Pole Arms Weapon Set


CapnGeist

 

Posted

Pole Arms Power Set for Brutes, Tanks, Corruptors, Defenders, Scrappers, and Stalkers.


1) Sansetsukon



Your pole arm snaps into a chain weapon and quickly attacks your foe.
Damage Minor, Fast Recharge

2) Chain whip



The chain whip is heavy but flexible, allowing it to be literally used as a whip to hit, hook and bind an opponent, restrict his/her movement, and to deflect blows from other attacks.
Damage Moderate, Recharge Moderate

3) Yari



Yari were of much greater use than swords, due to their much greater range, their lesser weight per unit length, and their great piercing ability.
Cone, High Damage: Chance for DoT, Recharge Moderate

4) Lunar Stance Yari

You swing around in a full circle attacking everyone within Melee range.
Damage Moderate, Recharge Slow

5) Solar Stance

Build Up. Greatly Increases the Damage for a few seconds, as well increases your chance to hit for a few seconds.
Recharge: Slow

6) Meditation

Focusing on your innner Chi helps you to tap into your enemies soul and transfer it to yourself. This will drain the Hit Points of your foe, and add enduarnce to yourself.
Damage: Moderate Recharge: Very Long


7) Tonfa



Tonfa are traditionally wielded in pairs, one in each hand. Swinging the Tonfa around can hit many foes knocking them down and Disorienting them.
Damage: Moderate, Recharge: Moderate

8) Wushu Stance

Wielding your Yari you perform a very dangerous attack dealing a great amount of damage to a single target. This attack can weaken the targets Defence and possibly knock them down.
Damage: High, Recharge: Moderate

9) Yanyue Dao which translates as reclining moon blade
Your Mastery of Pole Arms allows you to use the Reclining Moon Blade. A mythical weapon used by only the most skilled Pole Arm Masters. this attack does a massive amount of Damage, and can even knock a foe to the ground. This attack has an incredible critical hit capabilities, better than the other Pole Arm powers. Sometimes this power can deal double the damage.
The power of this attack can actually extend a short area and hit more than one foe.
Damage: Extreme, Recharge: Very Long


 

Posted

Im confused what do you want pole arms to be a blast set or melee set?


 

Posted

Quote:
Originally Posted by Lucky666 View Post
Im confused what do you want pole arms to be a blast set or melee set?
It's a melee set, what confused you? They are all Melee Weapons.


 

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Quote:
Originally Posted by Perfect_Pain View Post
Pole Arms Power Set for Brutes, Tanks, Corruptors, Defenders, Scrappers, and Stalkers.

This part why would it be for defenders and corruptors?

either way i like the idea a good deal and if any squishy should get it it should be doms as an assault set.


 

Posted

Because they are sorely lacking any melee abilities.
My OP is more about the Tank/Brute/Scrapper/Stalker type.

But I am sure the Devs would rearrange stuff, and make things less awesome for "weaker" AT's.


 

Posted

Quote:
Originally Posted by Perfect_Pain View Post
Because they are sorely lacking any melee abilities.
My OP is more about the Tank/Brute/Scrapper/Stalker type.

But I am sure the Devs would rearrange stuff, and make things less awesome for "weaker" AT's.
I'm not sure if that was a joke or not... but I don't see the developers implementing Melee for Defendors or Corruptors any-time soon. The point of these classes is to stay at range. By the same token, it's doubtful that we'll see "addittonal" melee sets for Blasters. It's highly unlikely that the developers will ever do something as melee-heavy as energy manipulation again... there were some developer comments a few years back that making something that melee intensive was a mistake for blasters, a topic that was broached again when Mental Manipulation was introduced.

It's possible that our developers might be sold on looking at a Ninjitsu Manipulation / Ninjitsu Assault set... but there is a complication. Outside of Devices, these mixed melee / range / control sets don't actually have any weapon sets. The closest set to a weapon design is Thorny Assault.

