Since when?


Amy_Amp

 

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Originally Posted by Harkness View Post
I didn't say that DM doesn't work with anything else, just that it's "a bit awkward", which I think helps explain the OP's initial observation & question.

But I also find the entire set of Ice Blast awkward and slow, so, for my money, you just doubled the awkward, not avoided it. Obviously, your mileage does vary.

...Your server needs a green team?
I don't find Ice to be slow at all. Most of the single target attacks animate in ~1.5 seconds or less. The AoEs activate in 2 - 2 1/2.

I'll admit that the animation times for dark are longish but the superior mitigation that it gives makes that a small issue.

Most people that find it akward find it so because the heal requires a to hit roll. Proper slotting resolves this issue. For the rest they see only the primary function of the powers in the set and fail to take into account the secondary effects of the powers.

The only thing that my Dark/Ice/Psi misses that my Dark/Dark/Dark has is the stacking AoE stuns and 100% chance of KB in Torrent. Stacked AoE slows and stacked single target holds makes up for it quite well though.


-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson

 

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Originally Posted by Justaris View Post
On the contrary, many people tend to attribute the actions of debuffers to their own awesomeness - this sometimes happens with buffers like Force Fields too. It's a case of people having blinders on and not knowing (usually, not caring) what anyone's powers do outside of their own. These are the sort of people who tend to believe adding more 'healers' is the solution to any encountered difficulty. A player who is looking for healers isn't going to value the contributions of a Dark because he won't understand them.
Well I have seen that too, most famously during a debate between my Illusion/Kin Controller and a Scrapper who had Stealth as to who could ghost a mission better.

Fortunately, if I have ever met anyone with the kind of arrogance you describe on the EU servers, they have been mostly quiet about it. The one time I did feel slightly put out was when an Empath with Healing Aura on auto and following the Tank kept getting complimented for their healing. I took a quick AFK and came back to find the team dead. I didn't feel the need to say anything after that.


@Dante EU - Union Roleplayer and Altisis Victim
The Militia: Union RP Supergroup - www.themilitia.org.uk

 

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Anyone who says Dark Miasma isn't awesome is a scrublord.


 

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Originally Posted by Garent View Post
I've been waiting for years for someone to do this four holds build. I salute you, sir.
That was the original idea behind my Dark/Ice/Psi. I did some elementary number crunching and figured that I could generate roughly 60 mag of hold on a single target cycling those 4 holds with all of them fully slotted and Fluffy contributing as well. I was tempting to try to convince one of my other friends to build a similar toon just so we could perma-hold an AV even through its PToD.


 

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Originally Posted by Emberly View Post
Anyone who says Dark Miasma isn't awesome is a scrublord.
Srsly. Solos hazard zone spawns better than several of my Scrappers and probably one of my Brutes.


Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.

 

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Now I definatly want to move server!

I grabbed up a couple players to give them a run on my Dark Defender, and one of them speaks up and says mid mission, "Your theme is really cool, I think im going to steal it."

Ok, thats where I draw the line.Period.Copy my build if you want, but DO NOT steal my Theme!

I made my Dark Defender have a Atlantean look, like a fish man, or as close as one can get to that look with the costume options, gave him a shimmering glow, colored his powers to look like he is using water blasts, tenticals comming up from portals of water, and Tar patch looks kinda like a whirl pool.The heal looks like im sucking water and life from my enemy, and Dark Servant looks like a very convincing Water Elemental.I did a very nice job to make it look like I was using water magic, and not dark blasts, and someone openly tells me they will copy it?!

Thats just not nice!

I dont even wanna hear how I should be flattered!


 

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My first 50 was a D3 and it was the best time bringing him up. It's true that most people don't understand the power of debuffers since they aren't flashy per se. A D3 has one of the games best combination of debuffing, soft control and healing. Twilight Grasp not only heals but has a debuff as a secondary effect. Howling Twilight is not only the best rez in the game but has that wonderful H&#* s@^#! factor. I remember the first time I hit it during a old school Hami raid and was just amazed. Talk about feeling heroic!

