.E. Minerals or Brimstone. (I find that I really could use Crystal instead of Brimstone, hence my desire to respec and grab it.) If there's already main tank on the team I won't even bother with Granite and just run in Rock/Rooted. I'll do the same with small teams set to smaller spawn sizes and levels.

As for secondary I went with Stone Melee. If I was to try another Stone Armor I would lean towards a Stone/Fire or Stone/Elec.


Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

Quote:
Originally Posted by Fire_Minded View Post
Does anyone do what im suggjesting on a Stone Tank build?
A number of people prefer to stay out of Granite, infact Granite could be a panic button needed only a slightly amount more times than Unstoppable. I prefer to be out of Granite, the whole game can be done out of Granite, but sometimes people see Stone, have the least optional xp/time setting and decide not to use their powers on the whole of the team, making you the unsupported one and so more likely to need it.

Atleast with Granite you can be in a crap PuG and not have to suffer the consequences of complete idiocy.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

I'm curious to know how one could discern whether or not another player has two builds for their character, without asking them or teaming with them and noticing that their power info changes.


 

Posted

Quote:
Originally Posted by Fire_Minded View Post
Not once have I seen a Dual Built Stone Armor Tanker.Meaning I havnt seen anyone take the other toggle armor powers on this Tanker and Use Granite Armor only when it is needed.
I came back to this statement wondering and took the liberty of finding out what server you were on. So your on Freedom, I visited that server once to find that there was more kins about than anything else. This tells me that there perhaps isn't much variance in playstyles. People stick to certain creature comforts like glue and perhaps can't live without.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Quote:
Originally Posted by StormDevil View Post
I'm curious to know how one could discern whether or not another player has two builds for their character, without asking them or teaming with them and noticing that their power info changes.
You really can't unless you are right clicking and checking the info pop-up on a regular basis.


 

Posted

And given Fire_Minded's ability to see one person do something, and then immediately turn it into a huge trend, I'm not sure that I believe that a lot of people are doing what he says they're doing.

Every Stone Armor Tanker I've seen has usually kept at least Rock Armor and Minerals, to drop out of Granite when not needed.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

Quote:
Originally Posted by Aett_Thorn View Post
And given Fire_Minded's ability to see one person do something, and then immediately turn it into a huge trend, I'm not sure that I believe that a lot of people are doing what he says they're doing.

Every Stone Armor Tanker I've seen has usually kept at least Rock Armor and Minerals, to drop out of Granite when not needed.
I dunno. A couple years back I played a defender kin and DB/WP scrapper on Freedom server and pretty much lost count of the number of Stone Tanks that didn't have anything but granite, mud pots, and stone skin from their primary set. I spent time on quite a few teams explaining that Rooted gave a regeneration boost, minerals gave psionic defense, tough was a better choice than stone skin since it also soft-capped smash / lethal and unlocked Weave, taunt was a requirement because I could strip aggro off in a heartbeat, and the other defensive armors made perfect platforms for Luck of the Gambler and Gift of the Ancients speed procs.

When AE hit I had long since payed to move my avatars off of Freedom, but I still saw around 15-18 stone tanks hanging around AE on various servers with just those 3 primary powers, all of their secondaries but taunts, and loads of pool powers. It was certainly uncommon, but there are players out there that make those power choices.


 

Posted

Quote:
Originally Posted by je_saist View Post
I dunno. A couple years back I played a defender kin and DP/WP scrapper on Freedom server and pretty much lost count of the number of Stone Tanks that didn't have anything but granite, mud pots, and stone skin from their primary set. I spent time on quite a few teams explaining that Rooted gave a regeneration boost, minerals gave psionic defense, tough was a better choice than stone skin since it also soft-capped smash / lethal and unlocked Weave, taunt was a requirement because I could strip aggro off in a heartbeat, and the other defensive armors made perfect platforms for Luck of the Gambler and Gift of the Ancients speed procs.

When AE hit I had long since payed to move my avatars off of Freedom, but I still saw around 15-18 stone tanks hanging around AE on various servers with just those 3 primary powers, all of their secondaries but taunts, and loads of pool powers. It was certainly uncommon, but there are players out there that make those power choices.
Quite possible, but I'd say it's much rarer than the people with Stone Tankers that keep the powers.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

My Stone/SS does the majority of his tanking with Rock Armour, Mud Pots and Rooted running with the occasional dose of Minerals if facing psychic foes. I've had very few problems tanking for full teams at reasonably high levels without having to use Granite. I do use Granite occasionally if the team I end up on likes to chase purple mobs or if the brown stuff hits the swirly thing but on the whole I find the Stone set out of Granite perfectly capable of tanking most things in game.