Now, it's possible that the developers might look at adding a weapon based, or a non-elemental physical attack to these classes... and I personally wouldn't mind an ice blaster summing a 5 foot long pole of ice, or a fire blaster bringing a smoking red-hot lead pipe out of weapon space, and giving a quick smack to things that somehow got into melee range


 

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this is way to re-draw heavy. set something up with one of the various weapons and maybe.


 

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I'd love a pole-arm/ staff fighting set, but the chain weapons and tonfa you mentioned are not pole-arms.


 

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Quote:
Originally Posted by GibsonMcCoy View Post
I'd love a pole-arm/ staff fighting set, but the chain weapons and tonfa you mentioned are not pole-arms.
Yeah, I know. I went from Pole Arms only in my head to a Primarily Pole Arms with some other awesome looking weapons to fit the theme in too... because I thought would be cool >.<


 

Posted

Quote:
Originally Posted by Perfect_Pain View Post
Yeah, I know. I went from Pole Arms only in my head to a Primarily Pole Arms with some other awesome looking weapons to fit the theme in too... because I thought would be cool >.<
Understandable, but maybe a melee set with Polearm, Chain/ Whip and Tonfa animations would work better.


 

Posted

I liken it to a cross between Martial arts that has both punches and kicks mixed in with Dark Melee.

The main weapon is the Yuri. There are 4 attacks using that 1 weapon.

There is also Solar Stance (build up), and Meditation (Dark Consumption).

The first attack is your Yuri just snapped into 3 sections. The chain whip is another weapon in your arsonal, as well as the Tonfas.


 

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Quote:
Originally Posted by Perfect_Pain View Post

I'd love to have a Seven Section Staff set


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

I think you mean these;



No idea where the rest of the set came from, tbh.
I still like the polearm set idea. Just not the wierd hybridisation.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by Perfect_Pain View Post
I liken it to a cross between Martial arts that has both punches and kicks mixed in with Dark Melee.

The main weapon is the Yuri. There are 4 attacks using that 1 weapon.

There is also Solar Stance (build up), and Meditation (Dark Consumption).

The first attack is your Yuri just snapped into 3 sections. The chain whip is another weapon in your arsonal, as well as the Tonfas.
Multiple weapons provide an extreme hurdle when considering customization. You can't customize 3 different weapons like that.

Secondly, why? Why even have more than one weapon? Is it that hard to create enough powers for the one Yuri?

Thirdly, Meditation has *nothing* to do with draining others of their spirit. It doesn't really even fit with the concept of the set. Maybe if meditation was an endurance discount for a time, that'd make sense but the way you describe, no. If I can't propose a 'Blood Spear' or 'Death Scythe' set without getting flack for such varied concepts, you can't either

And finally, what's with the chinese weapons all of a sudden? You see a kung fu weapons exhibition or something? While I love using chinese fighting style weapons myself, it'd be far more accurate to focus on *one* weapon and it's movements than trying to cram as many in one set to make the 'Uber Coolz Wushu Set' you're proposing.


 

Posted

Too many weapons in one set. Pick ONE weapon and make a set based on that.

That being said, we're probably not getting any more weapon sets any time soon. I think the devs said something about preferring non-weapon sets.


NPCs: A Single Method to Greatly Expand Bases

 

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I am pretty sure she was happy with this idea when she posted it. It's ok you guys think there are too many weapons. This is for fun section, and I believe... She thinks this set would be fun.


 

Posted

This is the suggestions and ideas forum. This is where people post things that they'd like to see in the game, and everyone else decides whether it would be a good idea or a bad idea and says why.

Yes, it's fun. She has fun posting the idea, the rest of us have fun trying to make an idea that might actually work in the game.


NPCs: A Single Method to Greatly Expand Bases

 

Posted

Quote:
Originally Posted by Leo_G View Post
Secondly, why? Why even have more than one weapon? Is it that hard to create enough powers for the one Yuri?
Wait, yuri?

I have to agree with you here, though. We've gone over this between us, but we can't even settle on what ONE polearm style weapon is supposed to do, let alone a whole set of different weapons. Personally, I'd rather stick with one polearm type that has the most possible actions accessible to it (slashing, stabbing, hooking, etc.), which would likely be some form of halberd.

