PVPEC League Rule Ammendments - Sharks and Lineups
My suggestion was to ban them because, with sharks, stalkers are a more capable ranged-spiking AT than a blaster.
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In my opinion you can't compare ATs in PVP with ATs in PVE. I mean look at Tanks & Brutes. Brutes do less damage and have lower resists/defence/regen/etc. Should we change the rules to "balance" this? After all, brutes are SUPPOSED to do more damage than tanks...
Sharks does ridiculous damage. It's completely overpowered. But it's not BROKEN. It's working as intended by the devs. And we are playing their game. I don't think arbitrary rule sets are a wise thing to teach to new players.
Just my $0.02 though.
That's just how it is though.
In my opinion you can't compare ATs in PVP with ATs in PVE. I mean look at Tanks & Brutes. Brutes do less damage and have lower resists/defence/regen/etc. Should we change the rules to "balance" this? After all, brutes are SUPPOSED to do more damage than tanks... Sharks does ridiculous damage. It's completely overpowered. But it's not BROKEN. It's working as intended by the devs. And we are playing their game. I don't think arbitrary rule sets are a wise thing to teach to new players. Just my $0.02 though. |
How is that at all related? My suggestion wasn't to ban sharks because they do delayed damage. My suggestion was to ban them because, with sharks, stalkers are a more capable ranged-spiking AT than a blaster.
You say no team would lose to 8 stalkers - I don't think you've read the lineup rules, then. It would be impossible to predict when a team is going to bring 8 stalkers. It would be very easy to surprise the other team with 8 stalkers, get one octo-shark kill (roughly 4800 damage, even considering resistances and DR), and then hide for the rest of the round. I don't like the idea of limiting the amount of X Archetype you can bring to a match. Such a provision limits lineups, not the exploit-ability of sharks. |
BU + AS, not too hard
After last night matches i would have to say Defender TK most definately needs to go. Everything else i don't really care about. O yea peril grav/ta is OP. That is all.
Maybe this is a bad suggestion, I am a PvP newb. But this seems to make sense to me; If we are going to continue to declare certain powers as "broke."
Instead of declaring stalkers sharks broken can we simply declare any damage dealing pool power and damage dealing ranged patron/ancilliary power of melee type ATs as broke?
Maybe this is a bad suggestion, I am a PvP newb. But this seems to make sense to me; If we are going to continue to declare certain powers as "broke." |
A majority of Melee range attacks hit harder then most of the blaster attacks.
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But ya, most melee ranged attacks deal too much damage but I prefer not touching Primary and Secondary power sets. It's when Tanks, Stalkers, Scrappers include their patron and ancilary ranged powers that they become broken ranged ATs.
Also, inspirations are broken. You should fight toe to toe like real men and stop complaining.
50s: Inv/SS PB Emp/Dark Grav/FF DM/Regen TA/A Sonic/Elec MA/Regen Fire/Kin Sonic/Rad Ice/Kin Crab Fire/Cold NW Merc/Dark Emp/Sonic Rad/Psy Emp/Ice WP/DB FA/SM
Overlord of Dream Team and Nightmare Squad
We can't ban everything. Let's focus on bugged powers right now so that we know what to consider when captains meet and discuss the bans.
TS is NOT on. Read the rules. http://boards.cityofheroes.com/showthread.php?t=206796
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Why I suggested what I did. damage dealing Pool powers for all ATs are broke. Ancillary and Patron ranged powers for Melee ATs can be declared as broke as well.
But ya, most melee ranged attacks deal too much damage but I prefer not touching Primary and Secondary power sets. It's when Tanks, Stalkers, Scrappers include their patron and ancilary ranged powers that they become broken ranged ATs. |
There are honestly only 2 ranged melee attacks that do too much damage IMO. Sharks and fossilize. The rest seem fine to me.
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Have a few more questions concerning the league.
-Participants will have approximately two weeks to sign-up once registration opens. -Late signups will only be accepted until all Division 6 squads are balanced in numbers. -Participants must sign up on the designated forum post. -Players signing up for the league may be approached by team captains to join a Division 8 squad. -Players that have not joined a Division 8 team before the draft date will be entered into the Division 6 draft. |
Wouldn't a team of 6 require a much more specialized team than a team of 8 or am I reading the Rule set incorrectly?
Well. It boils down to ladder format vs league format. Many players, myself included, wouldn't be happy being drafted and unable to play with the team I want to play with. So the option to enter a roster was an important implementation.
Of course, not everyone is going to captain/be asked to join/know enough people to be on an entered roster. Players that fit that description should still be able to play, regardless of experience and skill. Thus the draft was implemented.
As for 8v8 vs 6v6, we figured that less people would be involved in draft picks than in roster entry. As said in the rules, it's possible that we may increase the size of D6 matches pending on how many players are left in the draft pool when rosters are posted.
It's widely accepted that the 8v8 format allows for more tactical/dynamical employment than a 6v6. In a 6v6 you have less room for dedicated components to a lineup, so lineups are often much more simple and clean-cut.
Well. It boils down to ladder format vs league format. Many players, myself included, wouldn't be happy being drafted and unable to play with the team I want to play with. So the option to enter a roster was an important implementation.
Of course, not everyone is going to captain/be asked to join/know enough people to be on an entered roster. Players that fit that description should still be able to play, regardless of experience and skill. Thus the draft was implemented. As for 8v8 vs 6v6, we figured that less people would be involved in draft picks than in roster entry. As said in the rules, it's possible that we may increase the size of D6 matches pending on how many players are left in the draft pool when rosters are posted. It's widely accepted that the 8v8 format allows for more tactical/dynamical employment than a 6v6. In a 6v6 you have less room for dedicated components to a lineup, so lineups are often much more simple and clean-cut. |
Well first off pretty sure the reason sharks was banned in the first place was because it crits for like 600 damage. And when you just spam it out of hide with a recharge of like 1 second it hits for 200-300 damage. And the fact that sharks have a quick animation make it so you can stack two before the person even relises what hit him. Its not the fact that its a ranged damage attack on a stalker. If that was the case then Spines would be banned too. Its the fact that Sharkz is cra-z **** dawg that any half minded person can do. stupa face. I mean like if you want to be a Rei and make a Spines/ Stalker so all you do is spam Impale and Sharks because you cant get a AS off to save yo life. More powa too ya.
If you didn't realize that i said it just to show how bad your "omg bann sharks plz" looks like then i pray for you.
You say no team would lose to 8 stalkers - I don't think you've read the lineup rules, then. It would be impossible to predict when a team is going to bring 8 stalkers. It would be very easy to surprise the other team with 8 stalkers, get one octo-shark kill (roughly 4800 damage, even considering resistances and DR), and then hide for the rest of the round.
I don't like the idea of limiting the amount of X Archetype you can bring to a match. Such a provision limits lineups, not the exploit-ability of sharks.