Ability to e-mail Inf. in I17


Adeon Hawkwood

 

Posted

Quote:
Originally Posted by Sharker_Quint View Post
well, i hate to bring up the negative here, but this just makes it a lot easier for RMT to get the new peeps. all they have to do is email a trivial amount of infl/inf(prob 10,000-50,000) to a player and tell them that if they would like more to contact them. and we all know new players emails come turned on for everyone and unless they know that they can turn it off we're going to have a problem.

like i said, i hate to bring this part of it up, but someone had to do it.
I can only hope they do that. I sometimes log onto characters with several hundred RMT e-mails and I like free money.

It might also be a sneaky way to datamine for RMT accounts that actually have the money to ban them instead of the hundred variations of "rvytbuhji" that were created this morning for the sole purpose of sending e-mails.


50s: Inv/SS PB Emp/Dark Grav/FF DM/Regen TA/A Sonic/Elec MA/Regen Fire/Kin Sonic/Rad Ice/Kin Crab Fire/Cold NW Merc/Dark Emp/Sonic Rad/Psy Emp/Ice WP/DB FA/SM

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Posted

I really just hope i can type Character@Server and be able to do this infamy/influence e-mail thing across servers.


 

Posted

Here's the quote:

Quote:
In-Game E-mail: You can now use in-game e-mails to send Influence/Infamy to your own characters or to other players' characters via in-game e-mails. (You still cannot send Influence, Infamy, or items from a Hero to a Villain or vice versa.)
Would be interesting if we were to get a slider of "Only accept Email containing X amount of Inf or higher".

Spammer wants my attention? Gotta make it worth my while before I flush it down the delete&ignore bowl.

Will be interesting to see if there is a "Postage Fee" for this Inf transfer service that is reasonanly more reliable than the Market. Hello, Inf sink.

Remember the expression "The lottery is a tax on people who can't do math"?
If your Inf gets intercepted while Emailing to yourself, it's a tax on people who can't spell thier own character's names. I can't wait for the first angry posts from guy who wanted his alt xXxSuperBadgerxXx to get his sugardaddy's Inf, but accidentally mailed it to oOoSuperBadgeroOo instead. I will laugh most heartily.


 

Posted

Heh, BBQ.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

poshyb clarifies: anything that can be traded on the CH can be mailed, it just can't cross factions.

Mail order purples, anyone?


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Posted

pohsyb has given a few more details:

Quote:
Originally Posted by pohsyb View Post
Emails can be sent to local as well as global names now.

Emails with attachments can only be sent to a Global name.

Valid attachments are Enhancements, Salvage, Recipes and Inspirations if they are tradeable (buyable on AH). One per email. Inf can be sent alongside item.

There will be 20 mail cap to inbox. Mails sent to full mailbox will bounce (bounced mails can exceed cap). If you are at the cap you cannot send mails.

Items with attachments cannot be deleted until attachment is claimed. They can be returned to sender.
He also clarified that you can send emails to your own global name and that you can't use it to send items between sides (no word on different servers though).


 

Posted

Quote:
Originally Posted by DumpleBerry View Post
Yes, that's the idea.

It's going to make my red-blue/blue-red inf. transfer service much easier to facilitate.
Fantastic


 

Posted

Well, ability to send to global names all but confirms that this will be cross-server. Huzzah! No more losing 10% of my inf to market fees when I want to transfer it.

(Yes, I'm sure someone will say "but that's 10% that would've been destroyed, so you're actually causing inflation." I'm not, because that inf is going to get spent, probably on the market, regardless of what server it's on. All I'm doing is making sure I don't lose another 10% getting the inf where I want it.)


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Posted

Quote:
Originally Posted by Adeon Hawkwood View Post
pohsyb has given a few more details:


He also clarified that you can send emails to your own global name and that you can't use it to send items between sides (no word on different servers though).
Actually i think he said YES to cross-server. Because they now use your global name to send things instead of the local name of your character.


-STEELE =)


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Posted

You can cap your mail at 20 emails. So if I were rich, and wanted another way to sock away inf, I could email myself (up to the inf cap I'd guess) and just let it sit.


 

Posted

Quote:
Originally Posted by EmperorSteele View Post
Actually i think he said YES to cross-server. Because they now use your global name to send things instead of the local name of your character.
However he never specifically stated whether it would be cross-server or not. Based on his later post we know that if you send an email containing stuff from your hero then your villain will not be able to withdraw it. That same functionality could easily be applied to cross-sever emails as well.

I suspect we will have cross-server functionality with the mails but until a dev specifically states that I'm not going to assume it to be true.


 

Posted

Quote:
Originally Posted by Adeon Hawkwood View Post
However he never specifically stated whether it would be cross-server or not. Based on his later post we know that if you send an email containing stuff from your hero then your villain will not be able to withdraw it. That same functionality could easily be applied to cross-sever emails as well.

I suspect we will have cross-server functionality with the mails but until a dev specifically states that I'm not going to assume it to be true.
His response was that if you logged into "RichHero" and sent yourself an item, then logged into "PoorVillain", you couldn't claim the item, but if you logged into "PoorHero", you could. He then said that he wasn't going to repeat the process for the other 50 characters on the account. Since it's impossible to have 50 characters on a single server, it's heavily implied that those other 50 characters are all limited based solely on whether they are hero or villain, since server wasn't mentioned in his example.


@Roderick

 

Posted

As I understand Pohsyb's example, a local name (toon/char) can now email (with attachments) to a global name (ie., you can email stuff to yourself).

All the toons under that global name will be able to view the global email.

