Since when?
From the perspective of a soloist, the above is packed with falsehood. There are simply too many things that can mez you to be completely absent a power that, if it hits, will let you be sure they will not hit you with a mez. I generally agree on your assessment that Dark Pit is not a good choice for this because its duration/recharge ratio is so abysmal (much worse than even PG's). Similarly, while any Dark lacking Howling Twilight is terribly remiss, relying on it as a mez when faced with repeated spawns with mezzing foes (Rikti, Malta, Longbow on villains) is impractical because of both it's duration/recharge and its endurance cost.
Absent being able to use these tools in a rapid, spawn-to-spawn fashion, that role falls to Petrifying Gaze. I do concede that PG's hold stats are the worst in the game, but despite that it still fills a crucial need when soloing a DM against mezzing opponents. Neither Fearsome Stare not Siren's Song in your case will prevent a foe from mezzing you, though various -toHit effects will make it less likely. My finding is that "less likely" is not good enough for the pace and difficulty settings I like to play solo at. I'm not going to claim PG is a great power, but I'm going to claim that it's important for the level of certainty it offers the soloist that any one foe is going to be disabled long enough for you to defeat it. If one's DM build is team-centric, then I think it's perfectly reasonable to skip the power in most cases. |
Screech is almost a drop in replacement in terms of performance, because as it has an almost identical base duration/recharge ratio as PG. It has the obvious benefit of applying a 20% DR debuff while PG applies only its hold*. In exchange, it has a higher recycle time, which affects how soon you can stack or how soon you can recast in case of misses. Obviously Screech doesn't stack with Dark Servant's hold. The latter isn't terribly important for the average spawn, but I find it's nice for boss fights, where you can expect the Servant to focus on the same for as you.
I waffled over the choice of which power to take on my Sonic/Dark Corr and settled on PG because I valued the faster base recast time, but that was pretty much all about personal priorities.
* The lack of a secondary effect has been one of the main complaints about PG for as long as I can remember, even before its duration/recharge was nerfed back in the day. It didn't help that for the longest time its description reported it has having -Defense, which it never, ever did have.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Obviously Screech doesn't stack with Dark Servant's hold. The latter isn't terribly important for the average spawn, but I find it's nice for boss fights, where you can expect the Servant to focus on the same for as you.
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My Dark Def is Dark/Sonic/Dark (namesake) and uses a ranged def softcap build. I love to herd mobs for groups when the tank is too slow or there's no one stepping up to tank.
Now that's a good point which I didn't consider. Granted, my Corr can't get OG, but that would work nicely for a Defender, if only late game. I probably still wouldn't choose it specifically to stack with HT, but having the option would definitely have merit.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
There are plenty of Dark Miasma around, RO has an entire dedicated SG of them. OTher servers have them as well. However, builds tend to go in cycles, and Dark/ may have simply cycled out. It'll be back in sooner or later.
Dark/ Anything is good.
Dark Miasma/Sonic Blast would excel at focusing harder targets, similar to a scrapper. The harder the target the more -resistance the sonic can stack and the closer they can move to optimal damage. However, vs soft targets the targets die before the -res can reach optimal levels. Against large groups of targets, sonic lacks in the AoE department.
Dark Miasma/Dark Blast and Dark Miasma/Rad Blast would both excel at focusing on larger groups of softer targets. Proc-ing AoEs as well as STs can dish out some impressive AoE damage as well as acceptable ST damage.
The question then becomes which you'd rathat focus on and which fits your playstyle and expectations best.
While I am somewhat reluctantly forced to agree that a Dark/Sonic, can be viable, and dish out some fugly damage, I put my Dark/Dark through a stress test just last night.
Before I say anything, understand that this is not a embellisment at all.
I Tanked 5 mobs of Freakshow on a difficulty setting of +1/8 w/bosses, lived through the entire thing, and killed them all.No inspirations, no vet powers, and NO MERCY!
(New account, no vet powers.)
Thats what?60?70 Baddies I dropped?
How did I have the endurance for this?Simple, if you pay attention to your Vigilance buff.It gives you one for your Dark Servant, when he gets hit, your endurance raises, just like it would with any team mate in danger.during the entire fight, I noticed that my endurance bar would keep jumping up, and put 2 and 2 together.
So much for Vigilance being worthless huh?
As for how I controlled that many baddies?It was my Dark Blasts.
Those cones have a very nasty range, and AoE capacity, especially when theres that many things there is beautiful.Tar Patch, and Torrent where awesome at controlling the mob when they started to get to close, or unclumped.
I was freakin out the entire time, but I did it!
I chose Freakshow because they res, heal, and have alot of HP, as well as Tank Bosses that can almost 1 shot me.(If they hit me!LOL!)
