Life Time Subscription
I think you took this out of context. The earlier post she referred to says:
I take this to mean using lifetime subs as an additional sales pitch when GR is released to try and bring in new subscribers. I don't see her post saying it would be limited to new accounts only. As I said I could be wrong though. |
Quote:
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As everyone can plainly see she took her time to clarify that she was talking about offering lifetime subs to NEW subscribers and not to the existing playerbase.
And if you can't be bothered to go back and read the actual post I was responding to . . .
and then she makes it clear with this statement:
Read above where I am referring to NEW subscribers, not the existing base. Offering a lifetime sub is a good deal and can be an incentive for new subscribers. |
and answer this question please, why would a new subscriber plunk down $200+ for a video game they have never played that is/will be 6 yrs old by the time GR comes out?
edit: i have to learn to type faster...
Lifetime subscription to this game would cost like 900.00$
I don't really wanna shell that kind of cash out for 2 accounts. >.<
As everyone can plainly see she took her time to clarify that she was talking about offering lifetime subs to NEW subscribers and not to the existing playerbase.
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Offering a lifetime sub with GR might draw a large number of new players to give the game a try (hence where I said it may draw in another 120,000). Not every one of those new people will opt for it, yet the offer helped bring them in.
and answer this question please, why would a new subscriber plunk down $200+ for a video game they have never played that is/will be 6 yrs old by the time GR comes out?
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Second, simple mathematics. $200 or $300 (assumed) for a lifetime sub vs. $800+ and counting over 6 years is fairly simple to understand.
You are also assuming a new player would buy one right at the get go. A new subscriber may see the GR box set on the shelf at the store advertising a lifetime sub, which in their mind is a good deal if they like the game. That incentive may get them to try the game for a month (which I am thinking the purchase of GR will include a free month of gameplay) and then pay for a lifetime sub if they like it.
People are also assuming the majority (existing and new players) would buy a lifetime subscription. Some will, some will not. No one knows for sure what the exact figures would be.
Shard Warrior - 50 MA/Regen/BM Scrapper
Founding Member and Leader : Shadow-Force
Co-Leader: Council of Heroes
"Whatever evils come this way... we will be there to stop them."
I did go back and read it and I interpreted what was said differently than you. Sorry, I just don't see anyone specifically stating "only new subscribers can get lifetime subs".
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You are also assuming a new player would buy one right at the get go. A new subscriber may see the GR box set on the shelf at the store advertising a lifetime sub, which in their mind is a good deal if they like the game. That incentive may get them to try the game for a month (which I am thinking the purchase of GR will include a free month of gameplay) and then pay for a lifetime sub if they like it. |
As much as I would love a Life time subscription to this game I think that in the long run this would be very, very, very bad for this game. Reasons stated by others who are so much better with words than I am.
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Shard Warrior - 50 MA/Regen/BM Scrapper
Founding Member and Leader : Shadow-Force
Co-Leader: Council of Heroes
"Whatever evils come this way... we will be there to stop them."
I think who said what and how it was taken by who, at this point, is basically moot.
Let's just say what we think about the situation.
I would LOVE a Lifetime Subscription to CoH. It would make my day to learn I won it in a contest or to buy it. But I realize it would cost the Developers far too much revenue to offer them. So I'll go ahead and pay my Monthly fee, hoping the Devs -never- institute such a financially suicidal payment option.
/Unsigned.
-Rachel-
First, a new player never having seen/heard of CoX before will not know the difference of it being 6 years old. To them, the content is all new. |
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I don't like the idea of Lifetime Subscriptions for MMOs. They strike me as short term thinking on the part of the business and if I'm going to play an MMO, I am investing *my* time in something I think has long term value to me. I don't want the game provider and I to be working at cross purposes.
Additionally, a lifer no longer has any real say in the future of the game beyond how loud they can shout. The ability to "vote with one's feet" has been ceded in that initial payment.
I certainly would not buy an LTS to CoX at this point, because it would be a signal that the publishers were moving away from free content updates and most likely any substantive investment in the game and I wouldn't want to buy into that.