As for not seeing a D3 past level 14, come over to Triumph. There seems to be a large population of us there. Back when STF first came out, there was even an all D3 team that bull dozed it's way through the TF.


 

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Originally Posted by Fire_Minded View Post
Now I definatly want to move server!
Great! Move to a different server! And here, read this, it will help you so that you'll never be teamless.

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I made my Dark Defender have a Atlantean look, like a fish man, or as close as one can get to that look with the costume options, gave him a shimmering glow, colored his powers to look like he is using water blasts, tenticals comming up from portals of water, and Tar patch looks kinda like a whirl pool.The heal looks like im sucking water and life from my enemy, and Dark Servant looks like a very convincing Water Elemental.I did a very nice job to make it look like I was using water magic, and not dark blasts, and someone openly tells me they will copy it?!
That is a pretty awesome concept. I'd love to see it in action. You can do some amazing things with the next power customization.


 

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Originally Posted by Harkness View Post
Dark Miasma is a bit of an awkward fit with anything other than Dark Blast, so I think that tends to keep the Dark Miasma Defenders down. D3s are a very popular option though; just search this forum for the proof.
You've never seen a Dark/Sonic? I'm not sure what your definition of "awkward fit" is, but Dark/Sonic synergizes *extremely* well. On the contrary, I think Dark/Dark is awkward because there are simply too many overlaps and redundancies in the controls/utilities. But then again, I tend to look at things from a min/max perspective.


 

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Originally Posted by Fury Flechette View Post
You've never seen a Dark/Sonic? I'm not sure what your definition of "awkward fit" is, but Dark/Sonic synergizes *extremely* well. On the contrary, I think Dark/Dark is awkward because there are simply too many overlaps and redundancies in the controls/utilities. But then again, I tend to look at things from a min/max perspective.
Acctually, using a Dark/Dark is anything but redundant, or akward.

I can hold the Agro of a 8 man mob, with Bosses, better then many Tankers can, and for a long enough time, that I can drop a 8 man mob, and keep them in total control of my powers while doing it.

The moment I get to pick my Epic pool for my Defender, im going for the Electric Pool, adding Thunder Strike to my attack run will definatly drop mobs faster then I can now, and since Dark Blasts give me more then enough control, I can, and already herd mobs, clump them up, Tank them, and soon, Thunder Strike them!

Not to mention, Electricity will go well with my Water Magic Theme.Water + Electricity = GOOD THEME!

Since iv never had the pleasure of getting a Epic Pool on a Defender, does the one im going for have Ball of Lightning or Short Circuit?Only thing I know it has is Thunder Strike.


 

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Originally Posted by Fury Flechette View Post
You've never seen a Dark/Sonic? I'm not sure what your definition of "awkward fit" is, but Dark/Sonic synergizes *extremely* well. On the contrary, I think Dark/Dark is awkward because there are simply too many overlaps and redundancies in the controls/utilities. But then again, I tend to look at things from a min/max perspective.
I just made a Dark/Sonic this weekend and I am having a blast with her. The two do synergize well. But I have to politely disagree with your assessment of Dk/Dk being redundant. As FM stated in the post above this one, the ability for a a Dk/Dk to not only herd mobs, but control them and hold their agro is astounding. TP+FS+TT+NF rinse & repeat.


 

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Originally Posted by Fire_Minded View Post
Acctually, using a Dark/Dark is anything but redundant, or akward.
You're very entitled to your opinion. I just disagree with it.

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I can hold the Agro of a 8 man mob, with Bosses, better then many Tankers can, and for a long enough time, that I can drop a 8 man mob, and keep them in total control of my powers while doing it.
I can do the same thing with my dark/sonic. That's actually the point of my post. Just about any well build dark defender regardless of secondary can do the same. The dark secondary really doesn't add much. And with sonic, I can also pump out some very respectable damage numbers due to stacking -res.

Think about this:

Dark Blast vs. Shriek. Dark blast does an exotic damage type and tohit debuff but shriek adds -res. Over time, shriek will edge out dark blast in terms of dps.

