Respecs
this is ok, but what i would like is more control over the respec, like i have a toon i only want to move 1 enhance slot around but its a serious pain to go through a full respec fo 1 enhance slot move, and then having to completely rearrange the power bar after the respec
IMO, respecs in general need a QoL upgrade
Juggernaut's flipped between Magic and Mutant in various incarnations (and been both in others.) Batman walks the line between Tech and Natural sometimes. Conner Kent/Superboy thought he was Natural but turned out to be Science later on. It's not common by any means, but it has been known to happen.
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This is a silly idea, how many heroes origins? I don't think anyone done it, so no one going to do it. : P Well but you hehehe. Now, if you do something like only respec your pool powers, epic, or just one set then that would be cool. Respecing from level 50 is a lot of work : P I always break my 50s doing that lol
Respeccing needs to just take the format that MIDS uses and let us do that. Click and drag slots and reselect powers where we want them to be.
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Suggestion: Allow respecs to change Origin.
Why? Why not. Your enhancers 'detach' anyway, and it might be that some people might want to change their origin for a retcon. Just sayin' |
I've suspected for some time that the reason for this not being alterable (other than being low priority, and affecting the few things it does have an effect on) is that it's a holdover from the earliest iterations of the game, where Origin had a *much* bigger impact (how many powers you could get, and how much you could develop them,) and that the ability to change it may break something very fundamental, very badly, in ways we're not aware of.
If it doesn't, and the things it DOES affect can be handled well (the heroside non-EAT starting contact being the most problematic, I'd think) I wouldn't argue against it for non-epics.
I don't see allowing a respec to change a character's origin from a gameplay perspective.
Note: If slotted with SO's, you're going to need to replace every single one of them. Not a problem since you can resell the used ones at full price though.
I suppose that if you did a wild change of your powers and slotting after doing the Terra Volta trial (not just burning a vetspec or crafting a recipe), you could SAY that the source of your new powers is Science.
I'd like to respec the origin on one of my characters because the initial concept I developed changed in such a way that it morphed into a different origin than the one originally chosen. Since the only thing that's wrong is the origin, I couldn't justify rerolling a character in the 30s, but it would be nice to be able to adjust that little detail.
I'd like to respec the origin on one of my characters because the initial concept I developed changed in such a way that it morphed into a different origin than the one originally chosen. Since the only thing that's wrong is the origin, I couldn't justify rerolling a character in the 30s, but it would be nice to be able to adjust that little detail.
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Like someone else said above, just a little QoL perk.
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Respeccing needs to just take the format that MIDS uses and let us do that. Click and drag slots and reselect powers where we want them to be.
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changing origin is like moot point since it does amost nothing to begin with
I think this would be hilarious. I can already see some idiot changing his Origin and then has to sell all of his DO's and SO's for a fraction of what he spent on them because they no longer match his Origin. Then he comes here to complain about it.
/signed |
I think this would be hilarious. I can already see some idiot changing his Origin and then has to sell all of his DO's and SO's for a fraction of what he spent on them because they no longer match his Origin. Then he comes here to complain about it.
/signed |
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Origin is something that your originally from. if you say "i'm from New York" your telling your origins. Then one day you decide to start saying "i'm from London." that's what changing your origins is. Say the Joker started using technology alot more, you classify him as tech but his ORIGIN is science.
Origin is something that your originally from. if you say "i'm from New York" your telling your origins. Then one day you decide to start saying "i'm from London." that's what changing your origins is. Say the Joker started using technology alot more, you classify him as tech but his ORIGIN is science.
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You are born to normal human parents. Except you can trow ice. Due to a MUTATION of your genes, you have super powers. If you pick up a flying disc to get around, that doesn't mean that the source of your powers - your ORIGIN - has changed. It just means you have a flying disc.
You are a normal being from Planet Bubar. Normal beings from Planet Bubar can jump long distances on Earth because their planet has a heavier gravity, meaning Earth's lighter gravity lends itself to longer and higher jumps. Normal beings from Planet Bubar can manipulate others mental state. You are a natural origin, because every one of your race/species can do this. As another example, a demon could be considered natural origin.
You are a normal being, but utilize gadgets and other items as almost the SOLE REASON you can be considered a super hero. Iron Man, for example. You are technology origin, because if you took away those gadgets, you wouldn't be a super hero. Note that weapons can count as technology or natural, depending on level of skill or what kind of weapon it is.
Your power comes from a magic sword, an amulet that grants magic powers, or you utilize spells and scrolls to do your job. You are, obviously, magic origin. If you take away those things, you no longer can be a super hero.
The Joker does not have any super powers. He fell into the chemicals, but that only altered his appearance. It didn't give him any powers. He uses guns and explosives and sheer ingenue. He's a flippin' psychopath. He is natural origin or tech, depending on your take on the character.