Z
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No, she's backpedaling. She can see that she was not only quoted but a screenshot was taken so she can't edit the post and claim she was misquoted or that the person that quoted her changed the quote to say something else.
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Vigorous disagreement. A player that has never seen/heard of CoX before will probably do research before dropping any amount of money on a lifetime subscription. The assumption should be that they -will- know that the game is 6 years old and populated mostly by extreme veterans.
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Holy crap, are you paranoid much? You call it backpedaling or whatever you like. I call it having to dumb it down enough so the likes of people such as yourself can understand it. I will try smaller words and pictures next time.
Ok fair enough. Yet if they have never played the game, how would the content not be new to them? |
OK, get your head out of "I want" land and look at it from the developer and publisher perspective.
WHEN does a lifetime sub make sense? Not as a promotion several years down the road - offering "6+1" or "12+2" months does, and this game does that.
A new MMO needs money right from the get-go. The time when a developer has just sunk a bunch of money into development, and - if they don't self-publish and maintain on their own - has to get their investors paid off ASAP so they can work on *profit* instead of digging out of the red.
Of course, to make that enticing, there has to be good reason to *have* lifetime subs - reasons you follow up on, other than just "don't pay for the rest of your time here." As I recall, Hellgate, while it didn't deliver, had one example (items and the like - which, of course, divided the playerbase further.) CO... gave STO subs. (Which I still think showed an utter lack of faith in their own game.)
Now, does COH need a massive cash infusion? No. Their initial investment, and that of NCSoft, was paid off LONG ago. It has been a successful MMO - successful enough that NCSoft bought it from Cryptic, brought over all but one of the developers, and gave them ANOTHER cash infusion (as well as a new building, staffing increases and the like.) They would not have done so again had they not been already profitable.
If you want to see what NCSoft does to games that are not profitable, I can give you four words - "Tabula Rasa," "Auto Assault." Tabula Rasa, quite frankly, didn't stand a chance in hell without getting and maintaining a huge playerbase after some of the Garriot cash infusions. It would have gone down, most likely, even WITH lifetime subs (and how do you think those theoretical TR lifetimers would have felt?)
A lifetime sub offer, *now,* does nothing to help NCSoft or Paragon Studios. Yes, you may get a spike of income - a few may even be new players - but how much of your MONTHLY income do you lose as diehards convert to the lifetime model? What does it do to your budget projections? The money you would be getting from those subs stops right at the lifetime purchase.
We're playing a six year old game. A game that has a track record, a reasonably stable population, and a history of being profitable (even without origin packs and the like.) Why would they suddenly want to cut profits they can otherwise pretty solidly count on?
It would be bad business, and bad for the game. (This is also the reason it's mentioned it would be a red flag to the rest of the industry - a game that's been steady and profitable suddenly throwing up a short term "we need cash!" is going to raise questions - namely "Why" and "What's going wrong?")
Shard Warrior - 50 MA/Regen/BM Scrapper
Founding Member and Leader : Shadow-Force
Co-Leader: Council of Heroes
"Whatever evils come this way... we will be there to stop them."
Bad idea. CO only did it because that game was a shoddy, buggy, incomplete game and a blatant money grab either due to Cryptic or Atari needing fast cash. And it's dying off already, like poor MMOs deserve to.
"Lifetime" was only 12 months in that game's term, wasn't it? NCSoft already sells 12 month blocks of time at a significant discount, doesn't it?
I would like to think the money from the lifetime subs was enough to keep em going for at least 18 months from launch.
Bad idea. CO only did it because that game was a shoddy, buggy, incomplete game and a blatant money grab either due to Cryptic or Atari needing fast cash. And it's dying off already, like poor MMOs deserve to.
"Lifetime" was only 12 months in that game's term, wasn't it? NCSoft already sells 12 month blocks of time at a significant discount, doesn't it? |
I keep thinking that they needed money to help finish STO.
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Shard Warrior - 50 MA/Regen/BM Scrapper
Founding Member and Leader : Shadow-Force
Co-Leader: Council of Heroes
"Whatever evils come this way... we will be there to stop them."