Gloom vs. Scream. No contest here as Scream does substantially more damage.

Moonbeam - nothing similar in the sonic set but it's a snipe and extremely bad from a dps perspective.

Dark Pit - a locational AoE that stuns only minions vs. Screech - a single target ranged stun that stuns up to Lts. Both can be stacked with howling twilight. This is a matter of taste, but I think they are roughly comparable if you consider ease of use, end cost and especially considering screech adds -res as well.

Tenebrous Tenacles vs. Howl -toss up IMO. TT has a great immobilize/tohit debuff and decent damage over time. Howl adds -res to the whole group hit and can add substantially to damage, especially in team settings. I also think tar patch makes TT somewhat redundant, since the slow from it is pretty much all the holding power a team needs to target AoEs.

Nightfall - A narrow cone AoE, difficult to use. Nothing comparable sonic side.

Torrent vs. Shockwave - roughly comparable powers.

Life drain - nothing comparable sonic side, but made redundant by twilight grasp.

Blackstar vs. Dreadful Wail - DW is better in almost every way.

Further, the secondary tohit debuff in dark blast becomes marginal because the primary has this pretty much covered. Fearsome stare + darkest night adds a ton of tohit debuffs. They both already stack with shadow fall, which is another power in your primary. Sonic also gives you aim and Siren's Song.

I'm not knocking dark blast as being bad. My point is that dark blast really doesn't add much to an already strong primary. Sonic blast on the other hand adds damage, more -res and a fair amount of useful/nonredundant utilities.


 

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You clearly havnt played Dark Blasts.


 

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Originally Posted by Fire_Minded View Post
You clearly havnt played Dark Blasts.
Cold/Dark Defender to 31; Dark/Rad Corruptor to 26. I've played it enough.

EDIT: Dark/Sonic Blast Defender to 50 and multiple other Dark Miasma characters.

EDIT2: I forgot I had a pre-ED Dark/Dark Defender on Guardian. Level 25. However, I don't consider this valid since I haven't touched the character for 1000+ days.


 

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Originally Posted by Fury Flechette View Post
You're very entitled to your opinion. I just disagree with it.



I can do the same thing with my dark/sonic. That's actually the point of my post. Just about any well build dark defender regardless of secondary can do the same. The dark secondary really doesn't add much. And with sonic, I can also pump out some very respectable damage numbers due to stacking -res.

Think about this:

Dark Blast vs. Shriek. Dark blast does an exotic damage type and tohit debuff but shriek adds -res. Over time, shriek will edge out dark blast in terms of dps.

Gloom vs. Scream. No contest here as Scream does substantially more damage.

Moonbeam - nothing similar in the sonic set but it's a snipe and extremely bad from a dps perspective.

Dark Pit - a locational AoE that stuns only minions vs. Shriek - a single target ranged stun that stuns up to Lts. Both can be stacked with howling twilight. This is a matter of taste, but I think they are roughly comparable if you consider ease of use, end cost and especially considering shriek adds -res as well.

Tenebrous Tenacles vs. Howl -toss up IMO. TT has a great immobilize/tohit debuff and decent damage over time. Howl adds -res to the whole group hit and can add substantially to damage, especially in team settings. I also think tar patch makes TT somewhat redundant, since the slow from it is pretty much all the holding power a team needs to target AoEs.

Nightfall - A narrow cone AoE, difficult to use. Nothing comparable sonic side.

Torrent vs. Shockwave - roughly comparable powers.

Life drain - nothing comparable sonic side, but made redundant by twilight grasp.

Blackstar vs. Dreadful Wail - DW is better in almost every way.

Further, the secondary tohit debuff in dark blast becomes marginal because the primary has this pretty much covered. Fearsome stare + darkest night adds a ton of tohit debuffs. They both already stack with shadow fall, which is another power in your primary. Sonic also gives you aim and Siren's Song.

