Coldblooded and Weed Whacker for Heroes


dragonslay

 

Posted

As I understand it the only time Heroes can earn this badge is right now, during the "Spring Fling".

If I'm getting this correct, to get Coldblooded, we need a 20-25 villain to start Scratch's mission in order to spawn Hordelings (100), and a 25-45 villain to spawn Succibi or Hellfrosts (50) to get Weed Whacker.

Last night we did 5 passes, and each run through the mission spawned (with between 4 and 6 on the team) exactly FOUR hordelings... which means it would take, ugh, 25 times through the mission to get the badge (barring any Hordeling resurrections)

My questions are these:
1) Did we keep getting exactly four hordelings because the mission is hardcapped at that number, or would taking the team up to 8 members spawn us more on each map? There seemed to be no difference between 4 team members and 6...

2) Did we keep getting exactly four because we kept resetting the mission (and so kept getting the same exact map, but with different spawn groups -- sometimes mostly ghosts, sometimes mostly mages)? If we also did the second mission, would that give us a better chance for more on the first mission?

3) Is there a level range that can guarantee to get Hellfrosts instead, so at least we can work two badges at once?

4) If we were down to, say, a duo, would we still get four-per-map? Or would it drop to, say, two?

4a) Is it that four-per-map the same for Hellfrosts or Succubi?

Given the super-tight timeline to earn this badge, and the absolutely singular mission to get them to spawn, and given how quickly interest in doing Holiday content seems to fade (typically within the first week!), I could really use any tips or hints in how to maximize the chances of getting these two badges (plus the two gladiators attached to those two).

Any hints from people who have earned these badges would be VERY welcome...

If it helps, I'm on Triumph.

Thanks!

JJ


 

Posted

1) Did we keep getting exactly four hordelings because the mission is hardcapped at that number, or would taking the team up to 8 members spawn us more on each map?
No, it's based on team size but there is also a random factor. You'll get more ON AVERAGE, by upping the team size.

2) Did we keep getting exactly four because we kept resetting the mission (and so kept getting the same exact map,
No. Resetting the map resets it all. You can tell a mission has been successfully reset because you'll get the mission entry pop-up again and the map will be all blank.

If we also did the second mission, would that give us a better chance for more on the first mission?
um.. I forget which is which but when I was in a farm, I think we used the mission with Terigol. I'm not sure if someone figured out that was the best one, or we just ended up with that one for no good reason.

4) If we were down to, say, a duo, would we still get four-per-map? Or would it drop to, say, two?
It would drop - dunno to what number.

Given the super-tight timeline to earn this badge, and the absolutely singular mission to get them to spawn, and given how quickly interest in doing Holiday content seems to fade (typically within the first week!), I could really use any tips or hints in how to maximize the chances of getting these two badges (plus the two gladiators attached to those two).
Join a badging channel on your server. The badgers *WILL* keep grinding those missions until they get the badges on as many of their toons as need it. Personally, I only hunt badges on one toon.


Paragon City Search And Rescue
The Mentor Project

 

Posted

Quote:
Originally Posted by JumpinJack View Post
As I understand it the only time Heroes can earn this badge is right now, during the "Spring Fling".
Correct.

Quote:
Originally Posted by JumpinJack View Post
If I'm getting this correct, to get Coldblooded, we need a 20-25 villain to start Scratch's mission in order to spawn Hordelings (100), and a 25-45 villain to spawn Succibi or Hellfrosts (50) to get Weed Whacker.
Actually I think the low end on the hordelings is 10, but 15-24 is a good range. Personally, I'd try 15-20. Succubi or Hellfrosts would be 25-38 (30-35 for optimal range, any higher and I think you'll eliminate Hellfrosts).

Quote:
Originally Posted by JumpinJack View Post
My questions are these:
1) Did we keep getting exactly four hordelings because the mission is hardcapped at that number, or would taking the team up to 8 members spawn us more on each map? There seemed to be no difference between 4 team members and 6...
Eight would definitely be better in this case.

Quote:
Originally Posted by JumpinJack View Post
2) Did we keep getting exactly four because we kept resetting the mission (and so kept getting the same exact map, but with different spawn groups -- sometimes mostly ghosts, sometimes mostly mages)?
No, mission resets would have zero impact on spawns. If a hero entered the mission first, then chances go down to zero. Make sure a villain enters the mission first.

Quote:
Originally Posted by JumpinJack View Post
If we also did the second mission, would that give us a better chance for more on the first mission?
No, it won't. You can only get the missions once per year, per character. If you finish the first mission, you can't go back to it.

Quote:
Originally Posted by JumpinJack View Post
3) Is there a level range that can guarantee to get Hellfrosts instead, so at least we can work two badges at once?
Try the 25-30 range or the 30-35 range.

