Which Tank will you take to the other side?
Well, thats a tough one to answer really.
I do see most people going on to play Brutes, and retire Tankers, but then again, maybe not.
If I had to choose a Tanker to go Red Side, it would have to be a Ice/Ice/Ice Tanker, or my Favorite of the bunch, a Fire/Fire/Pyre Tanker.
Not that anyone else will agree, but I veiw a pure Ice Tanker as Villian power sets.I mean seriously, think about it.Your making it freezing cold, stabbing your enemies with pointy shards of ice with icicles, then trying to hack them to death with razor sharp swords made of rock hard ice.
That sounds like alot of punishment and torture, and its not commonly over quickly!Thats Frickin EVIL!!
Now, as for the Pure Fire Tank that id bring over to the dark side, Its mainly because its the most obseen damage iv ever done on a Tanker.When I can jump in like a blaster doing a double BU, and setting off FSC, Combustion, and Fireball, thats alot of AoE Fire Damage at Capped Tanker Damage!(I have a couple Brutes, but I dont always like chasing a Fury Bar.)
Not to mention the hard hitting ST attacks that Fire Melee has, and Fire Breath is a very long range, wide, and easy to set up cone for nice additional damage to the mob.
Not to boast to big about a Fire Tanker, but when I attack, and those large numbers come up all over the mob when I attack, it does give other tankers and scrappers pause.
It doesnt compair to a 3/4 Fury Bar, or close to full for that matter if the Brute has a AoE or 2, but the slightly diffrent Fire Melee Set on a Tanker makes it more enjoyable for me.That and the fact everyone sceams that its squishy, and find out everythings dead to quickly to worry about it.
Themaitcally, These would be my top choices.
My lvl 50 Fire/SS will be making the migration to Vigilante and probably stay there.
My other tanks are too much of heroes to move over. Similar none of my brutes are nice enough to act as a hero, though I may move one to Rogue just to have access to Paragon.
I am planning on sending a stalker all the way to the evil side at some point.
While GR is still a ways out, it's time to really start thinking and planning for what to do with it. Specifically, what Tanker you'd like to move over.
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Androphonissa is the most, for want of a better term, proletarian of the warriors from New Colchis who came to Paragon City. She has prejudices typical of the masses. She believes firmly that any arrangement that gives authority to members of the male sex is dangerous and unnatural. While she's happy to bash in the skulls of men for hire, she resents taking orders from them or obeying laws they wrote. Whether she'll be more impressed with the Rogue Isles is rather doubtful.
Hypsiste is just rather reckless, and will try anything twice. This has led to trouble before.
I intend to at least partially redeem at least one of my brutes, of whom I have far fewer, and perhaps start a new one that was always a hero.
<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison
None. The other side couldn't handle that much sheer damn tankiness.
�Life's hard. It's even harder when you're stupid.� ― John Wayne
�Just think of how stupid the average person is, and then realize half of them are even stupider!� - George Carlin
None. The other side couldn't handle that much sheer damn tankiness.
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I've only got one main Tanker (I don't really enjoy blueside content), who is a true-blue hero, but I'm still contemplating finding some way to justify taking her redside. She's WP/SS.
Hutoto is an alien of limited intelligence who would be manipulated by the dark side into doing many bad things, though he wouldn't realize it until later.
Oh, and he's kinda tall. He was a elec/stone, but I rerolled him and made him a shield/elec.
ETA: Everything about the original Hutoto was randomly generated. His archetype, primary and secondary, body type, outfit, and name. Had to hit random on the costume a few times to get the right look. Name was generated by Keypass's password generator.
ETA2: I killed the thread with my talk of mentally challenged aliens.
I was thinking about moving Electric/Fire, but he leveled too darn fast...maybe I'll take my Electric/Dark over for a spin... or might just have to roll up a new one. I would like to try either a Brute or Stalker Hero side though, so we'll have to see. Hopefully my altitis won't obliterate the few remaining slots I have on Justice...
Tanker Tuesdays: Meet in King's Row by IP Gate 6pm PT9pm ET.
1st Tuesday on Champion, 2nd Tuesday on Justice
3rd Tuesdays (Odd months) Freedom, (Even months) Virtue, 4th Tuesday, Tour, Server TBA
Brutal Thrashing Thursdays: Justice (ask Papa Slade when),meet in RWZ 6pm PT9pm ET.
The Fire/SS tank I rolled up yesterday was created with the intention of taking him Red side once GR opens up.
Throwing darts at the board to see if something sticks.....
Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Originally Posted by PapaSlade
Rangle's right....this is fun.
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Not a single one of my Tankers is going to the red side.
Actually, not a single one of my Heroes is going to the red side.
Probably half or more of my 'Villains' are moving to the blue side.
I'll probably create a few new toons in Praetoria... Not sure what they'll do.
Be Well!
Fireheart
Abhor blue-side content so taking my Stone/mace tanker over.
Also, red-side has arcs are filled with variety.
Better zones, better writing, better contacts, Mayhem Missions.
Only thing Blueside really has is better Epic pools. |
Blueside has better TFs and better variety of things to fight. Any more, blueside I level by organizing TFs. Same rewards as old style arcs, and more of them. But nobody runs Silver Mantis to level.
