What happened to the Market???


Bionic_Flea

 

Posted

Hey, I take a bit of a break from CoH for around 4 or 5 months. I come back and take a look at WW to see how some of my sells and bids are doing. I find that purple recipes have gone up like 200% in some cases. WTF happened?
North


Virtue and Freedom
Hi, my name is Northman, and I am an Altoholic. No wait, I'm Lost Nova, no wait, Arc Havoc, no, Dragon Moon, no, Lord Fury......

 

Posted

this has been an ongoing thing since just after the AE was released. nothing new to see.


 

Posted

So the best way to build up my IO sets now is......?
TF's to get merits?
AE missions?


Virtue and Freedom
Hi, my name is Northman, and I am an Altoholic. No wait, I'm Lost Nova, no wait, Arc Havoc, no, Dragon Moon, no, Lord Fury......

 

Posted

A lot of things changed. For starters, the amount of inf earned per drop was fixed, which means that 50's earn more inf simply playing the game. I'll also ask one question: Red or Blue? Redside has some severe market shortages going on, which is making prices soar even higher than Blueside on some items.

On top of that, the period of quick 50's meant people potentially could go 1-50 in 3 hours. That's a tremendous amount of inf generated in a very short period of time. Multiply that by a large sample of the population doing this, and inflation starts running rampant.

I assume that when the two of these combined, you had a pretty hefty hit on inflation. On the bright side, lots of things are selling more than they used to, which means it is also easier to make inf.

The most profitable method of earning inf continues to be the market, whether it's by flipping recipes, crafting, or simply using the market to sell your drops and listing them intelligently.

Using AE for tickets can be profitable, providing the recipes aren't saturated, which has happened to quite a few recipes (so there's some things cheaper than they used to be)

Running TF's daily tends to generate a nice amount of merits, which can be used to roll on randoms or specific recipes. However, for the time needed, it does not compare to AE ticket generation (though you might find soloing AE at x/8 difficulty gets monotonous after a while).


 

Posted

Quote:
Originally Posted by Tonality View Post
A lot of things changed. For starters, the amount of inf earned per drop was fixed, which means that 50's earn more inf simply playing the game. I'll also ask one question: Red or Blue? Redside has some severe market shortages going on, which is making prices soar even higher than Blueside on some items.

On top of that, the period of quick 50's meant people potentially could go 1-50 in 3 hours. That's a tremendous amount of inf generated in a very short period of time. Multiply that by a large sample of the population doing this, and inflation starts running rampant.

I assume that when the two of these combined, you had a pretty hefty hit on inflation. On the bright side, lots of things are selling more than they used to, which means it is also easier to make inf.

The most profitable method of earning inf continues to be the market, whether it's by flipping recipes, crafting, or simply using the market to sell your drops and listing them intelligently.

Using AE for tickets can be profitable, providing the recipes aren't saturated, which has happened to quite a few recipes (so there's some things cheaper than they used to be)

Running TF's daily tends to generate a nice amount of merits, which can be used to roll on randoms or specific recipes. However, for the time needed, it does not compare to AE ticket generation (though you might find soloing AE at x/8 difficulty gets monotonous after a while).
Also, the AE fifties didn't level up with normal mobs, and not with Dev's Choice, so no possible purple drops. Thus Higher demand with a drop in supply.


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Posted

Quote:
Originally Posted by Northman View Post
So the best way to build up my IO sets now is......?
TF's to get merits?
AE missions?
Run stuff, get IO recipes and sell em if you dont need em.

A high price is great for sellers.



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Posted

So, no purple drops on AE missions, or ticket rolls, correct?
Just run vanilla lvl 50 missions and hope for one. (Don't have much
time these days to run on TF's).


Virtue and Freedom
Hi, my name is Northman, and I am an Altoholic. No wait, I'm Lost Nova, no wait, Arc Havoc, no, Dragon Moon, no, Lord Fury......

 

Posted

Quote:
Originally Posted by Northman View Post
So, no purple drops on AE missions, or ticket rolls, correct?
Just run vanilla lvl 50 missions and hope for one. (Don't have much
time these days to run on TF's).

Dev's Choice missions give you an option when you run them. You can opt for normal drops (which includes purples) or AE drops (just tickets)

Some of the high level TFs can be run in less than 2 hours, so those are still options (ITF, Kahn TF)

Your odds of getting a purple just running vanilla level 50 missions aren't very good. But you can do so if you want.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Personally, I'm of the opinion that they were undervalued to begin with. Now, at least, they're at where they probably should have been all along. And they're still affordable, depending on how much you want them.*

*This is the rule of thumb for ANY kind of loot: It's affordable, depending on how much you want it.