But that's a really long discussion which I don't think would be interesting to many any more.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by je_saist View Post
I'm not sure if that was a joke or not... but I don't see the developers implementing Melee for Defendors or Corruptors any-time soon. The point of these classes is to stay at range. By the same token, it's doubtful that we'll see "addittonal" melee sets for Blasters. It's highly unlikely that the developers will ever do something as melee-heavy as energy manipulation again... there were some developer comments a few years back that making something that melee intensive was a mistake for blasters, a topic that was broached again when Mental Manipulation was introduced.

It's possible that our developers might be sold on looking at a Ninjitsu Manipulation / Ninjitsu Assault set... but there is a complication. Outside of Devices, these mixed melee / range / control sets don't actually have any weapon sets. The closest set to a weapon design is Thorny Assault.

Now, it's possible that the developers might look at adding a weapon based, or a non-elemental physical attack to these classes... and I personally wouldn't mind an ice blaster summing a 5 foot long pole of ice, or a fire blaster bringing a smoking red-hot lead pipe out of weapon space, and giving a quick smack to things that somehow got into melee range
Not true for FF and Traps.

*does not like people who stay back so their dispersion bubble affects pretty much noone*


 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
Wait, yuri?
Fine, Yari. Damn. Why you gotta pay attention to me *now*? >_>

But stepping away from the polearms, the idea of a chain whip would be great and now that we're getting a fire-whip variant, that means it's not out of the realm of possibility.

The possibility to make a high tech futuristic Simon Belmont with a laser whip and devices intrigues me.


 

Posted

I'd /sign a chain whatever set. Seems like a mix of melee and mid-range attacks... Probably something or Dominators. Especially because, you know, DOMINATORS. /Whip Assault in 2011 (and alt animations for Mind that include whipping to get your enemy to do what you want.)


NPCs: A Single Method to Greatly Expand Bases

 

Posted

Quote:
Originally Posted by Leo_G View Post
But stepping away from the polearms, the idea of a chain whip would be great and now that we're getting a fire-whip variant, that means it's not out of the realm of possibility.

The possibility to make a high tech futuristic Simon Belmont with a laser whip and devices intrigues me.
Ignoring the problem that Simon's "whip" is both a flail and acts like a linear extend-o-pole, I agree with you completely on this one. We're getting a fire whip, so it might pay to look into adding a whip as a melee set. Or a Blast set, I don't know how that's implemented. Of course, we have to keep in mind that a Mastermind set typically comes with only three attacks, which in and of itself wouldn't lay the foundation for a melee set, but I share your sentiment regardless.

Mentioning Belmont, though, reminds me of something else I've always wanted to see - a Wrecking Ball and Chain powerset. Less the graceful whip, more the brutish flailing around of a big ball on a long chain. That has kind of the same problem as the whip does for melee, though - such a thing would definitely look odd fighting at 7 feet, but would be odd at anything more.

I do want to say something else, as well. When I tried Champions Online last time, I tried a powerset that boasted some kind of chain strike attack. That thing sucked like I can't describe. I expected some kind of cool chain swipes and swings, but what I got was basically a chain shooting out of the hand, hitting the enemy and coming back in, like Spider Man pulled back his webbing into his shooter. In a word, it was FUGLY! I have the utmost faith in BABs that he will make something for Whips that is a LOT better, but the potential dangers need to be brought to the table just the same.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

I love chain fighting. I'm really impressed with people that use it, and use it with great skill, so I'd like a chain-fighting set. It can be really beautiful and devestating at the same time.
I never learned how to do it beyond the basics, and I'd be a joke attempting to use it.

I studied Aikido, with some Judo, Ji-jitsu and a smattering of Karate. Aikido taught me staff fighting, and I really enjoy it. Not only do I enjoy it, I'm pretty good at it. Nowhere near world-class, or even state level, but it's something I like doing.

The point is, I'm sure BaBs could make either of these weapon-sets beautiful, but I don't think they should be combined into one powerset, if we get them at all.

With the hellwhip coming out for GR, I'm sure we have a better chance of seeing a Whip melee long before, if ever, before getting staff/ polearm fighting.