IO Sets


Aggelakis

 

Posted

Quote:
Originally Posted by Finduilas View Post
Yeah, but then the Rikti bomb KB is gonna be a rude awakening...
How the hell did I wind up in BELIZE?



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Posted

Quote:
Originally Posted by Hyperstrike View Post
Shrink: Tell me. Vy do you think your teammate is a clockwork?
FreakedHero: DUUUUUDE! A kid hit him with a wiffle ball. 10MPH MAX AND HE WAS KNOCKED FROM FOUNDERS FALLS TO BOOMTOWN!!!!
Shrink: O.^
Shrink: Tell me more about zis clockwork teammate of yours!
Fixed.
Quote:
Originally Posted by Finduilas View Post
Yeah, but then the Rikti bomb KB is gonna be a rude awakening...
Depends. IIRC, the bit about irresistible KB is that KB resistance doesn't apply - which is different that KB protection.


Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net

Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.

 

Posted

Quote:
Originally Posted by Rajani Isa View Post
Depends. IIRC, the bit about irresistible KB is that KB resistance doesn't apply - which is different that KB protection.
Knockback is not like other mez powers. The KB of those bombs and of a few other things (Statesman's footstomp equivalent) used to knock you back not just down) even with old mag 100 Acrobatics, and it also knocks you down with mag 10 protection and 10,000% resistance. In other words, they seem to simply ignore any mitigation.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by Finduilas View Post
(Though I have no idea why you'd want that much KB protection.)
PVP. That's why. Though, I don't think there is any power combination currently that can put up 60 points of KB, I believe there are ones that can theoretically put out 51 or more, so Acro plus quite a few KB IOs are needed to guarantee you won't get tossed around. Cuz in PvP, if you are on your back, you are already dead. ^_^

~JP


Just my opinion, feel free to disregard...

 

Posted

IIRC, the most you need is around 41. For whatever reason, PvP DR affects KB more strongly than KB protection, and around 41 is the point where nothing readily available can knock you down.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

They aren't. It turns out that they are mag 300 unresistable KB, which explains why they penetrated old Acrobatics. I didn't think the mag was that high because I thought that would send you flying further than it apparently does.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Might there be a distance cap on far back KB can knock you? Possibly related to the KB corpse nerf?


Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net

Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.