I'm not knocking dark blast as being bad. My point is that dark blast really doesn't add much to an already strong primary. Sonic blast on the other hand adds damage, more -res and a fair amount of useful/nonredundant utilities.
Well, im going to have to set you straight on alot of this.

Your very right about Dark blasts being a Exotic Damage set.Yours, is a highly resisted set.Negative Energy, especially later on in the game, is rarely resisted at all.Yours, gets resisted more and more as the game progresses.

I will not even dare claim that I can out damage Sonic Blasts, because in many situations, youll always out damage dark blasts.However, there are many situations that Dark blasts can Shred through enemy groups that you cant.At best, youll be on par with my damage towards end game with many of the enemy groups.Ritiki Included.

As for Trenebous Tenticals having no use because of Tar Patch?Your way off.TT keeps the mob on the Tar patch, no having to play with the Mob to keep them there.

Dark pit, its self, can be spammed if you give it enough recharge, and Hold Duration.Being HIGHLY useful, even without the aid of howling Twilight.It being a AoE makes it even more useful after all of that.Can ST Shriek do that?I didnt think so.

As for Dark Blast and Gloom, I can easly spam those back to back for very decent DPS when I face a boss.Not to mention I can Tank a boss using just these 2 powers becuase of the -toHit, and forgo any other powers during that boss if I so choose.Trust me when I tell you that reading the damage and using mids is way off when you acctually use this set.The numbers, and Mids program, do not in any way tell you about game resistances, or weakness of the things you fight.I do alot more damage then you'd think, and I dont trail behind by much.

As for Nightfall being a narrow difficult to use cone?Not at all.I can hit the entire mob with this power, and it does a good amount of damage each cast.The further away you trigger this power, the more its going to hit.Granted I cant "Always" hit the entire mob, but I still tend to nail 3/4 of the mob if it was a bad line up.

Moonbeam, ill have to agree with you on this one.I dont think other then to pull a mob, which I really never do, its kinda useless in most settings.

Life Drain, you said this one was redundant because of Twilight Grasp.I again, have to set you straight.First off, its a beautiful thing when im standing in the face of a Boss, spamming Dark Blast and Gloom in its face so it cant see me, but I am also adding Life Drain to the chain.It not only adds damage, it heals me in case i acctually do get hit by the boss in question, allowing me to heal while not breaking the DPS chain on that boss.You dont see this power useful, because you dont acctually "Tank" your enemies with your build.I however can get up close and personal with the mob if I so choose at any givin time during the fight, and be totally safe.

You also havnt mentioned Petrifying Gaze.Do you not use it?If you dont, your missing out big time.

Blackstar, I have no comment on this one, because I dont have it yet, but im sure its more useful then you say it is.I can already see how it can, and will be useful.

By the way, yes, I do have a Sonic Blast Defender, so I acctually know what im talking about.A Kin/Sonic to be exact.I got bored of it around level 38, and simply stopped playing it.Sonic Blasts, even with Kinetics, was lack luster.It was alot of work, to have to team with people, just so I could use Fulcrum Shifts full glory, so I could hit as hard as a standard Blaster.While every Blaster, Tanker, Kheldian, Scrapper,ect. on the team hit even harder then that.

So forgive me if I dont see the "Synergy" of your Dark/Sonic build.It seems exactly as someone else said, akward to use.

On a side note, I cant really see how a mainly ST power set like yours, as well as the KB of some of your AoE power, can do extreemly well, unless it was on a team setting.One of the bigger questions I have for you, is how did you deal with your Endurance problems using Darkest Night and Shadow Fall constantly?I use them for Tanking the Alpha of a mob, hit them with a couple of my AoE attacks, then turn them off because they really suck up the Endurance.I tend to control entire mobs for the duration, without the aid of those powers after the Alpha of the mob, because of my Dark Blasts ability to take away there ability to hit me with no defensive toggles on.

If you say anything along the lines of IOs, or getting your Epic Pool, im going sit back and grin really big, because I have neither of those.

So please, Enlighten us.