So for my build, its the feeling like a GOD when I face a horde of baddies that would make Tanker crap his pants, and wipe a 8 man team!
Fire Minded. I can tell by your signature that you do not play on Pinnacle.
Pinnacle is the drunk server and proud of it.
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
Dark Miasma was a set available at 2004. Some of the Dark Defenders that people talk about are literally five years old. The reason why there may not as many of them is because it's five years old. People play other ATs and other combinations.
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You missed my point, not my post. Now, twice.
Dark is an extremely defensive set, that doesn't suit the Min/Maxers as much as Rad or Kin. It also tends to be very Endurance costly. This is universally true, Dark Melee and Armor are pretty End heavy too.
The good news is, it pretty much is the Min/Maxer set of choice FOR defense. So maybe it's just that it's not tried as much as it's not the first on the list of things to try.
The good news is, it pretty much is the Min/Maxer set of choice FOR defense.
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I created my first dark/dark when I teamed with a few vets and fender forum lurker Rhynwa on an itf with her awesome dark/dark. We were all sitting there with a million romey fluffies shooting a million lazors at us with not a single hit: all thanks to Rhynwa's dark/dark. <3 Rhynwa!
My dark/dark is at lvl39 atm, and I've teamed with at least 4 times MORE dark fenders than emps on PUGs from lvl1-39. In fact, I think 50% of the time I've teamed with the dark/dark, there was at least one other dark on the team with me. Really, it comes down to the quality of the players you're running with.
Triumph Lurker: mintmiki 50 emp/archer
basically, if you see a miki on Triumph, it's probably cute and it's probably me.
Huge thanks to cuppamanga and all the folks in the mac help forum for prolonging my borrowed time on this game.
That might be a good answer. Are Rad and Emp "new" to Defenders?
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Trick Arrow, Sonic Resonance, Cold Domination and Traps are new (in the sense of not originally being options). Trick Arrow and Sonic were part of an Issue release as new Defender powersets, while Cold and Traps were proliferated to Defenders (albeit not at the same time).
That said, Dark Miasma has probably had more drastic changes over the life of the game than any other Defender primary I can think of offhand, while Empathy and Radiation Emission have been more or less unchanged except for sweeping game changes like ED that changed everything. The only other Defender powerset I can think of that has been changed drastically since its inception is Trick Arrow, which has been tweaked numerous times since its debut.
With great power comes great RTFM -- Lady Sadako
Iscariot's Guide to the Tri-Form Warshade, version 2.1
I'm sorry that math > your paranoid delusions, but them's the breaks -- Nethergoat
P.E.R.C. Rep for Liberty server
I don't know about anyone else, Harkness, but I stopped trying to understand you after you said
I also find the entire set of Ice Blast awkward and slow |
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
I don't know about anyone else, Harkness, but I stopped trying to understand you after you said .
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There's only one power in the set i would consider unusually slow: Bitter Freeze Ray. It's also the one power i will never take again after having it for about 5 hours of play time before i respecced it out.
Dr. Todt's theme.
i make stuff...
I tried playing a dark/dark defender... He was cool... I liked the way I designed him and I love the effect dark powers have when I'm teamed with someone using them... the sets just aren't for me.
Every toon I play gets to lvl 15 or so before I can really decide if I'm digging them. I have yet to find a defender I really like, so it could just be that the AT isn't for me too.
Global @radubadu
Usually playing one of the following toons blueside on Virtue:
Cadler 50 WP/SS tanker
Radubadu 46 Fire/Fire blaster
Hell Runner 35 Fire/Fire brute
Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
[QUOTE=BrandX;2559097]One of the problems I think, is that people don't realize Howling Twilight has a huge -regen debuff.
Even those who play it, don't realize it.
I know on my Dark/Ice/Psi, I didn't realize it.
Now, on my Dark/Sonic/Dark...I do.
QUOTE]
I love Howling. I use it on my D3 all the time. Get mobs together, scare'em, tar em, twilight em, TT, and fire away. Fun, fun, fun. I love my D3. May have to make a new one on Pinnacle.
Justice
Everwood
Triumph
The Trust
Absent being able to use these tools in a rapid, spawn-to-spawn fashion, that role falls to Petrifying Gaze. I do concede that PG's hold stats are the worst in the game, but despite that it still fills a crucial need when soloing a DM against mezzing opponents. Neither Fearsome Stare not Siren's Song in your case will prevent a foe from mezzing you, though various -toHit effects will make it less likely. My finding is that "less likely" is not good enough for the pace and difficulty settings I like to play solo at.
I'm not going to claim PG is a great power, but I'm going to claim that it's important for the level of certainty it offers the soloist that any one foe is going to be disabled long enough for you to defeat it. If one's DM build is team-centric, then I think it's perfectly reasonable to skip the power in most cases.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA