IO Sets


Aggelakis

 

Posted

Is it ok, for example to use the same melee IO set for all of your melee powers so the bonuses stack?

Let's say Gift of the ancients, if you have more than one defense set, or Tempest, if you have more than one blaster set?


 

Posted

yes up to 5 times also known as the rule of 5


 

Posted

Check out this page.

What's important is the name of the bonus as it appears in your "Powers" tab. You can have 5 copies of anything with a given name.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

So I would get the benefits of the 10% defense, but not necessarily for example, the 1.88% Negative Energy resistance (not sure that is one of the benefits, just saying).

I have Tempest slotted on three blaster powers, one of the bonus effects is 2.2% sleep resistance, so for the three total 6.6%. Would I get that full benefit? It also offers 2% damage increase for each set, so x3=6%, do I get that benefit?

Sorry for my ignorance.


 

Posted

Quote:
Originally Posted by thgebull0425 View Post
So I would get the benefits of the 10% defense, but not necessarily for example, the 1.88% Negative Energy resistance (not sure that is one of the benefits, just saying).

I have Tempest slotted on three blaster powers, one of the bonus effects is 2.2% sleep resistance, so for the three total 6.6%. Would I get that full benefit? It also offers 2% damage increase for each set, so x3=6%, do I get that benefit?

Sorry for my ignorance.
Yes, all the way up to 5 powers slotted with the same sets.


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Posted

In other words, you'd get 6.6% sleep resistance for the three Tempest slots, and if you had some other sets that also offered 2.2% sleep resistance, you could have up to 11% total (2.2% x 5). If you had a sixth set that granted 2.2% sleep resistance, it would be of no benefit. But if you had another set that granted 5% sleep resistance (just for example), you would get the 2.2% x 5 and the 5% as well for 16% resistance.



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Posted

Excellent. Thanks for helping everybody.


 

Posted

Quote:
Originally Posted by Oya View Post
Yes, all the way up to 5 powers slotted with the same sets.
Just so there's no confusion, the deciding factor isn't whether they're the same set, but whether they have bonuses with the same name. You can have 3 sets of one type that has a "large recovery bonus", and 2 sets of another type that also has a "large recovery bonus", and that will count as the max of five for that bonus.


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Posted

Quote:
Originally Posted by Finduilas View Post
Just so there's no confusion, the deciding factor isn't whether they're the same set, but whether they have bonuses with the same name. You can have 3 sets of one type that has a "large recovery bonus", and 2 sets of another type that also has a "large recovery bonus", and that will count as the max of five for that bonus.
Please note that as of current, there are two known examples of "same name" being different than "same bonus".

Each KB Protection IO's protection is granted as a set bonus uniquely named after the IO granting it (Steadfast KB Protection, Karma, Zephyr, etc). So right now you could, in theory, have something like 60 points of protection (5x Karma, 5x Steadfast, x Zephyr) providing you had the powers to slot them in...

The Luck of the Gambler Global Recharge Bonus Global grants 7.5% a recharge bonus. And standard set bonuses also have a same sized bonus, but it's named Huge Recharge bonus vs. Luck of the Gambler Recharge Bonus.

Those are the only two I can think of where "5x the same bonus" isn't a good sloppy rule of thumb...


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Posted

Quote:
Originally Posted by Rajani Isa View Post
Please note that as of current, there are two known examples of "same name" being different than "same bonus".

Each KB Protection IO's protection is granted as a set bonus uniquely named after the IO granting it (Steadfast KB Protection, Karma, Zephyr, etc). So right now you could, in theory, have something like 60 points of protection (5x Karma, 5x Steadfast, x Zephyr) providing you had the powers to slot them in...

The Luck of the Gambler Global Recharge Bonus Global grants 7.5% a recharge bonus. And standard set bonuses also have a same sized bonus, but it's named Huge Recharge bonus vs. Luck of the Gambler Recharge Bonus.

Those are the only two I can think of where "5x the same bonus" isn't a good sloppy rule of thumb...
Thanks for the info. I was aware of the LotG exception, but not that the KB IOs were one also. (Though I have no idea why you'd want that much KB protection.)

But the main point of my post was to clarify that it's not based on set type. Someone could spend a lot of influence thinking that 5 of any set was okay if they didn't realize that most bonuses of the same value are limited by the rule.


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Posted

Next question I have then, is it smart to use the same IO sets across multiple powers?

Am I smart using Tempest across three blaster powers?


 

Posted

Quote:
Originally Posted by thgebull0425 View Post
Next question I have then, is it smart to use the same IO sets across multiple powers?

Am I smart using Tempest across three blaster powers?
If you mean multiple copies of the same set, then sure, as long as you want to keep getting more copies of that set's bonuses.


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Posted

It can be smart. Depending on the set.

Most set bonuses are nearly worthless. The "sleep resistance", for example: it shortens the duration of sleep powers on you. However, the cap is 100% and that cuts the time slept by a factor of 2. (50% would cut the time by 1.5, to 2/3 of the original time.) So 2.2% sleep resistance is pretty worthless.

Some set bonuses are worthwhile in some cases- for instance, stone tanks like runspeed bonuses but very few other people do.

The "overall winner" set bonuses (useful to almost everyone) tend to be recharge, regeneration, HP, various types of Defense, and a couple that I'm surely overlooking.

However, there is another aspect to IO sets: a set IO that does two or more things is "better" than a generic IO, just from the standpoint of the percentages.

Let's consider a level 45 Accuracy and Damage combination, and very slightly oversimplify. An IO that does only one thing, at level 45, gives 40% benefit to that thing in most cases. an IO that does two things (Acc/Dam or Dam/Rech for instance) gives 25%/25%.
If you have one generic Accuracy IO and one generic Damage IO, you get 40% Acc and 40% Damage. If you have two Accuracy/Damage IO's from different sets, you get 50% Acc and 50% Damage.

So slotting a set helps often helps even if the set bonuses are no good. I don't remember Tempest in particular.


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Posted

Fulmens, the status resistance cap was lifted a long time ago, to something like 10,000%.


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Posted

Quote:
Originally Posted by thgebull0425 View Post
Next question I have then, is it smart to use the same IO sets across multiple powers?

Am I smart using Tempest across three blaster powers?
You also need to make certain the set is giving you the enhancement values you want for that power.

For example, you can slot sets for any secondary affects that an attack many have, like taunt, hold, KB, stun, etc., and many have nice bonuses. But it's usually not a good idea just to use those sets since they often won't enhance some aspects of your attack (accuracy or damage, for instance) to the level that you can get slotting with SOs, IOs or the attack-oriented sets.


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Posted

And purples work different too. You can only have a set of recipes per power type. For example, you can't have 5 sets of Hecatomb on 5 diff melee powers.

Like Fulmens said, most of the recipes are crap. Most are better to be frankenslotted to get more %'s per power until you can afford the better sets.


 

Posted

Quote:
Originally Posted by Rajani Isa View Post
Those are the only two I can think of where "5x the same bonus" isn't a good sloppy rule of thumb...
If you want to get technical about it, "same name" is only a rule of thumb, too. Set bonuses are actually individual powers in the game engine. Powers which are granted to you by slotting sets, and which you can have 5 of. The name is just a display name for the (set bonus) power; it's entirely possible for two different powers to have the same display name. For an example, nearly every enemy in the game has a power named "Resistance" which is always on, but the actual power is different. Purple Triangles of Doom which AVs have also comes from a power called "Resistance".

Now... there are no current set bonuses with name collisions like that, but it's a possibility within the system.

Quote:
Originally Posted by Aggelakis View Post
Fulmens, the status resistance cap was lifted a long time ago, to something like 10,000%.
Experimentally, based on the display in the Combat Attributes window, the cap is 10,001.010101...%, since the CA window displays a duration of 0.99%. However, 10,000% is more likely than a repeating decimal cap, and 10,000% would produce a minimum duration of 0.9900990099...%, which the CA window cuts off.

At any rate, 2.2% resistance still has little value. In fact, with the resistance cap increased by two orders of magnitude, 2.2% has even less value than when the cap was 100%.

Quote:
Originally Posted by eryq2 View Post
And purples work different too. You can only have a set of recipes per power type. For example, you can't have 5 sets of Hecatomb on 5 diff melee powers.
Purples work exactly the same. The problem with purples is that every piece of the purple set is unique, so you can't slot the full set multiple times. However, you could slot 2 pieces of Hectomb each in 3 different melee powers, and get +4% recovery 3 times, without branching into other purple sets.


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Posted

I didn't know the Fleeting. Good stuff. (about the purples)


 

Posted

Quote:
Originally Posted by Finduilas View Post
(Though I have no idea why you'd want that much KB protection.)
When you absolutely, positively NEVER want to suffer from KB. EVER!!!



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Posted

Quote:
Originally Posted by Hyperstrike View Post
When you absolutely, positively NEVER want to suffer from KB. EVER!!!
Nothing worse than having your team wonder if you are a clockwork in disguise!


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Posted

Quote:
Originally Posted by Rajani Isa View Post
Nothing worse than having your team wonder if you are a clockwork in disguise!
Shrink: Tell me. Vy do you think your teammate is a clockwork?
FreakedHero: DUUUUUDE! We crashed a SPACE SHUTTLE into him! AT MACH 10! AND HE DIDN'T BUDGE!
Shrink: O.^
Shrink: Tell me more about zis clockwork teammate of yours!



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Posted

Quote:
Originally Posted by Rajani Isa View Post
clockwork in disguise!
* read to the tune of the cartoon theme song


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by Hyperstrike View Post
Shrink: Tell me. Vy do you think your teammate is a clockwork?
FreakedHero: DUUUUUDE! We crashed a SPACE SHUTTLE into him! AT MACH 10! AND HE DIDN'T BUDGE!
Shrink: O.^
Shrink: Tell me more about zis clockwork teammate of yours!
Isn't that backwards? Clockwork are weak to knockback.