Quote:
Originally Posted by JumpinJack View Post
4) If we were down to, say, a duo, would we still get four-per-map? Or would it drop to, say, two?
It probably had a lot to do with you running it at level 45, but dropping down to two might not spawn anything useful unless you change the difficulty. At that point you're better off with a larger team anyways.

Quote:
Originally Posted by JumpinJack View Post
4a) Is it that four-per-map the same for Hellfrosts or Succubi?
See the above answers. Set team spawn size to 8, -1 level, bosses. This should maximize the amount spawned, if you are in the correct level ranges.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

15-24 is too high for good numbers of Hordelings. The best range is 8-13, as that's when they spawn at the most plentiful rank, Minions, and before their places get taken over by Spectrals. The ones that spawn in the range that you are set at are Lieutenants and Bosses, which explains the lower numbers.


"I wish my life was a non-stop Hollywood movie show,
A fantasy world of celluloid villains and heroes."

 

Posted

Ok last night I did this with two people, I brought in a level 8 villain with another level 50 fire/kin. We spawned the mish the settings were
+0 +5 then I Brought the villain in first then the level 50 fire/kin
I gave the star to the level 50 and logged of the Villain and brought my level 50 ill/rad I went around on my level 50 Ill/rad left the team and killed all the bosses then rejoined the team and we both killed all the hordlings took about 4-5 mished to get 100 did the same thing with a level 30 villain for the succibus and hellifrost but changed the settings to +0 +8 and for the most part I let the hellifrost kill most of the mobs by confusing it


It's better to save the Mystery, than surrender to the secret...

 

Posted

Quote:
Originally Posted by Ms. Mesmer View Post
15-24 is too high for good numbers of Hordelings. The best range is 8-13, as that's when they spawn at the most plentiful rank, Minions, and before their places get taken over by Spectrals. The ones that spawn in the range that you are set at are Lieutenants and Bosses, which explains the lower numbers.
Yeah, I knew it was sub-20. The OP was trying at 20-25. I blame two years of school filling my head with useless stuff (ie. things I need to get work ) for not remembering the exact range needed for hordelings.

On the other hand, there really isn't any point to try to work the badge system in this way any more due to Going Rogue.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

Quote:
Originally Posted by Snow Globe View Post
On the other hand, there really isn't any point to try to work the badge system in this way any more due to Going Rogue.
Must have the shinies NoW............


So many cats - So few recipes!

Age is of no importance,
unless you are a cheese!

 

Posted

Quote:
Originally Posted by JumpinJack View Post
As I understand it the only time Heroes can earn this badge is right now, during the "Spring Fling".

If I'm getting this correct, to get Coldblooded, we need a 20-25 villain to start Scratch's mission in order to spawn Hordelings (100), and a 25-45 villain to spawn Succibi or Hellfrosts (50) to get Weed Whacker.
JJ
Coldblooded/Coldhearted is 100 hordelings or hellfrosts.


Quote:
Originally Posted by Ms. Mesmer View Post
15-24 is too high for good numbers of Hordelings. The best range is 8-13, as that's when they spawn at the most plentiful rank, Minions, and before their places get taken over by Spectrals. The ones that spawn in the range that you are set at are Lieutenants and Bosses, which explains the lower numbers.
8-13 is good if you're only interested in hordelings, but if you want to get all 4 badges quickly I found 24 to be good as you can get both hordelings and hellfrosts

Quote:
Originally Posted by Snow Globe View Post
On the other hand, there really isn't any point to try to work the badge system in this way any more due to Going Rogue.
Since there's suppose to be a reward for characters that stay their original alignment some characters will still want to use the valentines event to get these badges.


 

Posted

Quote:
Originally Posted by Shadow State View Post
Since there's suppose to be a reward for characters that stay their original alignment some characters will still want to use the valentines event to get these badges.
I'm inclined to believe it would be a buff or temp power of some kind, rather than a badge, which means badge hunters wouldn't really care. Otherwise, you could still earn the badge for "staying" whatever time frame it might take, and THEN move to the other side.

And if that means losing that one badge or reward, it's instantly made up for by the dozens more you can get from the other side. I think most people can live with that.


 

Posted

Quote:
Originally Posted by Master-Blade View Post
I'm inclined to believe it would be a buff or temp power of some kind, rather than a badge, which means badge hunters wouldn't really care. Otherwise, you could still earn the badge for "staying" whatever time frame it might take, and THEN move to the other side.
I think there was a red name (I think Positron, but could be wrong) that said that it would take longer, but the rewards could be grabbed by those that switched sides.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

Quote:
Originally Posted by Snow Globe View Post
See the above answers. Set team spawn size to 8, -1 level, bosses. This should maximize the amount spawned, if you are in the correct level ranges.
Get a villain with the mission and stealth to take the mission at -1x8 no bosses, enter the mission, run around enough to spawn everything, then invite the others. This will force the bosses to spawn in at Lt rank, which is better for quick badge farming.