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Posted

Sorry, I mostly play blue side. Khan TF?
Cheers


Virtue and Freedom
Hi, my name is Northman, and I am an Altoholic. No wait, I'm Lost Nova, no wait, Arc Havoc, no, Dragon Moon, no, Lord Fury......

 

Posted

Play or do Market.

You can make a good toon by just doing missions. I'd suggest buying recipes and crafting, as that can save you some cash, but look first. Sometimes a crafted recipe will sell for less than the recipe and salvage used to make it.

You can also earn some fairly decent cash by taking advantage of the Buy-it-Nao crowd by doing that same crafting.

If you want to purple something out, you will pay. Pay pay pay.


 

Posted

Any good Dev choice missions to tear through with a Lvl 50 ILL Rad??


Virtue and Freedom
Hi, my name is Northman, and I am an Altoholic. No wait, I'm Lost Nova, no wait, Arc Havoc, no, Dragon Moon, no, Lord Fury......

 

Posted

Quote:
Originally Posted by Northman View Post
So the best way to build up my IO sets now is......?
TF's to get merits?
AE missions?
You mean the best way to get the best possible, rarest sets? Because you can get plenty of good sets without ever seeing a purple.

If you want the rarest, best stuff that exists, you'll have to pay big money for it. See the market forum for ideas on how to raise cash.


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----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

The question nobody's asked so far is "What kind of builds, on what kind of budgets?" You can tear through content pretty well on a 100-million-inf build, and you can make a hundred million in a week on the market.*

A lot of people only look at very high end builds, because it's just as easy in Mid's to pick a Hecatomb as a Crushing Impact. And if you want a very high end build, I'm not going to tell you you're wrong. But ask yourself what you're doing and why, before you do it.

* People who put the time and effort in have made 2 BILLION in a week on the market. I'm not that good and I don't work that hard.

Edited: The question nobody had asked, when I started typing. Damn you, Sailboat!


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Posted

Quote:
Originally Posted by ClawsandEffect View Post
Dev's Choice missions give you an option when you run them. You can opt for normal drops (which includes purples) or AE drops (just tickets)

Some of the high level TFs can be run in less than 2 hours, so those are still options (ITF, Kahn TF)

Your odds of getting a purple just running vanilla level 50 missions aren't very good. But you can do so if you want.
Maybe it's too early and the coffee hasn't kicked in but are you saying I'd have a better chance getting a purple by running a TF or Dev Choice AE set to normal drops than running mishes? If so, why?

To be honest the only purples I've ever gotten (3) were on regular radio mishes.


 

Posted

That's a miscommunication.

In an AE mission that drops tickets you have no chance of getting a purple. Dev's Choice gives you the "regular drops plz" option, which gives you normal chances of getting a purple. Which is better than none, I think.

As for "normal missions" vs. dev's choice vs. other things: It's about one drop per 1500 enemies per person on team, by TopDoc's math. Normal radio missions don't give you as many enemies as carefully chosen missions where you're trying to swamp yourself in baddies (looping through the Council Earth mission over and over, set to +0/x8, for instance).

If you're running the Imperious Task Force, your team is required to beat something like 400 badguys just to complete the thing, and when I've done it we usually hit around a thousand, I think. So that's a very good chance of a purple for SOMEONE on the team, and you're getting other stuff on the way.


Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.

So you think you're a hero, huh.
@Boltcutter in game.

 

Posted

I know that dev's choice are supposed to give "normal rewards" but I recall a discussion during beta where some thought that purples had not been added to the normal rewards available in AE, even when running a Dev's Choice.

I have never received a purple in AE, nor have I ever heard of anyone getting one. Not to say that means it's impossible, but has ANYONE gotten a purple in AE?


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Posted

Not sure if its true or not, but I've heard that ouro mishs have a higher drop rate than regular mishs, meaning you have a better chance of getting a purp from them. A friend of mine runs ouro mishs all day and gets a nice amount of purple drops and tons of merits. That might be a option to look at if the higher drop rate rumor I heard was true. Not only will you have a better chance of getting purps, you'll also get merits in the process.


 

Posted

Quote:
Originally Posted by Northman View Post
Sorry, I mostly play blue side. Khan TF?
Cheers
It is new TF introduced in i15. 20 merits, levels 45-50

It can be done in less than 30 minutes with fairly good team and
under 20 minutes with very good team.


Other good options are (given that team is good and everybody know what to do):
ITF - 26 merits, under 30 minutes.
LGTF - 37 merits, under 30 minutes.
Hess - 19 merits, under 25 minutes.


 

Posted

Quote:
Originally Posted by Fulmens View Post
That's a miscommunication.

In an AE mission that drops tickets you have no chance of getting a purple. Dev's Choice gives you the "regular drops plz" option, which gives you normal chances of getting a purple. Which is better than none, I think.

