Are we that hated?
The problem is you're discussing this in the marketing forum. The original point being argued about was "why is stuff so friggin' expensive".
What you're looking for is a fix in the mechanics of PVP. Not a marketing fix. |
I can tell you that that is the only reason Im here - I never had a problem on the market before i16, but the last time I played was i13 - so I'm missing the trends and patterns. I don't remember stuff being so expensive.
I'm an idiot when it comes to the market, but why is increasing the drop rates a bad idea to counter inflation?
I get his agrument, I just find it horribly flawed and opinionated - just as he probably views mine
Good point though |
Opinionated? Of course! I've never exactly pretended to be a "neutral" voice of reason on this subject.
I can tell you that that is the only reason Im here - I never had a problem on the market before i16, but the last time I played was i13 - so I'm missing the trends and patterns. I don't remember stuff being so expensive.
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At this point, the market still had a relatively decent amount of these recipes available for all but the most desirable set pieces. However, the market started clearing out about this point. Recipes that were going for lower (than now) prices were bought up and became scarce. Newly generated stuff, if it wasn't consumed internally (by the person who it dropped to) went on the market for substantially increased prices.
By the end of i14 things were quite bad.
The advent of i15 and AE actually helped the situation. Because you weren't spec-buying recipes like you were with merits, you saw a lot more in the way of random recipes making it to the market during the height of the PL craze. So while you had tons of new L50's being created, they were actually feeding back into the market.
Now, post i16, we have greatly reduced AE use. Yet we've still got all these L50's out there who want nice stuff (not to mention the lower level toons who also want nice stuff).
The market is getting it's contents vacuumed out again. So, again, what was plentiful and cheap before is now getting scarce and more expensive.
The reason things weren't this expensive in i12 and early i13 is because there wasn't the level and type of demand there is now.
I'm an idiot when it comes to the market, but why is increasing the drop rates a bad idea to counter inflation? |
A crazy increase in the drop rate simply destroys the value of the IOs in the first place and turns the game into GearQuest.
And you're essentially asking the devs to fix a player-created problem (that scads of people PL'ed to 50 (multiple times) and now want "bling").
I'm curious about the stuff that used to be plentiful but now is scarce. What sort of sets are we talking here? I won't argue that the market isn't in short supply, but I roll merits when I get them and I still find a lot of recipes that have some demand but not enough to justify listing them. Things that sell say, in the 50k range (or things that hop between 50k, 1M, 100k, 500k). Someone must want them, but it could take a couple weeks to find a buyer. For that little return I may not bother listing it, because it will just eat up a market slot (curse you, Ghost Widow's Embrace!). Same with some Pool Bs. Touch of the Nictus: Accuracy/Endurance/Heal? I have two of them. Seems like a good set. Keep it? List it for 50k? Vendor it? List it for more, but wait a month for it to sell?
I'd imagine this is even worse for marketeers or those generating more merits. They really have to deal in recipes that make better profits; I'd guess the stuff in the middle is either getting deleted or vendored. Recipes are produced, but by the same players that are generating the good stuff.
(I could be off-base...I need to get a better grip on what sets are in demand)
Suggestions:
Super Packs Done Right
Influence Sink: IO Level Mod/Recrafting
Random Merit Rolls: Scale cost by Toon Level
<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison
If you give your opponent the first two moves in tic tac toe, you actually *are* getting a sure thing - a sure *loss*. Tic tac toe is nice and predictable that way, and if I'm allowed to plunk down 2 x's on the board anywhere I like, you will lose 100% of the time, guaranteed. It's very much like the situation everyone is trying to beat into your head regarding KB.
@MuonNeutrino
Student, Gamer, Altaholic, and future Astronomer.
This is what it means to be a tank!
I'm curious about the stuff that used to be plentiful but now is scarce. What sort of sets are we talking here? I won't argue that the market isn't in short supply, but I roll merits when I get them and I still find a lot of recipes that have some demand but not enough to justify listing them.
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Oh, hahahah. I don't think you thought your cunning plan all the way through here, because you just basically proved his point.
If you give your opponent the first two moves in tic tac toe, you actually *are* getting a sure thing - a sure *loss*. |
Can I DEPEND on it? And would I want to do it ALL the time?
No.
But it doesn't always assure that victory for him is GIVEN.
Wrong! There's always the possibility that my opponent is an idiot (or at least does something dumb or forgets something).
Can I DEPEND on it? And would I want to do it ALL the time? No. But it doesn't always assure that victory for him is GIVEN. |
You better hope your opponent is brain dead if you expect to beat them at tic-tac-toe given they have the 'first' move.
