Ability to e-mail Inf. in I17


Adeon Hawkwood

 

Posted

Quote:
Originally Posted by DragonTiger View Post
I suppose an argument could be made that if you pay for two subs, you have a right to do thing others can't.

Others aren't forced to pay the fee. They can not use the feature (like we all do now). I think most people would use it and not bat an eyelash if: 1. it was implemented from the start and 2. the fees weren't too high (like 5%).

Of course if you don't think we need infamy/infl sinks, then this argument falls on deaf ears.
They won't be forced to pay the fee either way. If you're transferring large amounts, you can always get a trusted friend to help you do the transfer, like people with a single account do now.

I am hoping there will be a fee. QoL things like this are a great place to implement inf sinks with minimal complaining.


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Posted

I seriously doubt they will implement a transaction fee. It's not just influence that will be attachable... it's ANYTHING THAT CAN BE TRADED (recipes, salvage, brainstorms).


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Posted

Quote:
Originally Posted by Impish Kat View Post
I seriously doubt they will implement a transaction fee. It's not just influence that will be attachable... it's ANYTHING THAT CAN BE TRADED (recipes, salvage, brainstorms).
All they have to do is set a fee for mailing items, either a fixed amount, or something based off the vendor price o the item. Prices would have to be added to the list for non-vedorable items.


@Roderick

 

Posted

Quote:
Originally Posted by Eva Destruction View Post
They won't be forced to pay the fee either way. If you're transferring large amounts, you can always get a trusted friend to help you do the transfer, like people with a single account do now.

I am hoping there will be a fee. QoL things like this are a great place to implement inf sinks with minimal complaining.
I wouldn't mind a fee. I ALREADY transfer inf via the market (cross server like) easily. The fee didn't bother me there.

/shrug.


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Posted

Quote:
Originally Posted by Roderick View Post
All they have to do is set a fee for mailing items, either a fixed amount, or something based off the vendor price o the item. Prices would have to be added to the list for non-vedorable items.
IOs already have a 'vendor' price of sorts, for when you respec and get rid of them.


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Posted

Quote:
Originally Posted by tanstaafl View Post
IOs already have a 'vendor' price of sorts, for when you respec and get rid of them.
But Hami-/Hydra-/Crystal Titan-O's don't.


@Roderick

 

Posted

Personal storage with E-mailing becomes very significant and limited mainly by how much you wish to fiddle with it.

The 20 slots is immediate inventory, very easy to use and access.


Going to the next level though:

'Most' people seem to play predominantly on one or two servers. For the US folks there are 11, each with 12 slots.

Even using just half of those that is 60 'bank' characters at level that can be rolled and parked.

Assuming level 1 for these 60 bank characters.

That's 600 enhancements
180 salvage
60 recipes
plus 60 spots on the Auction house that could be used

For 66 month plus vets these become
480 salvage
360 recipes
plus 120 spots on the AH.

If you play on only a single server, and have 10 servers available for this trick, then double the above.

I would say that is easily enough inventory for most individuals need, and it takes only minor work to get it.
(Though book keeping would be required to keep things straight for sure)

Sorry EU folks, you don't get to use this trick anywhere near as much.


Players like Heraclea, I have little doubt will use at least some of this off server storage in addition to their SG base(s), perhaps if you see this you would comment on how this meshes with your crafting and storing play-style ?



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Posted

Awesome! And long overdue.

Thanks, Devs.