I have a 50 fire/axe tanker w/ 3billion infl.. how can I slot him to make him unstoppable?
Must be nice , how have "you" slotted it so far ? What server are you on btw ?
Must be nice , how have "you" slotted it so far ? What server are you on btw ?
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and I am on Freedom
I have a toon or two over there , my main is Virtue . What is the name of your toon ? I have a 41 BS/WP over there named Nova Factor . I'll be on sometime this weekend , hope to run into you and take out some villians . As far a slotting is concerned , read some of the guides that are on this boards , many players have great experience in this area and just go from there .
Three billion?
Wowza.
I can't help much with Fire tanks. I think with that much scratch, you could have a build for tanking AVs and a build for speed TFs with 2+ billion to spare.
I strongly suggest reading every scrap you can find BEFORE spending a dime. I'd start with Call Me Awesome's guide to soft-cap and the Invul/Super Strength tank. Though not a fire tank, it will open your eyes to how you should approach building your tank.
Study up on positional/typed defense, AoE damage, frankenslotting, and the role of the tank in the game.
I probably wasted 100 million to 200 million on my scrapper. I didn't think it was wasted until I did the research and built my tank. Then, I looked at my scrapper and did the palm-face-slap.
Read, read, and read some more.
Three billion?
Wowza. I can't help much with Fire tanks. I think with that much scratch, you could have a build for tanking AVs and a build for speed TFs with 2+ billion to spare. I strongly suggest reading every scrap you can find BEFORE spending a dime. I'd start with Call Me Awesome's guide to soft-cap and the Invul/Super Strength tank. Though not a fire tank, it will open your eyes to how you should approach building your tank. Study up on positional/typed defense, AoE damage, frankenslotting, and the role of the tank in the game. I probably wasted 100 million to 200 million on my scrapper. I didn't think it was wasted until I did the research and built my tank. Then, I looked at my scrapper and did the palm-face-slap. Read, read, and read some more. |
@ nova, his name is massmedia man
Like Erin Go Braugh mentioned, there are quite a few threads in the tank forum covering both the fiery aura and axe powersets here so poke your nose around and you'll find some very good ideas and directions.
Things we need to hear from you: What is it that would make your tank "unstoppable"?
- Softcap defense?
- High hit points and regen?
- Huge recharge?
Everyone has a different play style and one direction doesn't fit all. If you don't have the Mid's Hero Planner grab it and put in the build you're currently using and post it here. It will give the forumites a better idea of what you're thinking. Playing around with it will also give you ideas of what you might be wanting and what you can achieve as well.
Throwing darts at the board to see if something sticks.....
Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Originally Posted by PapaSlade
Rangle's right....this is fun.
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A fire tank has decent resists and a great heal. I think the best complement to it is to add as much defense as you can. You have to decide if you are going to go for positional defense (melee, range, and/or AOE) or typed defense (smash/lethal, fire/cold, energy/negative, psy and toxic). Some good sets for this are reactive armor, kinetic combat, Mako's Bite, most of the PBAOE sets, and the 3% global defense from steadfast protection and the PvP IO. The 3% def PvP IO alone will run you 2 billion+ but the others are cheap, especially in comparison. However you go about it, you will want to hit the magic soft-cap number of 45% defense or as close thereto as possible.
The other thing I would build for is recharge. That will make your healing flames come up more often. Between your resistances, added defense, and a huge heal every 10 seconds or so, you will be tough to kill. Most of the purple sets give a big 10% recharge set bonus at 5 pieces. Lots of other sets give 6.75 to 5% bonuses. Just remember that you can only have 5 bonuses of the same size. So if you had 6 sets that gave you a 10% recharge bonus, for example, the 6th set would not give any bonus at all.
The third thing I would build for on a fire tank is HP. Fire doesn't have a way to cap its hitpoints at 3212 like other sets. The higher your hitpoints, the higher your heal and regen. Lots of commonly used sets give extra hitpoints for slotting 2 or 3 of a set.
Good luck!
50s: Inv/SS PB Emp/Dark Grav/FF DM/Regen TA/A Sonic/Elec MA/Regen Fire/Kin Sonic/Rad Ice/Kin Crab Fire/Cold NW Merc/Dark Emp/Sonic Rad/Psy Emp/Ice WP/DB FA/SM
Overlord of Dream Team and Nightmare Squad
well for only 3 bill's id start with a few pvp i.o's ( and i do mean a few) but i know thats alittle too much for a 3 bill build with prices these days thanks to the devs and their "balance"
but there are a few worth getting like the defense pvp set and that 3% resistance i.o
the "in" thing to do now is softcapping yourself..course remember not to gimp yourself when you fight npcs with - def in them or they will wipe the floor with you.
i was fighting the other day with my elec tank..hes been built for resist and def..and i lost over 40% of my defense stats but luckily i have over 88% resistance ( less then 2% resistance capped) so i was fine with that and physical perfection. running..but if i hadnt built it right...they would have floored me.