 

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Originally Posted by Fire_Minded View Post
Well, im going to have to set you straight on alot of this.
I'm going to ratchet this discussion down a bit because I want to make clear I don't want to see this devolve into personal attacks. I have opinions about dark/dark and you have contrary ones and much of the different perspective may come down to play style

With that said, my rebuttal:

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Your very right about Dark blasts being a Exotic Damage set.Yours, is a highly resisted set.Negative Energy, especially later on in the game, is rarely resisted at all.Yours, gets resisted more and more as the game progresses.
Sonic is a mixture of smashing *and* energy damage. And the -res effect pretty much ensures high damage against just about anything. I don't worry about resistances to damage type on a sonic blast toon because it just isn't much of a factor after a few blasts.

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I will not even dare claim that I can out damage Sonic Blasts, because in many situations, youll always out damage dark blasts.However, there are many situations that Dark blasts can Shred through enemy groups that you cant.At best, youll be on par with my damage towards end game with many of the enemy groups.Ritiki Included.
Sonic blast also has aim which increases the gap between the two blast types. I haven't taken a dark blast character against 40+ mobs, so I don't have personal knowledge about what it can do, but I think you very much overestimate the effect of enemy resistances as a contributor to the weakness of the sonic set, especially since it's a mixed damage type set and not completely all smashing damage.

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As for Trenebous Tenticals having no use because of Tar Patch?Your way off.TT keeps the mob on the Tar patch, no having to play with the Mob to keep them there.
Tar patch keeps stuff on there long enough for me to kill them. If you have to use a power to hold them there before they're all killed, I submit you may not be doing enough damage. My dark/sonic doesn't need TT, and if I have to keep something in place (I've never had the need), I'll just put them all to sleep with Siren's Song. In groups, once tar patch is set, a blaster's AoE will have all the mobs killed anyways.

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Dark pit, its self, can be spammed if you give it enough recharge, and Hold Duration.Being HIGHLY useful, even without the aid of howling Twilight.It being a AoE makes it even more useful after all of that.Can ST Shriek do that?I didnt think so.
Dark pit has a 60 base second recharge. Screech has a 20 base second recharge...if your theoretical build has enough recharge to spam dark pit, it can stack shriek on multiple targets in the same amount of time. I'm not sure why you'd even bother using dark pit since howling twilight in your primary does practically the same thing, is more effective and easier to use since it's a targeted range power. Further, the best AoE mez a dark defender has is Fearsome Stare, which again makes something like Dark Pit mostly redundant except in situations where you run into fear resistant foes (FS still debuffs them).

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As for Dark Blast and Gloom, I can easly spam those back to back for very decent DPS when I face a boss.Not to mention I can Tank a boss using just these 2 powers becuase of the -toHit, and forgo any other powers during that boss if I so choose.Trust me when I tell you that reading the damage and using mids is way off when you acctually use this set.The numbers, and Mids program, do not in any way tell you about game resistances, or weakness of the things you fight.I do alot more damage then you'd think, and I dont trail behind by much.
Dark blast and gloom doesn't do close to the damage of shriek and scream, especially if you factor in the massive -20% res effect for defenders, and the tohit debuffs are completely unnecessary. Why bother with spamming tose attacks when you can just simply use darkest night which has an enhancead tohit debuff of around 30% and then use any blast you want. Throw in self +dmg buffs like aim and the gulf becomes even wider.

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As for Nightfall being a narrow difficult to use cone?Not at all.I can hit the entire mob with this power, and it does a good amount of damage each cast.The further away you trigger this power, the more its going to hit.Granted I cant "Always" hit the entire mob, but I still tend to nail 3/4 of the mob if it was a bad line up.
I'm well versed with lining up cones, and I believe that Nightfall has the same approximate arc as Full Auto. Both require a moderate amount of positioning. However because the cone size is radically different than TT, I find that it becomes a hassle to use. If you're okay with this, then you're more tolerant.

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Moonbeam, ill have to agree with you on this one.I dont think other then to pull a mob, which I really never do, its kinda useless in most settings.
Hey we agree on something!