And last time I ran a mayhem mission there were still simultaneous Longbow ambushes at the door, on a timed map where dying sends you to a jail you have to solo your way out of against team sized spawns. I usually handle mayhems any more by getting the exploration badge and leaving, letting them fail. If I want the temp power I put a few levels on the mission, or try to.
Most of mine are going to be moving the other way.
<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison
The first few times I did a Mayhem I ran right to the bank and got demolished. Now I work my way slowly, cleaning out the trash, boxes, dumpsters, and sides, etc. before going to the bank. That way I don't have a large mob of Longbow attacking and it's much more relaxed. I usually end up with over 20 min. to do the bank itself.
Throwing darts at the board to see if something sticks.....
Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Originally Posted by PapaSlade
Rangle's right....this is fun.
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The first few times I did a Mayhem I ran right to the bank and got demolished. Now I work my way slowly, cleaning out the trash, boxes, dumpsters, and sides, etc. before going to the bank. That way I don't have a large mob of Longbow attacking and it's much more relaxed. I usually end up with over 20 min. to do the bank itself.
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Some Redside zones are better. Then there's Sharkhead, and from 20 to 25 there's nowhere else but Sharkhead. Most of my villains stall at around those levels.
Blueside has better TFs and better variety of things to fight. Any more, blueside I level by organizing TFs. Same rewards as old style arcs, and more of them. But nobody runs Silver Mantis to level. And last time I ran a mayhem mission there were still simultaneous Longbow ambushes at the door, on a timed map where dying sends you to a jail you have to solo your way out of against team sized spawns. I usually handle mayhems any more by getting the exploration badge and leaving, letting them fail. If I want the temp power I put a few levels on the mission, or try to. Most of mine are going to be moving the other way. |
I might just move everything but my mind/kin and my WS to vills. Including my PB even though bringing peace to the Isles seems nuts. It's just more familiar to me. I have the 66 month badge (69 soon) and since I started playing vills in I6 and pretty much gave up on heroes, and we are headed toward the 6th month anniversary, I have spent way more time on red side. Also, I like the character concepts that I come up with for evil characters more than my lame ideas for heroes.
After all, you can't possibly tell me that Batman, no matter what actor is playing him, has ever been cooler than a properly played Joker. And Lobo is way cooler than pretty much any character ever!
Some Redside zones are better. Then there's Sharkhead, and from 20 to 25 there's nowhere else but Sharkhead. Most of my villains stall at around those levels.
Blueside has better TFs and better variety of things to fight. Any more, blueside I level by organizing TFs. Same rewards as old style arcs, and more of them. But nobody runs Silver Mantis to level. |
And last time I ran a mayhem mission there were still simultaneous Longbow ambushes at the door, on a timed map where dying sends you to a jail you have to solo your way out of against team sized spawns. I usually handle mayhems any more by getting the exploration badge and leaving, letting them fail. If I want the temp power I put a few levels on the mission, or try to.
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You are trying to do these with a Blue side mind set of "rush to the bank". You need to think red side and they will be more fun.
If you are solo you need to hit the first bus stop, mailbox, payphone, newspaper stand and fire hydrant you see. Poof! Instant extra 5 minutes. Seriously, destroy everything and do everyside mish you can on the way. I have had 40 min on my mayhem timer before I even go to the bank. As you move across the map you will spawn one nice, managable, fun to kill Longbow ambush at a time. When you get to the bank you will get the one ambush set for the bank door.
Heck, I think even the side mishes give more time than Blue side. The only side mish I do not bother with is the kidnap. Mahyems are simply one of the best things to do Red side. I really think you are missing out on some fun by attacking them with a blue side mentality...because safeguards...those are no fun.
The Revenants and Vengeance Imperium-Triumph, Champion & now flavoring Justice!
Tanker Tuesdays & Brutal Thursdays. If you like fun, look'em up!
Shhh! Rangle is plotting.
Oh, and on topic, I have a Shield/Mace that was built to go red side and I may make another but not sure what yet.
The Revenants and Vengeance Imperium-Triumph, Champion & now flavoring Justice!
Tanker Tuesdays & Brutal Thursdays. If you like fun, look'em up!
Shhh! Rangle is plotting.
While GR is still a ways out, it's time to really start thinking and planning for what to do with it. Specifically, what Tanker you'd like to move over. Are you going to make a new Tank and set him on the path of unrighteousness? Or take an old favorite, maybe the one you draw doodles of on your notebooks with hearts around him/her, and turn them into the dark harbinger of defilement?
At the moment, I'm stuck on choosing between to oldies. I have both a Ice/EM (purpled out and perma-hastened) who's been my pride and joy since I first discovered tanking, and a SD/DM (soft-capped and super recharged for AV killing). I'm leaning a little more to the SD/DM since the changes to EM have sometimes been hard to accept, but he actually does decent AoE since the recharge is so fast it's nearly WH and Fireball all the time with Icicles. Any thoughts on the two?
And of course, feel free to discuss which tanks you'll be turning into villains. Which will probably need a new term to clarify the alignment. Villanker? Tillain? Freem?
@Rylas
Kill 'em all. Let XP sort 'em out.