Paragon City Search And Rescue
The Mentor Project
Defense and recharge are the way to go, with +hp as a third string goal that can be gotten on the way to defense and recharge set bonuses. For defense focus on both melee and aoe defense. Melee is obvious , but AoE helps handle additional debuffs from loads of attacks ( psi AoEs(-recharge), lethal AoEs (-def), ice (-recharge) etc).
I am an ebil markeeter and will steal your moneiz ...correction stole your moneiz. I support keeping the poor down because it is impossible to make moneiz in this game.
I remember seeing a thread at one point for a Fire/Fire with a 4 billion inf build. I'll see if I can dig that up. Might have some good suggestions.
I'm building my /Fire scrapper for +Recharge. Offense is going through the roof, although the defensive side of things is getting quite nice as well since Healing Flames is up quite often. Going for +Def would likely make you tougher than the +Rech, but if you're looking to cause mayhem, the added offense from the high recharge would be my focus.
Edit: Bah. Looks like the thread I was thinking of was for a Shield/Fire, which is no help at all. That, or I just can't find the thread I was thinking of. My search fu is weak.
Well, personally speaking, since my favorite armor set is Fire(and the one i use the most and have most experiance with), id dare say skip trying to raise Def % on a build that doesnt have it to begin with.
With as much cash as you have, you can easly utilize the potential for Max HP, Regen, Recovery, and most of all Global Recharge.
I know resitance sets are rather frowned apon in this game, but you can acctually seriously gimp a armor set that would benifit more from the mentioned 4 IO Food Groups that would nourish the set.
When you use just SOs for a FA/ Tanker, you can max out your resitances to 45%, and a bit less for Ice resisance.The major holes in FA/ are really just KB and no Psi resitance.(Sorry folks, but there is no Immob hole, thats why Burn is in the set, which acts as a midigator as well.)
However, thats for PvE.In PvP, FA/ is another story.
PvP FA/ on tanker can be capped to 60% Resitances for every type of damage, including Psi, but Excluding Ice resistance which is a 50% resistance(using Toughness), and belive me, from personal experiance taking on a IO'd Ice/Rad Corruptor, standing still and only using Healing Flames while he ran out of endurance trying to kill me, was extreemly Fun.
(oops, failed to mention my Tanker was only SOd, and in SC at level 50)
If you look at the FA/ set, you can very easly make it a regen set that only has 1 FAST heal clicky, with resistances.Not to mention the rather fast recharged Fiery Embrace as well.(2 BUs constantly firing is FUN!Build Up and Fiery Embrace put you at Damage Cap on a Tanker, provided the attacks have full Damage Enhancement.)
I think I would prioritize Recharge, Defence, Hit Points - in that order.
I had made a simular post a few weeks ago concerning the same thing with my Fire/Axe tanker, only I don't have the 3 bil inf to play with. I was given some great advice and build help and my tanker is running quite well now at level 44, very tough. He's got 40% S/L defense which when added to my already great resistances makes me quite durable. I'm sure with 3 bil you can probably do a bit more than I could, but the 5 sets of kinetic combats has costed me quite a bit.
At any rate, here's the thread:
http://boards.cityofheroes.com/showthread.php?t=202780
And here's my current build:
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Cherokee Sun - Super Build: Level 50 Magic Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Battle Axe
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Fire Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(11), RctvArm-ResDam/EndRdx/Rchg(33), RctvArm-ResDam(43), S'fstPrt-ResKB(43), S'fstPrt-ResDam/Def+(45)
Level 1: Beheader -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(43)
Level 2: Healing Flames -- Mrcl-Heal/EndRdx(A), Mrcl-Heal/EndRdx/Rchg(45), Mrcl-Heal/Rchg(45), Numna-Heal/EndRdx/Rchg(46), Numna-Heal/Rchg(46)
Level 4: Gash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(17), Mako-Acc/Dmg/EndRdx/Rchg(42)
Level 6: Combat Jumping -- Zephyr-Travel(A), Zephyr-ResKB(7), Ksmt-ToHit+(7)
Level 8: Consume -- Efficacy-Acc/Rchg(A), Efficacy-EndMod/Acc(9), Efficacy-EndMod/Rchg(9), Efficacy-EndMod/Acc/Rchg(11)
Level 10: Swift -- Run-I(A)
Level 12: Plasma Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(13), RctvArm-ResDam/Rchg(13), RctvArm-ResDam/EndRdx/Rchg(17)
Level 14: Health -- RgnTis-Regen+(A), Numna-Heal(15), Numna-Regen/Rcvry+(15)
Level 16: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(31)
Level 18: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(19), KntkC'bat-Knock%(21)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(42)
Level 22: Swoop -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(25), Mako-Acc/Dmg/EndRdx/Rchg(46)
Level 24: Blazing Aura -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(25), Sciroc-Acc/Dmg/EndRdx(33), Sciroc-Dam%(34), M'Strk-Dmg/EndRdx(34)
Level 26: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(27), RctvArm-ResDam/Rchg(27), RctvArm-ResDam/EndRdx/Rchg(33)
Level 28: Whirling Axe -- Erad-Acc/Dmg/Rchg(A), Erad-Acc/Dmg/EndRdx/Rchg(29), Erad-Dmg/Rchg(29), Erad-Acc/Rchg(31), Sciroc-Acc/Dmg/EndRdx(31), Sciroc-Dmg/Rchg(48)
