Range and AOEs


Cainus

 

Posted

Would a range enhancement in a targeted AOE power increase the radius of the AOE, or just how far away you can cast it?

Thanks!


 

Posted

Quote:
Originally Posted by DragonTiger View Post
Would a range enhancement in a targeted AOE power increase the radius of the AOE, or just how far away you can cast it?

Thanks!
Only how far away you can cast it.


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Posted

Except when you're talking about cones... Range enhancements in a cone attack will extend the range that the cone will reach, and thereby expand the area that is covered by the attack.


 

Posted

Quote:
Originally Posted by Cainus View Post
Except when you're talking about cones... Range enhancements in a cone attack will extend the range that the cone will reach, and thereby expand the area that is covered by the attack.
Ah yes I didn't think about cones.

So to clarify, any Targeted AoE attack that is cast off an opponent and affects the area around him in a sphere (Or is it more of an ellipse?) will only gain casting range, not increased radius.
Ex. Fire Ball, Explosive Arrow, Explosive Blast.

Any Targeted AoE attack that is cast in a cone outwards from yourself will gain casting range. Because the cone's angle doesn't change, the farther reach will create a wider cone.
Ex. Fire Breath, Fistful of Arrows, Energy Torrent.


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Posted

Quote:
Originally Posted by Computer View Post
Ah yes I didn't think about cones.

So to clarify, any Targeted AoE attack that is cast off an opponent and affects the area around him in a sphere (Or is it more of an ellipse?) will only gain casting range, not increased radius.
Ex. Fire Ball, Explosive Arrow, Explosive Blast.

Any Targeted AoE attack that is cast in a cone outwards from yourself will gain casting range. Because the cone's angle doesn't change, the farther reach will create a wider cone.
Ex. Fire Breath, Fistful of Arrows, Energy Torrent.
Most Targeted and Personal Based AoEs are spheres. A few are vertical cylinders, but those are generally the AoEs that use summoned pets, like caltrops. And cones are, as already stated, cones.


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Posted

So putting some range in a cone sounds like it would be a great idea (Dual Blade's One Thousand Cuts would be a good example), but I can't think of ever having seen or heard of anyone actually doing that in their builds.

Have I just missed seeing that?


 

Posted

Quote:
Originally Posted by Clave_Dark_5 View Post
So putting some range in a cone sounds like it would be a great idea (Dual Blade's One Thousand Cuts would be a good example), but I can't think of ever having seen or heard of anyone actually doing that in their builds.

Have I just missed seeing that?
That power (and similar ones, melee cones) don't take Range enhancements.. but something like [Energy Torrent] (A ranged Cone), would benefit from it, yes.


 

Posted

Quote:
Originally Posted by Master-Blade View Post
That power (and similar ones, melee cones) don't take Range enhancements.. but something like [Energy Torrent] (A ranged Cone), would benefit from it, yes.
*imagines slotting Centrioles in One Thousand Cuts back before that exploit was closed*


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Posted

Quote:
Originally Posted by Master-Blade View Post
That power (and similar ones, melee cones) don't take Range enhancements.. but something like [Energy Torrent] (A ranged Cone), would benefit from it, yes.
Ok, that I didn't know, thanks. But what I'm really wondering is if anyone actually bothers to slot cones for range unless the IO set "just happens" to have some in it?


 

Posted

Quote:
Originally Posted by Clave_Dark_5 View Post
Ok, that I didn't know, thanks. But what I'm really wondering is if anyone actually bothers to slot cones for range unless the IO set "just happens" to have some in it?
My Thugs/Dark MM has Fearsome Stare (not an attack, but a cone nonetheless) frankenslotted for Accuracy, Tohit Debuff, Fear Duration, Recharge, Endurance, and Range


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Posted

My AR/dev has his cones

1 acc 3dam/range 2 recharge (Buckshot gets a proc instead of a recharge)

Its very helpful for getting the whole of a group.



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Posted

Quote:
Originally Posted by Clave_Dark_5 View Post
Ok, that I didn't know, thanks. But what I'm really wondering is if anyone actually bothers to slot cones for range unless the IO set "just happens" to have some in it?
It's a major reason I have 2 /Energy blasters. Fire Breath + Boost Range is a huge spawn-enveloping cone. Likewise Full Auto + Boost Range is pure happiness.


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Posted

Ah, the old "boost cone range" enhancements, I remember those.


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Posted

Quote:
Originally Posted by Clave_Dark_5 View Post
Ok, that I didn't know, thanks. But what I'm really wondering is if anyone actually bothers to slot cones for range unless the IO set "just happens" to have some in it?
I do. On my AR/EM blaster. Nothing like having an 80' range Flamethrower and Buckshot cone.


 

Posted

Well I guess that answers my question! I was just surprised that I'd never seen it done in suggested builds.


 

Posted

Quote:
Originally Posted by Clave_Dark_5 View Post
Well I guess that answers my question! I was just surprised that I'd never seen it done in suggested builds.
I suspect that may be because it's a pretty specialized situation. I haven't seen a lot of people ask, "Hey, can you please provide me with a build that enhances my cone attack range(s)?" Usually it's something like soft-capping defense, upping recharge, etc.


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Posted

Suppression from the Crab Spider build is a good cone AOE, and I put some +Range into it.

Recommended? Yeah, by me!

Commonly done? Don't care.


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Posted

Quote:
Originally Posted by Shadow Wail View Post
Will this work on my Spines/SR if I slotted a range in Throw Spines? I am thinking that if I add a /Range Set IO from a KD set? Will that extend the range in Ripper?
Anything that you're actually firing or throwing should benefit from range. A long time back, range used to affect "true" melee attacks as well, but this was changed specifically to deal with dual function enhancers. In this case, Hamidon Centrioles, which enhance both range and damage.


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Posted

My personal slotting rule is that ANYTHING that's a cone and accepts range will be slotted with at least one range (or equivalent depending on sets)... it increases the number of mobs affected by the power which is always a good thing.

My thought process is "the power can hit more targets if I toss a range into it? Heck yeah, sign me up for that!"

My Archery/EM blaster can wipe out an entire spawn from over 80' away with Rain of Arrows/Fistful/Exploding thanks to range slotted in Fistful and perma-Boost Range.


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Posted

Plus to really get the most out of a cone attack, you need to target the guy at the back and line yourself up with the spawn group. If you're solo, stealthed and have plenty of time, this is easily done. However, the choas of a team and the spawn group both swarming around makes this difficult to do. Most of the time, I end up just targeting whatever I can and shoot. Having extra range gives me a better chance of reaching more enemies.


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