HOWEVER, only toons of the same faction as the original sending toon will be able to claim any attachments in the global email.


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Posted

Quote:
Originally Posted by macskull View Post
Well, ability to send to global names all but confirms that this will be cross-server. Huzzah! No more losing 10% of my inf to market fees when I want to transfer it.

(Yes, I'm sure someone will say "but that's 10% that would've been destroyed, so you're actually causing inflation." I'm not, because that inf is going to get spent, probably on the market, regardless of what server it's on. All I'm doing is making sure I don't lose another 10% getting the inf where I want it.)
You're right. Burning 19% in fees [10% to cross-server and 10% of the remaining 90%, actually buying stuff] is IDENTICAL to burning 10% in fees.


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Posted

Quote:
Originally Posted by Fulmens View Post
You're right. Burning 19% in fees [10% to cross-server and 10% of the remaining 90%, actually buying stuff] is IDENTICAL to burning 10% in fees.
Uhhhmmm... I didn't see anything referencing a fee for attachments to global e-mails. As far as I can tell, they are being treated the same as a straight trade. How do you figure the 10% for cross-server transfer?


Quote:
Don�t say things.
What you are stands over you the while, and thunders so that I cannot hear what you say to the contrary. - R.W. Emerson
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Posted

Here is my post in the general I17 discussion. It quickly got buried:

Quote:
Will there be a charge for sending attachments though the mail?

If not, I humbly suggest that there be one (dons flameproof clothing).

My argument:
-This looks like a great opportunity for a inf sink.
-A new feature that allows people to avoid the fees (and risk) of transferring items outside of the market.
-If it turns out to be unpopular you can always get rid of the attachment fee. If you start off with "free" mail, you will have an electronic riot if you try to "tax" it once it goes live.

The sender should pay. I am thinking something like 5% of infamy, the vendor sell value of salvage and recipes. Enhancements would be tougher, but something could be worked out.

Hardly backbreaking, but every little anti-inflation measure adds up.


 

Posted

If they taxed it, I would just transfer it the way I do now. Sending it through email would make pulling cash between toons on two accounts easier. But, its not impossible to do now.

When IOing, every little bit helps get that last IO.

If taxed people who only have one account will complain as to it being unfair to be forced to pay a fee. While people with more then one account like myself can simply avoid the fee.

Now then onto merging markets


 

Posted

Quote:
Originally Posted by Impish Kat View Post
Uhhhmmm... I didn't see anything referencing a fee for attachments to global e-mails. As far as I can tell, they are being treated the same as a straight trade. How do you figure the 10% for cross-server transfer?
He wasn't refering to the email transfers. The original example was using the current method of cross-server transfers through the market, which eats up the fees for doing so.


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Posted

Quote:
Originally Posted by Gypsy_of_Paradox View Post
If they taxed it, I would just transfer it the way I do now. Sending it through email would make pulling cash between toons on two accounts easier. But, its not impossible to do now.

When IOing, every little bit helps get that last IO.

If taxed people who only have one account will complain as to it being unfair to be forced to pay a fee. While people with more then one account like myself can simply avoid the fee.

Now then onto merging markets
I suppose an argument could be made that if you pay for two subs, you have a right to do thing others can't.

Others aren't forced to pay the fee. They can not use the feature (like we all do now). I think most people would use it and not bat an eyelash if: 1. it was implemented from the start and 2. the fees weren't too high (like 5%).

Of course if you don't think we need infamy/infl sinks, then this argument falls on deaf ears.


 

Posted

Quote:
Originally Posted by DragonTiger View Post
I suppose an argument could be made that if you pay for two subs, you have a right to do thing others can't.

Others aren't forced to pay the fee. They can not use the feature (like we all do now). I think most people would use it and not bat an eyelash if: 1. it was implemented from the start and 2. the fees weren't too high (like 5%).

Of course if you don't think we need infamy/infl sinks, then this argument falls on deaf ears.
Not against sinks, it lowers market prices overall. Just was hoping for actual in-game banks which stored money. Could be used for "wire" transfers to other peoples bank accounts. Charging the process fee as the acting sink needed. We've got several bank buildings in zones, that could be used for this function.

Could also make an ATM item for bases that could interact in the same way.

In the end its a great feature thats been needed and requested for years. Maybe eventually CoX wont have the worst ingame mailing system out of every other MMO.


 

Posted

Quote:
Originally Posted by Gypsy_of_Paradox View Post
If they taxed it, I would just transfer it the way I do now. Sending it through email would make pulling cash between toons on two accounts easier.
The ability to pool cash isn't really an issue, unless you're spending it off-market where there is no inf being destroyed. Since there are only one or two items that regularly sell for above the inf cap, I don't think this is as big a concern as some people are making it out to be.


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"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

Yeah, msot of my characters have close to 100million inf.. i'd love to be able to pool it to help purp one of them out.


-STEELE =)


Allied to all sides so that no matter what, I'll come out on top!
Oh, and Crimson demands you play this arc-> Twisted Knives (MA Arc #397769)

 

Posted

Quote:
Originally Posted by Black_Mute View Post
The way you send an ingame e-mail now though is by character name. If you have the same character name on two or more servers, then how would the game know which one to send it to?
If you have CoolCharacter on one server and someone else has CoolCharacter on a different server, which CoolCharacter would the game try to send it to?


 

Posted

Quote:
Originally Posted by The_Alt_oholic View Post
If you have CoolCharacter on one server and someone else has CoolCharacter on a different server, which CoolCharacter would the game try to send it to?
You use the global handle of the receiving account to send the email (a new feature), so there's no conflict.