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Life Drain, you said this one was redundant because of Twilight Grasp.I again, have to set you straight.First off, its a beautiful thing when im standing in the face of a Boss, spamming Dark Blast and Gloom in its face so it cant see me, but I am also adding Life Drain to the chain.It not only adds damage, it heals me in case i acctually do get hit by the boss in question, allowing me to heal while not breaking the DPS chain on that boss.You dont see this power useful, because you dont acctually "Tank" your enemies with your build.I however can get up close and personal with the mob if I so choose at any givin time during the fight, and be totally safe.
I can get just as close to a boss with my dark/sonic as you can with your dark/dark. IOs can easily bridge any gaps that's left with darkest night. It doesn't even need to be heavily IO'ed since darkest night (enhanced to -29% tohit debuff with just SOs), manuevers + shadowfall (around 13% defense fully enhanced with just SOs) is effectively 3% shy of the soft cap. Throw in a Steadfast Res/Def IO and hey look, I'm a "tank" at the soft cap. What you can do with your build isn't anything that other dark miasma defender of any secondary couldn't do.

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You also havnt mentioned Petrifying Gaze.Do you not use it?If you dont, your missing out big time.
Don't even have it any dark miasma build. Completely redundant power that's made pretty worthless since you already have fearsome stare. And specifically on my sonic blast build, it's completely inferior to shriek. At best, it's a power pick for a set mule. IMO there are so many better choices you can make. I think Pet Gaze is the second worst Dark Miasma power after Black Hole.

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Blackstar, I have no comment on this one, because I dont have it yet, but im sure its more useful then you say it is.I can already see how it can, and will be useful.
It's a defender nuke. Let's leave it at that.

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By the way, yes, I do have a Sonic Blast Defender, so I acctually know what im talking about.A Kin/Sonic to be exact.I got bored of it around level 38, and simply stopped playing it.Sonic Blasts, even with Kinetics, was lack luster.It was alot of work, to have to team with people, just so I could use Fulcrum Shifts full glory, so I could hit as hard as a standard Blaster.While every Blaster, Tanker, Kheldian, Scrapper,ect. on the team hit even harder then that.
That could be a play style issue. Maybe sonic blast just doesn't jive with how you like to play. I like damage, and make no apologies for it. Dark Miasma is already chock full of utilities that a blast set which has yet more utilities and poor (IMO) damage has no appeal for me.

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So forgive me if I dont see the "Synergy" of your Dark/Sonic build.It seems exactly as someone else said, akward to use.

On a side note, I cant really see how a mainly ST power set like yours, as well as the KB of some of your AoE power, can do extreemly well, unless it was on a team setting.One of the bigger questions I have for you, is how did you deal with your Endurance problems using Darkest Night and Shadow Fall constantly?I use them for Tanking the Alpha of a mob, hit them with a couple of my AoE attacks, then turn them off because they really suck up the Endurance.I tend to control entire mobs for the duration, without the aid of those powers after the Alpha of the mob, because of my Dark Blasts ability to take away there ability to hit me with no defensive toggles on.
I have zero endurance issues on my dark/sonic. I had far less as soon as I frankenslotted my blasts which were where most of the endurance was consumed. My dark/sonic is not heavily IOed and use a mixtures of IOs and SOs. She does fine with that set up.

As for taking alphas: toggle on shadowfall, toggle on darkest night, apply tar patch, heal (rarely) if alpha counter attack is harder than expected. Which is pretty much the same as any other dark miasma defender and not special to dark/dark.

I don't have shockwave and have howl and my single target blasts. It's plenty and I can get by solo even at higher number difficulties just fine.

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If you say anything along the lines of IOs, or getting your Epic Pool, im going sit back and grin really big, because I have neither of those.

So please, Enlighten us.
Why? IOs are part of the game. If you don't want to take advantage of it that's fine, but don't dismiss a perspective of a player who can do what you can and more with those slotted.

And in my example above I mainly stress the use of pool powers (manuevers), power choices (shadowfall, darkest night) and the use of 1 (*one) IO.