Level 30: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(34), LkGmblr-Rchg+(37)
Level 32: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(37), Mocking-Rchg(40), Mocking-Acc/Rchg(50)
Level 35: Cleave -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(36), Erad-Acc/Dmg/Rchg(36), Erad-Acc/Dmg/EndRdx/Rchg(36), Sciroc-Acc/Dmg/EndRdx(37)
Level 38: Pendulum -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(39), Erad-Acc/Dmg/Rchg(39), Erad-Acc/Dmg/EndRdx/Rchg(39), Sciroc-Acc/Dmg/EndRdx(40), Sciroc-Dmg/Rchg(40)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod(50)
Level 47: Build Up -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(48)
Level 49: Hasten -- RechRdx-I(A)
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Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(42), KntkC'bat-Dmg/Rchg(48), KntkC'bat-Knock%(50)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Gauntlet
My Fire/EM tank w/capped S/L def is well nigh unstoppable. Has zero problems tanking even mixed psi mobs, e.g. MS raids (pure psi gives him problems, which you can't do much about). And you won't need to spend 3B on the build either, though you can spend a lot more on +rech as added mitigation, to get Healing Flames recharging as fast as possible. +HP and regen are also key--try to get to around 300% regen and all the +HP accolades.
Oh, I heard PvP IOs are being sold off the market for up to 4B a pop, so I don't think I'd go that route.
An Offensive Guide to Ice Melee
I had made a simular post a few weeks ago concerning the same thing with my Fire/Axe tanker, only I don't have the 3 bil inf to play with. I was given some great advice and build help and my tanker is running quite well now at level 44, very tough. He's got 40% S/L defense which when added to my already great resistances makes me quite durable. I'm sure with 3 bil you can probably do a bit more than I could, but the 5 sets of kinetic combats has costed me quite a bit.
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Oh, if you want some money back (say for some LotG), replace the lvl 35 Kin Combats in Brawl & Boxing (assuming you don't actually use those for attacks) w/lower level Kin Combats, and sell the D/E & trips for around 80-90M each. Also slot w/the A/D, D/R & procs, and whatever's cheaper this week bet. a lower level D/E and the triple. Still get the +def bonus for a fraction of the price.
An Offensive Guide to Ice Melee
You may consider trying to cap your melee positional defense rather than smashing/lethal as an alternative. In theory, this should be more potent than capping S/L defense as melee would cover more attacks. This also does not require as many kinetic combats (the triples run at least 80 million each) and wastes less slots (4 slotted brawl... meh). Regular use of consume will be necessary in this build. I have a WP/Axe with Oblit sets slotted in Cleave, Pendulum, and Whirling... I pretty much cycle exclusively through those 3 attacks, and they burn end like no other. Part of this is that Oblit has high recharge but almost no end reduction.
Click this DataLink to open the build!
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There are no hard iTrials, only hard peo-... er... wait.
You may consider trying to cap your melee positional defense rather than smashing/lethal as an alternative. In theory, this should be more potent than capping S/L defense as melee would cover more attacks. This also does not require as many kinetic combats (the triples run at least 80 million each) and wastes less slots (4 slotted brawl... meh). Regular use of consume will be necessary in this build. I have a WP/Axe with Oblit sets slotted in Cleave, Pendulum, and Whirling... I pretty much cycle exclusively through those 3 attacks, and they burn end like no other. Part of this is that Oblit has high recharge but almost no end reduction.
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Soft capping Melee is certainly a choice, and seems to work quite well for some. But be aware that approx. 70% of all attacks have a Smashing or Lethal component to it. (this detail has been mentioned several times before, but unfortunately I don't have a link to it atm. Those that are better stat/information guys will hopefully point to the correct information, even if I'm remembering this wrong.) So soft capping s/l covers said 70% of ANY Melee, Ranged or AoE attack. Which is why I tend to focus on s/l. It comes down to what works for you in the end.
Throwing darts at the board to see if something sticks.....
Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Originally Posted by PapaSlade
Rangle's right....this is fun.
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If I was to dream up an unstoppable Firetank, they would have RotP on tap.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
50s: Inv/SS PB Emp/Dark Grav/FF DM/Regen TA/A Sonic/Elec MA/Regen Fire/Kin Sonic/Rad Ice/Kin Crab Fire/Cold NW Merc/Dark Emp/Sonic Rad/Psy Emp/Ice WP/DB FA/SM
Overlord of Dream Team and Nightmare Squad
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
how can I slot him to make him unstoppable?
Can someone give me a step by step tutorial on how I should slot him to make him a supreme powerhouse w/ the ultimate defense?
thanks