I wouldn't drop any of the armours I already have as that'd mean losing several of my Gift of the Ancients Run Speed bonuses. And that would make me sad. (And slow.)


@Dante EU - Union Roleplayer and Altisis Victim
The Militia: Union RP Supergroup - www.themilitia.org.uk

 

Posted

I have a rare stone build I guess. I have almost everything from the primary and only use Granite on large teams. This build is what I am going to respec into after the 60month Veteran reward. I currently have Air Sup and Fly with taunt at level 49. With Ninja Run and sprint, it moves at 66mph. I dont even use fly unless I cant jump that high. Rarely do I get stuck someplace in Granite or Rooted.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Fiery Melee
Power Pool: Fitness
Power Pool: Teleportation
Power Pool: Fighting
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Rock Armor -- GftotA-Run+(A), LkGmblr-Def(3), GftotA-Def/EndRdx(3), LkGmblr-Rchg+(36)
Level 1: Scorch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(7), KntkC'bat-Knock%(7), C'ngImp-Acc/Dmg/Rchg(50)
Level 2: Earth's Embrace -- Dct'dW-Rchg(A), Dct'dW-Heal(9), Dct'dW-Heal/Rchg(9), Dct'dW-Heal/EndRdx/Rchg(40), Dct'dW-Heal/EndRdx(42)
Level 4: Combustion -- Oblit-Dmg(A), Oblit-Acc/Rchg(11), Oblit-Dmg/Rchg(11), Oblit-Acc/Dmg/Rchg(13), Oblit-Acc/Dmg/EndRdx/Rchg(13)
Level 6: Swift -- Run-I(A), Run-I(15), Run-I(48)
Level 8: Rooted -- Numna-Heal(A), Numna-Heal/EndRdx(15), RgnTis-Heal/Rchg(17), RgnTis-Heal/EndRdx/Rchg(17)
Level 10: Taunt -- Zinger-Dam%(A), Zinger-Taunt/Rchg(42), Zinger-Taunt/Rng(43), Zinger-Taunt/Rchg/Rng(43)
Level 12: Mud Pots -- Sciroc-Acc/Dmg/EndRdx(A), Sciroc-Dmg/EndRdx(25), Taunt-I(25), C'ngBlow-Dmg/EndRdx(34), C'ngBlow-Acc/Dmg(50)
Level 14: Teleport -- Winter-ResSlow(A), Winter-RunSpd/Jump/Fly/Rng(37), Winter-RunSpd/Jump/Fly/Rng/EndRdx(40)
Level 16: Health -- Numna-Regen/Rcvry+(A), RgnTis-Regen+(31), RgnTis-Heal/EndRdx(36), Numna-Heal(48), Heal-I(50)
Level 18: Crystal Armor -- GftotA-Run+(A), LkGmblr-Def(19), GftotA-Def/EndRdx(19), LkGmblr-Rchg+(37)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(21)
Level 22: Stone Skin -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam(23), Aegis-ResDam/EndRdx(23)
Level 24: Kick -- Empty(A)
Level 26: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(27), TtmC'tng-ResDam/EndRdx(27)
Level 28: Fire Sword Circle -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(29), Armgdn-Acc/Rchg(29), Armgdn-Dmg/EndRdx(31), Armgdn-Dam%(31)
Level 30: Weave -- GftotA-Run+(A), GftotA-Def/EndRdx(43), LkGmblr-Def/EndRdx(46), LkGmblr-Rchg+(46)
Level 32: Granite Armor -- LkGmblr-Rchg+(A), GftotA-Run+(33), LkGmblr-Def(33), Aegis-ResDam(33), Aegis-ResDam/EndRdx(34), ResDam-I(34)
Level 35: Minerals -- GftotA-Run+(A), GftotA-Def(36), LkGmblr-Rchg+(37)
Level 38: Greater Fire Sword -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(39), C'ngImp-Acc/Dmg/Rchg(39), C'ngImp-Acc/Dmg/EndRdx(39), C'ngImp-Dmg/EndRdx/Rchg(40)
Level 41: Char -- G'Wdw-Acc/Hold/Rchg(A), G'Wdw-Acc/Rchg(42)
Level 44: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/Rchg(45), Thundr-Acc/Dmg/Rchg(45), Thundr-Acc/Dmg/EndRdx(45), Thundr-Dmg/EndRdx/Rchg(46)
Level 47: Build Up -- RechRdx-I(A), RechRdx-I(48)
Level 49: Hurdle -- Jump-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Gauntlet



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YMMV---IMO
Ice Ember

 

Posted

This topic is best addressed by using the alternate build option. I have a stone/dm tank (now lvl50) that makes use of a Granite and No-Granite builds. One for solo and high-psy (LGTF) missioning, and the other for being a brick. Plan accordingly.