Frankly, with IOs, I think a dark/sonic build would pull further ahead because building for defense reduces the need of the dark blast tohit debuff effects even more.


 

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Originally Posted by Garent View Post
I think you've just been running into weird people. If you go redside, half of the corruptors and masterminds are dark miasma, and it's not uncommon at all for defenders to use it.
Exactly! I was just thinking that I see tons and tons of /Dark people on redside...


 

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Well, I will be honest, now that iv sat back, and read your reply to my reply, about another reply.(Now THATS redundant!)Ill have to say, neither one of our builds is incorrect.I can say that if you really do that much damage to walk around the need for the extra -toHit Dark Blasts does, then I suppose neither of our builds are redundant or akward for either one of us.

We both seem to have made equally compelling arguments in what we belive to be better.Nothing wrong with that factor of it.I guess we just have diffrent ways of playing.Im more of a soloist vs teamer.Sure, there are times I get tired of soloing, and I find my way onto a team, but its not often.

I tend to wait till level 50 before slapping IOs into my characters, mainly to see how they play out without them to see what I want to improve on them.For you, I will definatly agree that slotting for Defense is prolly a smart idea.On my build, I wont have to at all, leaving room for other interesting things to be added instead.

By the way, if you cut down the 60 seconds recharge on Dark Pit with just 3 SOs, and slap in 3 SOs for hold Duration, and use Hasten, that timer is rather low, down towards 18-20 seconds recharge, with overlapping hold duration.So I still stand firm thats its not that horrible to use, and because I dont have to worry about the defense % number aspect of IOing, I can focus on Endurance enhancing, so its not going to be to big of a issue.Global Recharge will make my powers fire off humorous fast as well.

Anyhow, I think we both have a advantage in our own rights.The end rewards might be diffrent, but worth the time.

I went to my Kin/Sonic Defender, and I conceed, you made a Decent Defender, that acts rather much like a Corruptor in terms of damage, I on the other hand made a Tank.I have easly been able to solo +0/8 w/bosses to +2/8 w/bosses with being only level 35.(Taking a break to work on my Earth/Sonic Controller.)I anticipate that once I get my Epic pool, ill be capable of +3/8 w/bosses.My overall goal is the max +4/8 w/bosses.Which will probably be when I get IOs.

So the end result will be diffrent for both of us.So, I retract saying your build is akward.I just perfer mine.


 

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Originally Posted by Harkness View Post
Dark Miasma is a bit of an awkward fit with anything other than Dark Blast, so I think that tends to keep the Dark Miasma Defenders down. D3s are a very popular option though; just search this forum for the proof.
I also have to disagree, i myself have a dark/eng/primal def. Most people would say my build is counter productive b/c of the knockback, but i drop tar patch behind a mob, open with fearsome stare, drop darkest night, use explosive blast and energy torrent to knock them back onto tar patch. Then i just finish them off with powerblast/powerburst/total focus if needed. I just love the extra soft control the kb in Energy Blast gives me. But that's just me. ^_^


 

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Well i've played four Dark Miasma Defenders to at least 40, and two of those to 50.

My first was my second character to hit 50: a D3+Psy. Fun on the way up, but largely retired.

Then a Dark/Rad and a Dark/Archery. Both are stalled around the early 40's, but i'll probably pick them up again another time.

My most recent was a Dark/Ice that i got to 50 and IO'ed out with everything except purples, though i may get one or two sets of those as well sometime. My Dark/Ice was my first alt to break 1.5 billion influence. Mostly by crafting and selling IO drops and rolls.

All the sets i've tried so far work well in one way or another with Dark Miasma, but then it's a very strong and flexible set.

My next Dark Miasma user will probably be a Sonic/Dark Corruptor, which will be a break from my habit of playing Dark Defenders.


Dr. Todt's theme.
i make stuff...

 

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Originally Posted by Fury Flechette View Post
You've never seen a Dark/Sonic?
The OP suggested that they hadn't seen many Dark Miasma Defenders. I'd agree with that. I've seen Dark/everything at least once, but I've seen Rad, Emp, Ice, Storm, Thermal and even FF played a lot more than DM Defenders.

