Which Tank will you take to the other side?
Not a one...
The hard things I can do--- The impossible just take a little bit longer.
If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-
I wont be moving any tanks. I will however be moving a brute or 2 to blue side.
*readies fire extinguisher*
I will probably be moving my Inv/Ice/Ice Tank over, but that's also because he was kind created in either a moment of Genius or pure insanity (or some combination of the two) so to me it feels like he could just lose it mentally and start being villianish, and have moments of clarity and be good, or he might just get more harsh in his ways of dealing with things. I haven't decided that yet, but I know he has a cool villain costume already!
I have a dark/dark tank that I haven't been able to get out of the 30s. He dies too much to be any kind of alpha tank. I think he might move redside, where there is less focus on protecting the squishies and more bashing.
I'm not an expert or anything, but perhaps this could be improved if, oh, I dunno, maybe if Silver Mantis actually existed on a map somewhere? Why is this the only TF/SF that requires 1) a VG, 2) a mission computer/oracle 3) if not all-VG, the VG needs to allow the leader's teammates in the base. No other force/trial/raid has requirements like that - do they add any value to the SF at all?
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Does spending 3-6 hours (or who knows how long) running around the Shard add value to those? Does having to complete a story arc to gain access to Cimerora(SP?) add value to the ITF? Does having to be lvl 45 add value to a Lady Grey? The value is a fun gaming experience that requires a couple things to do. I guess I just do not see the things you listed as brickwalls to playing this content.
If a certain set of requirements means there is a hidden gem of content in the game, maybe that's a good thing. Maybe having everything be as easy as possible to do cheapens the experience of doing those things. People are just missing out on good content for silly reasons.
The Revenants and Vengeance Imperium-Triumph, Champion & now flavoring Justice!
Tanker Tuesdays & Brutal Thursdays. If you like fun, look'em up!
Shhh! Rangle is plotting.
Am I the only person who runs TFs, and STs solo?You know?Add 3 people as fillers, then start it up, and rid your self of them , and do it your self?
Anyone?
The title should be Which Brute will you take to the other side?
In which case it'll be my stone/stone.
<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison
I will be at minimum unlocking blueside content on just about all of my redside characters.
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Villain ATs on high-merit blue content = Happy Silas.
The Melee Teaming Guide for Melee Mans
I'm not taking any Tanks to villainy, or even going halfway in-between. Backstory is a big thing for all of my characters, and none of my Tankers have the backstory to do it. I do have a few characters that I may play around with it, though.
Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc: Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory