IO Sets
Quote:
Fixed.
Shrink: Tell me. Vy do you think your teammate is a clockwork?
FreakedHero: DUUUUUDE! A kid hit him with a wiffle ball. 10MPH MAX AND HE WAS KNOCKED FROM FOUNDERS FALLS TO BOOMTOWN!!!! Shrink: O.^ Shrink: Tell me more about zis clockwork teammate of yours! |
Depends. IIRC, the bit about irresistible KB is that KB resistance doesn't apply - which is different that KB protection.
Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net
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Knockback is not like other mez powers. The KB of those bombs and of a few other things (Statesman's footstomp equivalent) used to knock you back not just down) even with old mag 100 Acrobatics, and it also knocks you down with mag 10 protection and 10,000% resistance. In other words, they seem to simply ignore any mitigation.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Quote:
PVP. That's why. Though, I don't think there is any power combination currently that can put up 60 points of KB, I believe there are ones that can theoretically put out 51 or more, so Acro plus quite a few KB IOs are needed to guarantee you won't get tossed around. Cuz in PvP, if you are on your back, you are already dead. ^_^
(Though I have no idea why you'd want that much KB protection.)
|
~JP
Just my opinion, feel free to disregard...
IIRC, the most you need is around 41. For whatever reason, PvP DR affects KB more strongly than KB protection, and around 41 is the point where nothing readily available can knock you down.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
I think those "irresistable KB" effects are actually repel effects. I could be wrong though.
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They aren't. It turns out that they are mag 300 unresistable KB, which explains why they penetrated old Acrobatics. I didn't think the mag was that high because I thought that would send you flying further than it apparently does.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Might there be a distance cap on far back KB can knock you? Possibly related to the KB corpse nerf?
Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net
Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.
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