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I don't care either way on this suggestion, but the following is not a reason for not doing it:
not to mention how many times have you seen a hero or villian change his origin? |
The Flash (or rather Flashes) acquired super-speed via scientific experiements only to have the source of their power revealed to be the mysterious (natural) Speed Force.
Wonder Woman lost her magical Amazonian powers in the late 1960s and became a normal natural human fighting crime with judo chops. She eventualy returned to her Amazonian magic-based powers.
The Beast of X-Men fame started out as mutant with oversized hands & feet and acrobatic ability. In the 70s he had a little scientific accident with some chemicals and turned into a blue furred real beast.
Hawkeye of the Avengers started out a technology arrow gadget-using archer, but then quoffed Hank Pym's scientific growth serum to become Goliath. Eventally, he changed back to the bows.
Captain Mar-Vell started out as a sci-fi green-and-white spacesuited hero and later had his very being altered by Eon into a naturally god-like cosmically aware protector of the universe.
Doctor Fate started his original Golden Age comic book run as a magic-weilding sorceror and ended it as a half-helmed non-magical Superman-lite with unexplained natural super-strength and invulnerablitliy.
Iron Ace was just a natural guy in a suit of armor flying a fighter plane in his 1940s Hillman comics adventures, but returned in the 1980s Eclipse run as a human-brain-in-a-robot-body tech character.
The list goes on.
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In City of Heroes, while Origins don't have a direct effect on how powerful you are, they still affect things like, what non-IO enhancements you can slot or what contacts you start off with. Sure CoH began where Origins did so much more than this, but at the moment, it's just a shorthand of 'what kind of hero/villain you are', Archetype affects much, much more in gameplay due to the base HP, damage and powerset categories you're allowed to have.
Changing the respec to change one's origin is pretty much like a retcon, while the Terra volta reactor affects characters to explain why their build has changed, changing an origin implies that the respec actually alters the timestream so the origin of a character's powers is different to what it used to be. You could say, the ability to change origins turns a respec into a Retspec (Retroactive respecification)
As many have complained before, changing one's archetype and powersets seems to be out of the question because, at least powerset-wise, one could try to powerlevel the easiest powersets to 50 then change over to the more powerful yet more difficult to level sets, circumventing some difficulty by it's design. But when it comes to Origin, the worst that could happen is that you have to sell all your incompatible SOs/DOs.
But if the core aspects of a character (Archetype, Powersets, Origin) could be changed, turning a Respec into a Retspec would be a logical explanation of why that could happen. And out of the three, origin would have the least game-breaking aspects associated with it.
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No... origin in this game means "where or how you have powers". If a character was bitten by a radioactive spider and gained super powers from it, he is science (he could be argued for mutation, depending on your view of the origin, but in *CITY'S* distinct flavors of origin, he is science). Just because he uses gadgets doesn't mean he's tech.
You are born to normal human parents. Except you can trow ice. Due to a MUTATION of your genes, you have super powers. If you pick up a flying disc to get around, that doesn't mean that the source of your powers - your ORIGIN - has changed. It just means you have a flying disc. You are a normal being from Planet Bubar. Normal beings from Planet Bubar can jump long distances on Earth because their planet has a heavier gravity, meaning Earth's lighter gravity lends itself to longer and higher jumps. Normal beings from Planet Bubar can manipulate others mental state. You are a natural origin, because every one of your race/species can do this. As another example, a demon could be considered natural origin. You are a normal being, but utilize gadgets and other items as almost the SOLE REASON you can be considered a super hero. Iron Man, for example. You are technology origin, because if you took away those gadgets, you wouldn't be a super hero. Note that weapons can count as technology or natural, depending on level of skill or what kind of weapon it is. Your power comes from a magic sword, an amulet that grants magic powers, or you utilize spells and scrolls to do your job. You are, obviously, magic origin. If you take away those things, you no longer can be a super hero. The Joker does not have any super powers. He fell into the chemicals, but that only altered his appearance. It didn't give him any powers. He uses guns and explosives and sheer ingenue. He's a flippin' psychopath. He is natural origin or tech, depending on your take on the character. |
All the things you describe can be easily RP'd and do not need to be attached to a game mechanic. The only thing Origins does in the current version of this game is decide what starting temp power you get at level one, and restrict what stores/contacts you can buy DO's/SO's from.
In fact I have characters with multiple origins like my character the Toxophilite GeoAdept whose dual origins are linked to his primary and secondary powersets of earth control and archery. And even tho Archery is his secondary power he was practising it long before his latent ability to control the earth manifested.
Suggestion: Allow respecs to change Origin.
Why? Why not. Your enhancers 'detach' anyway, and some people might want to change their origin for a retcon.
Just sayin'
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