Miss Arc #147491: Rise of Bedlam
AKA Iron Smoke @Champion Server

 

Posted

Quote:
Originally Posted by magikwand View Post
Off topic: Not that I was going to neg rep you, but I can't help but notice you have disabled your reputation all of a sudden... why? I liked seeing the glowing string of red beneath your name.
I acctually liked the Red color a bit my self because it went along with my name and my avatar.However most people seeing that red line of boxes tend to treat you like crap automatically.So I dissabled it.


 

Posted

Every stone tanker I've looked at the power list on has had his non-Granite armors.


 

Posted

My stone tank has soft capped defense outside of granite - the only time I pop into granite is for heavy non s/l/psi damage enemy groups or AVs where I really need more resistance.


I am an ebil markeeter and will steal your moneiz ...correction stole your moneiz. I support keeping the poor down because it is impossible to make moneiz in this game.

 

Posted

Well, Im starting up a Rock/Rock build tonight.Ill see if I like it enough to keep.

If I do like it.Ill give it some TLC and Pyre Epic when I reach that point.


 

Posted

I have a Stone/Ice Tanker in the 40s and only use Granite as a panic button. Of course the Stone/Ice combo is highly survivable without having to resort to Granite so YMMV based on your secondary.

The whole "Perma-Granite" tanker thing is not a new phenomenon. Raise your hand if you remember the days of the Perma-Unstoppable tanks...


>


"I am a Tank. I am your first choice, I am your last hope." -- Rune Bull

"Durability is the quintessential super-power. " -- Sailboat

 

Posted

IMO, the important powers for a Stone tanker are:

  • Rock Armor
  • Rooted
  • Mud Pots
  • Earth's Embrace
  • Stone Skin
  • Granite
The others are optional... frankly I've never taken Crystal or Brimstone and I frequently kick around the idea of dropping Minerals. In the build I have Minerals (two Stone tanks at 50, one does, one doesn't) I don't get it until 41 as you'll run into very little pure psi until then; and even there you only see a handful of missions where Psi predominates.

I generally find that I'm fine tanking for small teams with just Rock/Rooted/Stone Skin (and Pots of course) with the occasional EE when I bite off a bit much. Larger teams or more challenging mobs will see Granite come out but I much prefer avoiding it if I reasonably can. Of course a dead tanker is worthless so Granite's there when needed.

My two Stone tankers are a Stone/EM and a Stone/Fire, both are 50. Of the two the Stone/Fire is MUCH superior in every respect; frankly the Stone/EM hasn't been logged in except for day jobs since shortly after the nerf to Energy Transfer. I prefer running either CMA (Inv/Stone) or Granite Flame (Stone/Fire)... they live on different servers. BlarneyStone, the Stone/EM also lives on Guardian with CMA and can't really do much that CMA can't do as well or better.

Bear in mind that my comparison of the Stone/EM and Inv/Stone are with a lot of IO bonuses figured in... if you're on straight SO's there's no comparison; any Granite tanker is easily capable of surviving nearly anything without a single IO slotted.


COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

Quote:
Originally Posted by Lohenien View Post
My stone tank has soft capped defense outside of granite - the only time I pop into granite is for heavy non s/l/psi damage enemy groups or AVs where I really need more resistance.
This. Granite should be used as a panic button.

Well, no, I use Granite to herd and stuff too (when needed) only because I'm more mobile in Granite than Rooted, and you need mez protection from somewhere (and I hate tele-tanking). For normal combat, Granite should be used as a panic button. In that regard, I've been tempted to spec back into Crystal a few times, but haven't pulled the trigger yet. Sitting in Rock (+Rooted) w/S/L softcapped is more than fine.


An Offensive Guide to Ice Melee

 

Posted

Crystal is a great place for a GotA +runspeed and LotG +recharge.


YMMV---IMO
Ice Ember