*getting popcorn and waiting when thread devolves into accusing "bunch of RPers playing tanks with shields or catgirls w/e who purple out their toons even if they don't need it"*
No. I understand completely. I'm just saying that the "fix" being pushed here as a "market correction" isn't what they need.
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The market is a PvE-centric contraption. In order to be successful at it, you have to either use it fairly aggressively or you have to play PvE quite a lot.
Dedicated PvPers, are, by definition, here to PvP. Time spent fiddling with the market (despite arguing being a mild form of PvP) and definitely time spent PvEing aren't on their agenda. However, to be competitive, they must do one of these things.
Your comments that if they want to PvP in a more competitive way they should seek out a game with better PvP is a non-starter. The point of their complaints is that they'd like to PvP here, and are looking for improvements to the system that allow them to do this without having to spend time in PvE. It does not imply that they demand zero time investment at all, but simply zero (or minimal) time investment in PvE.
The solutions I described have nothing to do with breaking or correcting the market that exists today. Instead they strive a separation of PvE and PvP concerns (something our devs have struggled with from the very beginning).
I understand and sympathize with sentiments given here. Your position on this matter seems to me to purely argumentative for its own sake. And believe me, coming from me, I think that's saying something.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Yep.
Tic-tac-toe (noughts and crosses as I know it) is a guaranteed draw unless one person makes a mistake.
@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617
Dedicated PvPers, are, by definition, here to PvP. Time spent fiddling with the market (despite arguing being a mild form of PvP) and definitely time spent PvEing aren't on their agenda. However, to be competitive, they must do one of these things.
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Your comments that if they want to PvP in a more competitive way they should seek out a game with better PvP is a non-starter. |
The point of their complaints is that they'd like to PvP here, and are looking for improvements to the system that allow them to do this without having to spend time in PvE. It does not imply that they demand zero time investment at all, but simply zero (or minimal) time investment in PvE. |
So the devs could invest a bunch of time, money, and effort into segregating the sytems into a parallel setup
OR
They can concentrate on PVE and hit 99+% of the playerbase while continuing to play "Operation" with PVP.
What do you REALLY think is going to happen?
I understand and sympathize with sentiments given here. Your position on this matter seems to me to purely argumentative for its own sake. And believe me, coming from me, I think that's saying something. |
Honestly, I really wish the situation for PVPers here was better. I do.
I just, truthfully, don't see any changes coming down the pipe to fix the situation and several of the purported "solutions" are equivalent blowing someone's face off with a nuke to get rid of a pimple on their chin.
If the "duh" is in regards to the need to use the market to get PvP goods, that's not a "duh" factor. It's that way because it happens to be that way, not because it has to be that way.
Maybe. The fact is that PVP really is the unwanted stepchild of CoX. Yes, there's a small, hardcore segment of players who want to do more with it. Unfortunately, reality intervenes quite quickly. |
This is going to come under the heading of ROI. Again, the PVP crowd is relatively small. Such a change to PVP would be fairly to completely non-trivial. |
So the devs could invest a bunch of time, money, and effort into segregating the sytems into a parallel setup OR They can concentrate on PVE and hit 99+% of the playerbase while continuing to play "Operation" with PVP. What do you REALLY think is going to happen? |
If I was being argumentative, you'd have put me on ignore by now. I'm simply mouthing unwelcome truth here. |
I just, truthfully, don't see any changes coming down the pipe to fix the situation and several of the purported "solutions" are equivalent blowing someone's face off with a nuke to get rid of a pimple on their chin. |
Shoot down bad ideas for being bad, and concede when good ideas are good, even if you don't think they'd ever happen. There's no need to play "no-man" for the devs, especially on things we don't know their positions on. I used to poo-poo lots of ideas on the basis of the devs seemingly never having time to make changes or fix things. Then they staffed up like mad and starting doing things we thought they'd never do. Like I said, I don't necessarily trust them to do a good job fixing PvP, but I don't think we're safe in assuming they aren't going to try (for better or worse).
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
It's not as if the devs haven't spent significant amounts of time working on it.
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If the ROI was perceived to be so small, I have to wonder why devs made any changes at all? |
Surely you jest. |
(Sorry, WAY too much Airplane! as a kid.)
So we should just tell them all to go away and stop asking for things? |
Beyond this point, about all you can do is offer a pointed GTFO.
If having even a high proportion of god-awful suggestions was the criteria for that, the whole of the forums should be shut down, erased with an EMP and smelted for scrap metal. |
Anyway, stupid argument is stupid.
I get his agrument, I just find it horribly flawed and opinionated - just as he probably views mine
Good point though