As for "normal missions" vs. dev's choice vs. other things: It's about one drop per 1500 enemies per person on team, by TopDoc's math. Normal radio missions don't give you as many enemies as carefully chosen missions where you're trying to swamp yourself in baddies (looping through the Council Earth mission over and over, set to +0/x8, for instance).

If you're running the Imperious Task Force, your team is required to beat something like 400 badguys just to complete the thing, and when I've done it we usually hit around a thousand, I think. So that's a very good chance of a purple for SOMEONE on the team, and you're getting other stuff on the way.
Okay this is the information I always had. Honestly I only have one farm toon which I also use for high level TFs. Not that I made him to be a farm toon originally he just happens to be the one I can do so easiest with. I keep a council warehouse radio mish I got at 50 set to -1/x8 and he's the only hero I've gotten a purple for. He's a spines/dark that I've had forever and just happen to love the lawnmower feeling I get when running through puny Council. hehe

Thanks for clearing that up Fulmens!


 

Posted

Quote:
Originally Posted by Zombie Man View Post
"an inflationary cycle without any tendency toward equilibrium."

Salvage prices haven't changed significantly since the markets were introduced. There is considerable fluctuation from hour to hour, but not so much from month to month.

Recipe prices have changed in response to changes in the game, but I would argue that they have found a new equilibrium. Of course, the game never stops changing, so prices never stop changing, but that doesn't fit the definition of hyperinflation.


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Posted

Quote:
Originally Posted by SmegHead View Post
Not sure if its true or not, but I've heard that ouro mishs have a higher drop rate than regular mishs, meaning you have a better chance of getting a purp from them.
It's not true. Your friend just has had a nice set of good rolls. That happens with random systems.

The probability that a mob drops something depends on its rank and nothing else. If it is not at least green-con to you, it won't drop anything, no matter what its rank.


Blue
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Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
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Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by peterpeter View Post
Salvage prices haven't changed significantly since the markets were introduced. There is considerable fluctuation from hour to hour, but not so much from month to month.
Salvage prices HAVE changed in the past two years that I've been playing the game. Are we playing different games?

During the AE craze, uncommon salvage spiked drastically due to shortages. While patient bidding would get you it for less than the typical 100k, you would need to buy above the flippers, which generally were around 21k or so, due to competition. Higher-demand uncommons were sustained at around 300k, like Unquenchable Flames for months. Those flipped around 66k. Prior to the AE craze, all of these salvage were readily available and would never approach 100k.

Alchemical Silver saw a radical rise and decline over the past two years. It quickly became the most expensive common salvage with prices averaging around 60k. A concerted effort by some players was able to crash the price for a good amount of time. Currently, Alchemical Silver goes for around 30k

Rare salvage during the AE craze crashed. Platinum, which regularly went for 3mil+ was now selling for 1mil, due to market saturation. Continual use of AE has somewhat stabilized the rare salvage market.

On top of that, we're seeing an influx of recipes that previously were more difficult to obtain. For example, much of the touch of death set has crashed, due to AE ticket roles. It's a great time to buy. Then you have the bronze 15-19 roll set that has supplied the market with a lot of in-demand recipes, from Imperviums to Steadfast 3%'s. The price has dropped somewhat, and is more susceptible to crashing due to a players learning about what used to be a nice niche of mine.

So, I really don't know where you're finding your information, but from my experience you are way off.

Quote:
Recipe prices have changed in response to changes in the game, but I would argue that they have found a new equilibrium. Of course, the game never stops changing, so prices never stop changing, but that doesn't fit the definition of hyperinflation.
I doubt I will ever see a 30 million Apocalypse ever again. Oh, I misread this. I can agree to this.


 

Posted

Quote:
Originally Posted by Tonality View Post
Salvage prices HAVE changed in the past two years that I've been playing the game. Are we playing different games?
I don't mean they've never changed at all, but they're in the same ballpark now that they were when the markets were introduced. As you said, during the AE craze, uncommon salvage spiked. Then the AE craze ended, and uncommon prices dropped. Prices changed, and then they changed back.

My main source of information, besides my own experience, is the old Market Watch column from the City Scoop. I can't find them again right now, but I was looking at them not too long ago and I was surprised just how little rare salvage prices have changed.

Recipe prices weren't in there, and they have certainly changed more, but there have been so many changes to the game which would affect supply and demand that it's impossible to say why the prices changed.

I'm not arguing that prices haven't changed at all. I'm just saying that what we are seeing is not hyperinflation or mudflation. 50% inflation every month would be hyperinflation. That's not happening. Sure, the price of purples went up when the devs introduced new ways to buy everything except purples (using merits) and new content which couldn't drop purples (AE) but that's not inflation. That's a shift in supply and demand.


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