I'm not really sure why Snow Globe keeps telling people to turn on Bosses while farming boss badges. All that does is make the bosses harder to kill. They still count when they're downgraded to lieutenants, just like defeating Praetorians gets you Dimensional Warder regardless of whether you fight AV or EB versions.


@Roderick

 

Posted

Quote:
Originally Posted by Roderick View Post
run around enough to spawn everything
Completely unneeded. Having a villain enter the mission first fixes the spawns to the right type.

Quote:
Originally Posted by Roderick View Post
I'm not really sure why Snow Globe keeps telling people to turn on Bosses while farming boss badges. All that does is make the bosses harder to kill. They still count when they're downgraded to lieutenants, just like defeating Praetorians gets you Dimensional Warder regardless of whether you fight AV or EB versions.
Some like the challenge. Additionally, better xp while doing the mission.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

So, for what it is worth, on my second night of trying for the badges, I fell in with a team running @ level 10 set for 8. Hordelings spawned at between 12 and 16 per iteration.

When I was at 59 killed (Nice, I hadn't realized there was a counter for these until someone pointed it out), the group broke up, but the mission holder was extremely nice enough to let me run a few more times. What we did was enter the mission together, then he let me drop from the team. I snapped back up to level 50, and just wiped the map. Went very very fast, and I had Coldblooded within 15 minutes.

Then he switched to a 30 vill, and we did the same again. Succubi and Hellfrosts spawned between 12 and 20 per reload, at about 50/50 ratio. At 3.1 runs I got Weed Whacker -- maybe 20 minutes doing it that way.

So, if you can find someone to help you, and is willing to stand around not getting XP while you badge it out, that would seem to be the fastest way.

Thanks very much to Evil Evans for his help last night, I'm four badges closer to being complete!

-B


 

Posted

Quote:
Originally Posted by Shadow State View Post
8-13 is good if you're only interested in hordelings, but if you want to get all 4 badges quickly I found 24 to be good as you can get both hordelings and hellfrosts.
This is probably about the same efficiency these days, since Coldblooded was reduced. I'd guess that it takes about 8 runs, which is about the same as splitting up Coldblooded and Weed Whacker with optimal levels for each. It loses in efficiency for each of them, with only one of three possible Boss spawns counting for Weed Whacker, rather than two out of three in a 31-35 mission, and for only having Lieutenant Hordelings, but makes up for it in the crossover of Hellfrosts counting for both. I suppose it mostly depends on what level of villains you have available which you would choose.


"I wish my life was a non-stop Hollywood movie show,
A fantasy world of celluloid villains and heroes."

 

Posted

Quote:
Originally Posted by Roderick View Post
run around enough to spawn everything
Quote:
Originally Posted by Snow Globe View Post
Completely unneeded. Having a villain enter the mission first fixes the spawns to the right type.
True, but it only spawns in the first few mobs. Any further in will have bosses in them, if the rest of the team joins first, which my method tries to avoid.

Quote:
Some like the challenge. Additionally, better xp while doing the mission.
Some of us don't care about challenge or XP while badging. :P


@Roderick

 

Posted

My method:

- Level 21 Villain gets the mission (set to +4, x8), and enters the mission.
- Invite people to the team.
- As each person enters the mission, they quit the team and a lvl 50 inside the mission invites everybody (except the mission holder).
- The mission holder leaves the mission and waits in Pocket D.
- The foes will spawn at lvl 25, so there should be both Hellfrosts and Hordelings.
- The lvl 50 team wipes through the map jumping through mobs killing only their desired targets, obviously avoiding the Boss spawn in the final room.
- When the mission is "clear", invite the mission holder back to the team and everybody is instantly ejected from the mission, making it a quicker way out to reset.
- Reset the mission.
- Repeat as needed.

- Because of the strange overlapping requirements for the 4 badges, you will ding 3 badges well before the final Hordeling Gladiator. Once you don't need the bosses anymore, the Mission holder changes the difficulty setting to (+0, x8) and continue the process above until you get the last badge.

It's quick, and easy. No need to worry about actual boss spawns... you'll always be fighting grays anyway.


 

Posted

just curious master blade, how did u get the loc to appear in the tab? (or did u photoshop that in?). Nice calendars btw.


 

Posted

Quote:
Originally Posted by dragonslay View Post
just curious master blade, how did u get the loc to appear in the tab? (or did u photoshop that in?). Nice calendars btw.
Yeah.. I just added it in manually to help people find him if they wanted. Matter of fact, that entire map window was edited. I couldn't get the interface that small but still enlarge it to that scale to show enough detail, so I had to shrink the UI myself manually, and also edit out the toon's name above the arrow marker. Then I had to move the compass back into position as well. It was really quite a task.. cause I only use MSPaint. lol

..and Thanks! Glad you like them.

PS - That Calendars by @Master-Blade link in my sig takes you to my calendar thread so we don't have to threadjack.