I'm trying to suggest a reason for this, not saying that Dark/anything else is stupid or never played.

You're the 3rd?4th? person to completely ignore my response to the OP, or his question, and instead jump in to boast about your toon. I'm sure it's lovely, but that's not the point.


 

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Originally Posted by Umbral View Post
That was the original idea behind my Dark/Ice/Psi. I did some elementary number crunching and figured that I could generate roughly 60 mag of hold on a single target cycling those 4 holds with all of them fully slotted and Fluffy contributing as well.
I'd be curious to know how that would compare with a Radiation-Ice-Psi with CC, EMP, Freeze Ray, Bitter Freeze Ray, Dominate (and Telekinesis?).


 

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Originally Posted by Fire_Minded View Post
One of the bigger questions I have for you, is how did you deal with your Endurance problems using Darkest Night and Shadow Fall constantly? I use them for Tanking the Alpha of a mob, hit them with a couple of my AoE attacks, then turn them off because they really suck up the Endurance.
If you're slotted for end-red, running both of those constantly should be no problem at all.

(Although I typically use FS for the same debuff, and leave DN on the shelf for boss fights, it's because mobs die too quickly to make DN necessary.)

Not running Shadow Fall constantly is a great shame. It offers Def, Res and Stealth to you, Fluffy and your team-mates, notably touching upon Psionic Def and Res, which is rare and really handy for team-survivability against the Rikti. It's also one of the few powers to provide a huge Fear Res buff.


 

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Originally Posted by Harkness View Post
The OP suggested that they hadn't seen many Dark Miasma Defenders. I'd agree with that. I've seen Dark/everything at least once, but I've seen Rad, Emp, Ice, Storm, Thermal and even FF played a lot more than DM Defenders.

I'm trying to suggest a reason for this, not saying that Dark/anything else is stupid or never played.

You're the 3rd?4th? person to completely ignore my response to the OP, or his question, and instead jump in to boast about your toon. I'm sure it's lovely, but that's not the point.
I've been here since 2004. Dark Miasma was a set available at 2004. Some of the Dark Defenders that people talk about are literally five years old. The reason why there may not as many of them is because it's five years old. People play other ATs and other combinations.

And for your information, my toon is lovely. And I'll ignore any post if I simply don't feel it warrants any response or if I just feel like it. The other people ignored your post for the same reason. We're not under any obligation to respond to any post, let alone yours.


 

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Originally Posted by Umbral View Post
Honestly, I don't really find that Dark Miasma and Dark Blast synergize all that much. Sure, you're packing a gob-lode of -tohit, but, honestly, after Fearsome Stare and Darkest Night, you're already flooring almost every target's chance to hit anyway (58.5% -tohit anyone?), not to mention the -tohit in TG and Fluffy and the +def of SF.
That's not why the synergy is good. It's the combination of the fear cone and Tar Patch followed up by damage cones, one of which roots a spawn in the Tar Patch. IMO, needing to use DN on every spawn slows you down, so being able to skip it and just slather them in -toHit as you defeat them is a speed optimization, both offensively and defensively.

To be honest, though, Dark Miasma is such that I don't bother using DN on most mobs even when I'm not wielding Dark Blast as a blast set and before I'm adding mitigation with IOs. I take the damage on the chin and heal it with TG when I have to, playing my Miasmists like Regen characters who have to hit a foe to heal. I break out DN and my holds when I have to worry about being mezzed by my opponents.

To the OP: Dark Miasma is a strong generalist. That means its useful and survivable in a wide array of circumstances. However, it also means it tends to lack the singular focus that some players seek out for specialized, high-end play goals, such as soloing GMs with no inspirations or temp powers. It's also debuff heavy, which makes it a nice set for soloing with, but sometimes not as effective at protecting teammates from high-order damage the way a buff set might be. I love Dark Miasma, but it also fits my goals and playstyles very well. YMMV.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA