Coldblooded and Weed Whacker for Heroes
1) Did we keep getting exactly four hordelings because the mission is hardcapped at that number, or would taking the team up to 8 members spawn us more on each map?
No, it's based on team size but there is also a random factor. You'll get more ON AVERAGE, by upping the team size.
2) Did we keep getting exactly four because we kept resetting the mission (and so kept getting the same exact map,
No. Resetting the map resets it all. You can tell a mission has been successfully reset because you'll get the mission entry pop-up again and the map will be all blank.
If we also did the second mission, would that give us a better chance for more on the first mission?
um.. I forget which is which but when I was in a farm, I think we used the mission with Terigol. I'm not sure if someone figured out that was the best one, or we just ended up with that one for no good reason.
4) If we were down to, say, a duo, would we still get four-per-map? Or would it drop to, say, two?
It would drop - dunno to what number.
Given the super-tight timeline to earn this badge, and the absolutely singular mission to get them to spawn, and given how quickly interest in doing Holiday content seems to fade (typically within the first week!), I could really use any tips or hints in how to maximize the chances of getting these two badges (plus the two gladiators attached to those two).
Join a badging channel on your server. The badgers *WILL* keep grinding those missions until they get the badges on as many of their toons as need it. Personally, I only hunt badges on one toon.
Paragon City Search And Rescue
The Mentor Project
As I understand it the only time Heroes can earn this badge is right now, during the "Spring Fling".
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If I'm getting this correct, to get Coldblooded, we need a 20-25 villain to start Scratch's mission in order to spawn Hordelings (100), and a 25-45 villain to spawn Succibi or Hellfrosts (50) to get Weed Whacker.
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My questions are these:
1) Did we keep getting exactly four hordelings because the mission is hardcapped at that number, or would taking the team up to 8 members spawn us more on each map? There seemed to be no difference between 4 team members and 6... |
2) Did we keep getting exactly four because we kept resetting the mission (and so kept getting the same exact map, but with different spawn groups -- sometimes mostly ghosts, sometimes mostly mages)?
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If we also did the second mission, would that give us a better chance for more on the first mission?
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3) Is there a level range that can guarantee to get Hellfrosts instead, so at least we can work two badges at once?
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4) If we were down to, say, a duo, would we still get four-per-map? Or would it drop to, say, two?
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See the above answers. Set team spawn size to 8, -1 level, bosses. This should maximize the amount spawned, if you are in the correct level ranges.
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
15-24 is too high for good numbers of Hordelings. The best range is 8-13, as that's when they spawn at the most plentiful rank, Minions, and before their places get taken over by Spectrals. The ones that spawn in the range that you are set at are Lieutenants and Bosses, which explains the lower numbers.
"I wish my life was a non-stop Hollywood movie show,
A fantasy world of celluloid villains and heroes."
Ok last night I did this with two people, I brought in a level 8 villain with another level 50 fire/kin. We spawned the mish the settings were
+0 +5 then I Brought the villain in first then the level 50 fire/kin
I gave the star to the level 50 and logged of the Villain and brought my level 50 ill/rad I went around on my level 50 Ill/rad left the team and killed all the bosses then rejoined the team and we both killed all the hordlings took about 4-5 mished to get 100 did the same thing with a level 30 villain for the succibus and hellifrost but changed the settings to +0 +8 and for the most part I let the hellifrost kill most of the mobs by confusing it
It's better to save the Mystery, than surrender to the secret...
15-24 is too high for good numbers of Hordelings. The best range is 8-13, as that's when they spawn at the most plentiful rank, Minions, and before their places get taken over by Spectrals. The ones that spawn in the range that you are set at are Lieutenants and Bosses, which explains the lower numbers.
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On the other hand, there really isn't any point to try to work the badge system in this way any more due to Going Rogue.
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
As I understand it the only time Heroes can earn this badge is right now, during the "Spring Fling".
If I'm getting this correct, to get Coldblooded, we need a 20-25 villain to start Scratch's mission in order to spawn Hordelings (100), and a 25-45 villain to spawn Succibi or Hellfrosts (50) to get Weed Whacker. JJ |
15-24 is too high for good numbers of Hordelings. The best range is 8-13, as that's when they spawn at the most plentiful rank, Minions, and before their places get taken over by Spectrals. The ones that spawn in the range that you are set at are Lieutenants and Bosses, which explains the lower numbers.
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Since there's suppose to be a reward for characters that stay their original alignment some characters will still want to use the valentines event to get these badges.
Since there's suppose to be a reward for characters that stay their original alignment some characters will still want to use the valentines event to get these badges.
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And if that means losing that one badge or reward, it's instantly made up for by the dozens more you can get from the other side. I think most people can live with that.
I'm inclined to believe it would be a buff or temp power of some kind, rather than a badge, which means badge hunters wouldn't really care. Otherwise, you could still earn the badge for "staying" whatever time frame it might take, and THEN move to the other side.
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Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
See the above answers. Set team spawn size to 8, -1 level, bosses. This should maximize the amount spawned, if you are in the correct level ranges.
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I'm not really sure why Snow Globe keeps telling people to turn on Bosses while farming boss badges. All that does is make the bosses harder to kill. They still count when they're downgraded to lieutenants, just like defeating Praetorians gets you Dimensional Warder regardless of whether you fight AV or EB versions.
@Roderick
I'm not really sure why Snow Globe keeps telling people to turn on Bosses while farming boss badges. All that does is make the bosses harder to kill. They still count when they're downgraded to lieutenants, just like defeating Praetorians gets you Dimensional Warder regardless of whether you fight AV or EB versions.
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Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
So, for what it is worth, on my second night of trying for the badges, I fell in with a team running @ level 10 set for 8. Hordelings spawned at between 12 and 16 per iteration.
When I was at 59 killed (Nice, I hadn't realized there was a counter for these until someone pointed it out), the group broke up, but the mission holder was extremely nice enough to let me run a few more times. What we did was enter the mission together, then he let me drop from the team. I snapped back up to level 50, and just wiped the map. Went very very fast, and I had Coldblooded within 15 minutes.
Then he switched to a 30 vill, and we did the same again. Succubi and Hellfrosts spawned between 12 and 20 per reload, at about 50/50 ratio. At 3.1 runs I got Weed Whacker -- maybe 20 minutes doing it that way.
So, if you can find someone to help you, and is willing to stand around not getting XP while you badge it out, that would seem to be the fastest way.
Thanks very much to Evil Evans for his help last night, I'm four badges closer to being complete!
-B
"I wish my life was a non-stop Hollywood movie show,
A fantasy world of celluloid villains and heroes."
Completely unneeded. Having a villain enter the mission first fixes the spawns to the right type.
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Some like the challenge. Additionally, better xp while doing the mission. |
@Roderick
My method:
- Level 21 Villain gets the mission (set to +4, x8), and enters the mission.
- Invite people to the team.
- As each person enters the mission, they quit the team and a lvl 50 inside the mission invites everybody (except the mission holder).
- The mission holder leaves the mission and waits in Pocket D.
- The foes will spawn at lvl 25, so there should be both Hellfrosts and Hordelings.
- The lvl 50 team wipes through the map jumping through mobs killing only their desired targets, obviously avoiding the Boss spawn in the final room.
- When the mission is "clear", invite the mission holder back to the team and everybody is instantly ejected from the mission, making it a quicker way out to reset.
- Reset the mission.
- Repeat as needed.
- Because of the strange overlapping requirements for the 4 badges, you will ding 3 badges well before the final Hordeling Gladiator. Once you don't need the bosses anymore, the Mission holder changes the difficulty setting to (+0, x8) and continue the process above until you get the last badge.
It's quick, and easy. No need to worry about actual boss spawns... you'll always be fighting grays anyway.
just curious master blade, how did u get the loc to appear in the tab? (or did u photoshop that in?). Nice calendars btw.
just curious master blade, how did u get the loc to appear in the tab? (or did u photoshop that in?). Nice calendars btw.
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..and Thanks! Glad you like them.
PS - That Calendars by @Master-Blade link in my sig takes you to my calendar thread so we don't have to threadjack.
As I understand it the only time Heroes can earn this badge is right now, during the "Spring Fling".
If I'm getting this correct, to get Coldblooded, we need a 20-25 villain to start Scratch's mission in order to spawn Hordelings (100), and a 25-45 villain to spawn Succibi or Hellfrosts (50) to get Weed Whacker.
Last night we did 5 passes, and each run through the mission spawned (with between 4 and 6 on the team) exactly FOUR hordelings... which means it would take, ugh, 25 times through the mission to get the badge (barring any Hordeling resurrections)
My questions are these:
1) Did we keep getting exactly four hordelings because the mission is hardcapped at that number, or would taking the team up to 8 members spawn us more on each map? There seemed to be no difference between 4 team members and 6...
2) Did we keep getting exactly four because we kept resetting the mission (and so kept getting the same exact map, but with different spawn groups -- sometimes mostly ghosts, sometimes mostly mages)? If we also did the second mission, would that give us a better chance for more on the first mission?
3) Is there a level range that can guarantee to get Hellfrosts instead, so at least we can work two badges at once?
4) If we were down to, say, a duo, would we still get four-per-map? Or would it drop to, say, two?
4a) Is it that four-per-map the same for Hellfrosts or Succubi?
Given the super-tight timeline to earn this badge, and the absolutely singular mission to get them to spawn, and given how quickly interest in doing Holiday content seems to fade (typically within the first week!), I could really use any tips or hints in how to maximize the chances of getting these two badges (plus the two gladiators attached to those two).
Any hints from people who have earned these badges would be VERY welcome...
If it helps, I'm on Triumph.
Thanks!
JJ